NATION

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Amongst the Cold Stars(FT Nation OOC)

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So, War.

The Federation will prevail.
5
19%
The Ostians are fighting a just war of defence, whatever gods there are will favor them.
3
11%
The Uesugi are obviously the chosen successors of the galaxy.
1
4%
The United Antivarian Republics stand for liberty and justice, they will defeat oppressors wherever they are.
5
19%
Can't we all be friends?
4
15%
BLOOD FOR THE BLOOD GOD!
9
33%
 
Total votes : 27

User avatar
Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Nov 21, 2016 4:07 pm

The Moscow Metro Red Line wrote:
Tagali Federation wrote:
Hey Moscow, want to have a war? I'm going for a more imperialistic/somewhat religious Tagali Federation this time around.

Funny, I was going to app an more aggressive Ostia this time around.


I have a feeling that this will go swimmingly. The Inquisition versus the FIS, Ostian Knights fighting Tagali Mechs. Maug-Lai versus Kriegschen. A battle for the ages.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

User avatar
Dansha
Diplomat
 
Posts: 867
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Mon Nov 21, 2016 4:12 pm

I imagine that the Solar Union is a very new addition to galactic politics.

User avatar
Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Nov 21, 2016 4:13 pm

Okay, so I will got through and place all the accepted apps onto the map and get a roster out sometime tonight.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
Theyra
Negotiator
 
Posts: 6673
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Nov 21, 2016 4:23 pm

Monarchy of Japanada wrote:Heavy WIP
Nation App


NS Name: Monarchy of Japanada.
Nation Name: Hudsonthonia
Government Type: Monarchy
Description of Government: The government in Hudsonthonia is a non-centralized monarchy, with each system being semi-autonomous and ruled by its own monarchy, although four 'Great Kings' exist which monitor every system and control aspects such as foreign policy, the military and national issues. They meet to discuss in the capital of Maior Audita City.
Capital(System, Planet, City) Grande région forestière, Mus Cervorum, Maior Audita City.
History
Nation Type: Minor Power
Tech Level: 3
Number of Systems: 150
Population(1 trillion or less): 1 trillion.
Species: Elkish


Economic Theory:
Economic Strength: 6/10
Manufacturing Strength: 3/10
Agricultural Strength: 9/10


Military Population: 30 000 000 000/A: 28 000 000 000/R: 2 000 000 000
Branches Hudsonthonian Army, Hudsonthonian Air Force and the Hudsonthonian Navy.
Average Infantry (Image)
Standard weapons
Spear-
Blowgun-
Bow and arrow-
Common Ground Fighting Vehicles: Carrages and horses.

Ship Classes: N/A
Weapons Type(energy, rail, missle?): N/A


Sorry but, denied. Tech 3 is when you just researched gunpowder and are still colonizing your homeworld. You can't have 150 systems if you do not have space flight. Plus you have way too high population for your tech level. Tone it down to a hundred million or something around that.

User avatar
Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Mon Nov 21, 2016 4:30 pm

I'm assuming I won't have to make an app for humans right?
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

User avatar
Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Nov 21, 2016 4:31 pm

Imperial Idaho wrote:I'm assuming I won't have to make an app for humans right?

No, unless you do something drastic the general biology of humanity. I assume these will be regular squishy humans?
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
Veroxia
Minister
 
Posts: 3273
Founded: Jun 23, 2013
Ex-Nation

Finished.

Postby Veroxia » Mon Nov 21, 2016 4:37 pm

Nation App


NS Name:Veroxia
Nation Name: The Pratorian Brotherhood
Government Type: Meritocratic Timocratic Monarchy
Description of Government:
Branches of Government
  • Pratorian Monarchy
The Monarchy of the Brotherhood is the Executive branch of the Pratorian Seat, the Grand Guardian appearing as the head of state for the Brotherhood, and will continue to do so until his soul passes on. The duties are as following:
  • Ensuring the stability of the Brotherhood.
  • Acting as head diplomat of the Brotherhood.
  • Protecting the lives of the innocence run through all life.
  • Commanding and leading the Pratorian Knighthood with honor and courage.
  • Peace through all, for all.
  • Council of Paladins
The Council of Paladins act as the judicial branch of the Pratorian Seat, led by a group of 12 Paladins placed by the Grand Guardian himself. Their objective is to oversee the honorable laws set in place since the Brotherhood's formation, and defend these laws with honor.
  • The Centre
The Centre acts as the legislative branch of the Pratorian Seat, and propose laws believed to benefit all. Though these laws are 'checked' by the Council and Monarchy, all of the Brotherhood are permitted to attend and propose.

Capital(System, Planet, City) Pacem System, Pratoria, Unity
History
Beginning long ago, the Pratorians arrived to this galaxy along with their Skylian comrades in search of a new home, after their former one was annihlated by the plague. Finding refuge up north, they had begun to settle in what would be known to all as Pratoria. Selected by the Paladins, the Grand Guardian at once sought to return Pratoria back into its rightful place:peacekeepers of the galaxy.
However, this would not last long as the Pratorians had brought something they had ran fron themselves, the plague. Despite being contained to the best of their ability, it will only a matter of time until it strikes again.

Nation Type: Great Power
Tech Level:10
Number of Systems:750
Population(1 trillion or less): 1 trillion
Species:
  • Pratorian
  • Skylian
  • Dronusi
  • The Tainted


Economic Theory: The Pratorians and Skylians often voluntarily agrarian, the Dronusi heavily emphasize on a mixed economy.
Economic Strength: Decent. The Pratorians and Skylians do not participate in galactic trade, and emphasize on locally gaining goods. They will often trade things or seek products with service. The Dronusi, however rely on trading their highly-advanced technology for minerals ranging from plutonium to merely titanium.
Manufacturing Strength: Great. Though not often used by the Pratorians or Skylians, the Dronusi manufacture themselves and their technology in order to defend their interests and for the 'protection' of all.
Agricultural Strength:Excellent. The Pratorians often enjoy growing plants within their planets, and often make use of them for ceremonial/economic purposes. The Dronusi are more based in the manufacturing sector.


Military Population(no more the 3% of your population):30 billion
Branches
  • Pratorian Knighthood
  • Skylian Guard
  • Dronusi Combined Defense Force
  • Pratorian Relief Expedition
  • Dronusi System Development Agency
Average Infantry
Dronusi

Standard weapons
Common Ground Fighting Vehicles:
Dronusi Tank
Dronosi Spider Tank
Ship Classes:
Light-Class Pratorian Frigate
Harmony-Class Cruiser
Pacem-Class Carrier
Tiberius-Class Destroyer
Unity-Class Dreadnought
Weapons Type(energy, rail, missle?):A balance between energy-based weapons to railguns.

Species App


Species Name:Pratorian
Species Appearance:Appearance
Height/Weight:Average height of 7'5/Average weight of 350 pounds
Lifespan:Over 50,000 years
Tech Level:10
Average Psionics Rating: 2-3
Biological Information:The Pratorians were originally believed to have been a humanoid-like species, though their current form is highly sophisticated;a limbo state of neither being machine nor organic. Internally, the body appears hollow.
Culture:The Pratorians are a highly honorable and humble people, sharing much of what they have with others. They believe that all hold a soul, regardless of who they are and as such must work together to keep the peace in the galaxy.
Other information:Are unable to speak through vocal chords,and instead use psionics to speak to others. The same goes to Skylians.

Species Name:Skylian
Species Appearance:
Height/Weight:Average Height:6'5/Average Weight:150 pounds
Lifespan500 years
Tech Level:10
Average Psionics Rating: 2
Biological Information:The Skylians are to the eyes of many a mystery due to their flexibility and general grey pigment.
Culture: The Skylians share many of the same beliefs the Pratorians hold; though they also tend to enjoy picking plants out more. They often hold ceremonies to honor the Wanderers, Skylians that have 'deceased'.
Other information N/A

Species Name:Dronusi
Species Appearance:Check infantry.
Height/Weight:6'2-7'6/Generally ranging from 175-400 pounds
Lifespan50,000+ years
Tech Level:10
Average Psionics Rating: 0
Biological Information: The Dronusi are composed of an alloy of titanium and other compounds, allowing them to survive in severe temperatures or EMP blasts.
Culture:Often cold-hearted, the Dronusi are by far the newest addition of the Brotherhood; but the most unpredictable. They often enjoy research and will eagerly test anything, including kidnapped subjects.
Other information N/A
Last edited by Veroxia on Mon Nov 21, 2016 7:45 pm, edited 8 times in total.
FT NATION:The Korosian Robotic Empire
HEAD OF STATE/GOVERNMENT:Emperor X-5
IDEOLOGY:FASCISM
/PRO-HUMAN/PRO-SYNTH/
/ANTI-ORGANIC/ANTI-TECHNOPHOBIA/

User avatar
The V O I D
Post Marshal
 
Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 4:42 pm

Fixed my apps, methinks.

The V O I D wrote:Here's a nation that's basically Planet of the Apes, but interstellar. And the Simians aren't from Earth.

Nation App


NS Name: Void
Nation Name: The Simian Domain
Government Type: Constitutional Semi-Absolute Monarchy.
Description of Government: The Imperial Consulate are the legislatures and judiciary, with half of the representatives elected by the people and the other half inheriting their power from prior Consuls. Consuls are more of an advisory position and governing position in terms of governing for the Emperor than they are actual legislatures/judiciaries, with the Emperor holding near-absolute power.
Capital: Siunus, Siunus Prime, Paladin City.
History: The Simian Domain was founded long ago by the Simians; humanoid entities that look similar to Earth primates, usually apes. The Simian Domain was established after years of warring between multiple sentient species that evolved on Siunus Prime. It was the governing body of Siunus Prime itself, and remained the governing body over all of the Simian planets and stars thereafter. The position of Emperor was given to Maddox I; every other Emperor or Empress after this has been of the Maddox Dynasty.

The Simian Domain fought many civil wars to try and force the Maddox Dynasty out; all had failed and the Domain, under the Dynasty, triumphed. The Simian Domain is a given nickname by a few human earth-borne nations that was given to the Domain, as the Simians' 'true' species name is hard to say and translate. The Simians took a liking to the name and used it, rather than their old name, to simplify things and simplify communications. The Simian Domain continued its expansion and growth of power.The Simian Domain has expanded to be one of the stronger nations of the galaxy.

The Simian Domain has expressed wishes to study earth-borne simians, if any are left, to compare and contrast differences and similarities to each other to see just how similar they really are; though, based on analysis thus far, they are eerily similar in all but intelligence and psionics. The Simians have also expressed minor xenophobia towards humans, namely because humans cage their simians in zoos as well as because some humans think them "dumb primates." The Simians look down upon many other lifeforms as somewhat simplistic in nature, believing that their psionics entitle them to much respect.
Nation Type: Great Power.
Tech Level: Level 9-10.
Number of Systems: 800.
Population: 1 Trillion.
Species: Simians (generalization; predominant species of the many Siunus born species).


Economic Theory: Mercantile Capitalism.
Economic Strength: Extremely strong.
Manufacturing Strength: Extremely strong.
Agricultural Strength: Extremely strong.


Military Population: Approx. 30 Billion.
Branches: The Imperial Military.
Average Infantry: Imagine a Gorilla in a mech suit.
Standard weapons: Plasma rifles.
Common Ground Fighting Vehicles: Hover-tanks.
Ship Classes: Imperial Cruiser (standard; ships look like variations of this).
Weapons Type: Energy/plasma.


Species App


Species Name: Simians.
Species Appearance: This, but can vary.
Height/Weight: Between 3'5" (for smaller forms) and 7'6" (for larger forms), sometimes bigger or smaller but rarely; between 80-900 lbs.
Lifespan: 100-400+.
Tech Level: Level 9-10.
Average Psionics Rating: 0-1 (larger forms),1-3 (human-sized forms), 3 (smaller forms).
Biological Information: Simians are variable species, technically, but are very similar in many regards and their physiology is as well. Simians and their subforms are eerily similar to many apes/primates from Earth, even on the basis of organs, strength, etc.
Culture: Warrior-based to some extent; slaver culture. Strongest person is the right person. Many have tried to claim the throne, but none have succeeded in defeating a Maddox Emperor.
Other information: The two obvious glaring differences between Simians and their earth look-alikes are that Simians are about average human intelligence in terms of intelligence, and that they have Psionics at variable levels dependent upon the Simian and its subform in question.

User avatar
The Vresh
Civil Servant
 
Posts: 6
Founded: Nov 18, 2013
Ex-Nation

Postby The Vresh » Mon Nov 21, 2016 5:24 pm

Coming in right after Veroxia. I'm lazy. When I have time and don't wake up at 6pm, I'll make the proper applications. Until then, as a form of reservation, feast upon these.

P.S. Feels odd to be in this skin once again.
- Civilization Name: The Vresh Hive

- Government Type: Hive Mind Matriarchy(Ruled by the Hive Queen, who exerts power due to it's/her Hivemind control over the Vresh)
- Population: 99.99 Billion

- Home World: Sylax
- Homeworld Status: Sylax, the homeworld of the Vresh, is the site of Vresh creation, when the Hive Queen came to be. She is there, ruling all Vresh in the Universe. Nearly all of Sylax was barren, assumed to have been bombarded by a fleet ages ago, destroying all life except the underground hive, which housed coutless eggs, and the Hive Queen, who was dormant, awaiting a new arrival, which was when the Vortukians arrived to Sylax.
Notable locations and such:The Great Expanse: A barren, nearly inhospitable area covering 65% of Sylax's surface, the other 45% is lifeless water. Through research, it appears microbes, bacteria, and small fungus and molds are coming back in the Expanse. The Hive: The hive Queen's underground hive, which survived the ancient orbital bombardment. This can be seen as the Vresh seat of power, and it is where the Vortukians and the Vresh made first contact.
- Founding Species: Vresh/Vortukians
- Other Species: No co-habitable species
=========================================================
- Society and Cultural information: Society is based around the Hivemind's desires, which are mostly the Queen's quest to expand the Vresh Hivemind to every corner of the Universe. This achievement will be met by any and all means necessary, no matter how many Vresh sacrifice themselves to the task.
Languages No form of verbal or written communication with other species, as Vresh don't really necessitate a need for language or translation. It can be assumed a telepath of notable power may attempt to communicate with the Hivemind....
- Economy: A more or less communist society, which allocates all needed resources to all in need. Vresh do not starve, unless there is no food left to feed them. Currency is a concept unknown to the Vresh, which are provided for by the Hivemind. The Vresh distribute all resources gained evenly throughout the local hive. No instance has ocme up where one local hive was in need and was assisted by another local hive. This may happen is travel between local hives were possible(Local Hives refer to hives on different planets, a local hive is essentially a colony)
Industry: Creation of new breeds through genetic adoption from host species. Creation of new ideas by Engineers For Vortukians, creation of cheap, dependable army to use in warfare.
- Strengths: Survivability, large numbers, Ferocity, Adaptivity, willingness to sacrifice large amount of Vresh to achieve a goal.
- Weaknesses: Small numbers, near-inability to think by oneself, dependence on Hivemind.
=========================================================
- Colonization/expansion: Can colonize other planets, will do so with imperialistic aggression.
=========================================================
- Foreign policy: To spread Vresh influence, Hivemind will make diplomacy, like in the instance of the Vortukians.
- Diplomacy: The Caregivers, the Vortukians. They discovered the Vresh, they provide food and hosts to the Vresh

=========================================================
- Military Information: Organized as a horde, controlled by the Hivemind as a single military unit. Literally an army with one will and one goal. Organized by Vresh breed specifics. Heavy-hitting Vresh take out armor, warriors against soldiers, ranged from a distance, etc.
- Strengths: Rushing speed, adaptability, uncaring of losses, control by a single entity.
- Weaknesses: If the Hive Queen were to be killed, the Vresh would lose all will. If a local queen were to be destroyed, the local hive may weaken or falter, due to the lack of control form the Hivemind since there is no local node of influence.
=========================================================
- NS activity: High
- Technological Bases:Alien, Warhammer 40k, Resistance, Mass Effect, Real World

Species Name: Vresh
- Appearance: Image Just one variation of a Vresh.
- Biology and anatomy:For the most part, a member of the Horde has an exoskeleton, but there is no specific biology or anatomy for a species that has such a variance. Variation is acquired through the host species. The species giving life to the Vresh embryo donates traits to the Vresh when born. Size and sophistication of a Vresh is proportional to the host. Therefore, a Vresh borne from a cat is not going to be as high up in the chain or as large as a Vresh born from a human. Almost everything is variable, color, limb number, size, etc. New adaptations can be gained due to the Hive Queen's desires or perceived needs. The Queen can have some ability over determining this, though it takes time.
- Height: Anywhere from 8 inches to 15 feet. Smaller Vresh are usually the emrbyos or the workers, while the larger Vresh take on more and more hardened roles of combat and destruction.
- Weight: Anywhere from one pound to one ton.
- Relative survivability: As a species, 10/10, as a single creature, as low as 1/10. The Species can survive as it is always adapting and always reproducing. However, if all the Queens and eggs were to be destroyed, then a single Vresh would lose all direction and sense, it would become erratic and unpredictable in behavior, or ti could even just drop dead from the shock.
- Natural Defenses/Abilities: Highly adaptive ability for the species to change and overcome most obstacles
- Unnatural abilities: Species seems to contain a hive mind, as they have no means of communication to any other species. All Vresh have a link, or an extension to the Hive Queen's mind. A single Vresh is mainly just a puppet with which the Hive Queen controls it. queens that control hives that are not the Hive Queen have some control over themselves, and merely act as a node for the Hive Queen's mind to be sent through the the local hive. It is possible to break this link by surgery to remove the supposed node or placement in a specialized isolation chamber. The Vresh would most likely die due to this, but it is thought that all Vresh have a mind, but that it is subjugated to the Hive Queen's stronger will.
- Respiratory Gas: Oxygen. This can be changed to a gas on a planet that contains no oxygen. It is also able for Vresh to survive in space without respiration, though those variations will shortly die or go into a stasis.
- Base composite Element: Carbon

- Base Form and Ethnic Variations: The base form of a Vresh starts out as an egg, and a small creature adapted solely for the purpose of finding a host and inserting it's embryo. The embryo will then siphon the life and nutrients off the host to grow, while inheriting some genes from the host. The host will die and the Vresh eats its way out of the carcass. Based on this, there is no true diversity in Vresh life, as all Vresh are borne from different species. The one ethnic variation are "noble" breeds, which the Hive Queen lays. these eggs are larger and bear a "noble" egg-layer which will ultimately produce a breed that has a purpose, such as a new queen for a local hive or another specialized role.
=========================================================
- Life Span: Varying per breed; 12 hours to centuries(The Hivemind goes by ages, in which case, the Hive Queen is 2 ages old, though this is irrelevant to any species going by years, since there is yest no translation from an age to a year.)
- Reproduction: Only queens lay eggs. However, for Vresh to mature and grow, hosts are needed for embryos to incubate in and life off of. Reproduction is fast when ample hosts are nearby and food is plenty. Thus, if a hive were to live near a town, half the town would be eaten, and the other half "farmed"
Intelligence Level:Vresh are directed by the Hivemind. Directed by this, Vresh warriors kill and capture hosts while Vresh workers build and expand the hives and tend to the eggs. Vresh scouts sees new wrolds and potential hives locations for the Hivemind and Vresh queens lay eggs and direct the lesser Vresh to do the Hive Queen's bidding.
Traits/Behavior/Disposition: Highly aggressive towards about anything the Hivemind deems a threat. If not deemed a threat, but deemed food or host, then it is eaten or taken back to a hive to become a host. Only Vortukians are somewhat safe when near Vresh, as the Hivemind has learned the Vortukians save the Vresh and offer them things. However, a single Vortukian walking through a hive would be killed or hosted.
- Type: Insectoid/Crustacean
- Aggression: 10 to anything that moves, -10 to other Vresh, 5 to Vortukians(Hivemind deems them the Caregivers)
=========================================================
- Common Jobs: Hunter, Warrior, Soldier, Worker, Builder, Queen, Engineer, Praetorian
- Uncommon Jobs: Doctor(no concept of medical treatment), Scientist(idea mainly taken over by a Vresh engineer), Priest(No concept of Religion)
- Influence: 100%
- Population Percentage: 100%
- Important Characters: The Hive Queen, assumed to be the original Vresh
=========================================================
- Common Diseases: Carapathian Syndrome(subject has extremely weak shell), Outcast Syndrome(subject has no link to hive mind), Killer Bee Syndrome(Causes subject to attack other Vresh)
- Mutations: Technically, any adaptation that isn't what the High Queen has is a mutation. So, everything.
- Negative Mutation: Boiler Mutation(The subject overheats and explodes, lacking a cool-down method)
This is a FT puppet for The United Remnants of America.

This nation is loosely based off WH40K, Resistance, and Aliens. No, really. I mean loosely. I'm not stupid. I can make these things. Trust me.

User avatar
Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Nov 21, 2016 5:37 pm

App's done.


Tagali Federation wrote:
Nation App


NS Name:Tagali Federation
Nation Name: Tagali Federation
Government Type: Representative Democracy
Description of Government: A group of Councilors are voted to represent each of the Federation Sectors. Currently there are three Councilors, one for each sector.
Capital(System, Planet, City) Todval System, Jakala, Yorkuze Orbital Station.
History The Tagali Federation was first created thousands of years ago, at first as a fledgling collection of species for survival. As time went on, more and more species joined the Federation, all bringing various cultures and technologies into their fold. The goals of the Federation have differed from Council to council, from isolationist to Imperialist. The current Council is focused on Expansion and further technological advancement, along with securing the Federation's place in the Galaxy.
Nation Type: Great Power
Tech Level: Level 10
Number of Systems: 734
Population(1 trillion or less): Estimated at around 1 Trillion
Species: 21, see factbook for details. These will of course be adapted to the setting of the Rp.


Economic Theory: A mixed of State Controlled and free market Capitalism.
Economic Strength: Strong
Manufacturing Strength: Strong
Agricultural Strength: Adequate


Military Population(no more the 3% of your population): 30 Billion
Branches
Federal Intelligence Society
Federal Navy
Federal Army
Federal Marines
Average Infantry
Standard Army Grunt
Federation Marine
Standard weapons: TFSIR-102 "Hatchin"
Common Ground Fighting Vehicles: Hover vehicles and mechs, both humanoid and weapon platforms
Ship Classes:
Heavy Classes
(Image)

Sargassi-Class Capital Ship
Size:10 km
Crew: 5,200 Crewmen


(Image)
Traxus Class Dreadnought
Size:7 km
Crew:4,800 Crewmen


(Image)
Matchakia-Class Carrier
Size:5 km
Crew:6,000 Crewmen,


(Image)
Todval-Class Support Ship
Size:2 km
Crew: 3,465 Crewmen,


Medium Classes
(Image)
Jakala-Class Battlecruisers
Size:2,000 meters
Crew: 3,500 Crewmen



(Image)
Belka-Class Cruiser
Size:1,782 meters
Crew: 2,400 Crewmen



(Image)
Keshiga-Class Frigate:
Size:575 meters
Crew: 350 Crewmen,



Light Classes
(Image)
Sornai-Class Corvette
Size:281 meters
Crew: 125 Crewmen,



(Image)
Neograd-Class Support Vessel
Size:100 meters
Crew: 150 Crewmen


Weapons Type(energy, rail, missle?): All types are used in some capacity across the Federation.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

User avatar
The V O I D
Post Marshal
 
Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 5:39 pm

Tagali, can you take a look at mein app?

User avatar
Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Nov 21, 2016 5:40 pm

Tagali Federation wrote:App's done.



Accepted.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
Cyborgs and Sentient Machines
Ambassador
 
Posts: 1181
Founded: Feb 28, 2015
Ex-Nation

Postby Cyborgs and Sentient Machines » Mon Nov 21, 2016 6:10 pm

Taggy tag tagged

User avatar
Anowa
Post Marshal
 
Posts: 17852
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Nov 21, 2016 6:37 pm

Well, it's gonna be a bit hard to integrate a few of my ideas... crap.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

User avatar
Charmera
Post Marshal
 
Posts: 18724
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Mon Nov 21, 2016 7:03 pm

Tag
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

User avatar
The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Ex-Nation

Postby The Moscow Metro Red Line » Mon Nov 21, 2016 7:10 pm

Nation App


NS Name: The Moscow Metro Red Line
Nation Name: Ostian Imperium
Government Type: Absolute Monarchy
Description of Government: The Emperor is the head of the state and rules directly or through his ministers. Species annexed and absorbed into the Ostian Imperium are allowed to continue their own forms of government but must answer to the Imperial Ostian Government as the highest form of governance.
Capital(System, Planet, City) Ostia System, Ostia, Nue Berlin
History
The Ostian Imperium humbly began as a collection of human colonies. After contact was lost with the sol system, these colonies slowly became independent of each other. Each colony had their own cultures and societies. These colonies would often conflict with one another and seek its own advancement. Humans would conquer Humans. After a few generations the collection of Human colonies formed three distinct powers, the Ostian Republic, Rusveik Territories and the Yawgh Confederacy. A delicate three way power struggle began as both powers attacked, allied and betrayed each other in order to achieve supremacy. As the Ostian Republic war was nearing defeat while the Rusveiks and Yawghs were dividing Ostian territory a young man, who would later become Emperor Karl Engels the First, found a few books in an unknown language. These books contained the symbols and history of an old earth civilization known as the Deuch Dekrat Reublik. After deciphering the ancient Earth language, Karl Engels led a rebellion against the Republic. His rebellion was successful and he renamed the Ostian Republic to the Ostian Imperium.

With his leadership, the Ostians were able to defeat both powers within 30 years. However the cost of the long wars between the human colonies have depleted the natural resources of the Ostian Imperium. As a result, the Ostian Imperium began to expand to outlying systems and worlds in order to feed and sustain its populace. As the Ostian Imperium began to encounter new alien species, they initially subjugated the aliens to slave labor. However after many revolts Emperor Karl Engels the Third abolished slavery within the Imperium and gave them the same rights as humans. Additionally it was at this time that the Inquisition was formed after the attempted assassination of Emperor Karl Engels the Third. The Inquisition was given the authority to be above the Emperor's Law and only the Emperor and his appointed officials are in charge of them. Thus began the rivalry between the Royal Guard and the Inquisition for the Emperor's favor. At first the Imperium ignored this but after a Civil War almost broke out between the two, Empress Lenina Marx the First declared that the Inquisition will be responsible for its own income and have control of planets. The current ruler is Emperor Karl Engels the Seventh who has a wife, three sons and two daughters.

Nation Type: Regional Power
Tech Level: Level 9
Number of Systems: 300 Systems
Population(1 trillion or less): 675 Billion
Species: Humans, Kreigschen, Schlange, Angelvolk, Roteschen, Toteschen


Economic Theory: State Capitalism
Economic Strength: Above average
Manufacturing Strength: Average (Focus: Thermal Weaponry, Solar Reactors, Bio-Organic Technology, Communications Arrays)
Agricultural Strength: Above Average (Focus: Ostian grain, grows well in almost all conditions but grows very aggressively and often out-competes local fauna.)


Military Population(no more the 3% of your population):
  • 13 Billion Total Personnel
  • 5 Billion Active Personnel
  • 8 Billion Reserve Personnel
  • # Eligible
  • Eligible Ages for Enlistment -
    • Humans (18 to 39)
    • Kriegschen (21 to 53)
    • Schlange (15 to 40)
    • Angelvolk (19 to 37)
    • Roteschen (17 to 38)
    • Toteschen (10 to 30)
Branches:

Average Infantry:

Standard weapons:

Common Ground Fighting Vehicles:

Ship Classes:

Weapons Type(energy, rail, missle?): Thermal Weaponry, Mass Drivers, Laser Weaponry, Explosives, Rail Guns, Missiles

Species App(s)


Species Name: Humans (Ostians)
Species Appearance: Their Appearance
Height/Weight: 5' 9'' (Average), 193 lbs (Average)
Lifespan 115 Years (Naturally)
Tech Level: 9
Average Psionics Rating: 0/5
Biological Information: They are Humans.
Culture: The Ostians are a honor-based culture. Ostian honor is one's service to the community. Regardless of whether an Ostian is a farmer, a bureaucrat, a soldier, or a noble, each Ostian is valued in their society. The farmer provides food for the people. The bureaucrat ensures that laws and regulations are followed to the beneift of others. The soldier protects the people from outside and inside threats. The noble provides leadership for the people. So long as an Ostian contributes to the state, they are valued.
Other information: Name-sake species of the Ostian Imperium. Humans in the Ostian Imperium refer to themselves as Ostians rather than humans when being compared to other humans.


Species Name: Kriegschen (Slava' Ents)
Species Appearance: Their Appearance
Height/Weight: 6' 3'' (Average), 210 lbs (Average)
Lifespan 135 Years (Naturally)
Tech Level: 9
Average Psionics Rating: 0/5
Biological Information: The Slava' Ents are predators by nature. They have heightened senses, atleast two hearts, great strength and extended endurance. Their jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." Their hands are tetradactyl, having four digits; two middle fingers, and two opposing thumbs on the outside for grasping. in that their knees do not bend backwards but forwards. This unusual hinging does not impair their mobility on ground but climbing, especially on standard ladders, is difficult for them.[21] Their legs are also digitigrade, with short upper and lower legs, and elongated tarsals, using the distal and intermediate phalanges to support their weight when walking. This arrangement possibly allows them to run very quickly and jump large distances, compared to humans. However this is due to the high-gravity environment of their homeworld. They reproduce sexually and have two genders, male and female.
Culture: The Kriegschen is a warrior and honor based culture. Historically they organized themselves into clans and valued one's community as well as individual aspirations. This similarity in culture enabled the Ostians and the Kriegschen mutual respect among both species. The Kreigschen are the only species in the Ostian Imperium to not be annexed by the Ostians but joined willingly after a two year long war.
Other information: Considered first-class citizens and are regarded as equals to Ostians in Ostian Society.


Species Name: Schlange (Slitanian)
Species Appearance: Their Appearance
Height/Weight: 7' 5'' (Total Natural Length), 165 lbs (Average)
Lifespan 78 Years (Naturally)
Tech Level: 9
Average Psionics Rating: 0/5
Biological Information: Sclange are physically very similar to Human snakes. They are able to spit venom from their mouths, the female venom being the most potent and toxic, and have heighten senses. They reproduce sexually and have two genders, male and female. However females make up a higher proportion of the species population than males.
Culture: The Schlange have an individualistic based culture. They often rally behind strong leaders and ideas.
Other information: Considered first-class citizens and are regarded as equals to Ostians in Ostian Society.


Species Name: Angelvolk (Esamachen)
Species Appearance: Their Appearance
Height/Weight: 5' 8'' (Average), 175 lbs (Average)
Lifespan 95 Years (Naturally)
Tech Level: 8
Average Psionics Rating: 1/5
Biological Information: Esamachen eyes are well-acquainted to the dark due to their homeworld. They see well in the dark as any other species sees well in the light. This also works the other way around as Esamachen eyes are blinded by bright lights. They reproduce sexually and have two genders, male and female.
Culture: Escmachen culture was caste based.
Other information: Considered second-class citizens in Ostian Society.


Species Name: Roteschen (Krastikan)
Species Appearance: Their Appearance
Height/Weight: 5' 8'' (Average), 148 lbs (Average)
Lifespan 87 Years (Natural)
Tech Level: 8
Average Psionics Rating: 0/5
Biological Information: Adult Krasitkan characteristically had skin of a crimson-hue, although infants of the species appeared a lighter shade of red. However, even though typically a dark red, some members of the species retained more pink shades of skin tone in adulthood. Krasitkans had sharp, fierce predatory profiles and features all over their bodies, including bone spurs protruding from under their skin at various locations like the elbows. Their faces displayed a notable pair of cheek tendrils that hung down from their high cheekbones. Krasitkans also had cranial horns, pointed teeth, simian mouths below their small noses, and glowing yellow eyes covered by cartilaginous eyebrow–stalks. In addition, some Krasitkans had long bony chins, while others did not show this trait and instead possessed less prominent chins that receded from their mouth. Most Krasitkans had three clawed digits on each hand, and three on each foot; two forward facing and one backward facing. However, some Krasitkans had five digits on their hands and feet. The Krasitkans were commonly left handed too, and as a result their weaponry was constructed only for their left-handed tendencies.

The cheek tendrils on the jowls of Krasitkans that descended from their cheekbones displayed different expressions amongst their species through twitching and other movements. For example, slight curling of the tendrils showed that the particular Krasitkans was of a rejuvenated attitude, while stroking of the right tendril was an expression of thoughtfulness. Also, quivering of the tendrils could show signs of anger, as well as a questioning expression when coupled with raising of the eyebrow–stalks. The Krasitkans also have very keen senses relative to those of Humans, particularly their hearing, despite their small ears. They reproduce sexually and have two genders, male and female.
Culture: The Krastikans value strength above all else and lived in Fortress-States on their homeworld and colonies. Despite this they are unimaginable in their tactics and were easily annexed by the Ostian Imperium.
Other information: Considered second-class citizens in Ostian Society.


Species Name: Toteschen (Vecanta)
Species Appearance: Their Appearance
Height/Weight: 5' 7'' (Average), 130 lb (Average)
Lifespan 30 Years (Natural)
Tech Level: 9
Average Psionics Rating: 0/5
Biological Information:The Vecanta are a menacing-looking species who are often associated with death due to their dark grey hairless skin, sunken appearance, skinny body build, hunched back and eerie red irises behind a void black sclera. The average lifespan of a Vecantan is 30 human years due to the proximity of their homeworld to the sun. Their natural fortitude, impressive short-term and long-term memory, and appearance allowed them a place of respect in the Ostian Imperium. They serve as the lower level bureaucrats, tax-collectors and secretariats of the Government. They reproduce sexually and have two genders, male and female.
Culture: In their society, the dead are honored more than the living.
Other information: Considered second-class citizens in Ostian Society.
Last edited by The Moscow Metro Red Line on Mon Jan 16, 2017 9:48 pm, edited 15 times in total.
Timezone: Pacific Time (UTC - 08:00)

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Charmera
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Posts: 18724
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Mon Nov 21, 2016 7:12 pm

Any possiblity for one person to APP more than one nation?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Ithalian Empire
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Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Nov 21, 2016 7:13 pm

Charmera wrote:Any possiblity for one person to APP more than one nation?

No, I am instituting a one Nation rule.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Nov 21, 2016 7:15 pm

Charmera wrote:Any possiblity for one person to APP more than one nation?

No, go away, Charm.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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The Dummies
Envoy
 
Posts: 220
Founded: Sep 04, 2016
Ex-Nation

Postby The Dummies » Mon Nov 21, 2016 7:16 pm

May I send in scouts?
FT Tech nation of Robots

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Mon Nov 21, 2016 7:19 pm

Tag for a race of Space Mongol/Viking mix who go through space on biomechanical whale and fish ships for loot, fun, and profit.

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Anowa
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Posts: 17852
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

WIP Bow to your maybe new Robot Overlords (if you want)

Postby Anowa » Mon Nov 21, 2016 7:19 pm

Species App


Species Name: The Awoken
Species Appearance: Humanoid Form
Old Ones
Height/Weight: Humanoid: 8'2" (250cm) Old Ones: 6.2 miles (10km)
Lifespan Theoretically Infinite, over 350,000,000 years so far.
Tech Level: 10
Average Psionics Rating: Old Ones: Bordering 4-5 Humanoids: 0
Biological Information: None from a technical standpoint. They are machines created from a hyper dense metal that is resistant to corrosion, is very dull to conductivity, and rated for continual 52,400 J impacts. Consciously AI, capable of individual thought.

Old Ones are much more durable, capable of withstanding 1mt impacts on their plating alone, energy shields are capable of repeated 500kt impacts before 'breaking'. Rarely are Old Ones found in the battlefield.
Culture: They are machines designed to either protect or destroy, their 'culture' consists of watching for potential threats, reporting them, and eradicating them. Diplomacy is usually handled by an Old One, or one of their biological counterparts.
Other information N/A

Species App


Species Name: Aeliae
Species Appearance: Aelid
Height/Weight: Average of 5'3" (160 cm) and 150 lbs (68 kg)
Lifespan ~120 years
Tech Level: 10
Average Psionics Rating: 2
Biological Information:Aelid are a unique species, being a successfully cold blooded, reptilian species, capable of prolonged space travel thanks to the efforts of the Awoken. But this is only one aspect of the species that is unique. They are also parthenogenetic and all female. They are also one of very few species to possess a quadruple helix DNA structure. It's due to this, and the rather recent (<300 years) extinction of the species' male gender that their genetic diversity is actually quite large despite the single parent reproduction.

Due to their biology, it is expected that a long forgotten civilization seeded their homeworld many millions of years ago. In combination their culture is very 'free', families aren't limited by parent to child, expanding to encompass neighborhoods or villages. Its also due to this that they are a naturally socialist society giving what they can to those down on their luck and going without if it's needed and they're capable.

Another two features note is that they have venom, which has a number of effects depending on which species it's injected into or sprayed on. For mammals, avians, and most reptiles it's a general analgesic, capable of knocking out humans or outright stopping muscular activity in excess doses. In Insectoid races it tend to cause mass coagulation of fluids similar to some viper venoms on Earth, resulting in mass organ failure rather quickly. Said venom is stored and produced in a duo of glands sandwiched between their pectoral muscles, allowing them to project it over a distance, or use their fangs as a sort of hypodermic needle. Infant mortality is very rare, and their medicinal tech level is surprisingly high for a race seemingly just entering the bronze age. Stacking on to this is their in born ability to change pigment and scale texture, allowing them to minutely blend in with various materials and surfaces when viewed from a distance, when unclothed at least.
Culture:Their culture on their homeworld is quickly accelerating in the technological stage, due to their recent uplifting by the Awoken. Still remaining -at it's core- communal, but with elements of warrior spirit passed onward by the Awoken. Due to their natural agility and guile, along with their venom's effects and chameleonic skin, they make exceedingly great infiltrators.
Other information N/A

Species App


Species Name: Tengeri
Species Appearance: :://FILE SIZE TOO BIG//::[/floatright]
Height/Weight: ~9'11" at full height (302 cm), 830 lbs (376 kg)
Lifespan ~1,000 Terran Years
Tech Level: 10
Average Psionics Rating: 3/4
Biological Information: An amphibious, Nautiloid Cephalopod, the Tengeri are expectedly hermaphrodites in nature. Being capable of exploring depths of up to +8 atmospheres, and the inverse of -2 Atmospheres. With six muscular 'legs' a trio of manipulator tentacles, spines of varying length (easily displaying their ages, the longer the spines the older the Tengeri) and a rather hard carapace over their center mass, Tengeri are alien in most senses of the word. An interesting feat is that every Tengeri is inherently psionic, which allows them to easily act as translators, linguists, merchants, and negotiators. In addition to this, they act in supporting roles of the military, carrying extra ammo, repairing ship hulls, acting as fighter pilots acting as artillery personnel or other roles that aren't directly in the front line.

That is not to say that they aren't dangerous. On their homeworld of Tengeri, 95% of their planet is covered in salt water. And their species is the apex predator, capable of crushing the skeleton of most underwater species, and catching the terrestrial species they are one of the few examples of pack hunters that are at the top of their food chain both below the seas and above it. Should they get a good grip on a being they will constrict until mass bodily damage is inflicted, at which point they will begin to regurgitate digestive fluid if they wish and begin to eat. This is a feat they use to great effect on users of breached power armor.
Culture: Explained in mix with Biology.
Other information N/A

Species App


Species Name: Kantrisian
Species Appearance:
Image

Height/Weight: Male Average: 6'0 (182 cm), Female Average: 5'9 (175 cm) Male Average: 186 lbs (84 kg), Female Average: 154 lbs (64 kg)
Lifespan 80-95 Terran years
Tech Level: 10
Average Psionics Rating: 1
Biological Information: The Kantrisian race were not as technologically set back as the other client races of the FoH when they set upon the stars. Having a Colony on their moon when discovered by the rest of the Protectorate. As such, their introduction to the nation was much more clean than the Aelids or Tengeri.

That's not to say there weren't issues. Kantrisians breath Ozone, a trait picked up by the fact that their homeworld had a thinner atmosphere with a very thin magnetosphere. Leading to an absurd level of melanin in their skin, very light insensitive eyes, and a very good oxygen intake. The only problem integrating them was finding a way for them to breath onboard ships and planets, and improving their light sensitivity, an Ozone converter and a psuedo-NVG head dress fixed those issues readily. But there were still cultural issues.

Kantrisians are very Caste based. The only way to leave your caste after birth is to be proposed to by a member of the higher caste in this order: Warriors, Wealthy, Politicians, Farmers. The integration into a Military run society was like turning their culture on it's head, and over time the fact os 'one caste being better' became 'all castes are equal, but different'. This lead to a few cultural reforms, castes were still bound by birth, but you move to the caste of those who propose to you. Rather than it being a requirement to move up. As well as the Military and Political castes being formed into one.

At this point in time, the most populous caste is that of 'Political/Warrior' whether due to the new society or it's recent combination is yet to be determined.
Culture: Mixed with Biology.
Other information

Species App


Species Name: Sumir
Species Appearance: Male, Female
Height/Weight: ~7'0 species wide average ~541 lbs species wide average
Lifespan 400-500 standard years
Tech Level: 10
Average Psionics Rating: 3
Biological Information: Mixed with culture.
Culture: Despite their general appearance very greatly contrasting that of most Tier 1 civilizations. They were the only species 'discovered' by the FoH with technology on par with their own. 'Discovered' is only a technical term the Sumir have been space faring for a very long time, long enough that their hunters have skeletal remains of species long since extinct from a very large number of planets these include skulls from Smilodons, and Void Whales, species from corners of the galaxy that would be impossible to reach without FTL.

The reason why they hadn't been discovered for so long was their absurd isolationism. A single planet with a little over 16 billion of their kind in layered cities and orbital stations. Coercing them onto the galactic stage wasn't as difficult as it should have been. The species' leaders knew for a fact that they couldn't continue building on their own planet out of trees and dirt. Saving the rare materials for their Hunter's equipment and weapons. So less than twenty years ago they joined the FoH.

After their people started joining other settlements, much more was learned about their culture and traditions. A few of which stood out quite a bit, firstly was the 'dreadlock' configuration of their head growths. Starting out as cartilaginous nubs about sixteen inches long numbering around eight to ten. From that point said nubs are sliced -cartilage nerves, flesh and all- into strips less than half a centimeter in width. From that point the strips of flesh -still connected to the head- are weaved into very tight braids a little over a centimeter in diameter, a process that takes a little more than 48 hours. Any signs of pain exhibited by the member of the species undergoing the ceremony are taken as a sign of weakness. If such a sign is noticed, than all braids are undone, and the process starts over. The event usually takes place at the age of the sixth galactic year. And is called 'Ad'ika' or the 'Rite', all members of the species, regardless of gender, status, or wealth who pass this rite are then known as 'Uod' which roughly translates into 'Sibling'.

The second notable rite of passage is that of the 'Beroya' a rough translation of 'Master Hunter'. Of which is arguably as difficult a feat as the 'Ad'ika'. A Hunter who passes the trial is among the most dangerous beings of the species. Their goal is to simply survive, they are dropped off on a random planet -regardless of endemic species or conditions- with absolutely nothing. They are then expected to survive, alone, for a decade. Failure means certain death. Success means the induction into the absolute elite of one's village. Master Hunters are hailed as walking legends by most, not only for their physical endurance, but mental fortitude for remaining isolated for such a long time.

As of recent the 'Beroya' practice has been modified due the the sheer number of now populated planets. With cooperation from the Protectorate government, Prospects are simply dropped on a random planet still. But now they are expected to find and get within six feet of a Lord-Admiral within the same time frame. Failure means execution for attempted assassination, success means that they become living legends and that the next prospect gets a harder job, for each successive attempt security is upped and improved. This relationship has proven to upgrade the security on Horizon to untold levels, and to also produce assassins, hunters, navigators, and teachers that have an unparalleled level of skill.

Biologically the Sumir aren't all that physiologically different from nearly all mammals. Organs that fill the roles of Heart, brain, lungs, liver, and digestive tract are all present, and they give birth to live young, the only notable changes from mammilian average is their ability to see into IR and UV wavelengths, as well as about thirty extra colors inbetween. Their bodies are oddly dense for life on a low gravity planet, but their height is appropriate.

From a social stand point there is almost no distinction between male and female within their lexicon, children are simply referred to as 'Ad', those who pass the 'Ad'ika' are known as 'Uod' and those who achieve master hunter status are called 'Beyora'. The only distinction in place is that of referral to reproductive organs and 'Uoir' roughly: 'Life-bringer' or 'Mother'. An odd feature of this is that couples are not bound to one another, family is those on one's clan, and as of recent even those outside of the clan. The only direct referral to blood related family is 'Uoir', greatly respected members of the clan for bringing children in, it is not uncommon for the 'Uoir' to have a blood relation to the entire rest of the clan acting as a greatly respected matriarch.

On the field of battle, they forgo the standard issue of nearly everything the Protectorate has to offer, preferring melee weapons and tools, a shoulder mounted plasma projector, and active camouflage over everything Awoken designed and are geared with a very unique mask and armored covering. Assassins usually carry an antimatter charge to avoid capture or kill their target in a last ditch attempt.
Other information


Nation App


NS Name: Anowa
Nation Name: The Awoken Protectorate
Government Type: Benevolent Oligarchy
Description of Government: The Council of the Old Ones. A collection of the 42 Old Ones who dictate what path would be best for the Protectorate to follow.
Capital(System, Planet, City) Installation 026
History A little over 350,000,000 years ago, a race of life creating and planet building beings finally looked much farther than the milky way. So they started a gateway that would propel them to distant galaxies. In order to protect ther interestes in the Miky Way, they created the Awoken.

Things didn't go as planned.

Their planned trip to Andromeda was cut short, as the gatway detonated, sending a nigh universal cancel signal to every installation and object they'd created. The Awoekn never awoke when they were needed, laying in wait within a planet around a neutron star. For 350,000,000 years they laid in wait, as the absolute and unyielding cold layered sheet of ice upon sheet of ice upon their installation.

After all this time they finally got a signal.

The Old Ones were the first to awaken. And they woke the rest up after cracking the seventeen kilometers of ice above them, once again bringing their planet under the light of a star.

Over the next few thousand years they did what they were meant to: Protect their creator's assets. Humans, Aelids, Sumirians, Kantrisians, Tengeri... All within their reach fell under their protectorate, until the summised that any further expansion would be unsustainable, so they stopped. Noiw they wait for some technological boone to come their way, or for the discovery of the fabled Gateway, Before they can become any bigger.
Nation Type: Regional Power
Tech Level: 10
Number of Systems: 300
Population: 1 Trillion
Species: The Awoken, Humans, Aelid, Sumir, Kantrisian, Tengeri.


Economic Theory: Communist Exporter
Economic Strength: Good, most of what they are 'paid' is in raw elements to manufacture more goods ad infinitum. Despite this they also have a very large stock of raw supplies should sanctions be placed on them.
Manufacturing Strength: High, as said below, a very large portion of their planet's area is devoted to manufacturing goods. Orbital installations provide the area to build mining ships and unmanned warships.
Agricultural Strength: High, very little area is devoted to much more agriculture and manufacturing tools and supplies.


Military Population: 30,000,000 (Many Awoken wait in reserves, waiting to actually awake when the time comes)
Branches Ground Forces, Orbital forces.
Average Infantry Humanoid Awoken
Standard weapons ZX-2894445 Toroid Infantry rifle, ZV-277 Light Infantry Rifle, ZZ-709 Infantry Sidearm.
Common Ground Fighting Vehicles: ZS334 Combat Walker
Ship Classes: Old One, Ender's Carrier, Destroyer, Frigate, Corvette, Deploy Ship.
Weapons Type: Energy, Magnetoliquid.
Last edited by Anowa on Mon Nov 21, 2016 8:34 pm, edited 3 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Nov 21, 2016 7:19 pm

The Dummies wrote:May I send in scouts?

If you make an app and you can do a lot.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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The V O I D
Post Marshal
 
Posts: 16406
Founded: Apr 13, 2014
Father Knows Best State

Postby The V O I D » Mon Nov 21, 2016 7:23 pm

Ithalian, methinks I fixed me app, am I now accepted?

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Nov 21, 2016 7:23 pm

And Anowa make Reapers.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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