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by G-Tech Corporation » Mon Aug 01, 2016 2:54 pm
by Shyluz » Mon Aug 01, 2016 3:53 pm
G-Tech Corporation wrote:So, I'm going to get that antiquity-to-whenever custom development RP cracking. I'm thinking of basing locations on a "region" system within a larger map, sort of nodes connected by various lanes of passage. What type of map would people like to see? Does that sound appropriate? The concept is to have larger "nodes" where cities and whatnot can be constructed, and smaller secondary nodes where resources might be found and contested by civilizations.
by G-Tech Corporation » Mon Aug 01, 2016 4:12 pm
Shyluz wrote:G-Tech Corporation wrote:So, I'm going to get that antiquity-to-whenever custom development RP cracking. I'm thinking of basing locations on a "region" system within a larger map, sort of nodes connected by various lanes of passage. What type of map would people like to see? Does that sound appropriate? The concept is to have larger "nodes" where cities and whatnot can be constructed, and smaller secondary nodes where resources might be found and contested by civilizations.
Sounds kind of like Spore's civilization stage. One question--can I at some point build this?
by The Tophat Empire » Fri Aug 05, 2016 10:46 am
by The Burning Sun » Fri Aug 05, 2016 10:49 am
The Tophat Empire wrote:APP:
#2424
Nation Name: The tophat Empire (Call me Tophat, or tops)
Experience: I mean, there is probably nothing under the sun i have not atlerasted tried, what i understood and made sense to me, well that is another matter (really not sure what you want me to say here >~< )
Preferred Level of Detail: Depends on the RP, rules are supposed to facilitate the RP, not the otherway around, with that said if you are gearing for a resource focused rp or similar, rules can serves as gameplay mechanics. But for simplicity's sake, say Medium-rare?
Activity: What is a life? i almost always have a NS tab open
RP Example: This one is steaming fresh
Hi all that knew me from before, and Warmest of Greetings to those i have not
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Fri Aug 05, 2016 11:03 am
by The Burning Sun » Fri Aug 05, 2016 11:05 am
Shadowwell wrote:APP:
#2424
Nation Name: Shadowwell
Experience: Some D&D, Pathfinder, and Shadowrun, though not much.
Preferred Level of Detail: As detailed as necessary (As such things can depend upon whom your rp is directed towards.)
Activity: Most of the Day, though it can depend on occasion.
RP Example: Emergence,SoBS,HNL,Gotham: The Coming Storm, Legends of Eroris
I kniow little to nothing about Mechanics, thus my presences here, and i was thinking of including some in my next rp.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Fri Aug 05, 2016 11:06 am
The Burning Sun wrote:Shadowwell wrote:APP:
#2424
Nation Name: Shadowwell
Experience: Some D&D, Pathfinder, and Shadowrun, though not much.
Preferred Level of Detail: As detailed as necessary (As such things can depend upon whom your rp is directed towards.)
Activity: Most of the Day, though it can depend on occasion.
RP Example: Emergence,SoBS,HNL,Gotham: The Coming Storm, Legends of Eroris
I kniow little to nothing about Mechanics, thus my presences here, and i was thinking of including some in my next rp.
Ask G-Tech or something for help, he's the pro at that kind of thing.
Accepted, btw.
by Crackbone » Fri Aug 05, 2016 11:07 am
by The Burning Sun » Fri Aug 05, 2016 11:14 am
Crackbone wrote:Tag, this is, beautiful.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Crackbone » Fri Aug 05, 2016 11:15 am
by Pac Kindom » Fri Aug 05, 2016 12:33 pm
by G-Tech Corporation » Fri Aug 05, 2016 1:55 pm
by Excidium Planetis » Fri Aug 05, 2016 2:07 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Shadowwell » Fri Aug 05, 2016 2:11 pm
by G-Tech Corporation » Fri Aug 05, 2016 3:33 pm
Shadowwell wrote:G-Tech Corporation wrote:
Twaddle, I'm always on
Fine,
so in my next rp, there will only be 3 or so ways a human can use magic, Through a Contract (usually with a malicious and unsavory being, Artifacts, or they must possess a Special Bloodline.
Any suggestions for a mechanic that could be used to prevent it from being abused?
i might be interested Ex, give me a bit to peruse it.
by The Burning Sun » Fri Aug 05, 2016 3:35 pm
G-Tech Corporation wrote:Shadowwell wrote:Fine,
so in my next rp, there will only be 3 or so ways a human can use magic, Through a Contract (usually with a malicious and unsavory being, Artifacts, or they must possess a Special Bloodline.
Any suggestions for a mechanic that could be used to prevent it from being abused?
i might be interested Ex, give me a bit to peruse it.
Hm. Well, assuming you have some sort of HP/health system, my first thought would be that you should have artifacts age time dependent "charges", bloodline magic cast from hitpoints, and contract magic gradually drain the user's ability to regenerate health/if abused, outright suck the life out of them.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by G-Tech Corporation » Fri Aug 05, 2016 3:37 pm
The Burning Sun wrote:G-Tech Corporation wrote:
Hm. Well, assuming you have some sort of HP/health system, my first thought would be that you should have artifacts age time dependent "charges", bloodline magic cast from hitpoints, and contract magic gradually drain the user's ability to regenerate health/if abused, outright suck the life out of them.
Contractual magic also might just have a hard cap on the number of active contracts. Constant HP damage is a bit much compared to the others, after all.
by Shadowwell » Fri Aug 05, 2016 3:39 pm
G-Tech Corporation wrote:Shadowwell wrote:Fine,
so in my next rp, there will only be 3 or so ways a human can use magic, Through a Contract (usually with a malicious and unsavory being, Artifacts, or they must possess a Special Bloodline.
Any suggestions for a mechanic that could be used to prevent it from being abused?
i might be interested Ex, give me a bit to peruse it.
Hm. Well, assuming you have some sort of HP/health system, my first thought would be that you should have artifacts age time dependent "charges", bloodline magic cast from hitpoints, and contract magic gradually drain the user's ability to regenerate health/if abused, outright suck the life out of them.
by Vladivostokava » Sun Aug 07, 2016 9:42 am
by Vladivostokava » Sun Aug 07, 2016 9:43 am
by The Tophat Empire » Sun Aug 07, 2016 9:45 am
by The Burning Sun » Sun Aug 07, 2016 9:48 am
Vladivostokava wrote:RP ASSISTANCE REQUEST
#1313
Concept: So I am making a apocalypse RP. But with a huge mechanic spin that I haven't seen done. And it needs to be done well. I have the base Ideas and I know nearly everything that I need to do. But I need people to help. Lifting a table is easier when you have assistance. This will be a faction RP.
I am going to do is have it so no one faction can produce EVERYTHING. This will force people into either trade, or war. It will force interaction rather than on man setting on a mountain of resources unwilling to move. It will force people to migrate and to war and make deals.
Like arizona will be great for copper, salt and solar power if they can repair the existing infrastructure.
Meanwhile maine will be able to produce lumber and coal and have fishing and hunting. The hunting grounds can create enough to export and feed the existing population.
nevada will have stone quarry's and hydro power and maybe some other things.
Also each state naturally has military depots and other things. I need to cover those and come up with a system like the ME factions has for exploration. You can go search military installations for gear, you have a higher chance of uncovering some small arms and MAYBE explosives. And a very small chance of say a tank... ALSO, fuel. I haven't figured that out. These two things will basically stop a faction located in Georgia and rolling into the army bases there and taking 100 US Army tanks for themselves. Each tank may cost resources to restore and they will ofcorse need fuel. Meaning texas, alaska, california, montana and a few other places ahve the advantage of having access to SOME oil.
I need to work in a "peoples happiness" function into the economy too. If happiness is high, everything goes as planned, if it falls below a level. say... 30-40% then production is hindered and maybe even recruitment of soldiers. and if it falls to say 10% you are at risk for uprising. 0% means people WILL revolt. Also I will be preventing people from circumventing this by simply "killing off the ring leaders" or something similar. Because that would be to easy. Slave population needs to be a thing also. Food production also. I want to have a group of four or five tech trees that people can follow also. So lets say while one group researches max military tech they will be able to crush militarily. But their harvesting, economics and production areas will take a hit due to them having ignored those areas.
I need help developing all of this....
What do you think?
The Idea is that I don't want one group being able to start off with everything. Instead they need to work for things. Send out expeditions (that might fail depending on the defense rating of their expeditionary party.)
Genre(s): Faction, Post-Apocalypse
Type (Character/Faction/Nation): Faction
Level of Detail: Above.
Detailed Description: (Above.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Vladivostokava » Sun Aug 07, 2016 9:55 am
The Burning Sun wrote:Vladivostokava wrote:RP ASSISTANCE REQUEST
#1313
Concept: So I am making a apocalypse RP. But with a huge mechanic spin that I haven't seen done. And it needs to be done well. I have the base Ideas and I know nearly everything that I need to do. But I need people to help. Lifting a table is easier when you have assistance. This will be a faction RP.
I am going to do is have it so no one faction can produce EVERYTHING. This will force people into either trade, or war. It will force interaction rather than on man setting on a mountain of resources unwilling to move. It will force people to migrate and to war and make deals.
Like arizona will be great for copper, salt and solar power if they can repair the existing infrastructure.
Meanwhile maine will be able to produce lumber and coal and have fishing and hunting. The hunting grounds can create enough to export and feed the existing population.
nevada will have stone quarry's and hydro power and maybe some other things.
Also each state naturally has military depots and other things. I need to cover those and come up with a system like the ME factions has for exploration. You can go search military installations for gear, you have a higher chance of uncovering some small arms and MAYBE explosives. And a very small chance of say a tank... ALSO, fuel. I haven't figured that out. These two things will basically stop a faction located in Georgia and rolling into the army bases there and taking 100 US Army tanks for themselves. Each tank may cost resources to restore and they will ofcorse need fuel. Meaning texas, alaska, california, montana and a few other places ahve the advantage of having access to SOME oil.
I need to work in a "peoples happiness" function into the economy too. If happiness is high, everything goes as planned, if it falls below a level. say... 30-40% then production is hindered and maybe even recruitment of soldiers. and if it falls to say 10% you are at risk for uprising. 0% means people WILL revolt. Also I will be preventing people from circumventing this by simply "killing off the ring leaders" or something similar. Because that would be to easy. Slave population needs to be a thing also. Food production also. I want to have a group of four or five tech trees that people can follow also. So lets say while one group researches max military tech they will be able to crush militarily. But their harvesting, economics and production areas will take a hit due to them having ignored those areas.
I need help developing all of this....
What do you think?
The Idea is that I don't want one group being able to start off with everything. Instead they need to work for things. Send out expeditions (that might fail depending on the defense rating of their expeditionary party.)
Genre(s): Faction, Post-Apocalypse
Type (Character/Faction/Nation): Faction
Level of Detail: Above.
Detailed Description: (Above.
I hope you're good at mapmaking, because it sounds like you're going to need a fucking huge one. It sounds like each state counts as a single territory or faction, correct?
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