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PL: The EPIC OOC XI [closed]

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Monfrox
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Postby Monfrox » Sun Sep 27, 2015 5:03 pm

Northwest Slobovia wrote:
Monfrox wrote:If the Fiends can be distracted by what's in front, then we can have the more powerful characters hold their attention while others drop in to rescue Neste and the other exos. All things considered, that's a gunship Bran's flying. And as such, that could theoretically hold off the fiends for just enough to allow the rescue team to get everything prepared and ready. When that time comes, it drops down and picks the team up while still giving fire support.

I think the helo will have to land, since I don't think we have anybody with special forces training to come down on ropes. I expect that it can still provide some covering fire on the ground, though, since its gun is in a turret. Or is that what you meant?

That is what I meant. Helo drops in, and even though it's near the ground it can still fire on the horde.
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Lavan Tiri
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Postby Lavan Tiri » Sun Sep 27, 2015 5:15 pm

Other question:

Are player-owned businesses still a thing?
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Tiltjuice
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Postby Tiltjuice » Sun Sep 27, 2015 5:16 pm

Lavan Tiri wrote:Other question:

Are player-owned businesses still a thing?


Leaving it open for Swith and Cer to confirm/deny, but based on the setting shift, I'd say tentatively no.
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The BranRiech
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Postby The BranRiech » Sun Sep 27, 2015 5:17 pm

So Bran takes the people to Neste, drops them off so they can attach the lines, and picks em' up, and flies off again? I'd be fine with this.

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Northwest Slobovia
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Postby Northwest Slobovia » Sun Sep 27, 2015 5:20 pm

The BranRiech wrote:So Bran takes the people to Neste, drops them off so they can attach the lines, and picks em' up, and flies off again? I'd be fine with this.

I think so. I'm not sure if you'll have to stay on the ground while we get the lines attached, but it's your helo and your pilot, so that's up to you. Just don't hit us with the rotors if you're going to be hovering near us, huh? :P
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Fvaarniimar
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Postby Fvaarniimar » Sun Sep 27, 2015 5:23 pm

Ha! Ha! I finished!
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PERSONIFICATION LIFE CHARACTER APPLICATION
Image



PERSONAL CHARACTERISTICS
Character Name: Rmwtyliin Saagve Annvyeelee Fvvarniimalasaakuuliia

Character Gender: Female

Species (nation personification, human, alien, etc): Human

Age: 13 (wrote down her birthday, lost it. I'm making it Sept. 2. She's not sure if it's happened yet re:calendar confusion.)

Appearance: Pale caramel skin with a little pink, dark brown hair, slightly grayish dark blue eyes, forehead is tattooed in black with this symbol: ><>< . 5'0", around 105 lb, late preteen/early teenage years (going by Fvaarniimarn standards; based on height etc, most Americans or Europeans would likely estimate her age at nine or ten). Always wears brown, pink, and two of the following: blue, green, purple. (Except for pink, these are due to status; the pink is the Fvaarniimarn color of mourning.) Typically wears loose-fitting dresses and some high-saturation shades. Also typically wears two watches: one hunter green wristwatch, one glittery gold pocket watch. Favorite color: spring green (not of the 'complement of RGB rose' variety although she'll happily wear mint) specifically a light, intense yellow-green.
URL to Character Picture, if any:

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.)

Live up to the expectations of the positions of Naabvimliikunz, Naaliiasz, and "member of House Fvaarniimalasaakuuliia." Intends to: comport herself accordingly - not rude, not too submissive - and learn about this society. However, she's a kid, and the standards are high. She is impatient at times, and has a tendency to lose her temper when groups she belongs to/is invested in/cares about are insulted. These traits, and actions which might result, are often rude and don't exactly meet the expectations of her position.

Get home. Intends to: maaybe talk to Giovenith (who seems to know about a lot, as well as having been told something by Kwa'a) and Kwa'a (who seems quite recitent on the matter, but did come from the same universe.) Might try learning something about this sort of travel in general - how did the Building end up elsewhere? The bus with lizards? Beyond that, no idea how to proceed. While what little bit of a plan she has is decent, she only has a vague idea of how to even begin to go about going home, and the people who do know a little more have to withhold much of that (including absolutely crucial information) because if she knows then she isn't going to be able to stay home - especially given her position. Furthermore, there's a very good reason why she had to leave...and, given her status, her disappearance had a very large impact.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)

Find a place in this society. Intends to: attend whatever educational system there is in this weird world and otherwise immerse herself in the culture; build friendships, and be a good friend. However, the culture is pretty different -
She is largely clueless about technology, modern science, etc. although now understands a few things in general as well as being prejudiced against most sentient males- she can stand them but doesn't think that they have a lot to contribute to society. (She does have a soft spot for male artisans and a close friendship-which-everyone-thought-would-be-more-someday with a carpenter from back home, as well as honest admiration for Ocho and to a lesser extent Itum)
- also, she associates closely with SNs/EBs/abs and lives in the Building, which will likely make public school or any other activity involving citizens difficult. Furthermore, typical PL zaniness could conflict with classes...

Become fully fluent in Modern English so that she does not need to rely on translators. Intends to: take every possible opportunity to learn, pay close attention to translations and usage, and have Duncan translate specific words; drill on any words figured out, and write them.  However, Rmwtyliin has a tendency to mix up languages, which is really not good right now, and basically no aptitude for learning them.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
Speaks Fvaarniimarn
Limited fluency in medieval French, Latin, German, and English. Very limited ability in modern English.
Can do math (up to geometry, very limited algebra) in bases five, ten, and sixty (although base five is easiest)
Large amount of relatively useless (as Fvaarniimar is in a different reality) knowledge concerning Fvaarniimar
Trained in self-defense and most weapons existing in her time - specifically, trained to the point of able to use the common/easy to use weapons/techniques with about 75% accuracy under ideal conditions, typically when modified to work in a nonlethal manner.
Fast reader - in Fvaarniimarn, anyway.
Good at teaching others
Glassblowing (basic knowledge, finds interesting), calligraphy (proficient with strokes, Fvaarniimarn script; mediocre with Latin script), public speaking, woodcarving (proficient), foraging/other survival skills (fair to very good, but some skills apply less; some plants differ for example), knots, can stay on a horse/other beast of burden, theoretical understanding with limited-to-fair practical experience of trappings of typical medieval royal life.
Has low-to-medium level of fourth syeemnaan FV medical knowledge - mostly bandages and some plants. This is further limited by her getting faint around too much red. Papercut, fine. Ten bleeding wounds, less fine but ok if focusing on one at a time. Looking around and seeing bleeding or bloody people everywhere...nope.

Basic fourth syeemnaan FV/general medieval knowledge. As examples, can fashion a simple lamp and knows - in general - what a knight is.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set yornu apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Diplomacy, 4 points. Fvaarniimarn diplomacy can be rather unconventional at times; this can be a strength or weakness, as it could result in a creative, effective solution to a problem but could also end up causing problems in cases where something more conventional may have been better. It typically involves a genuinely friendly attitude and an approach which may be formal, but isn't stilted.
Ability 2 and Points Spent: Body Language, 3 points. Can often tell feelings and in cases infer general meanings of speech from posture, expressions, etc. Can also minimize what her expressions and such give away.
Ability 3 and Points Spent:
Ability 4 and Points Spent:

OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1:
Intuition. Might, about 3 or 4 times per year, pick up on something that she couldn't logically know.
Power Level: 1
Weaknesses: It is probable that it won't be terribly helpful- for instance, she might figure out the color of a room.
Strengths: That being said, if a situation is desperate it may provide more relevant info, although not likely in any greater quantity.
Restrictions: Ability is currently involuntary and not known to Rmwtyliin, but theoretically a small amount of control could be developed; this would likely be far more trouble than it was worth.

Ability 2: Can transfer the small amount of energy involved in thinking of an FV-b type spirit, that on which the spirit is based, or a reasonable analog thereof to said, as well as moving the concepts in the thought to a "location" accessible to these (spirits of the exact type cannot quite get into minds, or rather they're at risk of ceasing to exist if they try) with some intent to do so.
Power Level:1, 2 if higher level really needed.
Strengths: Can be used to call for help if a whole lot of conditions permit.
Weaknesses: Among other things it's done subconsciously, Rmwtyliin has no clue how it works, and all of the entities fitting both categories who Rmwtyliin is likely to call on are ridiculously far out of range. Hers works erratically if at all in most locations which have experienced little/no habitation by sentients and are not within a few miles of ones which have.
Restrictions: Does what it says on the tin. Only a spirit of the type who can sense as fits the type or a telepath capable of reading human minds (and really close to reading hers) can pick up on the concept portion. Notably, unless temporarily separated from her body Kwa'a is neither. The concept portion will be around for maybe 30 minutes before fading.

((Added re: trying to make the whole spirits thing work. If you have suggestions, please share.))

MAGICAL OR SPECIAL ITEMS
List:
Snake ornament (might not do anything.) On dresser.
Half ownership/custody of a dust bunny. Unaware of this.
Custody of Duncan, a daemon of Swith's who is serving as her translator.
One ring set with a small diamond.
A few hundred irka nuts. Stored carefully in closet.
Two apartment keys on a knotted necklace. Worn at all times.
Leather pouch holding a half-unraveled linen square, some nuts, a nut-peeler (sharpened rock, comprable to a butter knife), a quartz lens, a tough, slippery wood needle, and one nutshell acting as a tiny bottle for a resin-oil mixture. Worn typically.
1 cell phone. Fairly cheap, simple plan.
BACKGROUND
Education or Training: She received rather-hands-on training in diplomacy and interpersonal relations which far exceeded the already thorough tutelage which was par for the course if one was within eleven generations of House Fvaarniimalasaalakuulia, as well as tutoring in academic subjects available in the period and various means of self-defense.
Character Background/Biography:Born in 517 FV as the third child and second daughter of Fvaaviimkune Tvthmlaaljvkyf, Rmwtyliin had far fewer expectations to live up to than her elder sister. As she was expected to serve as Naabvimliikunz and in either an interior position or as an ambassador of some sort, she received training in diplomacy and interpersonal relations which far exceeded the already thorough tutelage which was par for the course if one was within eleven generations of House Fvaarniimalasaalakuulia (Note: Spelling not standardized in fourth syeemnaan.) This training, being rather hands-on, also completely eliminated her natural slight shyness. She did have some time for fun, largely split between either her sister, Venmii and/or brother, Emm, both of whom she'd always been close to, or Ijj, her BFF and close in age.
While Rmwtyliin was twelve, her sister Vemnii turned seventeen and was officially appointed Naabvimliikune. A few months later, during a break in the middle of a routine ceremony requesting protection from the spirits prior to a diplomatic mission, Rmwtyliin vanished from Fvaarniimar and found herself on Subabsurdus Street, facing the Building with a ring - containing a small diamond, sufficient to cover about two months rent - in one hand. Then she was whisked off to a strange city in yet another time, woke up, and met some people. After an awkward start of thinking electric lights were trapped gods and barely being able to communicate, things smoothed out somewhat when Swith provided a naked mole rat daemon formed out of Spam as a translator.

Then they got a bit rougher when a Bomic woman appeared quite literally out of nowhere following the group's return to Bielefeld. Terrified at first, after Kwa'a turned out to not (apparently) have dire things in mind for her, and with reassurance from Giovenith, Rmwtyliin warmed up to the rather-secretive woman slightly and did not object when the Bomic appointed herself as Rmwtyliin's new guardian.

Before she had spent even a day in this new place, the group was whisked off to Gliese. With some help from Kwa'a and Giovenith, she obtained suitable ball attire and had a rather pleasant time. The trip to the Island also went well, if not unusually so, with a few more new friends, although she did end up ill with something following Christmas.

At and as a result of the Carnal Carnival, she was forced to confront some of her fears and emotions regarding the new reality: not being able to go home, danger, and powers were amongst these.

She took a small part in the Thirteen storyline, volunteering to aid the Underground but never actually doing so, and overcame some fears to an extent to firmly support the ab/eb cause; the day of the election was spent with Elka as well as Kwa'a.

During all of this time, Rmwtyliin settled in. The Building still isn't home to her, but she understands in general how to live there. She's gotten more used to strange sorts of people and strange events.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like)Pending (and likely to remain that way for some time!) Description: One - bedroom apartment, spring green carpet, tan tile, violet walls in bedroom, sapphire in living room, cerulean in bathroom, spring green in kitchen, wood and fabric furnishings in above hues or dark brown, accents in bright violet and spring green throughout, medium green ceilings patterned with long strokes of emerald and tan, dark brown moldings, doors, tile grout, etc. There is a linen hanging in the kitchen, also spring green, separating a few modern appliances, faux wood-clad, from a fairly-standard but well-ventilated Fvaarniimarn-style circa 500FV kitchen. Additionally, the upper third of each room consists mainly of pentagonal windows. Doorknobs and similar are brass, although sink and tub are blue-gray ceramic.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
viewtopic.php?p=22289581&sid=29ac3180568ab501dbb3f123c076c425#p22289581
viewtopic.php?p=22328772#p22328772
viewtopic.php?p=25043430#p25043430
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details:Rmwtyliin is a teenaged princess from medieval Fvaarniimar who "somehow" ended up in Bielefield. She's not afraid to try new things (but is rather frightened by some of the things in Bielefeld), was something of a trendsetter at home, and loves art (largely as a patron) and most colors. If at all possible, she'll attempt to resolve situations diplomatically. Also, she thinks little of males in general, is uncomfortable around the color red, and her speech is translated by an entity which looks like a rodent.


While digging around for bits of this, I came across foreshadowing for two stories which seem to have vanished into the aether. Stories, I will add, which really looked interesting.

1. Dust Off - what the dust bunnies were for. Some sort of capture-the-flag thing.

2. Giovenith's visit home/possibly Marcus' coming along. I'm not sure he even got around to asking Naomi.

Also, Slobo: While that's great tactically, the people with really potent characters want a good fight. The plan with Bran sounds like they might need to hold back so as not to hit him and as though they might have less to fight through. I wonder if you could think of something tactical which is satisfying to these people (who, let's face it, have a point about not being able to use their chars' full potential) from an OOC perspective and sensible from an IC one?
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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The BranRiech
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Postby The BranRiech » Sun Sep 27, 2015 5:31 pm

Northwest Slobovia wrote:I think so. I'm not sure if you'll have to stay on the ground while we get the lines attached, but it's your helo and your pilot, so that's up to you. Just don't hit us with the rotors if you're going to be hovering near us, huh? :P

The carrying-cables are pretty long, so he could be like, 15-20 feet off the ground and they could still attach things.

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Northwest Slobovia
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Postby Northwest Slobovia » Sun Sep 27, 2015 5:32 pm

Fvaarniimar wrote:Also, Slobo: While that's great tactically, the people with really potent characters want a good fight. The plan with Bran sounds like they might need to hold back so as not to hit him and as though they might have less to fight through. I wonder if you could think of something tactical which is satisfying to these people (who, let's face it, have a point about not being able to use their chars' full potential) from an OOC perspective and sensible from an IC one?

I deliberately avoided proposing rescuing Nila/Buttons for that reason. Neste/Scel are already separated from the others:

Swith Witherward wrote:The gravel drive leading from the Building was clearly visible, a white pathway lined by dark ground. She [Blackwater] followed it's course until her eyes alighted on FUBAR's distinctive outline. One of the exos was on the ground beside him.

Her gaze continued down the gravel road until reaching the swarm heading towards her downed companions. They had escaped both grass and flames, undoubtedly further away than the spell's properties could reach. It traveled quickly, rolling along like black foam in a dark tide. Beyond the line rested the other exo, and it didn't appear to be moving.

I hope that's far enough for the air rescue team to avoid friendly fire. So, yeah, I expect the powerful characters will fight at full strength, and the rest of us will have to keep clear.

Edit: And I think the powerful characters will have their hands full anyway. As Blackwater mentions in a later IC post, something hit Neste/Scel good and hard. Our guys get to try to hit it back. :P
Last edited by Northwest Slobovia on Sun Sep 27, 2015 5:38 pm, edited 1 time in total.
Gollum died for your sins.
Power is an equal-opportunity corrupter.

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Tsuyoi Tekikoku
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Postby Tsuyoi Tekikoku » Sun Sep 27, 2015 5:39 pm

Im reading up on everything sense i haven’t posted in 2 days. Also, I’m going to being involved in a international war rp with a friend of mines, so ill be caught up in that.
Predictably unpredictable and fabulous at the same time!
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Queen Oberon, our red devil! Click the URL to learn about our Leader!
Edelweiss and Reina, the two previous ones are still alive. None of Tsuyoi Tekikoku's leaders are killed in their duels of succession.


I don't use NS stats.

I'd prefer the pronouns she/her,if your referring to me

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Fvaarniimar
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Postby Fvaarniimar » Sun Sep 27, 2015 5:40 pm

Whoops. Had forgotten both exos were in need of rescuing.
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Northwest Slobovia
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Postby Northwest Slobovia » Sun Sep 27, 2015 5:52 pm

Tsuyoi tekikoku wrote:Im reading up on everything sense i haven’t posted in 2 days. Also, I’m going to being involved in a international war rp with a friend of mines, so ill be caught up in that.

Ok. Please keep an eye on the IC, since Sandy is very likely to ask Tsu for more ice magic.
Gollum died for your sins.
Power is an equal-opportunity corrupter.

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Tsuyoi Tekikoku
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Postby Tsuyoi Tekikoku » Sun Sep 27, 2015 5:57 pm

Northwest Slobovia wrote:
Tsuyoi tekikoku wrote:Im reading up on everything sense i haven’t posted in 2 days. Also, I’m going to being involved in a international war rp with a friend of mines, so ill be caught up in that.

Ok. Please keep an eye on the IC, since Sandy is very likely to ask Tsu for more ice magic.

I will, I’m doing a search threw the IC with Tsu’s name for posting mentioning her.

Im assuming the convoy just left and the second wave of fiends isn’t here yet?
Predictably unpredictable and fabulous at the same time!
XA-1MVGLHS
Queen Oberon, our red devil! Click the URL to learn about our Leader!
Edelweiss and Reina, the two previous ones are still alive. None of Tsuyoi Tekikoku's leaders are killed in their duels of succession.


I don't use NS stats.

I'd prefer the pronouns she/her,if your referring to me

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Northwest Slobovia
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Postby Northwest Slobovia » Sun Sep 27, 2015 5:57 pm

Tsuyoi tekikoku wrote:
Northwest Slobovia wrote:Ok. Please keep an eye on the IC, since Sandy is very likely to ask Tsu for more ice magic.

I will, I’m doing a search threw the IC with Tsu’s name for posting mentioning her.

Im assuming the convoy just left and the second wave of fiends isn’t here yet?

The convoy is still getting organized. The second wave hasn't arrived, no.
Gollum died for your sins.
Power is an equal-opportunity corrupter.

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Tsuyoi Tekikoku
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Postby Tsuyoi Tekikoku » Sun Sep 27, 2015 5:59 pm

Northwest Slobovia wrote:
Tsuyoi tekikoku wrote:I will, I’m doing a search threw the IC with Tsu’s name for posting mentioning her.

Im assuming the convoy just left and the second wave of fiends isn’t here yet?

The convoy is still getting organized. The second wave hasn’t arrived, no.

Okay.
Predictably unpredictable and fabulous at the same time!
XA-1MVGLHS
Queen Oberon, our red devil! Click the URL to learn about our Leader!
Edelweiss and Reina, the two previous ones are still alive. None of Tsuyoi Tekikoku's leaders are killed in their duels of succession.


I don't use NS stats.

I'd prefer the pronouns she/her,if your referring to me

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Tiltjuice
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Postby Tiltjuice » Sun Sep 27, 2015 6:11 pm

Tsuyoi tekikoku wrote:
Northwest Slobovia wrote:Ok. Please keep an eye on the IC, since Sandy is very likely to ask Tsu for more ice magic.

I will, I’m doing a search threw the IC with Tsu’s name for posting mentioning her.

Im assuming the convoy just left and the second wave of fiends isn’t here yet?


That's not the best idea because, as noted, you may miss things. It's better to read the full IC.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

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Tsuyoi Tekikoku
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Postby Tsuyoi Tekikoku » Sun Sep 27, 2015 6:13 pm

Tiltjuice wrote:
Tsuyoi tekikoku wrote:I will, I’m doing a search threw the IC with Tsu’s name for posting mentioning her.

Im assuming the convoy just left and the second wave of fiends isn’t here yet?


That's not the best idea because, as noted, you may miss things. It’s better to read the full IC.

Don’t worry, I’m reading threw the IC right now.
Predictably unpredictable and fabulous at the same time!
XA-1MVGLHS
Queen Oberon, our red devil! Click the URL to learn about our Leader!
Edelweiss and Reina, the two previous ones are still alive. None of Tsuyoi Tekikoku's leaders are killed in their duels of succession.


I don't use NS stats.

I'd prefer the pronouns she/her,if your referring to me

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Cerillium
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Postby Cerillium » Mon Sep 28, 2015 5:18 pm

I've kept abreast of things but, thanks to working and then wrapping up Swith's cuz' move, I'm in no condition to post. We'll launch back into excitement tomorrow evening.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Cerillium
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Postby Cerillium » Mon Sep 28, 2015 5:49 pm

Monfrox wrote:I went and rolled dice to decide if anyone else in my group will get injured should we get hit bad again.

Well...this'll be interesting.

If you want a specific character injured to advance some development, let me know. We can work on that. However, injured characters are at a disadvantage. I'm looking to exploit any openings you all give me once combat begins. You may intend an injury but you might end up with a death.
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Monfrox
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Postby Monfrox » Mon Sep 28, 2015 5:59 pm

Cerillium wrote:
Monfrox wrote:I went and rolled dice to decide if anyone else in my group will get injured should we get hit bad again.

Well...this'll be interesting.

If you want a specific character injured to advance some development, let me know. We can work on that. However, injured characters are at a disadvantage. I'm looking to exploit any openings you all give me once combat begins. You may intend an injury but you might end up with a death.

Alright, I'll talk it over with you.
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Swith Witherward
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Postby Swith Witherward » Tue Sep 29, 2015 4:14 pm

And the Weird Flag of the Week Award goes to... *drum roll*... Torsi! Thanks to a good dose of fatigue left over from yesterday, I'm totally trippin' on that bird-chick image. I can't decide if I like it or if I find it disturbing. Probably a little of both. :p



Have we figured out a game plan? Airlift? Punch a hole? Distraction?
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Torsiedelle
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Postby Torsiedelle » Tue Sep 29, 2015 4:17 pm

I try. It only took ten minutes in Paint.NET.

Full size. I put a random bit from a Greek mythology article just because wat.

I'm "meh" on any plans. I've just been really meh in general about PL recently.
Last edited by Torsiedelle on Tue Sep 29, 2015 4:19 pm, edited 1 time in total.
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Northwest Slobovia
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Postby Northwest Slobovia » Tue Sep 29, 2015 4:33 pm

Swith Witherward wrote:Have we figured out a game plan? Airlift? Punch a hole? Distraction?

Who, us? :P

I need a bit of information to decide if an airlift is practical; I glossed over a battalion's worth of detail in my proposal. For example, this:

Swith Witherward wrote:Relief washed over Scel. Someone had arrived. They'd crane her onto a transport and take her away.


Was what got me thinking about it. Are the Nifid exos designed to be hauled away? Obvious "lift here" lugs would be a big help, but failing that, does Thaddeus know how to get them hooked up for transport? Trying to figure it out under fire seems like a good way to get killed.

The other big question is how much distance do the buttery characters need between them and the powerful characters to avoid friendly fire? Hundreds of meters or more seems reasonable given the scale of the effects Kale, Hans, and Tsu produced IC. Do we have that sort of distance available for either an airlift or a diversionary attack? Char!Bran could probably figure it out easily if his helo has a fancy enough targeting system, and other characters with fancy-shmancy vision might be able to do so as well with a little time and another look from the roof.

There's other little questions that follow from those, but if either of those is a show-stopper, there's no reason to ask.

Edit: a bunch of us players would like to get Blackwater's scouting report before deciding on anything.
Last edited by Northwest Slobovia on Tue Sep 29, 2015 4:34 pm, edited 1 time in total.
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Northwest Slobovia
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Postby Northwest Slobovia » Tue Sep 29, 2015 4:38 pm

Torsiedelle wrote:I try. It only took ten minutes in Paint.NET.

Full size. I put a random bit from a Greek mythology article just because wat.

It's nice work. The myth of Alcyone seems more apt for the picture.
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Swith Witherward
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Postby Swith Witherward » Tue Sep 29, 2015 6:35 pm

Torsiedelle wrote:I try. It only took ten minutes in Paint.NET.

Full size. I put a random bit from a Greek mythology article just because wat.

I'm "meh" on any plans. I've just been really meh in general about PL recently.

Your imagination is delightful.

Northwest Slobovia wrote:
Swith Witherward wrote:Have we figured out a game plan? Airlift? Punch a hole? Distraction?

Who, us? :P

I need a bit of information to decide if an airlift is practical; I glossed over a battalion's worth of detail in my proposal. For example, this:

Swith Witherward wrote:Relief washed over Scel. Someone had arrived. They'd crane her onto a transport and take her away.


Was what got me thinking about it. Are the Nifid exos designed to be hauled away? Obvious "lift here" lugs would be a big help, but failing that, does Thaddeus know how to get them hooked up for transport? Trying to figure it out under fire seems like a good way to get killed.

The other big question is how much distance do the buttery characters need between them and the powerful characters to avoid friendly fire? Hundreds of meters or more seems reasonable given the scale of the effects Kale, Hans, and Tsu produced IC. Do we have that sort of distance available for either an airlift or a diversionary attack? Char!Bran could probably figure it out easily if his helo has a fancy enough targeting system, and other characters with fancy-shmancy vision might be able to do so as well with a little time and another look from the roof.

There's other little questions that follow from those, but if either of those is a show-stopper, there's no reason to ask.

Edit: a bunch of us players would like to get Blackwater's scouting report before deciding on anything.

Yeah, the scouting report would be good. I think I won't disturb anything by removing Minerva from everyone to get that accomplished.

We lost a lot of steam in the IC due to this move. We were supposed to be done by Saturday night, with light stuff on Sunday. But we weren't fully packed until Sunday, with more trips on Monday. Still, RL and my cousin took priority. She and her husband mean the world to me, and are worth every ache in my bones today.

I'm thinking we should switch things up to build momentum again. I asked Cer if he was going to launch the wave right away, and I explained that we were at a lull. If I'm feeling disconnected from the IC vibe, chances are that some of you guys are, too.

I think we should take a walk on the zany side as far as the Building goes. Let's do something outlandish and unconventional to the Fiends. Something 'raptor level crazy', like a giant spam cannon. If the Building adapts to suit the characters' needs, couldn't we harness a bit of that to have it bristle with attached weapons our characters might find useful? Hell, we already have turret weapons on the roof.

What are everyone's thoughts?
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
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The BranRiech
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Ex-Nation

Postby The BranRiech » Tue Sep 29, 2015 6:38 pm

I'm still on-board with the plan on using Bran's helicopter to airlift (Forgot who is still out there, so sue me), but that's just so that I'll have some more to do really.

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