Tsu's sisters..I wish I gave them.more personality and chances to shine.
Also,the opinions on them seem to varie.
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by Tsuyoi Tekikoku » Sat Nov 15, 2014 4:18 pm
by Torsiedelle » Sat Nov 15, 2014 5:25 pm
by Fvaarniimar » Sat Nov 15, 2014 7:17 pm
by Giovenith » Sat Nov 15, 2014 8:31 pm
by Mincaldenteans » Sat Nov 15, 2014 9:21 pm
by The BranRiech » Sat Nov 15, 2014 9:30 pm
by Fvaarniimar » Sun Nov 16, 2014 3:53 pm
by Northwest Slobovia » Sun Nov 16, 2014 4:54 pm
by Mincaldenteans » Sun Nov 16, 2014 5:08 pm
by Northwest Slobovia » Sun Nov 16, 2014 5:17 pm
Mincaldenteans wrote:Nice app Slobovia. Cerillium reviews all apps, he'll review it as soon as he's able. Anyhoo welcome ^_^
by Cerillium » Sun Nov 16, 2014 6:35 pm
Northwest Slobovia wrote:Application:
Your NS Nation's Nickname: Slobo
Character Name: Sanford “Sandy” Bela
Character Gender: male
Character Species (nation personification, human, alien, etc): human
Character Physical Description (height, weight, apparent age, actual age): dark brown hair, ruddy complexion, hazel eyes, 5' 10”, 185#, appears/is 37 years old
URL to Character Picture, if any:
Powers and Skills Overview: magic (some), alchemy (a little), martial arts (some), owns one magic dealie (a staff)
Primary Skill or Power: Apollonius' Fifth Metamorphosis: This spell turns Sanford into Pegasus. Not a pegasus, but the Pegasus, the child of Poseidon and Medusa, birthed when Medusa's blood mixed with seafoam after Medusa was killed by Perseus, and raised by the Muses on Mount Helicon. That Pegasus.
Pegasus is, of course, a large, strikingly handsome, flying white horse. He's capable of sustained flight at 40m/sec (90 MPH), and by the Grace of the Muses, only very powerful beings can affect his flight. (He can be wounded as normal, but not grounded by being trapped in a mere mundane net.) As another gift of the Muses, Pegasus hears magic as music, and has a keen ear for it, allowing him to hear magic from a great distance and learn a lot about the magic being worked from its sound. Pegasus can carry a rider (or two, in a pinch).
Pegasus can fight like, well, a big flying horse. Being kicked by Pegasus is gonna hurt, and you don't want him to land on you. However, he's not a skilled fighter; kicking, bucking, biting, and running people over are just things horses do.
Power Weaknesses/Flaws: Pegasus tends to produce strong emotional reactions in people who see him: adoration, awe, hatred, envy. This makes it rather hard for him to mingle with most people (Heroes, Gods, and other powerful beings are unaffected). Being an Immortal, Pegasus' presence is easily noticed over long distances (hundreds of meters) by those sensitive to the supernatural. His wingbeats make a loud, distinctive sound, so he's not at all sneaky in flight, though he's eerily silent if he's just gliding. (Figure a 4:1 glide ratio if it matters: he drops a meter for every four meters flown. Pegasus glides better than a brick, but not as well as a bird.)
Being a large horse, Pegasus can't really communicate. The best he can do is play trick horse, nodding or shaking his head, neighing, or stamping his hooves. Likewise, he can't do much more than clumsily handle objects with his hooves or teeth. Pegasus has trouble moving around in buildings because he's so big, and may be unable to fit through doors. Finally, when Sanford returns to his normal form, he's exhausted: the spell saves up all the effort casting and maintaining it until then.
Like most of Sanford's spells, the Fifth Metamorphosis takes a few seconds of chanting and gesturing to cast, so it's not the easiest to do while otherwise busy (fighting, for example)
Secondary Skill or Power: Apollonius's Sixth Metamorphosis: This shapeshifting spell allows Sanford to take on any humanoid form. This spell can be cast silently, a minor bonus.
Power Weaknesses/Flaws: It's not a disguise spell, so Sanford can't copy somebody else's appearance. Nor does it affect his clothing, so he needs to arrange something suitable for his new form, especially if it's a different size than he is. The spell is a bit tiring to keep up, so if Sanford is doing anything other than (slowly) walking and talking, he's limited in how long he can maintain it.
Other magic:
* Mage Sight (an ability, not a spell): Sanford can see magic. He can see that an object or spell is magic, and get an idea how powerful the magic is. Sometimes, especially for powerful magic, he has an idea of the kind of magic it is (or most powerful kind of magic in a complex spell or object). Flaw: his Mage Sight is a bit nearsighted, so beyond 5m it starts to blur – he can't always tell what specifically is magic – and it's useless beyond 20m.
* Hypatia's Gate to the Worlds: a dimensional travel spell, which brought him to Bielefleld. The Gate opens into alternate Earths (Earth-like worlds?), each in its own timeline. Flaw: it's difficult to cast properly, especially for one as little skilled in magic as Sanford. Opening the Gate requires an hour-long ritual. {OOC note: this is a plot device for getting Sanford to PL, and unless dimension travel is common in PL, I don't intend on using it in play.}
* Four wolf spells: three of them boost his senses to something like a wolf's senses. One spell lets him see in the dark, another gives him sharp hearing, and the third gives him excellent senses of smell and taste, even letting Sanford track people by their smell. The fourth spell makes wolves and other canids friendly towards him. He can usually get them to follow his wishes, but the effect is like they act like well-trained dogs; he doesn't have supernatural abilities to command them per se. Flaw: these spells last only 20 minutes per casting, so Sanford finds himself frequently recasting them during routine uses, like walking around at night.
* Three convenience spells: the Ever-full Cup allows Sanford to fill containers with any beverage he's ever drunk (up to a couple of gallons). The Critiques of the Heat and Chill allow him to remain comfortable in extremes of normal temperatures. He can walk around in below-zero cold without getting frostbite, and explore blazing deserts in summer without dropping from the heat. Neither will protect from more extreme heat or cold (fire, magical cold attacks, etc). Weaknesses: They're “flavor” spells or mere special effects. They don't really do anything Sanford couldn't do with mundane tools, they're just handy.
Alchemy: Sanford has several books of alchemical methods and a small collection of alchemy/chemistry equipment. He's learned some chemistry, too, as it's helpful for refining some ingredients. Sanford has recipes for a couple dozen potions, oils, dusts, incenses, and pastiles (small, simple smoke bombs) that produce magical effects.
Alchemical Weaknesses and Flaws: Alchemy always requires the right ingredients, and some are quite rare. Making potions and such takes time, at least hours and more typically days, and making more than six or eight doses at a time is beyond Sanford's skill and equipment. Sanford isn't the most skilled at alchemy either, so he sometimes screws up.
The Extensible Staff: The one enchanted object Sanford's found is a mere stick... but it can change size. At its smallest, it's barely bigger than a pencil, and at its longest, it makes an excellent vaulting pole. It can change shape slightly, so Sanford sometimes uses it as a flat-headed cane. Sanford's gotten pretty good at using it as a vaulting pole, as it's proved handy for escaping people trying to kill him. He can even use it for leaping attacks, though he's not the best at it. With a running start, Sanford can use the vaulting pole to leap up to 10m high and 20m across. (Yeah, it's longer than an Olympic vaulting pole, and more like what ancient soldiers used to assault fortifications before the scaling ladder was invented.)
Skills
* Stick Fighting: Sanford's spent a fair amount of time in a dojo learning how to use the Extensible Staff as a weapon. He can not only strike and parry with it, but also disarm and trip people too. He's an OK martial artist – a mid kyu rank (a green or blue belt) – so he's much better than an untrained person, but no match for a “serious” martial artist (dan/black belt ranked).
* Historian: Sanford is, above all else, an academic historian. He specializes in Greek history, especially the period from the founding of the Classical city-states to the conquest of Greece by Alexander the Great. Sanford is intimately familiar with the area and people, and speaks and reads Greek fluently.
Character Background/Biography:
Two years ago, Sanford Bela was a happily married historian specializing in classical Greek history at the University of Pennsylvania in Philadelphia. On a research trip to New York, Sanford found a scroll in the Met Museum's collections with text only he could see superimposed on a copy of Apollonius' Inclinations. He eventually figured out that the text was a pair of spells, one of which let him turn into Pegasus, and the other allowed him to change his appearance. The spells proved surprisingly easy to learn despite their power. As Sanford later found out, that was one of their author's specialities.
Sanford spent most of a month exulting in turning into Pegasus before his flights over the rooftops of Philadelphia caught the notice of other … things with magical and supernatural abilities. Sanford was sucked into a many-sided war between forces he didn't understand and wasn't able to handle. If not for chancing onto some allies, Sanford surely would have been killed.
With his allies' help and protection, Sanford was able to learn more sorcery, little alchemy, and – with their cover – even a bit of mundane self-defense. Sanford's allies were scattered after a crushing defeat, and Sanford and his wife fled to Europe, both for safety and to search for more magical knowledge.
Europe's security proved fleeting, and Sanford was again discovered, despite elaborate precautions. However, by then he'd come across a spell that could take him to other worlds. It was a difficult spell, but after a few test jaunts to places that were easy to reach, Sanford tried for an idyllic forested world where he and his wife could rest for a while. The return trip to Earth didn't go as planned, however, and Sanford and his wife arrived in a strange city...
Why the character is in Bielefeld/Occupation: Failed attempt to return to Earth by magic.
URL to Apartment Picture: http://www.felmiatika.com/wp-content/up ... modern.jpg
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
viewtopic.php?f=5&t=307045 (Due to the way the guy running that universe ran things, he posted all OPs, but the first post is my text, as seen from my posts in the rest of the thread.)
viewtopic.php?p=19389190#p19389190
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details: Sanford is a quiet, professional historian turned jumpy, outmatched amateur sorceror. Sanford's playful curiosity proved a bad match for supernatural guerilla war, and Sanford ended up on a losing side, pursued by foes he only partially understood. A refugee in his own world, Sanford sought sanctuary in another. Botched wizardry brought him and his wife to Bielefeld, and while bewildered by their new environment, they hope it will be safer than the one they left.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Torsiedelle » Sun Nov 16, 2014 6:41 pm
by Giovenith » Sun Nov 16, 2014 6:52 pm
by Northwest Slobovia » Sun Nov 16, 2014 6:52 pm
Cerillium wrote:Northwest Slobovia wrote:Application:
Your NS Nation's Nickname: Slobo
Character Name: Sanford “Sandy” Bela
Character Gender: male
Character Species (nation personification, human, alien, etc): human
Character Physical Description (height, weight, apparent age, actual age): dark brown hair, ruddy complexion, hazel eyes, 5' 10”, 185#, appears/is 37 years old
URL to Character Picture, if any:
Powers and Skills Overview: magic (some), alchemy (a little), martial arts (some), owns one magic dealie (a staff)
Primary Skill or Power: Apollonius' Fifth Metamorphosis: This spell turns Sanford into Pegasus. Not a pegasus, but the Pegasus, the child of Poseidon and Medusa, birthed when Medusa's blood mixed with seafoam after Medusa was killed by Perseus, and raised by the Muses on Mount Helicon. That Pegasus.
Pegasus is, of course, a large, strikingly handsome, flying white horse. He's capable of sustained flight at 40m/sec (90 MPH), and by the Grace of the Muses, only very powerful beings can affect his flight. (He can be wounded as normal, but not grounded by being trapped in a mere mundane net.) As another gift of the Muses, Pegasus hears magic as music, and has a keen ear for it, allowing him to hear magic from a great distance and learn a lot about the magic being worked from its sound. Pegasus can carry a rider (or two, in a pinch).
Pegasus can fight like, well, a big flying horse. Being kicked by Pegasus is gonna hurt, and you don't want him to land on you. However, he's not a skilled fighter; kicking, bucking, biting, and running people over are just things horses do.
Power Weaknesses/Flaws: Pegasus tends to produce strong emotional reactions in people who see him: adoration, awe, hatred, envy. This makes it rather hard for him to mingle with most people (Heroes, Gods, and other powerful beings are unaffected). Being an Immortal, Pegasus' presence is easily noticed over long distances (hundreds of meters) by those sensitive to the supernatural. His wingbeats make a loud, distinctive sound, so he's not at all sneaky in flight, though he's eerily silent if he's just gliding. (Figure a 4:1 glide ratio if it matters: he drops a meter for every four meters flown. Pegasus glides better than a brick, but not as well as a bird.)
Being a large horse, Pegasus can't really communicate. The best he can do is play trick horse, nodding or shaking his head, neighing, or stamping his hooves. Likewise, he can't do much more than clumsily handle objects with his hooves or teeth. Pegasus has trouble moving around in buildings because he's so big, and may be unable to fit through doors. Finally, when Sanford returns to his normal form, he's exhausted: the spell saves up all the effort casting and maintaining it until then.
Like most of Sanford's spells, the Fifth Metamorphosis takes a few seconds of chanting and gesturing to cast, so it's not the easiest to do while otherwise busy (fighting, for example)
Secondary Skill or Power: Apollonius's Sixth Metamorphosis: This shapeshifting spell allows Sanford to take on any humanoid form. This spell can be cast silently, a minor bonus.
Power Weaknesses/Flaws: It's not a disguise spell, so Sanford can't copy somebody else's appearance. Nor does it affect his clothing, so he needs to arrange something suitable for his new form, especially if it's a different size than he is. The spell is a bit tiring to keep up, so if Sanford is doing anything other than (slowly) walking and talking, he's limited in how long he can maintain it.
Other magic:
* Mage Sight (an ability, not a spell): Sanford can see magic. He can see that an object or spell is magic, and get an idea how powerful the magic is. Sometimes, especially for powerful magic, he has an idea of the kind of magic it is (or most powerful kind of magic in a complex spell or object). Flaw: his Mage Sight is a bit nearsighted, so beyond 5m it starts to blur – he can't always tell what specifically is magic – and it's useless beyond 20m.
* Hypatia's Gate to the Worlds: a dimensional travel spell, which brought him to Bielefleld. The Gate opens into alternate Earths (Earth-like worlds?), each in its own timeline. Flaw: it's difficult to cast properly, especially for one as little skilled in magic as Sanford. Opening the Gate requires an hour-long ritual. {OOC note: this is a plot device for getting Sanford to PL, and unless dimension travel is common in PL, I don't intend on using it in play.}
* Four wolf spells: three of them boost his senses to something like a wolf's senses. One spell lets him see in the dark, another gives him sharp hearing, and the third gives him excellent senses of smell and taste, even letting Sanford track people by their smell. The fourth spell makes wolves and other canids friendly towards him. He can usually get them to follow his wishes, but the effect is like they act like well-trained dogs; he doesn't have supernatural abilities to command them per se. Flaw: these spells last only 20 minutes per casting, so Sanford finds himself frequently recasting them during routine uses, like walking around at night.
* Three convenience spells: the Ever-full Cup allows Sanford to fill containers with any beverage he's ever drunk (up to a couple of gallons). The Critiques of the Heat and Chill allow him to remain comfortable in extremes of normal temperatures. He can walk around in below-zero cold without getting frostbite, and explore blazing deserts in summer without dropping from the heat. Neither will protect from more extreme heat or cold (fire, magical cold attacks, etc). Weaknesses: They're “flavor” spells or mere special effects. They don't really do anything Sanford couldn't do with mundane tools, they're just handy.
Alchemy: Sanford has several books of alchemical methods and a small collection of alchemy/chemistry equipment. He's learned some chemistry, too, as it's helpful for refining some ingredients. Sanford has recipes for a couple dozen potions, oils, dusts, incenses, and pastiles (small, simple smoke bombs) that produce magical effects.
Alchemical Weaknesses and Flaws: Alchemy always requires the right ingredients, and some are quite rare. Making potions and such takes time, at least hours and more typically days, and making more than six or eight doses at a time is beyond Sanford's skill and equipment. Sanford isn't the most skilled at alchemy either, so he sometimes screws up.
The Extensible Staff: The one enchanted object Sanford's found is a mere stick... but it can change size. At its smallest, it's barely bigger than a pencil, and at its longest, it makes an excellent vaulting pole. It can change shape slightly, so Sanford sometimes uses it as a flat-headed cane. Sanford's gotten pretty good at using it as a vaulting pole, as it's proved handy for escaping people trying to kill him. He can even use it for leaping attacks, though he's not the best at it. With a running start, Sanford can use the vaulting pole to leap up to 10m high and 20m across. (Yeah, it's longer than an Olympic vaulting pole, and more like what ancient soldiers used to assault fortifications before the scaling ladder was invented.)
Skills
* Stick Fighting: Sanford's spent a fair amount of time in a dojo learning how to use the Extensible Staff as a weapon. He can not only strike and parry with it, but also disarm and trip people too. He's an OK martial artist – a mid kyu rank (a green or blue belt) – so he's much better than an untrained person, but no match for a “serious” martial artist (dan/black belt ranked).
* Historian: Sanford is, above all else, an academic historian. He specializes in Greek history, especially the period from the founding of the Classical city-states to the conquest of Greece by Alexander the Great. Sanford is intimately familiar with the area and people, and speaks and reads Greek fluently.
Character Background/Biography:
Two years ago, Sanford Bela was a happily married historian specializing in classical Greek history at the University of Pennsylvania in Philadelphia. On a research trip to New York, Sanford found a scroll in the Met Museum's collections with text only he could see superimposed on a copy of Apollonius' Inclinations. He eventually figured out that the text was a pair of spells, one of which let him turn into Pegasus, and the other allowed him to change his appearance. The spells proved surprisingly easy to learn despite their power. As Sanford later found out, that was one of their author's specialities.
Sanford spent most of a month exulting in turning into Pegasus before his flights over the rooftops of Philadelphia caught the notice of other … things with magical and supernatural abilities. Sanford was sucked into a many-sided war between forces he didn't understand and wasn't able to handle. If not for chancing onto some allies, Sanford surely would have been killed.
With his allies' help and protection, Sanford was able to learn more sorcery, little alchemy, and – with their cover – even a bit of mundane self-defense. Sanford's allies were scattered after a crushing defeat, and Sanford and his wife fled to Europe, both for safety and to search for more magical knowledge.
Europe's security proved fleeting, and Sanford was again discovered, despite elaborate precautions. However, by then he'd come across a spell that could take him to other worlds. It was a difficult spell, but after a few test jaunts to places that were easy to reach, Sanford tried for an idyllic forested world where he and his wife could rest for a while. The return trip to Earth didn't go as planned, however, and Sanford and his wife arrived in a strange city...
Why the character is in Bielefeld/Occupation: Failed attempt to return to Earth by magic.
URL to Apartment Picture: http://www.felmiatika.com/wp-content/up ... modern.jpg
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
viewtopic.php?f=5&t=307045 (Due to the way the guy running that universe ran things, he posted all OPs, but the first post is my text, as seen from my posts in the rest of the thread.)
viewtopic.php?p=19389190#p19389190
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details: Sanford is a quiet, professional historian turned jumpy, outmatched amateur sorceror. Sanford's playful curiosity proved a bad match for supernatural guerilla war, and Sanford ended up on a losing side, pursued by foes he only partially understood. A refugee in his own world, Sanford sought sanctuary in another. Botched wizardry brought him and his wife to Bielefeld, and while bewildered by their new environment, they hope it will be safer than the one they left.
Approved but I'll need an app for his wife even if she's mundane.
by Tsuyoi Tekikoku » Sun Nov 16, 2014 6:54 pm
by Torsiedelle » Sun Nov 16, 2014 6:57 pm
by Tsuyoi Tekikoku » Sun Nov 16, 2014 7:00 pm
Giovenith wrote:I've been working on our tropes page. Trying to find more broad tropes, clearing up outdated links and references, that sort of thing.
by Fvaarniimar » Sun Nov 16, 2014 7:00 pm
by Cerillium » Sun Nov 16, 2014 7:11 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Monfrox » Sun Nov 16, 2014 7:15 pm
Giovenith wrote:I've been working on our tropes page. Trying to find more broad tropes, clearing up outdated links and references, that sort of thing.
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Tsuyoi Tekikoku » Sun Nov 16, 2014 7:16 pm
by Torsiedelle » Sun Nov 16, 2014 7:19 pm
Cerillium wrote:Torii: an awesome friend. He thinks people don't understand or appreciate her spirit. He thinks of her as a younger sister.
Katya: typical pain in the ass big sister; she isn't there enough for Torii.
Giovenith: she's smart and creative, and his closet and best friend. The first girl he's ever had a crush on.
Kale: weird plant girl is weird, but cool.
Yuna: she's pretty cool, especially her wings.
Drova: ass.
Myra: she's sweet but her father is way too overbearing.
Tsu: broke Torii's heart. He hasn't noticed her return yet.
Lilian: overly-happy bunny girl with a tail that made him giggle.
Dan: he's got magic to him, but Marcus doesn't know him well.
Mezran: a Klingon. How awesome is that?!
Rmwtyliin: strange visitor from another time and place.
NVE: he's in awe of the raptor's out-of-the-box genius.
Gretta: scary raptor lady.
Author: Marcus suspects Author eats his patients.
The chicks: cute. He hasn't seen them since last year.
Bran: he's neutral but he hasn't spent much time with the adult.
Bran's family: they're okay. Rachelle was his playmate when he was younger, but the time skips meant that he grew up while she stayed the same.
Willow: the artistic pony. He's only interacted with him once, but Marcus feels a connection. People see the Pony before they see the Pony's heart and personality, similar to how people see a cyborg before they see the boy himself.
Turtleboss: just another weird creature, but he's cool.
Pippa-Michelle: he still doesn't know Giovenith created her. He's barely seen her and assumes she's just Giovenith's roommate.
Dora: boobs!
The Conservators: time cops are creepy. Marcus always sketches around them because of his own time traveling history. He's certain they'll bust him on something even though he's done nothing wrong.
Chaos Cultists: he grew up surrounded about them. He avoids them, especially Klaus' Men and Misaki.
Fritz: terrified of him.
Klaus: fucking twisted god of war. Marcus is afraid of him.
Swith: bitch on wheels.
Minerva: the bitch on wheels' wheels.
Naomi: his adoptive momma. She's the best.
Ceril: his dad. Hey, there's love but also fear there.
Ren: big sisters are a pain in the ass, but he's worried about her.
Barox: big sisters boyfriends are a pain in the ass, but Barox is pretty cool.
Thriller: gruff jerk married to the bitch on wheels.
Bones & Co: sadists. The bitch on wheels' playmates.
Primordial: blames him for what's happened to his sister.
Aegis and Insidious: creepy and avoided.
Nick: just like Turtleboss.
Volt and Tipper: meh. Don't piss off the Chaos Space Marine, don't piss off his lover.
Rodney: the alien knows more than he lets on. Marcus trusts him - sort of.
Dani: a misunderstood machine. He admires her.
Sapphire: cat girl is nuts.
Nex and the Tilktep: weird pair. Death is cool, the alien frightens Marcus.
Aleki: too high strung.
Superbia and Lucius: doesn't know them well, only seen them in passing.
Reginald: Mentally ill.
Jorgen: he's a weird steam cyborg. There's cyborg solidarity there as far as Marcus is concerned.
Kage: Who?
Paul: Weird plant chick's weird plant pet.Torii: silly child.
Katya: silly child.
Giovenith: silly godling.
Kale: silly plant girl.
Yuna: silly...... whatever species she is.
Drova: ass.
Myra: shrinking violet half-dragon.
Tsu: needs her ass kicked.
Lilian: is it edible?
Dan: too timid.
Mezran: a Klingon. How awesome is that?!
NVE and all raptors: spawn of chaos. (That's a good thing)
Bran: needs to grow a spine.
Bran's family: they're okay.
Willow: Very interesting.
Turtleboss: is it edible?
Pippa-Michelle: fascinating.
Dora: he'd tap that.
The Conservators: they're alright as long as they stay out of his way.
Fritz: terrified of him.
Fram: love-hate relationship.
Swith: misunderstood.
Minerva: he tapped that.
Naomi: he'd tap this too, if given a chance.
Ceril: chose the wrong god to follow, the dumbass.
Ren: yet something else to tap.
Thriller: doesn't deserve Charumati.
Bones & Co: sadists.
Luxans: Fascinating.
Yellow King: should hang out more.
Nick: never spoke with him.
Volt and Tipper: meh. Follow the wrong god.
Rodney:
Dani: he'd tap this, too.
Sapphire: cat girl is nuts.
Nex and the Tilktep: weird pair.
Aleki: good warrior
Superbia and Lucius: fascinating, wrong pantheon.
Blythe: stupid bitch.
Reginald: doesn't know.
Jorgen: he's alright.
Kage: Who?
Did I miss anyone?Touhou.
@NWS. It'll need to wait just a little bit. They're off in another dimension. We'll be wrapping this up shortly however. I'm rifling through the IC to tie up all the ends.
by Monfrox » Sun Nov 16, 2014 7:19 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Northwest Slobovia » Sun Nov 16, 2014 7:26 pm
Cerillium wrote:@NWS. It'll need to wait just a little bit. They're off in another dimension. We'll be wrapping this up shortly however. I'm rifling through the IC to tie up all the ends.
by Fvaarniimar » Sun Nov 16, 2014 7:46 pm
Cerillium wrote:@NWS. It'll need to wait just a little bit. They're off in another dimension. We'll be wrapping this up shortly however. I'm rifling through the IC to tie up all the ends.
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