We amiably welcome you to the Second International Chess Tournament! We are now open to roleplays, and scorination will begin on the 1st of February. This should give everyone enough time to see this thread, and make a good roleplay post, as please remember there are roleplay bonuses avaiable everyday! The event will be impartially scorinated, using Novikov's chessinator, whom also jointly co-ordinated this event.
About the Scorinator:
(Novikov's original writing from the First International Chess Tournament)
In preparation for this tournament, I have done considerable modification, attempting to fix some bugs which were producing unrealistic results (victories by players with insufficient pieces for a checkmate, or draws with far too many pieces still on the board), as well as several hours of further testing. Modifications to the program are as follows:
1) Style modifiers have been toned down, so as to prevent unrealistic draws and now a maximum style modifier of +/-1 will produce a change of +/-7 points captured and lost, rather than +/-10 points. The assumed base point capture has been increased to 20, while another 12 possible points remain entirely random.
2)Point capture below 11 points is now impossible, and is automatically increased by fifteen, increasing the prevalence of results in the mid-20s and 30s. Results between 11 and 15 are extremely rare and can only be produced if both players have a negative (defensive) style modifier.
3) To further reduce the possibility of unrealistic draws, any randomly generated result which produces a draw will automatically increase the point capture for both players by 10, if at least one player has captured less than 25 pieces. This tends to push draws towards a realistic level, with both sides capturing at least 26 points, and usually more.
4) To prevent unrealistic victories, all matches in which the loosing player has captured 36 or more points will automatically be declared a draw. This has the unintended consequence of increasing the likelihood of draws for players with aggressive style modifiers (since they already capture more points than other players). I feel that all participants should be aware of this fact going into the tournament, and I will allow anyone who has already signed up to change their style modifier in light of this information. This does not, however, increase the likelihood of a loss for aggressive players.
Any concerned player is welcome to TG me requesting a copy of the program, or just to ask questions.
About Style Modifiers
(once again, taken from Novikov's original post)
In the Chessinator v0.2, possible style modifiers range from +1 to -1, including all decimals in-between. Players with a positive style modifier play more aggressively. They are willing to trade pieces with their opponent, and thus have an increased rate of point capture and and increased rate of point loss. On the other hand, players with a negative style modifier play more defensive. They are less willing to trade pieces, and this reduces both their point capture and point loss. Because of my imperfect coding, players should know that the highest style modifiers will inadvertently increase their chance of a draw, while extremely low style modifiers will increase the likelihood of unrealistic draws (with low point capture on both sides) and 'stunning' checkmates, achieved while the mated opponent still has the majority of their pieces. No style modifier is favored over any other, and, aside from the marginally increased rate of draws for players with positive modifiers, they should have no impact on the outcome of the match.
A short note on the Roleplay bonus
(Taken from Novikov's original post)
In order to encourage roleplay, there will be an RP bonus of up to 2 points/day awarded to players who post roleplay that day. RP bonus will be determined by factoring in RP length, quality, creativity, and character development (not in that order), and can dramatically influence the course of the tournament. All participants are encouraged to be creative, RP, and most of all, to have fun.
Tournament structure
As we have 14 players, there will be 6 groups, A - F. Two of these groups, E and F, will be three people. The winner of group A - D will automatically progress to the next round of the tournament. The two best players from groups E and F will progress to the next round, which will leave us with 8 players - perfect for a quarterfinal. The group stage will begin on Feb 2nd, and end on Feb 5th.
The quarterfinal will be as follows:
QF 1) Group A 1st Place v. Group D 2nd Place
QF 2) Group A 2nd Place v. Group D 1st Place
QF 3) Group B 1st Place v. Group C 2nd Place
QF 4) Group B 2nd Place v. Group C 1st Place
These will consist of 5 games, and take one day.
The semifinals will be as follows:
SF 1) Winner QF 1 v. Winner QF 4
SF 2) Winner QF 2 v. Winner QF 3
These will consist of 5 games, and take one day.
The finals will be as follows (with a game for 3rd place):
Final: Winner SF 1 v. Winner SF 2
3PPO: Looser SF 1 v. Looser SF 2
The final will consist of 7 games, and take one day.
More information can be found here: viewtopic.php?f=7&t=156283
Currently signed-up:
2. Christopher Van Hammel - Bergnovinia
3. Sam Byrnn - Homelands our
4.Lorenzo Del Mar - Yesopalitha
5. Adam Smithson - Ipeland
6. Rook Slide - Karditan
7. Vaclav Jezek - Novikov
8.Osmalad Rusegne - Karlada
9.Boralz Skrapinapavotla - Russi Empire
10. Peregrine Konstantinovich - Pawn and King
11. Tyrece Harrison -Vettrera
12. Ivgan Gersing - German zerabithea
13. Chavez del Roah - Rainious Allementos
14. Antoine El-Bashwari - Honourable Angels
Rankings from the previous tournament (text form)


Jim White (Adun): 1.066666667



