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The International Chess Tournament OOC Thread

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Pawn and King
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The International Chess Tournament OOC Thread

Postby Pawn and King » Wed Dec 21, 2011 5:08 pm

1. Chess is indeed a sport. It is recognised by the International Olympic Committee as such.

To sign up, fill out the information below

Name:
Age:
Player Biography:
Style Modifier (+1 agressive to -1 defensive):

For further details on how we plan this tournament to work, read the the long posts by Novikov

1 entrant per nation, the first 16 to sign up automatically receive entry - after that, we make no promises (like we'll be that popular :p)

IC Thread [The 1st ICT]: viewtopic.php?f=7&t=156870
Last edited by Pawn and King on Mon Jan 23, 2012 4:26 pm, edited 13 times in total.
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Adun
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Postby Adun » Wed Dec 21, 2011 5:52 pm

I don't question the legitimacy of sporting chess, but I wonder how would you scorinate them sense there are usually more than one game to decide the better chess players

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Postby Pawn and King » Wed Dec 21, 2011 6:00 pm

Adun wrote:I don't question the legitimacy of sporting chess, but I wonder how would you scorinate them sense there are usually more than one game to decide the better chess players


Of course - just scorinate more. Have players play more than one game - say, 3 in the qualifying rounds, 5 in the quarter finals, 7 in the semi finals, and 9 for the finals? Something like that'd be fine - and if the players were fairly evenly matched, it'd keep most of the games as draws, which are what they usually are at that level.
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Postby Stachland » Wed Dec 21, 2011 6:54 pm

Stachland would be interested in sending a player to such a tournament. Hopefully there could be some scorinator found that would be adequate. I would strongly advise against using an actual online chess game—besides the difficult logistics of it, there are some, myself included, who are not very good chess players at all who would like to participate with at least a reasonable chance of success.
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Adun
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Postby Adun » Wed Dec 21, 2011 7:03 pm

Stachland wrote:Stachland would be interested in sending a player to such a tournament. Hopefully there could be some scorinator found that would be adequate. I would strongly advise against using an actual online chess game—besides the difficult logistics of it, there are some, myself included, who are not very good chess players at all who would like to participate with at least a reasonable chance of success.


I agree with the fact to not have an actual chess competition

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Postby Pawn and King » Wed Dec 21, 2011 7:16 pm

Stachland wrote:Stachland would be interested in sending a player to such a tournament. Hopefully there could be some scorinator found that would be adequate. I would strongly advise against using an actual online chess game—besides the difficult logistics of it, there are some, myself included, who are not very good chess players at all who would like to participate with at least a reasonable chance of success.


Yes, that's fair enough then.

Well, I suppose if enough people express interest, and someone experienced in hosting is willing to either create a scorinator or use one, I'd love to see this and take part.

I imagine it'd work something along the lines of the best players being those who RP the best, as most matches towards the quarter finals would be ending in draws, as is the same in most chess tournaments. Shall we say 16 people need to sign up before the first tournament, so long as an experienced hoster is found?
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Postby Matts Empire » Wed Dec 21, 2011 7:22 pm

Hell I didn't think there was an international chess tournament in real life :palm: :shock: :eek:

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Postby Pawn and King » Wed Dec 21, 2011 7:26 pm

Matts Empire wrote:Hell I didn't think there was an international chess tournament in real life :palm: :shock: :eek:


It's called the World Chess Federation, aka FIDE. How else do you think Kasparov or whatever became the best player in the world :P
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Postby Leneptus » Wed Dec 21, 2011 7:32 pm

I thought this said "International Cheese Tournament". If there are no cheese tournaments, I bid you a good day.
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Postby Pawn and King » Wed Dec 21, 2011 7:34 pm

Leneptus wrote:I thought this said "International Cheese Tournament". If there are no cheese tournaments, I bid you a good day.


Unfortunately, cheese isn't a sport. I think F7 may be based around cheese existence, or alternately you could have a war about it in International Incidents? Or maybe make a shopfront selling cheese?
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Postby Adun » Wed Dec 21, 2011 8:49 pm

I'll be willing to run a chest tournament. I have quite a bit of experience running competitions on Nation States. I've been running NS's Mixed Martial Arts tournament. See the link in my signature.

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Postby Adun » Thu Dec 22, 2011 6:43 am

I'm working on the scorinator for this, to try to make draws happen a majority of the time.

@Pawn and King, just wondering, do you want to institute a 1 point for win, .5 points for draw, 0 for loss? or do you want the 3 points for a win, 1 point for a draw, and 0 points for a loss?

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Postby Bergnovinaia » Thu Dec 22, 2011 12:22 pm

Adun wrote:I'm working on the scorinator for this, to try to make draws happen a majority of the time.

@Pawn and King, just wondering, do you want to institute a 1 point for win, .5 points for draw, 0 for loss? or do you want the 3 points for a win, 1 point for a draw, and 0 points for a loss?


First of all, I am no scorination expert, but from my RL experience with friends/relatives who participate fairly often in chess tournaments at regional levels, draws rarely happen. Players often make minor blunders, and what determines the better player is the person who can spot the blunder and capitalize on it.

And the record thing seems pointless the way you stated it. I would imagine a simple W-L chart, with lesser ranked players participating in lower-tier tournaments and upper ranked players participating in higher tournament (kind of like the IRL tennis circuit :P).

And that being said, I may be interested in sending a player(s) to the tournament depending on how all this stuff pans out.
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Postby Carmadin » Thu Dec 22, 2011 5:18 pm

I have a passion for chess as well :)

id be interestes
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Postby Novikov » Thu Dec 22, 2011 6:51 pm

Hi. Adun sent me a link here. I've got a working Excel-based chess scorinator (affectionately named the Chessinator v.0.1) I would be willing to volunteer towards the proposed tournament. I can also volunteer a little bit of advice regarding a scorinator, or at least explaining how I went about the task of building one.

First of all, I found several sources indicating that at the highest level of play, chess matches generally end in a draw 50-55% of the time. Because of this, I decided to use a Cosine-based formula ROUND(COS(RADIANS(RAND()*360)),0) to generate results, because a cosine curve will range from 1 to -1 over the course of 360 radians. If one rounds to the nearest whole number, >0.5 will indicate a win (1), <0.5 and >-0.5 will indicate a draw (0), and <-0.5 will indicate a loss. ROUND(COS()) is ideal for this application, because it naturally generates a 0, or draw, in 50% of the possible inputs. This is the basic principle which the Chessinator works by.

The Chessinator also randomly generates the number of pieces lost by each player, in terms of points lost out of 39 possible points. I assume the loss of 15 points as a default, and modify this using the formula 15+ROUND((14*RAND())+(10*Agressive Style Modifier)+(10*Opponent's Defensive Style Modifier)) This can generate results between 5 and 39, but generally between 14 and 31. These results are factored into the win/loss/draw generation by adding the point difference between Player 1 and Player 2 divided by 21 (the average point loss) to the results of COS(RADIANS(RAND()*360)).

Player rank is factored in by adding the rank of Player 1/maximum rank and subtracting the rank of Player 2/maximum rank from COS(RADIANS(RAND()*360)). This guarantees the victory of either player only if they are the highest rank, and their opponent the lowest. For simplicity, the Chessiantor uses a ranking system out of 100 possible ranking points. For any initial tournament, the ranks would be 0, and would be factored in later, allowing the ranking structure to be changed if needed. RP bonus is also factored into the program in this stage, being added to the rank of each player.

Style modifiers range from 1 (representing an extremely aggressive player, who both captures man pieces and also looses man pieces) to -1 (representing an extremely defensive player, who captures and looses fewer pieces). At the maximum, a style modifier of 1 can increase the number of points captured and lost by 10, where a -1 style modifier will decrease points captured/lost by an equal measure. By applying the style modifier equally to both point capture and loss, this system has no overall impact on the results of the match (the point difference will remain the same regardless), and this is just in the program for fluff.

Anyone who wants to take a specific look at the program is welcome to send me a TG. If the program sounds fair/workable/whatever I would be happy to generate some results for this tournament (provided I am also allowed to participate). We would just have to establish a maximum RP bonus per-day.
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Postby Pawn and King » Thu Dec 22, 2011 7:20 pm

Bergnovinaia wrote:
Adun wrote:I'm working on the scorinator for this, to try to make draws happen a majority of the time.

@Pawn and King, just wondering, do you want to institute a 1 point for win, .5 points for draw, 0 for loss? or do you want the 3 points for a win, 1 point for a draw, and 0 points for a loss?


First of all, I am no scorination expert, but from my RL experience with friends/relatives who participate fairly often in chess tournaments at regional levels, draws rarely happen. Players often make minor blunders, and what determines the better player is the person who can spot the blunder and capitalize on it.

And the record thing seems pointless the way you stated it. I would imagine a simple W-L chart, with lesser ranked players participating in lower-tier tournaments and upper ranked players participating in higher tournament (kind of like the IRL tennis circuit :P).

And that being said, I may be interested in sending a player(s) to the tournament depending on how all this stuff pans out.


Chess at an international level frequently end in draws - unless you're got a Kasparov level of skill, but even he had his weaknesses - only winning 10 of 17 games in 1980.

Novikov wrote:Hi. Adun sent me a link here. I've got a working Excel-based chess scorinator (affectionately named the Chessinator v.0.1) I would be willing to volunteer towards the proposed tournament. I can also volunteer a little bit of advice regarding a scorinator, or at least explaining how I went about the task of building one.

First of all, I found several sources indicating that at the highest level of play, chess matches generally end in a draw 50-55% of the time. Because of this, I decided to use a Cosine-based formula ROUND(COS(RADIANS(RAND()*360)),0) to generate results, because a cosine curve will range from 1 to -1 over the course of 360 radians. If one rounds to the nearest whole number, >0.5 will indicate a win (1), <0.5 and >-0.5 will indicate a draw (0), and <-0.5 will indicate a loss. ROUND(COS()) is ideal for this application, because it naturally generates a 0, or draw, in 50% of the possible inputs. This is the basic principle which the Chessinator works by.

The Chessinator also randomly generates the number of pieces lost by each player, in terms of points lost out of 39 possible points. I assume the loss of 15 points as a default, and modify this using the formula 15+ROUND((14*RAND())+(10*Agressive Style Modifier)+(10*Opponent's Defensive Style Modifier)) This can generate results between 5 and 39, but generally between 14 and 31. These results are factored into the win/loss/draw generation by adding the point difference between Player 1 and Player 2 divided by 21 (the average point loss) to the results of COS(RADIANS(RAND()*360)).

Player rank is factored in by adding the rank of Player 1/maximum rank and subtracting the rank of Player 2/maximum rank from COS(RADIANS(RAND()*360)). This guarantees the victory of either player only if they are the highest rank, and their opponent the lowest. For simplicity, the Chessiantor uses a ranking system out of 100 possible ranking points. For any initial tournament, the ranks would be 0, and would be factored in later, allowing the ranking structure to be changed if needed. RP bonus is also factored into the program in this stage, being added to the rank of each player.

Style modifiers range from 1 (representing an extremely aggressive player, who both captures man pieces and also looses man pieces) to -1 (representing an extremely defensive player, who captures and looses fewer pieces). At the maximum, a style modifier of 1 can increase the number of points captured and lost by 10, where a -1 style modifier will decrease points captured/lost by an equal measure. By applying the style modifier equally to both point capture and loss, this system has no overall impact on the results of the match (the point difference will remain the same regardless), and this is just in the program for fluff.

Anyone who wants to take a specific look at the program is welcome to send me a TG. If the program sounds fair/workable/whatever I would be happy to generate some results for this tournament (provided I am also allowed to participate). We would just have to establish a maximum RP bonus per-day.


I love you. Yes, you can participate. Yes, you can scorinate too. I suppose we just need to wait for enough people to sign up!
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Postby Novikov » Thu Dec 22, 2011 7:44 pm

Ok. I can do that. I will need all applicants to provide a style modifier for their players, between +1 Agressive and -1 Conservative styles of play. We will also need to determine a maximum number of RP bonus points per day, and a structure for the tournament. Because of the prevalence of draws, I would propose that each round consist of a series of matches - 3 or 5 would be easiest for me - with the overall results determining which player advances. Alternatively, we could do a group-system for the first rounds like the FIFA world cup where each player has a round robin of matches against others in his group, and then the top one or two players from each group advance. I would recommend a random number generator to place players into their respective brackets/groups.

Also, hi Bergnovinaia! Please do participate.
Last edited by Novikov on Thu Dec 22, 2011 7:44 pm, edited 1 time in total.
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Postby Adun » Thu Dec 22, 2011 7:57 pm

I'll join.

Name: Jim White:
Style: +.8 (+1 if I can't have decimals)
Last edited by Adun on Thu Dec 22, 2011 7:58 pm, edited 2 times in total.

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Postby Bergnovinaia » Thu Dec 22, 2011 8:11 pm

Novikov wrote:Ok. I can do that. I will need all applicants to provide a style modifier for their players, between +1 Agressive and -1 Conservative styles of play. We will also need to determine a maximum number of RP bonus points per day, and a structure for the tournament. Because of the prevalence of draws, I would propose that each round consist of a series of matches - 3 or 5 would be easiest for me - with the overall results determining which player advances. Alternatively, we could do a group-system for the first rounds like the FIFA world cup where each player has a round robin of matches against others in his group, and then the top one or two players from each group advance. I would recommend a random number generator to place players into their respective brackets/groups.

Also, hi Bergnovinaia! Please do participate.


Ok... now it's looking more organized anyways! And the scorinator is a stroke of pure genius, IMO. :)


Name: Christopher Van Hammel
Style of play (I think decimals are ok, right...?) -0.6
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Postby Pawn and King » Thu Dec 22, 2011 8:25 pm

Novikov wrote:Ok. I can do that. I will need all applicants to provide a style modifier for their players, between +1 Agressive and -1 Conservative styles of play. We will also need to determine a maximum number of RP bonus points per day, and a structure for the tournament. Because of the prevalence of draws, I would propose that each round consist of a series of matches - 3 or 5 would be easiest for me - with the overall results determining which player advances. Alternatively, we could do a group-system for the first rounds like the FIFA world cup where each player has a round robin of matches against others in his group, and then the top one or two players from each group advance. I would recommend a random number generator to place players into their respective brackets/groups.

Also, hi Bergnovinaia! Please do participate.


I honestly love you.

I've never done this before, so would you be happy to pretty much take it over from here? Literally tell me what to do, because I'm getting into territory where I don't understand things. I understand the style modifier, but I'm starting to get lost on the maximum number of RP bonus points per day - how does that bit work?

Structure wise, we could have rankings, where say if it's an open tournament, anyone can play - but frequently it's only people (IRL) with a ranking over 2000. I think 5 matches would be good, due to the prevalence of draws.

The group system could be used, as you said, to denote who advances (say from maybe 'Master' ranking to 'Grandmaster' ranking or whatever. I'm literally speaking from no experience now, though, as is probably obvious.

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Player bio: Peregrine, a native Kingian by parenthood, attended Schkulye Grammatika dlaya Politika e Ekonomika. While there, he joined the chess team, and was found to have a natural ability for strategy and tactics after learning the basic rules. He was mentored by the great Reyfus Lewis, after winning the national under 18s championship. However, after Reyfus died of old age when he was 19, Peregrine took a 4 year sabbatical from chess, only playing at his universities chess club. While at university, Akademia Yezika (The Academy of Language), he graduated with 2nd class honours in his native Kingian language, as well as economics. Around this time, nobody is sure of what occurred - some say he fell in love, and his woman insisted he play chess, others say he didn't want to work in a bank; regardless of what occurred, Peregrine began playing chess again, on a national level. Although seen to have brilliant potential every year he played, it wasn't until he was 26 that he eventually beat his mentor's nephew, Feydor Lewis, the 7 year champion. Although losing the year after to the magnificent Feydor Lewis once again, for the past 2 years, he's maintained a strong form, and beaten Feydor two years running. The first international tournament is his chance to finally prove to the world that he is the best chess player in the world.
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Last edited by Pawn and King on Fri Dec 23, 2011 3:03 pm, edited 1 time in total.
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Postby Novikov » Thu Dec 22, 2011 8:51 pm

Bergnovinaia wrote:Ok... now it's looking more organized anyways! And the scorinator is a stroke of pure genius, IMO. :)


Name: Christopher Van Hammel
Style of play (I think decimals are ok, right...?) -0.6


^_^ Huzzah! And thanks for the compliment on the Chessinator.

Yes, decimals are alright. For simplicity, though, I'd request everyone give me decimals no farther than the hundredth-place (0.XX).

In regards to the RP bonus, the question is just how many arbitrary points to assign for a top-quality RP for that day. If no-one objects, I'd say a maximum of +2 would work (that's what I used in the football tournaments I have scorinated). The RP bonus/day isn't terribly important, we just need a set figure. Once we work out the tournament schedule, I will tweak the Chessinator to divide the RP bonus by twice the maximum number of points in the tournament. This will increase the probability of a win for people who RP often and well. At the end of the tournament, someone who has acquired the maximum number of points will be guaranteed a draw or win against players who have not RPed at all. RP bonus will include any RPed biography, playing style, etc. given during the signups.

If no one minds, I'd like to to straight brackets for the tournament. Each round will consist of five matches, with the player with the best record advancing. In the event of a tie, a tie-breaking match/matches will occur, with the first player to win a match advancing. Assuming 16 players, and no ties, this means a total of 160 matches (including a third-place showoff the final day.) The schedule would look something like this:

Day 1
1) Player 1 v. Player 16
2) Player 2 v. Player 15
3) Player 3 v. Player 14
4) Player 4 v. Player 13
5) Player 5 v. Player 12
6) Player 6 v. Player 11
7) Player 7 v. Player 10
8) Player 8 v. Player 9

Day 2 - Quarter-Finals
1) Winner #1 v. Winner #8
2) Winner #2 v. Winner #7
3) Winner #3 v. Winner #6
4) Winner #4 v. Winner #5

Day 3 - Semi-Finals
1) Winner QF1 v. Winner QF4
2) Winner QF2 v. Winner QF3

Day 4 - Finals
Final: Winner SF1 v. Winner SF2
3rd Place Match: Looser SF1 v. Looser SF2


I would like to do this fairly quickly, with 1-2 days per round. That would mean either 4 or 8 days of RP. If we want to do something a bit longer, I can break into four groups, with the 2 best from each group advancing to the finals. The round-robin in the group stage could be done over the course of several days (maybe 9, assuming each player meets every other 3 times).

For clarity, and so that people will know to think about player biographies, I'm going to propose the following form for tournament applicants:

Name:
Age:
Player Biography:
Style Modifier (+1 agressive to -1 defensive):
Last edited by Novikov on Thu Dec 22, 2011 8:52 pm, edited 1 time in total.
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Postby Pawn and King » Thu Dec 22, 2011 9:00 pm

Novikov wrote:
Bergnovinaia wrote:Ok... now it's looking more organized anyways! And the scorinator is a stroke of pure genius, IMO. :)


Name: Christopher Van Hammel
Style of play (I think decimals are ok, right...?) -0.6


^_^ Huzzah! And thanks for the compliment on the Chessinator.

Yes, decimals are alright. For simplicity, though, I'd request everyone give me decimals no farther than the hundredth-place (0.XX).

In regards to the RP bonus, the question is just how many arbitrary points to assign for a top-quality RP for that day. If no-one objects, I'd say a maximum of +2 would work (that's what I used in the football tournaments I have scorinated). The RP bonus/day isn't terribly important, we just need a set figure. Once we work out the tournament schedule, I will tweak the Chessinator to divide the RP bonus by twice the maximum number of points in the tournament. This will increase the probability of a win for people who RP often and well. At the end of the tournament, someone who has acquired the maximum number of points will be guaranteed a draw or win against players who have not RPed at all. RP bonus will include any RPed biography, playing style, etc. given during the signups.

If no one minds, I'd like to to straight brackets for the tournament. Each round will consist of five matches, with the player with the best record advancing. In the event of a tie, a tie-breaking match/matches will occur, with the first player to win a match advancing. Assuming 16 players, and no ties, this means a total of 160 matches (including a third-place showoff the final day.) The schedule would look something like this:

Day 1
1) Player 1 v. Player 16
2) Player 2 v. Player 15
3) Player 3 v. Player 14
4) Player 4 v. Player 13
5) Player 5 v. Player 12
6) Player 6 v. Player 11
7) Player 7 v. Player 10
8) Player 8 v. Player 9

Day 2 - Quarter-Finals
1) Winner #1 v. Winner #8
2) Winner #2 v. Winner #7
3) Winner #3 v. Winner #6
4) Winner #4 v. Winner #5

Day 3 - Semi-Finals
1) Winner QF1 v. Winner QF4
2) Winner QF2 v. Winner QF3

Day 4 - Finals
Final: Winner SF1 v. Winner SF2
3rd Place Match: Looser SF1 v. Looser SF2


I would like to do this fairly quickly, with 1-2 days per round. That would mean either 4 or 8 days of RP. If we want to do something a bit longer, I can break into four groups, with the 2 best from each group advancing to the finals. The round-robin in the group stage could be done over the course of several days (maybe 9, assuming each player meets every other 3 times).

For clarity, and so that people will know to think about player biographies, I'm going to propose the following form for tournament applicants:

Name:
Age:
Player Biography:
Style Modifier (+1 agressive to -1 defensive):


I'll edit this thread in order to let the world know of impending chessdom, and at a more constructive time which isn't 4am, construct a player bio, etc.

Though may I potentially request certain hiatuses? For example, it's impracticable to roleplay on certain days, such as Christmas Day, Boxing Day, and New Years Eve.
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Novikov
Ambassador
 
Posts: 1184
Founded: Feb 13, 2005
New York Times Democracy

Postby Novikov » Thu Dec 22, 2011 9:02 pm

I'd definitely want to have a few breaks for Xmas and New Years. I will technically be out of town the 29th-1st, but I can probably post results still - except for New Years eve, when I'll be far too drunk.
Factbook (WIP), Embassy Exchange, You know you are...
Proud member of Nova
Host of the First International Chess Tournament.
Economic: 8.25 Left
Social: 3.03 Libertarian
CoP I (3rd), CoH XLIII (3rd) & XLVI (2nd), WCQ LI-LV

Gardez-vous d’écouter cet imposteur; vous ětes perdus, si vous oubliez que les fruits sont à tous, et que la terre n’est à personne.

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Adun
Minister
 
Posts: 2716
Founded: Oct 15, 2011
Ex-Nation

Postby Adun » Thu Dec 22, 2011 9:05 pm

Name: Jim White
Age:19
Player Biography: A chess prodigy from a young age, he won Adun's national chess championship in his first year of participating last year.
Style Modifier (+1 agressive to -1 defensive): 0.8

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Pawn and King
Diplomat
 
Posts: 580
Founded: Jan 05, 2011
Ex-Nation

Postby Pawn and King » Thu Dec 22, 2011 9:05 pm

Novikov wrote:I'd definitely want to have a few breaks for Xmas and New Years. I will technically be out of town the 29th-1st, but I can probably post results still - except for New Years eve, when I'll be far too drunk.

Similar problem here.
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