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by Democratic Peoples republic of Kelvinsi » Wed Jun 05, 2019 12:42 pm
by Everhall » Wed Jun 05, 2019 3:30 pm
- Agricultural Produce (Wheat/Barley/Oats/Vegetables/Fruits)
- Livestock (Chickens/Sheep/Pigs/Cattle/Horses)
- Iron
- Gold
- Silver
- Copper
- Wine
- Dyes
- Whales
- Timber
- Truffles
- Silk
- Fish
- Craftsmen's Goods (Weapons/Armor/Candles/Textiles/Jewerly)
The Imperial Army of the Ashen Empire:
- Legions: I, II, III, IV, V, VI, VII; Totalling 35,000 Professional Legionaries
- Levied Forces of the Lords of Ash: 75,000 Levied Forces (Footmen/Knights/Archers)
The Imperial Navy of the Ashen Empire:
- Galleys: 125 Ships
by Trayvik » Wed Jun 05, 2019 7:24 pm
STATE NEWS: 16 YEAR OLD MADDOCK READY FOR POWER. After his older brother, Stockton Maddock, was crippled by Lynk's Disease, Eli Maddock is ready to lead the nation, despite his age. Will he choose a regent or will he rule unchecked?
by Everhall » Wed Jun 05, 2019 7:51 pm
Trayvik wrote:Hello. I am Maddock. This is Fantasy?
by Utceforp » Wed Jun 05, 2019 9:06 pm
by Union Princes » Wed Jun 05, 2019 9:29 pm
by Sarderistan » Wed Jun 05, 2019 11:05 pm
Characters | Gender | Profession | Status |
Aaron Whiteford | Male | Duke | ALIVE |
Aegwyn Redwood | Female | Duchess | ALIVE |
Alyssia Esic | Female | Princess | ALIVE |
Ander Terricus | Male | Grand Master | ALIVE |
Anna Terricus | Female | Commander | ALIVE |
Azhi Kharosen | Male | High King | ALIVE |
Castian Verun | Male | Assassin | ALIVE |
Damien Lancelet | Male | Squire | ALIVE |
Drakina | Female Dragon | God-Empress | ALIVE |
Desas Tedoth Kyll | Male | Knight | ALIVE |
Edmon Clarifont | Male | King | ALIVE |
Elliot Clarifont | Male | Prince | ALIVE |
Elwe Velonth | Male | Prince | ALIVE |
Fatima al-Hamid | Female | Lady | ALIVE |
Ghenas Yukoth Leth | Male | Clanlord | ALIVE |
Gustav Mittoson | Male | Knight | ALIVE |
Hamadas Yulekoth Naesh | Male | Clanlord | ALIVE |
Ibrahim al-Rashid | Male | Prince | ALIVE |
Inaros Melodus | Male | Pirate | ALIVE |
Jafar al-Rashid | Male | King | ALIVE |
Kasta the Shaman | Male | Shaman | ALIVE |
Kazusa Aragaki | Female | Mercenary | ALIVE |
Leofwine Bramm | Male | Lord | ALIVE |
Lyaera Clarifont | Female | Crown Princess | ALIVE |
Olamas Sharikoth Kheyn | Male | Clanlord | ALIVE |
Oswinn Bramm | Male | High Priest | ALIVE |
Paxter Lancelet | Male | King | ALIVE |
Scott Esic | Male | Crown Prince | ALIVE |
Serina Devastin-York | Female | Bodyguard | ALIVE |
Simurg Simurgdeti | Female | Chief | ALIVE |
Sofia al-Rashid | Female | Princess | ALIVE |
Solthyme, the Undying | Female Dragon | Prisoner | ALIVE |
Sybelle Whiteford | Female | Dame | ALIVE |
Talaras | Male | High Gravekeeper | ALIVE |
Taga Yulekoti Naesh | Female | Consort | ALIVE |
Tedas Namiroth Kyll | Male | King | ALIVE |
Teryn Ernaut Griffonguard | Male | King | ALIVE |
Tenoch Ketboge | Male | Great Khan | ALIVE |
Theras Bestanoth Hais | Male | Clanlord | ALIVE |
Vacardas Olamoth Kheyn | Male | Swordsman | ALIVE |
Wilking Coarek-Domina | Male | Lord Chancellor | ALIVE |
Varii Velonth | Male | King | ALIVE |
Vastorith, the Despoiler | Male Dragon | Lord | ALIVE |
Yuan Aiko | Female | Pirate | ALIVE |
Zavenas Farshoth Balv | Male | Clanlord | ALIVE |
by Lisbane » Thu Jun 06, 2019 11:27 am
by Rastrian » Thu Jun 06, 2019 3:35 pm
Characters | Gender | Profession | Status |
Aaron Whiteford | Male | Duke | ALIVE |
Aegwyn Redwood | Female | Duchess | ALIVE |
Alyssia Esic | Female | Princess | ALIVE |
Ander Terricus | Male | Grand Master | ALIVE |
Anna Terricus | Female | Commander | ALIVE |
Azhi Kharosen | Male | High King | ALIVE |
Castian Verun | Male | Assassin | ALIVE |
Damien Lancelet | Male | Squire | ALIVE |
Drakina | Female Dragon | God-Empress | ALIVE |
Desas Tedoth Kyll | Male | Knight | ALIVE |
Edmon Clarifont | Male | King | ALIVE |
Elliot Clarifont | Male | Prince | ALIVE |
Elwe Velonth | Male | Prince | ALIVE |
Fatima al-Hamid | Female | Lady | ALIVE |
Ghenas Yukoth Leth | Male | Clanlord | ALIVE |
Gustav Mittoson | Male | Knight | ALIVE |
Hamadas Yulekoth Naesh | Male | Clanlord | ALIVE |
Ibrahim al-Rashid | Male | Prince | ALIVE |
Inaros Melodus | Male | Pirate | ALIVE |
Jafar al-Rashid | Male | King | ALIVE |
Kasta the Shaman | Male | Shaman | ALIVE |
Kazusa Aragaki | Female | Mercenary | ALIVE |
Leofwine Bramm | Male | Lord | ALIVE |
Lyaera Clarifont | Female | Crown Princess | ALIVE |
Olamas Sharikoth Kheyn | Male | Clanlord | ALIVE |
Oswinn Bramm | Male | High Priest | ALIVE |
Paxter Lancelet | Male | King | ALIVE |
Scott Esic | Male | Crown Prince | ALIVE |
Serina Devastin-York | Female | Bodyguard | ALIVE |
Simurg Simurgdeti | Female | Chief | ALIVE |
Sofia al-Rashid | Female | Princess | ALIVE |
Solthyme, the Undying | Female Dragon | Prisoner | ALIVE |
Sybelle Whiteford | Female | Dame | ALIVE |
Talaras | Male | High Gravekeeper | ALIVE |
Taga Yulekoti Naesh | Female | Consort | ALIVE |
Tedas Namiroth Kyll | Male | King | ALIVE |
Teryn Ernaut Griffonguard | Male | King | ALIVE |
Tenoch Ketboge | Male | Great Khan | ALIVE |
Theras Bestanoth Hais | Male | Clanlord | ALIVE |
Vacardas Olamoth Kheyn | Male | Swordsman | ALIVE |
Wilking Coarek-Domina | Male | Lord Chancellor | ALIVE |
Varii Velonth | Male | King | ALIVE |
Vastorith, the Despoiler | Male Dragon | Lord | ALIVE |
Yuan Aiko | Female | Pirate | ALIVE |
Zavenas Farshoth Balv | Male | Clanlord | ALIVE |
by Union Princes » Thu Jun 06, 2019 5:50 pm
by The Great Swedish Empire » Fri Jun 07, 2019 4:01 am
by Utceforp » Fri Jun 07, 2019 10:37 am
Utceforp wrote:(Image)
Essential Details
◆Name of Realm: The Nerakan Confederation
◆Rulers: High King Azhi Kharosen
◆Culture:The Nerakan Confederation is a tribal confederation comprised of four peoples - The Manu, the Oida, the Jekar, and the Avra. While it's hard to tell the difference between the four peoples in times of peace, during battle, each group decorates themselves with a symbol of their associated "sacred animal" - The Manu wear lion pelts on their heads, the Oida have massive horsehair plumes, the Avra attach elaborate "wings" made of wicker and eagle feathers to their armour, that whistle when they ride fast enough, and the Jekar wear jewelry made from cow horns. All four groups are pastoralist nomads - relying on gathering and hunting for food, and constantly moving their herds of cattle around in order to avoid using up one particular region of the steppe. Some Jekar and Manu clans in the southern, more fertile part of the steppe practice transhumance rather than "true" nomadism, but either way, they're frequently moving around. The Confederation has no clear internal or external borders - The lands "owned" by each of the four Peoples follow the movement of the Peoples themselves, not the other way around, although the Jekar generally live in the west, the Manu in the south, the Avra in the north, and the Oida in the east.
The Nerakans have five "sacred animals" - Cattle, horses, eagles, lions, and griffons. Cattle are their primary source of food and leather, and are integral to the Nerakan economy. All Nerakans learn to ride from a young age, and to hunt from horseback. All Nerakan warriors fight primarily from horseback, aside from Griffon riders. Golden eagles are used in hunting by falconers, and eagle feathers are used for fletching. Lions are a symbol of the High King and the goddess Nerak, who is said to take the form of a lioness on Earth. Nerakans are one of the few cultures on Aarde that can consistently tame Griffons, although it is a lengthy and highly dangerous process even for them. Griffons are considered the "beasts of kings", and the most elite Nerakan warriors ride them into battle instead of horses.
The Nerakans have no written record. Instead, shamans memorize history, law, medicine, and religion, and recite them in the form of poetry and song. The Nerakans allow and expect women to fight to the same extent men do, and there is no institutionalized sexism. (Although cultural sexism still exists, to an extent.) Polygamy is common among both genders, although "chains" of marriages are illegal - If a woman has multiple husbands, none of those husbands can have wives other than her, and vice versa. Each of the four Peoples is ruled by a Chief, who is selected by the elder shamans from among the people who can trace their ancestry all the way back to one of the four Great Princes. In turn, the High King or Queen is elected, with anyone who can trace their ancestry back to the Great Princes eligible as both an elector and a candidate. The "Children of Manya", the family of the Chiefs of the Manu, are elected to be High Kings and Queens as often as any of the other families combined, owing to their semi-sacred status and the fact that they founded the Confederation in the first place. Certain other significant decisions, such as declaring war, are also decided by a council of the clans rather than unilaterally by the monarch. Good and just rulers are considered to possess a metaphysical "Radiance", and rulers who are cruel or make poor decisions are said to have lost their Radiance. It is said that the ancient and greatest High Kings and Queens were so wise and just that their Radiance was physical, to the extent that they glowed from within and could melt metal by touching it.
In terms of ethnicity, Nerakans have features people from Earth would call "Central Asian". Nerakans generally have black or bright red hair, and brown eyes. The total population of the Confederation is approximately 280,000 people, with 30,000 living in Dejak Nesh, and the remainder roaming the steppe.
◆Religion: The Nerakans worship two gods. First and greatest of the two is the Sun, who is worshiped as the creator of all things and the highest and greatest being in existence. The second is the Sun's daughter, a warrior queen named Nerak. While the Sun is considered to be above Nerak, Nerak is more popular and is more emphasized in art and myth. There are thousands of other gods and minor spirits, of varying power, but none are considered worthy of worship aside from the Sun and Nerak. Nerak perpetually battles the demons of the world, who want to destroy the Sun and return the world to nothing. Whenever Nerak is temporarily defeated, an eclipse occurs.
The most famous and important myth in Nerakan tradition is the Death of Nerak. In the story, Nerak is betrayed and slain by her sister, Xibana, who is jealous of the worship she receives. The Sun grieves for a month, but then sacrifices half of his power in order to return Nerak to life, causing the cycle of day and night. Nerak returns to the land of the living, but when the Sun dips below the horizon, she decays into a corpse once more, only to return with the sunrise. The site where Nerak died and was reborn is believed to be Mount Devanta, an isolated mountain in the middle of Avra territory surrounded by flat plains. Mount Devanta is highly sacred, and every spring during the Festival of the New Dawn, thousands of pilgrims flock to the mountain to proclaim their devotion to Nerak and the Sun. Another myth states that long ago, Nerak fought an enormous dragon and defeated it, but was unable to kill it, and thus imprisoned it within the mountain, where it still roars and breathes fire to this day. Nerakans believe Nerak created the first Griffon to care for and defend an orphaned Manu prince.
Fire, sunlight, and lions are all sacred symbols associated with the Nerakan religion.
◆History:
According to legend, long ago, Nerak realized she was lonely in her fight against the demons of the world, and took four human princes as husbands: Jeki, Avan, Orun, and Manya, who would become known as the four "Great Princes". She had a thousand thousand children with them, who became the ancestors of the Nerakans. One day, the four husbands were arguing amongst themselves about who among them was the greatest, so Nerak issued them a challenge: Each of them would tame one animal, and he who tamed the greatest animal would be named the greatest among them. They disappeared into the wilderness to complete their task, and months later returned.
The first to return was Jeki, leading a cow behind him. Jeki paraded the cow around Nerak's tent, showing off its size and beautiful horns, and then slaughtered it. He carved it and served its meat and milk to Nerak's followers, then presented Nerak with a composite bow made from cattle horn and sinew. She smiled, and accepted his gifts.
Next to return was Avan, with a golden eagle resting on his outstretched arm. He demonstrated the bird's hunting abilities, served a feast of game it had caught, and presented Nerak with arrows made with eagle feathers. She clapped when the eagle caught its prey, and accepted Avan's gifts with a wide smile.
Third was Orun, who rode astride a slender long-necked horse, with a golden coat that had a metallic sheen. Orun rode around the outside of Nerak's tent, demonstrating his horse's speed and endurance, and used Jeki's bow and Avan's arrows to demonstrate his skill at firing from horseback. After his demonstration, he served potent airag made from the horse's milk to Nerak, who became drunk and danced and sung with her followers well into the night.
Finally arrived Manya, who stood beside an enormous lion. All of Nerak's court went quiet as Manya and his beast entered the room. The lion snarled and growled at the assembled people, but immediately stopped and began whimpering when Manya glared at it. A great cheer went up celebrating Manya's achievement. The lion was led back out of the tent, where it fled into the wild. Jeki, Avan, and Orun tried to match Manya's feat in the following months, but found it impossible.
For his great achievement, Nerak named Manya her greatest husband, and he was made the first High King. As a gift, Nerak gave Manya the "Radiance", a piece of her divinity that had become separated from her after her death. Manya became a demigod with this gift, and shined as bright as the Sun. Later High Kings and Queens would also claim the Radiance, although eventually it became lost, with most believing a particularly cruel and tyrannical ruler had it taken back from them by Nerak. The descendants of Jeki became the Jekar, the descendants of Avan became the Avra, the descendants of Orun became the Oida, and the descendants of Manya became the Manu.
Assets
◆Resources: Cattle, horses, and (in the north, around Nishdevanta) obsidian. The Nerakans have become wealthy off of the east-west Ferran trade network, which passes through their territory.
◆Strongholds: Non-applicable, unless you count the mobile tent settlements the Chiefs and High Kings and Queens hold their court in, which are far from "strongholds".
◆Towns: Two major settlements exist with Nerakan territory. The first is Nishdevanta, a settlement of pilgrims and merchants south of Mount Devanta that grows into a massive metropolis every spring and then declines into a small village for the rest of the year. The second is Dejak Nesh, which is located in Jekar territory on the western Ferran coast. While unlike Nishdevanta, Dejak Nesh is heavily populated all year round, it too is mostly home to foreign merchants, who import wares from Aea and southern Ferra and export them across the steppe to western Ferra.
Military
◆Military Commanders: High King Azhi Kharosen, Princess Ramesh Kharosdeti, Chief Simurg Simurgdeti, Chief Orun Yabgen, Kasta the Shaman
◆Military Strength: Cavalry. Lots of cavalry. Every Nerakan child learns to ride at the same time they learn to walk, and they learn to shoot from horseback not long after. About 60% of a Nerakan army consists of lightly-armoured and highly maneuverable horse archers. They use herding techniques designed to control cattle to instead control enemy soldiers. Another 35% consists of heavy cataphracts, with men and horses armoured head to toe in overlapping steel scales, wielding long spears and buckler shields, as well as short curved swords to finish off anyone who survives their charge. When the horse archers have harassed the enemy long enough, the cataphracts charge and strike the final blow.
In terms of absolute numbers, the Nerakans can levy approximately 75,000 warriors at any given time.
◆Special Troop: Griffon riders. The remaining 5% of a Nerakan army is comprised of the ruler, the Chiefs, and their elite bodyguards, who ride into battle on the back of tamed Griffons, armed and armoured similarly to the aforementioned cataphracts, and wielding long spears tipped with curved blades designed to pull unlucky enemy soldiers out of formation, off of a horse, or even into the air. Griffon riders are used as scouts and heavy cavalry that can attack from above.
Diplomatic Relations
◆Allies: The Northern Yekken Clans are believed by many to share a common ancestor with the Nerakans, including the Nerakans themselves. While the Yekken do not share the Nerakans' religious beliefs, the Nerakans believe their religion is indelibly tied to the land they inhabit, and thus do not fault their Yekken "brothers and sisters" for not worshiping Nerak. The trade that flows northeast from Mzenes and the Khars inevitably passes through Nerakan territory and is taxed by them, tying together the two groups economically as well as culturally. As such, the Nerakans and the Northern Clans have traditionally friendly relations, even as the southern Yek'sik cities sneer at the "northern barbarians".
◆Rivals:
Other Information
◆Location: (Image) The grey square marks Mount Devanta/Nishdevanta, and the red square marks Dejak Nesh.(Image)
Essential Details
◆Name of House: The Children of Manya
◆Leader: High King Azhi Kharosen
◆Family Members:
- Ramesh Kharosdeti (half-sister of Azhi)
- Lyta Simurgdeti (mother of Azhi)
- Kharos Yamgen (father of Azhi and Ramesh, deceased)
- Tamri Yabgudeti (mother of Ramesh)
- Kasta the Shaman (Court shaman, commander)
◆History: (See above for their early history.)
The current Chief of the Manu and High King of the Nerakan Confederation is Azhi, son of Kharos, son of Yamga. In the days when Kharos Yamgen was Chief of the Manu, the High King was Yabgu Turen, of the Children of Orun.
For many years, the Children of Orun had been in a feud with the Children of Manya, originating several generations ago when a Manu prince dishonourably killed an Oida princess in a duel. Even when the Children of Orun ascended to the position of the ruling family under Yabgu, the Manu continued to openly raid Oida territory. High King Yabgu viewed his possession of the crown as an opportunity to subdue the Manu and end this feud once and for all. However, the Manu had allies in the form of the Avra, whose Chief's sister was one of Chief Kharos's wives.
The Jekar remained stubbornly neutral in the feud, forcing High King Yabgu to look outside of the Confederation for allies against the Manu and Avra. King Yabgu found unlikely friends in the form of the Bank of Arca, who were upset by tariffs the previous High King had put in place on foreign trade, and had sent a messenger to Dejak Nesh to convey their displeasure. King Yabgu entered into a secret arrangement with the Arcans, agreeing to end the tariffs in exchange for the services of an army of Arcan mercenaries.
Yabgu struck quickly with his new assets, moving west and attacking the Manu camp while Kharos and most of his army were away on a hunt. He scored a great victory, capturing Kharos's eldest wife Lyta Simurgdeti and her newborn son Azhi. Not only was Lyta Kharos's wife, but her sister Simurg was Chief of the Avra. By controlling her, Yabgu hoped to control the two Peoples to which she belonged.
Yabgu sent a lock of Lyta's red hair to Kharos, along with a messenger with a list of his demands - The Manu would not only cease their raids on Oida territory, but would leave Nerakan territory entirely, to find a life elsewhere on Ferra. The Children of Avan would renew their oaths of service to the High King, and cut all ties with the Children of Manya, while Lyta Simurgdeti would become one of Yabgu's wives, to tie the two families together.
In defiance of these demands, the Children of Manya and Avan openly rose up in revolt. The Children of Jeki quietly stayed out of the conflict, although they expressed token support for Yabgu. Simurg Simurgdeti, sister of Lyta, was given command of the two Peoples' combined armies. She and her cataphracts crushed Yabgu's Arcan mercenaries at the Battle of the Red Hill, and Yabgu himself was slain when he removed his helmet to survey the battle and he was struck by an arrow. Kharos followed up on his sister-in-law's victory by attacking the camps of the Children of Orun, recovering his wife and son before they could be killed by Yabgu's followers in response to Simurg's victory.
The shamans of the Oida were divided between Yabgu's son and daughter Orun and Zharnaz in regards to who should succeed him as Chief. Zharnaz was an adult wanted to continue the war, while Orun was a young teenager and only wished to survive the wrath of Yabgu's enemies. When Kharos raided the Oida camps, he demanded the shamans choose Orun. Orun then swiftly surrendered to Kharos and Simurg. Kharos demanded that one of Yabgu's daughters become his wife, as repayment for the kidnapping of Lyta. Orun and Zharnaz chose their half-sister Tamri, as she was the daughter of Yabgu's second wife, unlike his other children.
An assembly of the great families was convened to select a new High King or Queen. The Children of Orun threw their support behind Simurg, hoping that a non-Manu would be more merciful to them. Unfortunately, this only made Simurg unpopular to the non-Oida electors, and thus Kharos was chosen. The Nerakans were at peace, but the war was not yet won. When Kharos raided the Oida camps, he discovered coins and equipment that had clearly been made across the sea - Yabgu had had the support of the Bank of Arca. Such a brazen attack could not be left unanswered, and Kharos began planning.
An army of archers and cataphracts would need a fleet to transport them, and would be spotted and crushed by the Arcans long before they reached land. But an army of griffons, if proper precautions were taken, could take a city by surprise and then be gone before they could be caught. That was the way.
For a decade Kharos waited, and prepared - he strengthened the fragile peace, he sent scouts to map the Vast Velea and the coastline of Aea, had spies watch the movements of Arcan airships, acquired oil and iron to make fire pots, and recruited and trained more and more Griffon riders. Finally, when the winds were right and the shamans gave favourable omens, he and his host set out.
Kharos and his army took flight from Dejak Nesh, paid for safe passage through Argonvost, and crossed the Vast Velea. Kharos's target was the city of Alais, the Arcan capital. When the coast of Aea was in sight, Kharos had his host ascend above the clouds. When they were directly over the city, he ordered the riders to drop. There would be no siege, or demand for surrender - Kharos had no intention of occupying the city.
While descending, Kharos had his riders drop fire pots full of flaming pitch on the city below. In the confusion that followed, the Griffon riders assaulted the soldiers on the city walls, but from within, tearing them apart with their Griffon's beaks. Soon after, the city surrendered, but several Arcan soldiers and civilians escaped to warn the Arcan military.
After taking the city, Kharos rounded up all the people who hadn't died in the initial assault or the great fire that followed. He had the majority killed, with the number of people left alive exactly equal to the number of Griffons he had left. He had the survivors tied up and saddled them on his Griffons. What was left of the city was put to the torch, while the Nerakans staying just long enough to ensure it all burned.
On their way to the coast of Aea, the Nerakans spotted an Arcan host on its way to respond to the sacking of Alais. As he had planned to, Kharos ordered the captives dropped on them. The captives died as they hit the ground or the Arcan soldiers themselves, creating the confusion necessary for Kharos and his host to escape.
The Sack of Arlais instantly made Kharos one of the greatest kings the Nerakans had ever known. Even the Oida were impressed by the daring act. Unfortunately, for such an impressive king, Kharos did not receive a dignified death. Kharos was struck down by dysentary eight years after the Sack, dying delirious and dehydrated in his tent. After his death, the cult of personality that had developed around him lead to the assembly of the clans almost unanimously choosing his eldest son, Azhi, to become the next High King.
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Manu are the greatest Griffon riders in the Confederation, able to field almost twice as of them as any of the other Peoples. The techniques memorized by Manu shamans who specialize in Griffon-training are something of a "state secret", although the Manu are willing to rent them to the other Peoples or even to foreign powers for a sufficiently high price. In terms of absolute numbers, they can field approximately 19,000 riders, further subdivided into 11,000 mounted archers, 7,000 cataphracts, and 1,000 Griffon riders.
Relations
◆Allies: The Children of Avan, the Children of Jeki
◆Rivals: The Children of Orun, Arcanus(Image)
Essential Details
◆Name of House: The Children of Orun
◆Leader: Chief Orun Yabgen
◆Family Members:
- Yabgu Turen (Father of Orun, deceased)
- Tur Orunen (Son of Orun)
- Zharnaz Yabgudeti (Sister of Orun)
- Tamri Yabgudeti (Half-sister of Orun and Sharnaz)
- Alshi, Nowza, and Turi (Wives of Orun)
◆History: (See above)
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Oida are the primary breeders of "Golden coursers", a long-legged narrow-shouldered breed of horse with a metallic golden coat, bred for its speed, stamina, and ability to survive on minimal amounts of food and water. These horses form the backbone of any Nerakan army. Also, appropriately, the Oida are usually considered the best riders of the Nerakans. In terms of absolute numbers, they can field approximately 21,000 riders, further subdivided into 13,900 mounted archers, 7,000 cataphracts, and 100 Griffon riders.
Relations
◆Allies:
◆Rivals: The Children of Manya(Image)
Essential Details
◆Name of House: The Children of Avan
◆Leader: Chief Simurg Simurgdeti
◆Family Members:
- Simurg the Elder (Mother of Simurg, deceased)
- Sharuk Irajen (Father of Simurg, deceased)
- Lyta Simurgdeti (Sister of Simurg)
- Nowzar, Kabul, Gazna, Jikki (Husbands of Simurg)
- Sharuk Simurgen (Son of Simurg and Nowzar)
- Kabul Simurgen (Son of Simurg and Kabul)
- Shamshi Simurgdeti (Daughter of Simurg and Nowzar)
◆History: Descended from Avan, the legendary "Eagle Prince", the Children of Avan form the ruling family of the Avra people. The Children of Avan have not held the High Kingship in some time, but nonetheless have become wealthy and influential under the rule of Simurg Simurgdeti, who negotiated a marriage between her sister and Kharos Yamgen. The Children of Avan rule the largest amount of territory of of the four clans, although most of that land is cold and barren. The sacred mountain of Devanta is within Avra territory, and they make much of their wealth from the traders who flock to its slopes during the Festival of the New Dawn. (See the app for Simurg Simurgdeti and the history of the Nerakans for further information.)
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Children of Avan are often considered the greatest hunters in the Confederation, as their barren territory cannot support many herds of cattle, and they are forced to get most of their food from hunting. In terms of absolute numbers, they can field approximately 10,000 riders, further subdivided into 7,000 mounted archers, 2,600 cataphracts, and 400 Griffon riders.
Relations
◆Allies: The Children of Manya
◆Rivals: The Children of Orun(Image)
Essential Details
◆Name of House: The Children of Jeki
◆Leader: Hatun Karindeti
◆Family Members:
- Salm and Gaznos (Husbands of Hatun)
- Karin Hatunen (Son of Hatun and Gaznos, twin brother of Kaveh)
- Kaveh Hatunen (Son of Hatun and Gaznos, twin brother of Karin)
- Kural the Elder (Husband of Hatun, deceased)
- Kural Hatunen (Son of Hatun and Kural)
- Devi Neshadeti (Wife of Kural)
- Kharos Kuralen (Son of Kural)
- Gorz Karinen (Twin brother of Hatun)
- Irene and Zaniyah (Wives of Gorz)
- Banu Gorzdeti (Daughter of Gorz and Irene)
◆History: Descended from Jeki, the legendary "Cattle Prince", the Children of Jeki form the ruling family of the Jekar people. The Children of Jeki are the least insular of the Nerakan families, becoming extraordinarily wealthy off of the trade flowing into the merchant city of Dejak Nesh from the Vast Velea ocean. The most lucrative of these enterprises is the slave trade, which the Jekar form an integral part of - They raid the territory of Phoenixia and Halralda, then sell the captives in Dejak Nesh, where they are taken to southern Ferra, or across the sea to Koinon and beyond. Because of their association with trading, herding, slavery, the Children of Jeki are often looked down upon by the other three clans, but they are arguably the most successful of them.
The Chief of the Jekar remained neutral in the Oida-Manu feud, in part because of his ailing health, and in part because of his desire to protect the trade flowing in and out of Dejak Nesh. Not long after the war concluded, he died of natural causes, and his cousin Hatun Karindeti came into power as Chief.
Assets
◆Home: N/A (Nomadic) although Dejak Nesh contains a private villa that the family uses when they reside in the city
◆Military Strength: The Children of Jeki control the largest amount of cattle in the Confederation, and they fight by applying herding techniques to warfare - Nerakan storytellers and shamans poetically refer to Jekar warriors as "they who herd men like cattle". In terms of absolute numbers, they can field approximately 25,000 warriors, further subdivided into 14,500 cataphracts, 10,000 mounted archers, and 500 Griffon riders. They have also been known to hire mercenary heavy infantry.
Relations
◆Allies: Various wealthy merchants from Argonvost, Koinon, and the Yek'sik Empire
◆Rivals:(Image)
Essential Details
◆Name: High King Azhi Kharosen
◆Appearance:(Image)
◆Age: 25
◆Gender: M
◆Sexuality: Heterosexual
◆Build: Lean, muscular
Legacy
◆Allegiance: N/A (highest authority)
◆Profession: High King
◆Background: Azhi was the son of Chief Kharos of the Manu and his first wife Lyta Simurgdeti. When he was a toddler, he and his mother were kidnapped by the Oida in an attempt to keep the Manu loyal to the then-current High King, Yabgu Turen. Azhi then spent several months with the threat of execution hanging over his head, before being rescued when his father raided the Oida camps.
When Kharos decided to attack Arcanus for their support of High King Yabgu, Azhi was fifteen, not yet a man and yet no longer a child in the eyes of the Nerakans. As such Kharos let Azhi choose whether he wanted to accompany him on the raid. Azhi declined, fearing the high risks involved in such an action. He would later regret this decision when his father came back having won a lopsided victory.
Azhi had suffered debilitating nightmares his entire life, but when his father died, they began to worsen. Moreover, they began to intrude into his waking life - Azhi began hearing his father speak to him as he went about his daily business. Azhi shared this information with nobody but his mentor and close friend Kasta. The assembled descendants of the Great Princes chose Azhi as the new High King, due to his father's accomplishments and a hope that he could match them. For the last three years Azhi has been High King, although he hasn't accomplished much yet.
Beliefs
◆Religion: Nerakan Sun worship
◆Motivation: To be as accomplished as his father
Personal
◆Likes: Winning fights, griffon riding, exploring
◆Dislikes: Fighting, the minutiae of rulership
◆Hobby: Caring for his griffon(Image)
Essential Details
◆Name: Chief Simurg Simurgdeti
◆Appearance:(Image)
◆Age: 45
◆Gender: F
◆Sexuality: Heterosexual
◆Build: 5'6, muscular
Legacy
◆Allegiance: High King Azhi Kharosen
◆Profession: Chief of the Avra
◆Background: Simurg Simurgdeti became Chief of the Children of Avan at age 15, following the death of her mother Simurg the Elder in a duel. During the first decade of her rule, she came into her own as a cunning leader when she negotiated a betrothal between her younger sister Lyta and Kharos Yamgen of the Children of Manya.
When Lyta and her son Azhi was kidnapped by Arcan mercenaries under the orders of High King Yabgu, Simurg gathered her warriors in order to recover her, soon followed by Kharos. While Kharos rode for the Oida camps, Simurg met the mercenaries at the Red Hill in eastern Avra territory.
Simurg hid the majority of her cataphracts behind the hill and advanced forward with only her mounted archers. She harassed the Arcan mercenaries for over an hour, having her archers ride in a loose circle around the enemy formation while firing inwards, expanding the circle whenever they advanced, and closing it whenever they retreated. Finally, she allowed some of her riders to get into a protracted fight with some of the mercenaries, then feigned a retreat up the hill, tricking the exhausted and confused mercenaries into following them upwards. When the mercenaries had all-but abandoned their formation in hasty pursuit of her archers, her cataphracts crested the hill and rode them down. Yabgu and his Oida riders arrived late in an attempt to relieve his mercenaries, but soon after his arrival, he was struck through the eye by a stray arrow, and his forces were ridden down in the chaos that followed.
After her victory, she nominated herself for the position of High Queen, to replace Yabgu. It was a close race between her and Kharos, but ironically, the Children of Orun throwing their support behind her alienated the other voters and allowed Kharos to get the position. At first she was highly resentful of this upset victory, but over time, those feelings cooled.
Simurg was one of the Griffon riders who participated in the Sack of Arlais, under the command of High King Kharos. She or her griffon slew many of the Arcan soldiers guarding the walls of the city. After the Sack, Simurg finally took husbands, and had two sons and a daughter with them. She is unsure of how effective a ruler Azhi Kharosen will be, but is dedicated to ensuring his reign is a happy one.
Beliefs
◆Religion: Nerakan Sun worship
◆Motivation: In no particular order: Ensuring the prosperity of the Nerakan people, ensuring the prosperity of the Avra people, being rewarded with the honours she deserves for her actions to ensure the prosperity of her people
Personal
◆Likes: Hunting, strategy, responsible people
◆Dislikes: Cowards, pointless niceties
◆Hobby: Hunting(Image)
Essential Details
◆Name: Hatun Karindeti
◆Appearance:(Image)
◆Age: 65
◆Gender: F
◆Sexuality: Heterosexual
◆Build: 5'1, squat, formerly athletic
Legacy
◆Allegiance: High King Azhi Kharosen
◆Profession: Chief of the Jekar
◆Background: Hatun was the eldest daughter and second-eldest child in her family, though only a few seconds younger than her twin brother Gorz. The shamans never seriously considered her branch of the family's claim to the Chiefdom, and she had no expectations placed on her in youth. While Gorz wasted his youth and money on a variety of hedonistic pursuits, Hatun resolved to make something of herself.
Beliefs
◆Religion:
◆Motivation: (What drives them to wake up?)
Personal
◆Likes:
◆Dislikes:
◆Hobby:(Image)
Essential Details
◆Name: Kasta the Shaman, former Master of the Left-Handed Sword and One Sword of Five
◆Appearance:(Image)
◆Age: 63
◆Gender: M
◆Sexuality: Asexual
◆Build: 6'4, broad-shouldered, muscular
Legacy
◆Allegiance: High King Azhi Kharosen
◆Profession: Shaman
◆Background: Kasta was born the eldest son of a minor family in a minor clan within the Avra. Neither of his parents were of any particular importance, but his mother managed to negotiate a betrothal between him and a girl from a more prestigious family, in exchange for a large portion of her herd. Kasta, due to his natural strength and broad, tall frame, was selected by the Chief of the Avra to train as a cataphract. He not only learned to ride, but also how to use a spear and sword. To the Nerakans, the sword is a secondary weapon, used mainly to finish off the survivors of heavy cavalry charges. As such, Nerakans are trained to swordfight left-handed, so that they can draw and use their sword without dropping their spear.
Kasta was introduced to the girl he was supposed to marry when he was 13. Gradually realizing that he had no interest in her, he decided instead of becoming a warrior he would become a shaman, as shamans could not marry. Kasta secretly stole raw cow flesh and left it out in the sun for a week, then ate it. As expected, he became extremely ill, and his illness was taken as a sign from Nerak that he should become a shaman, as was the custom for his people.
Once he recovered, Kasta began learning under his clan's current shaman. For three years he learned. He learned which spirits were good and loyal to the Sun and which were disloyal and evil, and how to properly appease them and ask for their help. He learned the great stories of Aarde and of the Nerakans, and how to recite them from memory. He underwent the various necessary initiation rites. Kasta's mother pleaded with him increasingly anxiously to abandon this path and marry, but he refused every time she asked. Finally, the day came when there were no more lessons and no more rites of passage - Kasta was a shaman, and would take his mentor's place when he died.
Finally, Kasta's parents showed their true colours. They hired two riders to attack Kasta in the middle of the night, who wrapped him in a cloak and beat him until the dawn broke. They told him that as long as he did not abandon his current path, they would attack him every night, and the beatings would be worse every time. Kasta did not give into their demands, but instead stole a horse, a sword, and some supplies, and fled as far southwards as he could go.
Kasta became a soldier of fortune, first among the Neryek tribes of the southern steppe, and then once he had enough money to purchase proper equipment, for various factions within Yek'sik, Pheonixia, and Liang, and Resdayn. Kasta continued to fight with a sword left-handed, as he found doing so threw off his opponents, making up for the disadvantage of using his non-dominant hand. In Resdayn, he discovered an enormous black eagle that reminded him of the golden eagles of his homeland. He used his knowledge of falconry from his youth to train the bird, who became his constant companion.
Over the course of his wanderings, Kasta gradually became listless and purposeless, turning to the twin vices of drink and petty violence and to stave off depression. However, he had developed quite a reputation for himself. A shadowy Order had learned of him, and his fighting prowess. Desperately looking for a purpose in life, Kasta happily agreed to take part in the Order of the Sword's mission.
For the better part of three decades, Kasta held the positions of Master of the Left-Handed Sword and One Sword of Five. He continued to travel, but now he did it with purpose: To prevent the Sword of Creation from falling into the wrong hands, and more generally, to increase the resources and influence of the Order in order to absolutely ensure that the aforementioned goal was achieved.
This all came crashing down about a decade ago, after the Sack of Arlais. A rift developed between Kasta and his Aean and Asignan comrades, who were horrified by the actions undertaken by High King Kharos. This culminated in an argument Kasta had with the then-Master of the Longsword, where Kasta angrily claimed that the people of Arcanus were at fault for not being willing or able to control the actions of the Bank of Arca, and that Kharos's retaliation was justified.
With the rift between him and the other members of the Order seemingly irreparable, Kasta quietly and politely resigned from his position, while reaffirming his oaths of secrecy. With no desire to return to mercenary work, Kasta decided the best course of action would be to return to being a shaman. A clan in Manu territory allowed him to become their shaman, as their old one had claimed their successor would arrive from the south. When High King Kharos became ill, Kasta was one of the shamans summoned to try to heal him. He failed, but stayed to help perform Kharos's funerary rites. He began spending time with the young prince Azhi Kharosen, and talked to him while he was grieving. After Kharos's barrow was completed and the burial was finished, Azhi requested that Kasta join him as the personal shaman of the Children of Manya. Kasta accepted, and has filled that role ever since. After his skill in arms gradually became apparent, Azhi also made him the highest-ranking non-Griffon riding commander in the Nerakan military, much to Kasta's annoyance.
Beliefs
◆Religion: Nerakan Sun worship
◆Motivation: To serve Azhi Kharosen faithfully and loyally
Personal
◆Likes: Theology, swordfighting, the sight of the sky right after sunset
◆Dislikes: Asignans, unnecessary violence, horse meat
◆Hobby: Falconry(Image)
Essential Details
◆Name of Creature: Steppe Lion
◆Appearance:(Image)
◆Description: Steppe Lions are a type of big cat commonly found in central, northern, and northwestern Ferra. Steppe Lions are significantly larger than their southern cousins, have lighter fur and shorter manes, and are solitary rather than pack hunters. Steppe Lions primarily subsist on reindeer and wild horses. They will occasionally scavenge Griffon kills, but mostly steer clear of them. Steppe Lions are sacred symbols to the Nerakans, emblematic of Nerak and of nature itself, and considered the equals and opposites of the High Kings and Queens. Despite this, the Nerakans aren't averse to killing them - hunting one down on one's own is a traditional rite of passage upon entering adulthood, and herders regularly have to protect their horses from them.(Image)
Essential Details
◆Name of Realm: The Uzhi'yi
◆Rulers: N/A
◆Culture: The Uzhi'yi are the natives of the Uzhi mountains, and the steppes to their south. They are divided into thousands of petty tribes and clans that have no particular loyalty to each other, most of which are no larger than one or two families. Unlike their Nerakan neighbours, the Uzhi'yi do not make heavy use of the horse, as most of their homeland is too hilly and too cold for horses to be useful. Instead, the backbone of Uzhi'yi society is the reindeer, which they use for meat, milk, and leather. They also ride on the shoulders of their reindeer, even into battle.
The Uzhi'yi spend the summer in fortified villages in the mountains, but in the winter they and their herds are forced southward into the steppe by the cold winds, where they are vulnerable to Nerakan raiders. The Uzhi'yi wear reindeer skin clothing and wield wooden clubs embedded with obsidian blades, although they will sometimes trade meat and bone trinkets with the Klastrogoths in exchange for iron weapons.
The Uzhi'yi speak a variety of mutually unintelligible languages. Some tribes in the southwest are fluent in the language of Halralda, or are at least fluent enough to trade.
◆Religion: The Uzhi'yi are shamanists, like their southern neighbours, believing in a variety of nature spirits of varying power and benevolence. Their supreme god, however, is a being known as the Horned Snake. The Horned Snake is an enormous serpent described as having white or translucent crystalline scales, and the antlers of a reindeer. He is symbolically associated with snow, cold, water, and the sky, but also with bright light, due to snow's reflective properties.
The Uzhi'yi believe that in ancient times, the world was ruled by a woman named Hearth Princess, who loved the Uzhi'yi, and under her benevolent rule there was no hunger, cold, or violence anywhere. However, Hearth Princess grew sick and died, and without her warmth and light, the world began to grow cold and cruel. In these dark days the Uzhi'yi were attacked from all sides by their enemies, such as the Nuckelavees of the south and the Moon Men of the west, and they began to dwindle in number.
The Horned Snake, the grieving brother of Hearth Princess, took pity on the Uzhi'yi and offered them a pact. However, the Horned Snake was cold and melancholic and incapable of loving them like Hearth Princess had loved them - He could offer them some protection, but not without a cost. With no other options, the Uzhi'yi agreed to this pact. Suddenly, blizzards devoured the armies of their enemies, and they were safe. The Uzhi'yi rejoiced in their mountain halls, but in the following winter, half of all their people died in the cold. The Horned Snake had collected his price.
The Uzhi'yi believe that the brutal weather of their homeland is the blessing of the Horned Snake, as it and helps protect the Uzhi'yi against outside invaders who are less prepared for the snow and cold. The Uzhi'yi treat all of those who die in the cold as necessary sacrifices to the Horned Snake, and view the "Serpent's Breath", (Cold Wind) the "Serpent's Bite", (Frostbite) and the "Serpent's Stare" (Snow blindness) as curses they are forced to endure in exchange for the Horned Snake's protection. If an insufficient number of people in a tribe die in the winter, the members of that tribe will sacrifice the lives of several high-ranking people using obsidian daggers, out of a fear that the Horned Snake will feel "cheated" out of his due.
Uzhi'yi shamans commune with the spirits and the Horned Snake primarily via music. The most important instrument is the "Bone Trumpet", a large instrument traditionally crafted from the hollowed out femur of a man who was sacrificed or died in the winter.
◆History: Like the Nerakans, the Uzhi'yi do not have a writing system, instead relying on oral history memorized by shamans. As such, the origins or ancient history of the Uzhi'yi is not well-known. Citing the similarities between Hearth Princess and Nerak, some scholars believe the Uzhi'yi are relatives of the Nerakans and Yek'sik who abandoned horse-riding due to their cold climate. Others believe that the Horned Snake is a half-remembered version of Drunadegud, and that the Uzhi'yi are Fortyg from the Ironstone Kingdom who were exiled westward not long after they arrived in Ferra. The Uzhi'yi simply believe they have always inhabited the Uzhi mountains, and are willing to fight anyone who says otherwise.
The Uzhi'yi have an ancient and enduring grudge against the Nerakans, who routinely attack them even in times of relative peace. The Avra in particular are despised by them.
Assets
◆Resources: Reindeer, obsidian
◆Strongholds: N/A
◆Towns: N/A
Military
◆Military Commanders: N/A
◆Military Strength: N/A
◆Special Troop: N/A
Diplomatic Relations
◆Allies:
◆Rivals: The Nerakan Confederation
Other Information
◆Location:(Image)
by The Umperia Isles » Fri Jun 07, 2019 12:57 pm
by Great Confederacy of Commonwealth States » Fri Jun 07, 2019 3:21 pm
by Everhall » Fri Jun 07, 2019 11:42 pm
Everhall wrote:(Image)
Essential Details
◆Name of Creature: Phoenix
◆Appearance:(Image)
◆Description:
Phoenixes are large, majestic fire birds native to the mountains of Northern Uratos. They are some of the largest birds in the known world, with an average wingspan of 15 to 20 meters, and are able to hold their own against even dragons if enough are present. While they can live elsewhere, Phoenixes tend to gather around volcanic mountains as their eggs rely on heat and fire to hatch, both being readily available in the innards of a volcano. They only take one mate for life, and even after death refuses to move on to another. While not particularly violent, when provoked, or their young are endangered, Phoenixes fight with beak, talon, and, most importantly, fire in order to fend off foes. The most notable feature of the Phoenix, by far, is its long lifespan caused as a result of their pyromantic ability to lite their body aflame at times and, occasionally, be reborn after death. Many fires in Uratos have been caused by the occasional Phoenix landing atop a tree or a building. What remains to be told is simply this: legends abound in Uratos and beyond of a Great Phoenix, one with a wingspan several meters wide, and the voice and power of a God. Whether or not this is true is hard to say, but it is clear this legend had a part in the development of certain faiths on Uratos.(Image)
Essential Details
◆Name of Realm: The Ashen Empire (Årgins) [It can also be referred to as the Second Empire of Ash or the Ashen-Tækálí Empire when bound with its union partner the Kingdom of Tækálí]
◆Rulers:
- Emperor/Fylkir: Tibur II Coarek-Domina, by the grace of Ashyea, King of the Årgins and the Tækálí, Emperor of the Ashen Empire, and Protector of the Eternal Flame.
- Tibur II came into his throne at the age of five following the death of his father the late Emperor Markus IV. In his minority, his faithful uncle, Wilking, assumed the reigns of power while Tibur entertained himself with tournaments, feasts, and balls. The tasks of the state, as it seemed, bored the Emperor to sleep, even as he grew up and his uncle allowed him the powers a ruler should wield. All things, as it seems to Tibur, are under his control, with his diligent uncle serving by his side as councilor, he will be the greatest Emperor the Ashen Empire has seen in a generation.
- Lord Chancellor: Wilking Coarek-Domina, by the grace of Ashyea and his holiness, Lord Chancellor of the Ashen Empire
- In almost all respects, Lord Chancellor Wilking has assumed control over the Ashen state. With the death of his brother, Markus IV, in the Butcher Rebellion of 1085 C.E., Wilking rose to a position of power which enabled him to control his young and persuadable nephew in a manner which granted him effective control over the government. The Emperor is an effective puppet, subject to the influence of Wilking and him alone. Through this, Wilking has, while maintaining the semblance of the Imperial throne, managed to bend the realm to his will in the shadows.
◆Culture: The people of the Ashen Empire, known as the Årgins, are a people forged in war and united by faith. The early Årgins began as simple migratory people, moving from their original homeland where the Kingdom of Tækali is now, into the fertile fields of the Nørve River Valley. They brought from their homeland a belief in a balanced household in which the men operated best in war and open trade, and women operated at the home as matriarchs and intricate web-weavers. While these did not, generally speaking, apply to all men and women of the Årgin people, but it has in many cases. Blood ties and the family are among one of the most important factors in Årginnish society as surnames transfer not by patrilineal nor matrilineal means, but rather by the way of the highest prestige a certain name has. Exceptions have been made over the years in the cases of the Houses of Coarek and Domina united into House Coarek-Domina or how the Veran clan merged with the Altan clan to form House Atveran.
The language the Årgin people speak is that of the Old Empire of Ashyea which ruled before the time of the Ashen Empire of today. The language of today, however, can not be said to exactly resemble that of Old Ash which would be equivalent to Latin in the real world. Instead, it could be referred to as a Latinized version of the Germanic and Nordic tongues unique among the Årgin people and more prevalent in its southern reaches. Another result of this blending of culture has been the emergence of what could be called a martial culture of knighthood in the Ashen Empire in the form of the illustrious Ocleian Order. Peoples of all birth, even peasants are allowed within the order, but all must prove themselves in order to truly be a part of it.
◆Religion:(Image)
Ashyean Ukkoism - Initially offshoot of the Tækali form of Ukkoism, Ashyean Ukkoism was formed when the Ash Prophetess Ashyea the Aster emerged from the city of Old Ash in the shadow of Mount Areos on the banks of the Nørve River. Before her 'epiphany' as it was known, Ashyea was a simple slave in the employ of Ekronious, King of Old Ash, and was subject along with her people, who would come to be known as the Ashyeans, to the task of grueling labor in the building of the City of Ash. Ukkoian missionaries, coming from the early tribes and city-states of the Årgin and the Tækali, had, at that time, reached as far as the city of Ash leading to a small sect of Ashyeans who believed in the Ukkoian gods of Sun, Moon, and Sea. Ashyea, however, took it farther, for when she experienced the epiphany of Åstelg, the Phoenix God, while climbing the fire mountain of Areos, she descended preaching of his radiance and how she had been anointed by him, the son of the sun, to free her people from chains and enact upon them their destiny. Ashyea would go on to become the First Prophet of the Empire of Ash, as it was called, which would come to dominate much of Uratos including the ancient Årgin tribes.
The gods of Ashyean Ukkoism are numbered six, with the greatest among them being the creator goddess Cálá (also the Goddess of Death and Fertility), and her grandson, Åstelg the Phoenix, known as the God of Life and the God of War. Other deities include Cálá's daughters, Rhoà, Goddess of the Sun and mother of Åstelg; and Rhoà, Goddess of the Moon and mother of Sasin, the Great Guardian of the Depths and Sea. Ukkoist burials typically consist of sending the deceased body out to sea while a flame burns their flesh to release the soul to Rhoà and the body's ashes to Sasin. If this is not done, it is told, the body shall become stuck in the mortal plane as a specter, doomed to haunt the ones they love and the people they cherished. Not all people, however, can find this burial readily available. In place of burning at sea, for those unable to afford such a ceremony, his or her body is simply burned at the altar and their ashes added to their temple's Eternal Flame.
Each temple of Ashyean Ukkoism possesses its own Eternal Flame with the oldest and largest flame being that in the Temple of the Ancients in Årgindus said to have been set by Ashyea and Åstelg themselves. With this fire, the Ukkoist priests perform marriages and spectacular spectacles of fire dancers and singers. In marriage, the two parties must join together at the altar before the flame of Åstelg and must allow themselves to singe their hand (right for the groom and left for the bride) in order to join their souls in death as in life in the plane of Cálá.
The Ukkoist faith as a whole is organized under a priesthood with the Emperor serving as Fylkir, or Head Priest, of all the Ukkoist faithful. Before the time of the Empire, and even now, both sects of the faith maintained an Arch-Primate who oversees all the priests and shamans in their particular sect. These priests are required to wear ornate masks for the majority of their daily lives, the objects seen as divine gifts so that one may be closer to the gods. Masks, in fact, form an important part of Ukkoist belief, being involved in celebrations in which all peoples must wear one in honor of the gods. Only in marriage is a mask not required, but this only applies to the two nuptial parties.
◆History:
The First Period/The Age of Legends (????-c.1,000 B.C.E.)
Records during this time of development for the Årgin people is sparse to nonexistent, reliant upon oral tales and legends past down for several generations. What is commonly known is as follows: the Årgin people emerged as a branch of the Tækálí people group in the around two thousand years before the Common Era. Led by a shepherd, they first established themselves on where the eastern border of the Ashen Empire now lies. While at first, their gods bore no difference to that of the Tækálí, with the emergence of the Empire of Ash, the Årgin people developed their own sect of the faith based on their culture influenced by that of the Ashyeans.
- (c.2,500 B.C.E.) - Årgin the Shepard allegedly leads a small group of followers to roam just east of the Nørve River Valley. Though now separated into two main groups, the early Årgins maintain close ties with their Tækálí brothers.
- (c.2,250 B.C.E) - Vikægärd is founded between the banks of two rivers.
- (c.1,500 B.C.E - c.1,100 B.C.E.) - The Ashyean people migrate from the southern reaches of Uratos into the Nørve River Valley. There, many are enslaved by the dominant Nørve city-states, particularly the city of Ash.
- (c.1,000 B.C.E) - The Phoenix God, Åstelg comes down to a young slave girl named Ashyea in the peak of the fire mountain of Areos. Girl, now named Ashyea the Aster, starts a slave rebellion in the city of Old Ash, overthrowing King Ekronious and establishing a new homeland for the Ashyean people in southern Uratos and the Nørne River Valley. This also marks the start of then Ashyean branch of Ukkoism and the subsequent conversion and inclusion of the Årgin people in the Empire of Ashyea.
The Second Period/The Age of Ashyea (1,000 B.C.E. - 1 C.E.)
Following the founding of the Empire of Ashyea on Uratos around 1,000 B.C.E, records among both the Årgins and their Ashyean overlords became more prevalent, thus allowing for the better representation of events which occurred during that time. The Age of Ashyea, or Age of Ash as it is also called, records the thousand year reign of the Ashyeans and their Empire in Uratos, considered one of the greatest states to have ever emerged in the time before the Common Era. Because of the prosperity and learning of Old Ash, many of its cultural tenants began to diffuse into that of the Early Årgins, leading to the birth of what we know today as Årginnish, a blending of Old Ash and Early Årgin language.
- (998 B.C.E.) - The city of Vikægärd peacefully submits to the Ashyea the Aster. In the early months of the year, it seemed as if the conflict was inevitable between the Årgins of Vikægärd and the rapidly expanding forces of Ashyea's paladins. The King of Vikægärd, Orrin Årgling, initially refused indignantly to yield to Ashyea's overwhelming force before a Phoenix appeared in the sky and cowed the defiant King. The gates of Vikægärd were opened and the Årgin people became the first servants of the Empire of Ash.
- (890 B.C.E.) - King Alaer Årgling leads a mass conversion along with all the Årgins to Ashyean Ukkoism, becoming the first of many Årgin Kings of the new faith.
- (1 B.C.E - 1 C.E) - The extinguishing of the Eternal Flame in the Phoenix Temple of Old Ash causes an uproar throughout the Old Empire of Ash. Despite attempts to relight and even replace the altar on which the fire burned, news quickly spreads leading to an outbreak of rebellions and chaos as once subservient states broke away from the Empire of Ashyea having lost its legitimacy. The Kingdom of the Årgin is among them, leading to the start of the Third Period of Årgin history.
The Third Period/The Bleeding Years (1 C.E. - 102 C.E.)
Following the collapse of the Empire of Ashyea in the first year of the Common Era, its former lands on the continent of Uratos erupted into a period of instability and chaos known as the Bleeding Years. Within this time, the Årgin people began a steady march to the north and west, as the once self-contained ethnic group came to dominate the other successor states of the Old Empire of Ash. Eventually, they came to possess all the lands from southern Uratos to the farthest reaches of the Frostcliff Mountains to the north. Most of this conquest was achieved through violent raids and pillages, which subsequently evolved into full-blown migrations of Årgins across the continent cutting a bloody path in their wake. During this time, the old house of Årgin the Shepard died out when his last living male descendant, Tarlon Årgling, King of Vikægärd died in battle in 82 C.E., leaving only the female line of the house running through multiple Årgin families.
- (17 C.E.) - Årgin hero, Asvard the Bloody, founds the city of Årgindus in the ruins of the old city of Ash.
- c.54 C.E. - Årgin settlers colonize the northern reaches of Uratos.
- (102 C.E.) - A huge force of Årgin raiders under the leadership of Taranor Asvarin of Årgindus is defeated by the united forces of the Kingdom of Gyrcant Bay in the Battle of the Burning Fields. Following this defeat, the rate of serious Årginnish raids decreased drastically, as many choose to settle down the lands which they had conquered and established permanent Kingdoms.
The Fourth Period/The Heptarchy (102 C.E. - 661 C.E.)
Following the Bleeding Years and the successful propagation of the Årgin people across much of the continent of Uratos, the feuding tribes of Årgin the Shepard became the feuding kingdoms of Årgin the Shepard. Though at first the number of Årginnish Kings numbered in the tens or twenties in multitude, over the course of a few decades power quickly coalesced around the Seven Kingdoms of the Årgin: The Kingdom of Årgindus, The Kingdom of Atlas, The Kingdom of Westmarch, The Kingdom of Solitude, the Kingdom of Starholm, The Kingdom of Örnunhold, and the Kingdom of Iron (Ferrum). While the number of Kings would continue to vary over this period of time, seven was the most common number and was thus the name of this period of history.
- (279 C.E. - 281 C.E.) - The bastard of the late King of Årgindus, Taranor Coarek, rebels against his brothers with the intent of claiming the city for himself. The war continued on for two years, before Coarek was driven from the city and sent fleeing west with his followers. In the west, he founds the city of Westmarch on the border of the Gyrcant Kingdom and starts the Coarek line of Kings in the West.
- (388 C.E. - 393 C. E.) - The War of Brothers breaks out between the Kingdom of Iron (Ferrum) and the Kingdom of Årgindus. The war ends in an Årgindus victory and the addition of Ferrum into it's expanding Kingdom.
- (404 C.E. - 406 C.E.) - War of the Daughters breaks out between the Kingdom of Årgindus and the Kingdom of Tækálí over doctrinal differences in the Ukkoist faith. The war ultimately ended in a white peace.
- (522 C.E. - 533 C.E.) - The War of Two Urns erupts between the Kingdom of Gyrcant Bay and the Kingdoms of Årgindus and Westmarch. The conflict began as a result of a cultural misunderstanding, as a Gyrcant emissary sent to Årgindus died unexpectedly and was burned as was customary in the Ukkoist faith. This, however, enraged the ancestor worshiping Gyrcant Kingdom, which killed and later burned the Årgin emissary that had brought the ambassador's remains back to Gyrcant. Both parties thusly insulted, war quickly erupted between them which the Årgin Kingdoms would ultimately win, placing a candidate of their own choosing on the Gyrcant throne.
- (c.661 C.E.) - Following the capture of the city of Atlas and the defeat of the Allied Northern and Western Årgins at the Battle of Ironmore, King Veran III Asvarin declares himself King of the Årgins, and Lord of Old Ash, bringing and end to the Heptarchy.
The Fifth Period/The Årginnish Ascendancy (661 C.E. - 896 C.E.)
The Årginnish Ascendancy saw the expanding power of the Kingdom of the Årgins centered around Årgindus in the old capital of the Ashyean Empire. Under the leadership of the Asvarin, and later Coarek dynasties, the Årgin Kingdom came to rule all the lands from Westmarch in the west and Vikægärd in the East to Konginstårn in the north and Atlas in the south. All this culminated in the formation of the Ashen-Tækálí Empire when the Houses of Coarek and Domina joined together into a duel monarchy.
- (747 C.E - 750 C.E.) - A plague hits the Kingdom of the Årgins bringing death and sorrow. Among the dead, three years later, is King Taranor I Asvarin and his entire family, bring an end to the line of Asvard the Bloody. In place of them, Lord Markus Coarek assumes the throne of Ashyea and the Årgins, pursuing an expansionist foreign policy that sought to reforge the Old Empire of Ash.
- (809 C.E.) - The young King Tibur I Coarek weds Queen Domina of Tækálí in the Pact of Sisters. The two Kingdoms become one under a duel monarchy and the new dynasty of Coarek-Domina under the Second Empire of Ash, or the Ashen Empire.
- (813 C.E. - 830 C.E.) - The Wars of Ash occur. The Ashen Empire expands into the Northern Årgin Kingdoms even as it expands south into the Årgin Kingdoms of the South. Within seventeen years Tibur I had secured for himself the loyalty of all the Årgins.
- (832 C.E. - 833 C.E.) - Following the death of Tibur I, Karpathi nomads from beyond the Empire's Northern Border move down into Ashen territory. In response, Emperor Markus I sends his legion to repel the invaders in the Unicorn War. The force is subsequently defeated, and the Emperor offers the Karpathi host lands in return for their servitude. They accept, and the Steel Legion and the town of Kisebbish Pelizavar form near Örnunhold.
- (896 C.E.) - Emperor Athebor I Coarek-Domina attempts to invade the Kingdom of Gyrcant Bay but is killed in the attempt. As a result of this, his son, Markus II, assumes the throne as a babe. As a result of this, instability sprouted in the Empire as nobles sought to assume control of the regency and Empire.
The Sixth Period/The Imperial Stagnancy (896 C.E. - Present)
Following the death of Emperor Athebor I at the young age of two and twenty, the Empire was left in the hands of his young son, Markus II, who came into his throne at the age of two. Because of his age, a regent was appointed, but the position soon became a matter of contention among the nobility of the Empire, seeking reprise for lost privileges and powers having been lost in the preceding century. The resulting intrigue and later conflict were known as the Helian Conspiracy, named in after the home city which one of its main drivers, Uther Atveran, hailed from. In the aftermath of this conflict, the Empire would enter into a state of stagnancy propelled by a series of plagues, rebellions, and inadequate leadership which would define the 900s C.E. and 1000s C.E. Nevertheless, even today the Ashen Empire possesses an undeniable power hidden in its woes of stagnancy, hidden power that soon my mark the dawn of a new period in Ashen history.
- (897 C.E.) - Uther Atveran is named Master of War of the Ashen Empire, tasked with dealing with the Gyrcant threat to the west even as Lord Regent Titese Arborus deals with internal conflict within the borders of the Ashen Empire. Unbeknownst to Titese, however, Uther makes off with the Imperial Army assigned to him, rallying his banners in Helios even as Gyrcant forces push into the Western Empire.
- (898 C.E. - 908 C.E.) - The Ashen Civil War breaks out, as forces loyal to the Regent in Årgindus (and therefore the boy King Markus) and forces loyal to Uther Atveran battle for the fate of the Empire. Midway through the war, Atveran declares his intent to seize the crown for himself but quickly found this proclamation to be a mistake as the Kingdom of Tækálí rallied to the Regent's forces. Bringing an end to the rebellion once and for all in the Battle of Isenfast in 908 C.E.
- (1081 C.E.) - Large raids occur of the Western Empire on the part of Clan Naesh and Clan Sies of the Kingdom of Gyrcant Bay. A force is sent from the Steel Legion to repel the raiders but is defeated in a surprise victory on the part of Hamadas Yulekoth Naesh. The push into the Ashen Empire continues until forces under the leadership of Emperor Markus IV drive them from the Empire's borders.
- (1085 C.E.) - Emperor Markus IV is killed in battle during the Butcher's Rebellion born out of a hostile reaction to a new tax on butcher's knives among other tools made by blacksmiths. While attempting to crush the revolt centered near the city of Vikægärd, Markus IV was struck by a stray arrow and killed leaving his young son, six-year-old Tibur, to assume the throne. While his brother, Wilking Coarek-Domina, is offered the regency, he turns it down, instead opting to take the position as the crown's new Master of Coin in the wake of the loss of the Emperor.
Assets
◆Resources:
- Agricultural Produce (Wheat/Barley/Oats/Vegetables/Fruits)
- Livestock (Chickens/Sheep/Pigs/Cattle/Horses)
- Iron
- Gold
- Silver
- Copper
- Wine
- Dyes
- Whales
- Timber
- Truffles
- Silk
- Fish
- Craftsmen's Goods (Weapons/Armor/Candles/Textiles/Jewerly)
◆Strongholds:
- Palace of Ashyea/Castle Ash (Årgindus)
- House Coarek-Domina, Emperors of the Ashen Empire
- Kisebbik Pelizsavar
- Westmarch Castle
- Eastmarch Castle
- Solitude
- Isenfast
- Ceuron
- Vikægärd
- Caslte Basion (Atlas)
- Örnunhold
◆Towns:
- Capital - Årgindus - Center of the Ashen Empire and one of the holiest sights in the Ashyean Ukkoist faith. It lies on both on the ruins of the Old City of Ash and near the mythical Mount Areos, making it an important destination for pilgrims, and more importantly, traders.
- Ferrum - The City of Iron, one of the richest mineral towns in Uratos and also one of the foremost in metallurgy.
- Helios - The city serves as one of the Empire's pivotal ports and additionally where much of its gold is mined. It is known for its crafted jewels and ornate armor pieces.
- Atlas - Headquarters of the Imperial Ashen Fleet, and traders hub along with its sister city of Helios.
- Southfall - The primary port of the Ashen Empire on the Spinning and Deep Sea, Southfall has grown rich off of trade with Ferra and the Confederation of Free City-States.
- Vikægärd - The oldest city of the Årgin people, it holds a special place in the hearts of man a citizen as it holds the tomb of the legendary Årgin the Shepard.
- Solitude - Though a smaller port than that of Southfall, Solitude more than holds its own through its production of silk and it's position as a fortress guarding the Empire's western shore.
- Summerset - Home of the many orchards of the Ashen Empire, Summerset is known across Uratos as a fine producer of wine and truffles.
- Alvion - Alvion has asserted itself among Deep Sea, one of the only areas in which the purple dye of royals is readily available.
- Markonia - Markonia boasts a robust logging community which has long supplied Southern Uratos with much of its lumber.
- Westmarch - The Western March it presides over has long served as the Årgin people's guard against attacks from the people of Gyrcant Bay and continues to serve as a military hub in the West.
- Eastmarch - While the Eastern March is no longer as important as it used to be with the union of Tælákí and the Årgin, the city still serves as an important military hub in the East.
- Örnunhold - At the headwaters of the river Peligian, Örnunhold has long served as a fishing community along with basing much of the Ashen military.
- Starholm - Starholm serves as the capital of the Northern Province of the Empire, and has maintained a successful trade in furs and ironwood lumber since it was founded.
- Konginstårn - In addition to the cutting down of ironwood trees, Konginstårn also maintains a robust whaling community.
- Ravenhall - Founded as a mining town to mine the silver deposits that lied in the surrounding hills, Ravenhall quickly grew to become the third largest settlement in the north.
- Riverville - A simple farming town near the center of the Empire. In no other place shall you find a field more fertile.
- Northshore - Fishing and copper mining have long remained the two most common occupations in Northshore.
- Ceuron - The smallest city in the Ashen Empire, it serves as both a resting point as one traverses from one end of the Empire to the other, it also serves as a fortress to invaders from the Northwest.
Military
◆Military Commanders: Tibur II Coarek-Domina (Emperor)
Wilking Coarek-Domina (Lord Chancellor)
Antiochus Atveran (Master of War)
River Marenling (Master of the Waves)
-Numerous Legion Generals/Feudal Landlords
◆Military Strength:The Imperial Army of the Ashen Empire:
- Legions: I, II, III, IV, V, VI, VII; Totalling 35,000 Professional Legionaries
- Levied Forces of the Lords of Ash: 75,000 Levied Forces (Footmen/Knights/Archers)
The Imperial Navy of the Ashen Empire:
- Galleys: 125 Ships
◆Special Troop:
- The Steel Legion - An elite force of Karpacian warriors loyal to the Ashen Empire. While they are extremely effective on the battlefield, a common language is lacked between them and the soldiers of the Empire itself, at times leading to confusion. Thusly, the Steel Legion is most effectively employed on its own with occasional backup from the Legions of the Ashen Empire.
- The Order of the Phoenix - the elite bodyguard of the Ashen Emperors. While it once served as a select holy order for the followers of Ashyean Ukkoism, with the founding of the Empire it came to serve as both the Imperial Bodyguard and order of spies for the House of Coarek-Domina. While in the second task the Order was not truly as effective, in recent years the Order's spying activities have increased, along with it their effectiveness and the quality of their agents. No one is quite sure why, but it seems as if with every passing year the watching eyes of the Order of the Phoenix become all the more present.
Diplomatic Relations
◆Allies: The Kingdom of the Tækálí and its previous precursor states have long been allies of the Årgin people. Sharing a similar language and religion, the two Kingdoms became bound together when the houses of Coarek and Domina joined together as the House of Coarek-Domina and rulers of both the Kingdom of Tækálí and the Ashen Empire, a dual monarchy.
The Steel Legion as it became to be known, originally began as a horde of Karpacian migrants who moved south into the Northern Territories of the Ashen Empire. Seeing their prowess in battle, however, the Empire recruited the people group as apart of their armed forces, sworn to the Emperor.
◆Rivals: The Kingdom of Gyrcant Bay and the Årgin Kingdoms have been historical rivals and enemies throughout the ages, waging several wars and border disputes and skirmishes which continue to this day.
While they have never fought directly, nor have come to blows in the past, the Ashen Empire has long viewed the Kingdom of Ascanus with envy. In the past few centuries in a world which should have been dominated by the might of the Ashen Empire instead looked to Ascanus, not Årgin, as the dominant player on the geopolitical stage. To the Ashen Empire, it's far past time that this change.
Other Information
◆Location: The Continent of Uratos
(Image)(Image)
Essential Details
◆Name of House: Coarek-Domina
◆Leader: Emperor Tiber II Coarek-Domina
(Wilking Coarek-Domina in Practice)
◆Family Members:
- Årgin Branch
- Wilking Coarek-Domina, Lord Chancellor of the Ashen Empire
- Tibur II Coarek Domina, Emperor of the Ashen Empire, nephew to Wilking.
- Ashyea Coarek-Domina, Princess of the Ashen Empire, sister of Tibur II.
- Tækálí Branch
- Asir Domina-Coarek, Lord of the Tækálí, cousin to the Emperor.
- Nakulánæ Domina-Coarek, Lady of the Tækálí, wife of Asir.
◆History:
House Coarek claims descent from Årgin the Shepard through their founder, Taranor Coarek, and his original family, the Asvarin Kings of Årgindus. Born a bastard of the reigning King, Taranor became known to be a skilled warrior and a grand commander of men, who, following the death of his father, sought to claim the throne of Årgindus for himself, only to fail and flee west in exile. There, he would found the city of Westmarch on the border of the Gyrcant Kingdom, starting a new line of Coarek Kings who would rule the Western Årgins for many centuries to come into the Common Era. During this time, the Western found themselves in near constant conflict with the Gyrcant Kingdom to the west, forcing them to build the castle at Westmarch into a mighty fortress to withstand the relentless attacks of numerically superior forces against the walls of their holdfast. Even then, near the start of the Fourth Period, the Houses of Coarek and Domina forged ties through marriage, which would only grow stronger as the years passed on.
Eventually, the Coarek Kings of Westmarch found themselves added to the Asvarin lands of a united Kingdom of the Årgins, named Lords of the Westmarch instead of Kings. This, however, would not stay the case, as when the Asvarin dynasty perished in the Three Year Plague of 747 C.E and 750 C.E., the Coareks rose to prominence once again under Markus Coarek, now King of the Årgins. Markus would continue the conquests of his Asvarin cousins until his death, after which, Tibur I ascended to the throne in a grand ceremony in Årgindus. What surprised many, however, was when during said ceremony, Tibur announced his intention to wed the Queen of the Tækálí to finally bind their two Kingdoms. The onlookers in the ground around Tibur then looked on in shock as the young King rode off with his guard towards the east, marrying the Queen of the Tækálí within two fortnights and declaring himself Emperor of the Ashen Empire.
Following this, the new house of Coarek-Domina emerged, rulers of the Second Empire of Ash, and the United Kingdoms of the Årgin and the Tækálí. Tibur I would go on to spend a large remainder of his life conquering most of central Uratos in his subsequent Wars of Ash. Following his death, he was succeeded by his son Markus, and after Markus his own son. Countless generations of Coarek-Domina's ruling the Empire from its capital. Through glory and stagnation, the family remained standing to the modern year of 1101 C.E., a year of destiny. With a Coarek-Domina on the throne as well as one as loyal Lord Chancellor of the Empire, the Imperial line stands ready to face the threats the new century brings.
Assets
◆Home: The Palace of Ashyea/Årgindus - the main capital of the Coarek-Domina Family
Castle Westmarch - As ancesteral home to the Coareks, the castle at Westmarch has remained in their hands even past the advent of the Empire.
Ferrum
Helios
◆Military Strength:
The Imperial Ashen Legion:
30,000 Legionaries
8,000 Levy forces
Relations
◆Allies:
(See the Ashen Empire)
◆Rivals:
(See the Ashen Empire)(Image)
Essential Details
◆Name of Organization: The Order of the Phoenix
◆Leader: Grandmaster Ragnus Tellor
◆Description:
Known only in whisper, and ancient stories of men of the Phoenix from long past, the Order of the Phoenix serves as the premier intelligence apparatus of the Second Empire of Ash (The Ashen Empire). Known primarily by most as the Imperial Bodyguards of the Ashen Emperors, the Order of the Phoenix was not always this way. In the time before the Common Era, and quite some time into it as well, the Order served the just and the faithful of Ashyean Ukkoism, founded from the early followers of Ashyea the Aster back in the First Period. For many years they guarded the realms of Ashyea and then Årgin before the time of the Empire came. When it did, they choose to pledge themselves to the new Fylkir of the Ukkoists, establishing the order known today.
The training process for a member of the Order is arduous and grueling, carving the green boy into an experienced Paladin of the Order. They are then anointed in the fires of Åstelg to be brave, to be just, and most importantly to be loyal... to which the secondary purpose of the Order lies. Since the founding of the Empire it has served additionally as the Emperor’s spy network across Uratos and the world. While at first a minor task, performed only by a few dozen agents, in the past two decades the number of actions and infiltrations the Order has begun has steadily increased along with the quality of its agents. For what reason, none can say, except that the Order of the Knives may have a new rival...
◆Assets: The resources of the Ashen State as a branch of the Imperial Government
◆Relations: Subservient To The Ashen Empire
by Vlach » Sat Jun 08, 2019 1:00 am
by Sarderistan » Sat Jun 08, 2019 1:19 am
by Greater Liverpool » Sat Jun 08, 2019 1:11 pm
Vlach wrote:(Image)
Essential Details
◆Name: Toyohi Tonbo
◆Appearance: https://i.imgur.com/N9JpRLt.jpg
◆Age: 23
◆Gender: Male
◆Sexuality: Heterosexual
◆Build: 5 foot 8 inches, 170lbs, muscular
Legacy
◆Allegiance: Himself/Wealth
◆Profession: Mercenary, Wandering Fighter
◆Background: Born into the nobility of the southern Hygardian clans, Toyohi could have had a good life. Yet, he was born as a lesser son of a matriarchal society into a lesser clan. It looked as if he was to live a life of lesser things, perhaps ending up as a successful merchant if he was shrewd enough. Toyohi exceeded expectations however and quickly took to the art of war, learning how to kill and defeat men many years senior of him. He was becoming noted for his spear and soon his family's hopes were resting on his shoulders. With his spear he could thrust the failing clan back up with good service to the Shinonono. Things would end up being not so simple for him, as his parents favoritism soon earned him the ire of his siblings and of his eldest sister who felt her power was threatened. One fateful night he would find himself alone, training late into the evening as he always did. With sweat pouring down his forehead, he practiced thrusts he had done thousands of times. Behind him, his sister practiced one herself. It was over in an instant, Toyohi dropping to the ground seemingly dead. What his sister did not know was that her mother had watched her jealousy from the shadows and knew what was coming so she pretended to assist her daughter by providing the poison. A poison that made someone seem dead while merely being in a paralysis, his mother arranged a quick funeral and smuggled his "body" out of the family home and explained things to him. Thus at an age of 17, his time in his homeland had come to an end thanks in part to his people's brutal political machinations.
He sold his skills as a fighter in foreign lands, traveling around the world as a mercenary. Toyohi often spends coin as soon as he gets it, on wine and women to recover from the depression of the attempted murder by his sister. Now, he seeks a greater purpose and to master the art of war.
Beliefs
◆Religion: Folk religion of the Southern Hygardian Clans (Ancestor and spirit veneration)
◆Motivation: Desire to master combat, wealth, prestige, and even the hopes to return home one day.
Personal
◆Likes: Wine, women, fighting, coin, bravery
◆Dislikes: Cowardice, tyranny, banditry
◆Hobby: Singing folk songs, practicing with his spear
by Turmenista » Sat Jun 08, 2019 6:51 pm
V A N Q U A R I A wrote:The map is going to be updated soon. Thanks Laz ur a carry
The nations and Houses sections need to be updated soon too
I'll b3 a making a post for Castian and House Esic and I've also updated the story sections because Mr Usari expressed his idea of travelling around Aarde which is something I would oocly love to do too
The server btw for u lurkers has many channels such as specific worldbuilding channels for the continents and islands and channels for char interaction.
I'll be doin a collab with Sard on a Order of the Sword storyline which will coincide with the Quest of Myth storyline. I think we hab 4 swords atm idk ill update the swords org app sometime
Anything i missed lemme kno lmfao
by Turmenista » Sat Jun 08, 2019 6:58 pm
by Turmenista » Sat Jun 08, 2019 7:11 pm
V A N Q U A R I A wrote:Turmenista wrote:
Ok
Can u stop responding to my posts with such short replies? I find it very rude and offensive that my effort to put in quality writing can be so casually brushed aside without a single shred of acknowledgement of the fiery passion that I invest from the depths of my soul into my posts, both OOC and IC.
Do you understand what I'm expressing to you, Turm?
by Razzgriz » Sun Jun 09, 2019 6:20 am
- Fresh Water
- Iron
- Gold
- Copper
- Wine
- Dyes
- Whales
- Fish
- Spices
- Tropical Fruits
- Timber
- Silk
- Wool
- Jade
- Obsidian
- Craftsmen's Goods
- Ásir Coarek-Domina - Ímir of Tækálí
- Hávístæ Mína - High Marshal & Commander at land
- Uto Mísakí - High Marshal & Commander at Sea
- Dantæ Tulmí - Marshal of Ⰸ Legion " Children of Ástra"
- Cáwn Itom - Marshal of Ⰹ Legion " Maræ's Hammer"
- Cípak Yárikh- Marshal of Ⱋ Legion " Duella's Own"
- Adunis Sídon - Marshal of Ⰻ Legion " Wings of Arrá"
- Tanyifá Yávæ - Marshal of Ⰼ Legion " Spears of Áklíá"
- Xoko Íutal - Marshal of Ⰽ Legion "Scourge of Utol"
Hástrátim:
- Legions: Ⰸ, Ⰹ, Ⱋ, Ⰻ, Ⰼ, Ⰽ; Totaling ≈30,000 Legionaries
- Levies: ~41,700
* Those in pursuit of higher education, pregnant, disabled or who do not meet the age requirement are exempt from being pressed into service.
Pæstárí:
- Carracks: 6
- Caravels: 22
- Cogs: 68
- Galleys: 121
Total: 218 Vessels
Central Branch
Headquarters: Áklíánæ, Tækálí
Active Locations: Utopá, Xekil, Kaŕfá, Eastmarch & Dímma
Northeastern Branch
Headquarters: Yobbán, Tækálí
Active Locations: Márbán, Kalowátɬ, Zidon, Gráza, Dæukrurá, Muttáŕnbul, Ekidíos & Ostæura
Southeastern Branch
Headquarters: Marápá, Tækálí
Active Locations: Lekunæ, Bárukatátáw, Márjoní, Pátítí, Yarval, Íbban & Tánní
Southern Branch
Headquarters: Isenfast, Ashen Empire
Active Locations: Hais, Solitude, Southfall, Riverville, Atlas & Helios
Northwestern Branch
Headquarters: Årgindus, Ashen Empire
Active Locations: Pelitathi, Siesant, Kheynot, Örnunhold, Westmarch & Ferrum
Northern Branch
Headquarters: Ravenhall, Ashen Empire
Active Locations: Ceuron, Konginstårn, Starholm & Northshore
Western Branch
Headquarters: Kyll, Gyrcant Bay
Active Locations: Gordasa, Balvan, Kaesathi, Caldoa, Taanathi, Gorgadin, Paltes, Melithi, Aleria, Tsaedsa & Naesh
The Frontier
Headquarters: Yáwko's Outpost, Ash Forest
Active Locations: Tæmar's Outpost, Vena's Outpost & Botan's Outpost
Tækálí
Headquarters: Yobá, Tækálí
Major Depots Locations: Márjoní, Áklíánæ, Asímonrábátí, Dímma, Esyæ, Fádál, Pátítí, Kalowátɬ, Séplar, Íbban, Ekidíos, Háwmusuin & Uswán
Ashen Empire
Headquarters: Ferrum, Ashen Empire
Active Locations: Eastmarch, Årgindus, Summerset, Isenfast, Westmarch, Atlas, Örnunhold, Konginstårn, Ravenhall, Starholm
by Greater Liverpool » Sun Jun 09, 2019 3:07 pm
- Iron
- Agricultural produce (Wheat, Beans, fruits, Olives, Corn)
- Sugar
- Tobacco
- Coffee
- Spices
- Cocoa
- Livestock (Cattle, Horses, sheep, Pigs)
- Copper
- Lumber/Timber
- Coal
- Flax
The Guardians of the Heavens - 400 men
The Companions of Aragãorn - 800 men
Exército Imperial - 5000 professional soldiers
Casa de Istalos - 2350 Knights/Men at Arms, 10,000 levied men
Casa de Gouveia - 2000 Knights/Men at Arms, 15,000 levied men
Casa de Bermúdez - 1750 Knights/Men at Arms, 15,000 levied men
Casa de Ubiña - 1000 Knights/Men at Arms, 7,000 levied men
Casa de Zavala - 500 Knights/Men at Arms, 30,000 levied men
Casa de Leontios - 750 Knights/Men at Arms, 7,000 levied men
by The Umperia Isles » Sun Jun 09, 2019 5:22 pm
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