Plzen wrote:Holy Tedalonia wrote:Cool cool, although I’m not sure about Inefficient Procurement. Good penalty early game, but late game quite crippling for a world power. Leaving them weaker then most of its competitors.
What other "theme" would you suggest for the United States?
Of the other five I have two "aggressive" powers with bonuses that penalise turtling (because people were concerned about too many people turtling), one "volatile" power that can grow quickly but also collapse easier, one "diplomatic" power that encourages finding a patron, and one "tall" power that discourages fighting anyone that isn't an immediate neighbour.
My original idea (that you responded to) was to make the United States the opposite of the "tall" power -- a power that is encouraged to be present in many places but not dominant anywhere.
I mean the penalty makes sense. It’s quite a decent one actually. I just think it may need some adjustments. You could go multiple routes with this, even just simply making a condition to replace the national spirit late game with something else. I just think, that it may make the USA to weak in the late game, because in the late game, you get expensive and powerful units, and it’d be a logistical nightmare for the US to field a large army of mid-tier and high-tier units.