- Get rid of the World Assembly superforum. Nest the General Assembly forum under the Roleplaying superforum and the Security Council forum under the Gameplaying superforum. This will make the division between the two much clearer, encourage in-character participation in what is obviously a "Diplomacy" forum already, and further [violet]'s stated aim of allowing the two unrelated Assemblies to exist as separately as is reasonably technically possible.
- Create and maintain a reference guide sticky. This is something that players have been waiting on for seven or eight years, and time has run out on the credibility of "it's on the list" or trying to blame the players for not doing it themselves. Whether created by the moderators or outsourced to trusted players with proper moderator oversight, a simple reference guide covering World Assembly roleplaying, posting and debate, the Committee reference list, a brief history, and other such useful information would be invaluable. Virtually every other forum has some general reference sticky and the WA's failure to do so makes it all the harder for new players to immerse in the forum.
- Turn the Silly & Illegal Proposals thread into something useful. The original thread was a lot of fun, a light-hearted look at the silly ideas that populated the submission queue, but unfortunately such a spirit of gentle teasing is no longer possible, and has been replaced by an attitude of bullying, snobbishness, and totally unwarranted hostility, which rubs off on newer players. Get rid of the editorial commentary and reporting of proposals that a player purely happens to disagree with, and replace it with a requirement that when reporting proposals, the illegalities be clearly listed. Moderators should regularly post to the thread, explaining where they disagree with such assessments, correcting misconceptions about why a proposal was removed from queue if the deletion reason was different than the reporting reason, and encouraging those players not able to contribute constructively to either do so or leave.
- Introduce a "Hold" function, which would allow moderators to suspend, but not delete, a proposal while its legality is discussed. Doing so will immediately solve many issues with how proposal legality is currently handled. Moderators will not need to rush decisions, the "11th hour legality challenge" will lose its appeal if the 11th hour can stretch on long past midnight, and it will be apparent to everyone when a proposal has been seriously flagged as a legality concern rather than having it come out of the blue. The specific mechanics of the Hold are something that would have to be down to the admins, but players should welcome a function that will give the moderators more flexibility in responding to legality questions.
- Stop encouraging players to submit legality challenges or questions by GHR. Just stop doing it. Expunge the words "send in a GHR and we'll take a look" from your vocabulary. If GHRs are sent in for anything other than a gameside issue or confidential piece of information that a player would not be comfortable posting in public, their contents should be, if not directly copied, at least summarized across to the forum for open discussion. "Send in a GHR and --" No, bad mod, stop it.
- End the practice of having all moderators - even those who won't post in the WA forum - weigh in to reach a collective decision on all legality questions. Given this is done in private with no chance of player comment, and then once posted prevents any appeal being possible, the shift to this system has totally blunted the ability for moderators and players to converse on legality issues. By all means say no to frivolous appeals or people requesting second opinions every time, but having institutional groupthink as the default setting is a terrible approach.
- At least take a look at Auralia's draft ruleset in the Rules Consortium. Even if you don't adopt it in its entirety, its general principle of simplifying and clarifying the ruleset would do a lot to both reduce the overall mod workload and make it easier for players to anticipate problems with their proposals.
- Reopen discussion on the MetaGaming rule, which never received proper discussion during the Consortium, and in particular on the "forced roleplaying" aspect of the rule and its impact on roleplaying material in proposals, which it appears isn't widely understood among WA players and even moderators. There is no compromise version of the rule that will satisfy anyone but the decision to skip discussion of it altogether in the interests of avoiding controversy can only make things worse.
- Encourage a return to the use of manual signatures. [So long as they otherwise abide by site rules and aren't used to evade the 8-line limit, etc.] OK, "moderators don't police roleplay", and this won't be a rule they enforce, but the shift to automatic signatures has made the division of IC/OOC posting much less clear, with knock-on effects for forum decorum, etiquette, and temperament. More generally, encouraging players to clearly sign what are OOC and IC posts, to abide by the most basic conventions of not replying IC to clearly OOC posts, and to respect a division between mechanics/meta issues being OOC and policy/debate issues being IC, will do much to improve the atmosphere of the forum, reduce flaming and other such violations, and promote activity.
- Embrace the roleplaying fun to be had in the WA game, remembering that it really is just a game. Help out newer players and if you don't have anything constructive to add to their thread, go play somewhere else. This is, obviously, a suggestion for the players rather than the moderators. But the WA can't be improved solely on the moderator end without a shift in the forum climate led by the players themselves. The game has grown less fun and less funny, more litigious and more acrimonious - and even I don't think that's entirely the moderators' fault. The moderators aren't ever going to enforce roleplay norms so it's our responsibility to keep them up - they're the real "community standards", not inscrutable proposal rules generated to justify at times incomprehensible moderator rulings - and we won't get more players for our small corner of the game if we chase anyone new. The moderators could do a lot to improve the game for us, but it won't matter if we don't do anything ourselves.