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Ceaden Forces Declaration Page [Ceaden]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Ceaden
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Founded: Dec 18, 2011
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Ceaden Forces Declaration Page [Ceaden]

Postby Ceaden » Sun Dec 18, 2011 9:41 pm

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This page is for realms to declare their military and the equipment used by their military. There are several things players should include when declaring:

-Types, names, and stats of units.
-Numbers of each unit.
-Heroes
-Where forces are stationed.

Note: If you move a unit or troops you must change their location on this page.
Last edited by Ceaden on Mon Dec 26, 2011 2:11 pm, edited 5 times in total.
Administration for the Ceaden PT Fantasy World

Achesia Not any more! At least for now.

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Achesia
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Postby Achesia » Sun Dec 18, 2011 11:14 pm

Achesian Royal Army


The Achesian Royal Army is the main armed force of the Kingdom Of Achesia and its lord, King Lennard the I. It is made up of several different forces and is based in steep Achari Cultus tradition. The Royal Army flies the Kingdom's red banner with black dragon wherever it goes, letting the world know of its power.

Achesian Army

Achesian Army Unit's
Achesian Peasant Conscript (Human)
Description: Achesian Peasants conscripted to fight under the crown.
EQU: Quarterstaff (+1 STR, -6SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 94 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 4x Wood

Achesian Yeomen Militia
Description: Men raised in a milita in times of need to guard the rear or the Kingdom in the absence of the army.
EQU: Wooden Spear (+1 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE), Iron Chain Mail (+1 STR, -15SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 4x Wood, 1x Iron

Achesian Man-at-Arms Swordsman (Human)
Description: Standard soldier in the Achesian Army.
EQU: Iron Achesian Arming Sword (+1STR, -5SPE), Boiled Leather (+ .5 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE), Iron Chain Mail (+1 STR, -10 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4.5
Resources needed: 2x Iron, 2x Wood, 1x Oil

Achesian Man-at-Arms Spearmen (Human)
Description: Standard soldier in the Achesian Army.
EQU: Iron Achesian Spear (+1STR, -5SPE), Boiled Leather (+ .5 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 75 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3.5
Resources needed: 1x Iron, 2x Wood, 1x Oil

Achesian Archer (Human)
Description: Standard archer in the Achesian Army.
EQU: Re-curve Bow (Bow) (+1STR, -5SPE), Boiled Leather (+ .5 STR, -5SPE)
SPE: 90 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2.5
Resources needed: 2x Wood, 1x Oil

Achesian Crossbowmen (Human)
Description: Heavy Hitting ranged soldier.
EQU: Crossbow (+3 STR, -15SPE), Iron Plate Mail (+1.5 STR, -20SPE)
SPE: 65 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 6
Resources needed: 4x Wood, 2x Iron

Achesian Pikeman (Human)
Description: Heavier anti cavalry soldier.
EQU: Iron Pike (+2 STR, -10SPE), Iron Plate Mail (+1.5 STR, -20SPE)
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 5
Resources needed: 4x Iron

Achesian Gravis Soldiers (Human)
Description: Heavy foot soldier.
EQU: Iron Plate Armor (+4 STR , -50SPE), Iron Mattock (War hammer) (+3 STR, -15SPE)
SPE: 35 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 9
Resources needed: 9x Iron

Achesian Black Horse (Creature)
Description: Four legged beast.
EQU: None
SPE: 150 miles a day (+50 SPE to riders of horse)
FLY: N
VAL: 200
PAY: 100
STR: 1

Achesian Light Cavalry (Human)
Description: Standard Cavalry in the Achesian Army.
EQU: Iron Achesian Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5.5
Resources needed: 2x Iron, 2x Wood

Achesian Yeomen Cavalry (Human)
Description: Militia Cavalry
EQU: Wooden Spear (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5.5
Resources needed: 2x Iron, 3x Wood

Achesian Horse Archer (Human)
Description: Standard Ranged Cavalry in the Achesian Army.
EQU: Re-curve Bow (Bow) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5.5
Resources needed: 2x Iron, 4x Wood

Achesian Heavy Cavalry (Human)
Description: Heavy Cavalry in the Achesian Army.
EQU: Iron Lance (Spear) (+1STR, -5SPE), Iron Laminar Armor (+2 STR, -25SPE) , Iron Shield (+2 STR, -15 SPE) , Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL), Iron Horse Armor (+2 STR, -25SPE)
SPE: 80 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 11
Resources needed: 9x Iron

Achesian Daevus Knights (Human)
Description: Knights from the Royal house of Daevus, house of the King of Achesia. They hail from Fawnnorth
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 1000 credits
PAY: 500 credit
STR: 18
Resources needed: 12.5x Steel

Achesian Koud Knights (Human)
Description: Knights from the Royal house of Koud, house of the Queen of Achesia. They hail from Judgestone.
EQU: Steel Flamberge (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 10.5x Steel

Achesian Squire (Human)
Description: Knight in training for either the house of Koud or Daevus.
EQU: Iron Sword (Sword) (+1 STR, -5SPE), Iron Plate Mail (+2 STR, -20SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Wooden Shield (+1 STR, -15SPE)
SPE: 109 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 7
Resources needed: 2x Wood, 3x Iron

Achesian Cog (Cog)
Description: The base naval unit for the Achesian Navy that is seen protecting the shores of the Kingdom of Achesia
SPE: 200 miles a day (Note: this is the base speed for all naval units. If you believe yours should go faster you must give justification and an appropriate value shall be assigned by a staff member.)
VAL: 9000
PAY: 4000
STR: 20
RES: 100 wood.
PAX: 20 persons

Achesian Brig (Brig)
Description: Larger naval unit for the Achesian Navy that is seen protecting the shores of the Kingdom of Achesia
SPE: 200 miles a day
VAL: 14500
PAY: 6000
STR: 30
RES: 150 wood.
PAX: 50 persons


Achesian Army Heros:

King Martin Alexis Daevus (Human)
Description: King of all Achesia.
EQU: Realm Claw (Great Sword) (+6 STR,+6 MAG, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 1400
PAY: 700
STR: 26
MAG: 6
Resources needed: 12.5x Steel

Crown Prince Jeremias Marzell Daevus(Human)
Description: Son of the King and Knight of the Daevus House.
EQU: Dragon Kiss (Sword) (+4 STR, +6 MAG, -5SPE), Steel Plate Mail (+3 STR, -15SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 115 miles a day
VAL: 6800
PAY: 3400
STR: 26
MAG: 10
Resources needed: 5x Steel

Prince Manuel Vilen Daevus (Human)
Description: Son of the King and Knight of the Daevus House.
EQU: Fire Stone (Sword) (+4 STR, +6 MAG, -5SPE), Steel Plate Mail (+3 STR, -15SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 115 miles a day
VAL: 6000
PAY: 3000
STR: 24
MAG: 10
Resources needed: 5x Steel

Prince Koert Daevus (Human)
Description: Son of the King and Knight of the Daevus House.
EQU: Heart Fire (Sword) (+4 STR, +6 MAG, -5SPE), Steel Plate Mail (+3 STR, -15SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 115 miles a day
VAL: 6000
PAY: 3000
STR: 22
MAG: 12
Resources needed: 5x Steel

Prince Varlaam (Human)
Description: Son of the King and Knight of the Daevus House.
EQU: Dragon's Fury (Sword) (+4 STR, +6 MAG, -5SPE), Steel Plate Mail (+3 STR, -15SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 115 miles a day
VAL: 6000
PAY: 3000
STR: 24
MAG: 10
Resources needed: 5x Steel

Phobos(Creature, Large Dragon)
Description: A large dragon sworn to serve the Achesian Kings, given as a gift from the God of Summer.
SPE: 500 miles a day
EQU: None
FLY: Y
VAL: 51600
PAY: 25800
STR: 130

Thanatos(Creature, Large Dragon)
Description: A large dragon sworn to serve the Achesian Kings, given as a gift from the God of Summer.
SPE: 500 miles a day
EQU: None
FLY: Y
VAL: 51600
PAY: 25800
STR: 130

Lakshmana(Creature, Large Dragon)
Description: A large dragon sworn to serve the Achesian Kings, given as a gift from the God of Summer.
SPE: 500 miles a day
EQU: None
FLY: Y
VAL: 51600
PAY: 25800
STR: 130



The Order of the Knights Reconnoiter

Knights Reconnoiter Units
Knights Reconnoiter Man-at-Arms Swordsman/Spearman (Human)
Description: Standard man-at-arms in the order of the Knights Reconnoiter.
EQU: Iron Achesian Arming Sword or Spear (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 60 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4.5
Resources needed: 2x Iron, 2x Wood, 1x Oil

Knights Reconnoiter Longbowmen (Human)
Description: Standard archer in the Achesian Army.
EQU: Long Bow (+2STR, -10SPE), Iron Chain Mail (+1 STR, -15SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 70 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4.5
Resources needed: 1x Iron, 3x Wood, 1x Oils

Order of Reconnoiter Outrider
Description: Standard Cavalry in the Achesian Army.
EQU: Iron Achesian Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL), Wooden Bow (+1 STR, -10 SPE)
SPE: 105 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 6.5
Resources needed: 2x Iron, 4x Wood

Knight or the Order of Reconnoiter(Human)
Description: A highly training Knight from the ranks of the best soldiers in the King's army chosen to be elevated to Knighthood in the Order of Reconnoiter.
EQU: Steel Broadsword (Great Sword) (+3 STR, -7.5SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Plate Mail (+3 STR, -20SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 117.5 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 12.5
Resources needed: 4.5x Steel, 1x Oil


Knights Reconnoiter Heros

Sur Kerneels Conall, Grand Master of the Order of Knights Reconnoiter(Human)
Description: Once a Knight of Koud, he has spent many years beyond the boarders of Achesia exploring the wilds and seeing things only tales tell of. Learning the ways of the wild he also learned the magic of it as well.
EQU: Steel Broadsword (Great Sword) (+3 STR, -7.5SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Plate Mail (+3 STR, -20SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 117.5 miles a day
VAL: 5600 credits
PAY: 2800 credit
STR: 20.5
MAG: 2
Resources needed: 4.5x Steel, 1x Oil


Achari Cultus

Achari Cultus Units

Achari Cultus Frater Dory Wielder (Human)
Description: An Achari Cultus Frater trained in wielding a deadly Dory Spear.
EQU: Steel Dory (Spear) (+2 STR, -5SPE), Steel Laminar Armor (+4 STR, -25SPE), Wooden Shield (+1 STR, -15SPE)
SPE: 54 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 8
Resources needed: 4x Steel, 2x Wood

Achari Cultus Frater (Human)
Description: An Achari Cultus Frater, an elite holy warrior that is in service to the God of Summer.
EQU: Steel Arming Sword (Sword) (+2 STR, -5SPE), Steel Laminar Armor (+4 STR, -25SPE), Wooden Shield (+1 STR, -15SPE)
SPE: 54 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 8
Resources needed: 4x Steel, 2x Wood

Achari Cultus Frater Archer (Human)
Description: An Achari Cultus Frater, an elite holy warrior that is in service to the God of Summer.
EQU: Re-curve Bow (+1 STR, -5SPE), Steel Laminar Armor (+4 STR, -25SPE), Wooden Shield (+1 STR, -15SPE)
SPE: 59 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 7
Resources needed: 3x Steel, 4x Wood

Achari Cultus Praeter (Human)
Description: A higher ranking frater of the Achari Cultus, the Praeter leads troops in battle while also preaching the will of the God of Summer.
EQU: Robes, Masters Mage Staff (+5 MAG, -5SPE)
SPE: 95 miles a day
VAL: 1200 credits
PAY: 600 credit
STR: 1
MAG: 10
Resources needed: 40x Wood, 5x Gold

Wyvern (Creature, medium lizard)
Description: A smaller dragon like lizard with wings. Unable to breath fire like their dragon cousins.
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 3200
PAY: 800
STR: 4

Achari Cultus Frater Wyvern Rider (Human)
Description: An Achari Cultus Frater, an elite holy warrior that is in service to the God of Summer. Trained to fly on the wings of a Wyvern. They are the most elite of the Achari Cultus and thus the most elite of all in the Kingdom of Achesia. Only the most senior Fraters get a chance to be riders.
EQU: Steel Lance (Spear) (+2 STR, -5SPE), Steel Laminar Armor (+4 STR, -25SPE), Wooden Shield (+1 STR, -15SPE), Wyvern (+4 STR, +500 SPE, +800 PAY, +3200 VAL)
SPE: 500 miles a day
VAL: 6200 credits
PAY: 2300 credit
STR: 20
Resources needed: 4x Steel, 2x Wood

Achari Cultus Rector (Human)
Description: An Achari Cultus Frater, an elite holy warrior that is in service to the God of Summer. Trained to fly on the wings of a Wyvern. They are the most elite of the Achari Cultus and thus the most elite of all in the Kingdom of Achesia. Only the most senior Fraters get a chance to be riders. The Rector's are the most senior Fraters assigned to lead Achesia's Armies to battle. They are well versed in the ways of war and the words of the God of Summer.
EQU: Steel Arming Sword (Sword) (+2 STR, -5SPE), Steel Laminar Armor (+4 STR, -25SPE), Wooden Shield (+1 STR, -15SPE), Wyvern (+4 STR, +500 SPE, +800 PAY, +3200 VAL)
SPE: 500 miles a day
VAL: 7000 credits
PAY: 2700 credit
STR: 22
Resources needed: 4x Steel, 2x Wood


Achari Cultus Heros

Orel Yuriy, Arch Praeter of Achari Cultus
Description: The Rector of the Achari Cultus, leader of all Fraters. Asar Sigurðr is the most powerful servent of the God of Summer (The Dread Lord). He is wise and knowledgeable in warfare. he advises the King on matters of conflict and religion.
EQU: Steel Laminar Armor (+4 STR, -25SPE), Masters Mage Staff (+5 MAG, -5SPE), Steel Arming Sword (Sword) (+2 STR, -15SPE** Due to second weapon), Wyvern (+4 STR, +500 SPE, +800 PAY, +3200 VAL)
SPE: 500 miles a day
VAL: 13000
PAY: 5700
STR: 30
MAG: 25
Resources needed: 42x Wood, 5x Gold, 4x Steel
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Soldiers of Avonhold

Avonhold Soldiers

Avonhold Man-at-Arms Swordsman (Human)
Description: Standard guard in Avonhold.
EQU: Iron Short Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Avonhold Man-at-Arms Spearmen (Human)
Description: Standard guard in the Duchy of Judgestone.
EQU: Iron Dory (Spear) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Avonhold Heavy Cavalry (Human)
Description: Heavy Cavalry in the Avonhold Army.
EQU: Iron Lance (Spear) (+1STR, -5SPE), Iron Laminar Armor (+2 STR, -25SPE) , Iron Shield (+2 STR, -15 SPE) , Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL), Iron Horse Armor (+2 STR, -25SPE)
SPE: 80 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 11
Resources needed: 9x Iron

Avondhold Archer (Human)
Description: Standard archer in the Avonhold Army.
EQU: Bow (Bow) (+1STR, -5SPE), Boiled Leather (+ .5 STR, -5SPE)
SPE: 90 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2.5
Resources needed: 2x Wood, 1x Oil

Achesian Avondale Knights (Human)
Description: Knights from the house of Avondale. They hail from Avonhold.
EQU: Steel Great Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 10.5x Steel


Avonhold Heros

Lord James Avondale, Lord of the Avonhold
Description: Lord of the Avonhold.
EQU: Suhammer (Legendary War Hammer) (+24STR, -15SPE), Steel Plate Armor (+8 STR, -50SPE), Vidar (Mount) (+130 STR, +500 SPE, )
SPE: 500 miles a day
VAL: 30800
PAY: 9600
STR: 163
Resources needed: 4x Star Rock, 6x Steel

Vidar (Creature, Large Dragon)
Description: A large dragon that lives below the Achari Cultus fortress of Pactguard. It is a daemon of the God of Summer, for thousands of years it has lived as the God's servant on Ceaden.
SPE: 500 miles a day
EQU: None
FLY: Y
VAL: 51600
PAY: 25800
STR: 130


Soldiers of the Duchy of Judgestone

Judgestone Soldiers

Judgestone Man-at-Arms Swordsman (Human)
Description: Standard guard in the Duchy of Judgestone.
EQU: Iron Short Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Judgestone Man-at-Arms Spearmen (Human)
Description: Standard guard in the Duchy of Judgestone.
EQU: Iron Dory (Spear) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

The Duke's Own (Archer) (Human)
Description: Deadliest Archers on the Kingdom of Achesia. Most highly training and respected.
EQU: Re-curve Bow (Bow) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE),
SPE: 80 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 3.5
Resources needed: 1x Iron, 2x Wood

Ranger (Human)
Description: Member of Sur Leland's Rangers.
EQU: Steel Short Sword (+2 STR, -5SPE), Steel Chain Mail (+2 STR, -15SPE), Boiled Leather ( +.5 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE), Long Bow (+2 STR, -10SPE)
SPE: 50 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 9.5
Resources needed: 2x Steel, 5x Wood, 1x Oil

Achesian Squire (Human)
Description: Knight in training for either the house of Koud or Daevus.
EQU: Steel Sword (Sword) (+2 STR, -5SPE), Steel Plate Mail (+3 STR, -20SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 109 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 10
Resources needed: 5x Steel

Achesian Koud Knights (Human)
Description: Knights from the Royal house of Koud, house of the Queen of Achesia. They hail from Judgestone.
EQU: Steel Flamberge (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 10.5x Steel

Duke's Light Cavalry (Human)
Description: Personnel Cavalry Soldiers of the Duke of Judgestone.
EQU: Iron Short Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5.5
Resources needed: 2x Iron, 2x Wood


Judgestone Heroes

Duke Otto Koud(Human)
Description: Lord of Koud.
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 800
PAY: 400
STR: 21
MAG: 0
Resources needed: 12.5x Steel

Sur Leland (Human)
Description: Head of Sur Leland's Rangers. Knight of the Koud Family.
EQU: Steel Sword (+2 STR, -5SPE), Steel Chain Mail (+2 STR, -15SPE), Boiled Leather ( +.5 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE), Long Bow (+2 STR, -10SPE)
SPE: 50 miles a day
VAL: 2800 credits
PAY: 1400 credit
STR: 15
Resources needed: 2x Steel, 5x Wood, 1x Oil




Soldiers of the March of Bisonmane

Bisonmane Soldiers:

Bisonmane Man-at-Arms Swordsman (Human)
Description: Standard guard in the March of Bisonmane.
EQU: Iron Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Bisonmane Man-at-Arms Halberd-men (Human)
Description: Standard guard in the March of Bisonmane. Experts with the halberd.
EQU: Iron Halberd (Pole arm) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4.5
Resources needed: 2.5x Iron, 2x Wood

Bisonmane Archer (Human)
Description: Standard Archers.
EQU: Re-curve Bow (Bow) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE),
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 1x Iron, 2x Wood

Bisonmane Light Cavalry (Human)
Description: Light Cavalry.
EQU: Iron Short Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5
Resources needed: 2x Iron, 2x Wood

Achesian Bison Knights (Human)
Description: Knights from the Achesian house of Bisonmane. They hail from the South March.
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 1000 credits
PAY: 500 credit
STR: 18
Resources needed: 12.5x Steel

Achesian Squire (Human)
Description: Knight in training for either the house of Koud or Daevus.
EQU: Steel Sword (Sword) (+2 STR, -5SPE), Steel Plate Mail (+3 STR, -20SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 109 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 10
Resources needed: 5x Steel


Bisonmane Heroes

Marquis Alban Daevus(Human)
Description: Marquis Alban Daevus.
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 400
PAY: 200
STR: 21
MAG: 0
Resources needed: 12.5x Steel


Soldiers of the North March of Grayhand

Grayhand Units

Grayhand Man-at-Arms Swordsman (Human)
Description: Standard guard in the March of Grayhand.
EQU: Iron Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Grayhand Man-at-Arms Spearmen (Human)
Description: Standard guard in the March of Bisonmane. Experts with the halberd.
EQU: Iron Spear (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Grayhand Archer (Human)
Description: Standard Archer
EQU: Short Bow (Bow) (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE),
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 1x Iron, 2x Wood

Grayhand Light Cavalry (Human)
Description: Light Cavalry.
EQU: Iron Short Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE)
SPE: 115 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5
Resources needed: 2x Iron, 2x Wood

Grayhand Knight(Human)
Description: Knights from Grayhand are well regarded throughout the Kingdom. While they like much of Grayhand were not part of either the Koud or Daevus clans, they remain independent from any house loyalties or rivalries. They are often seen throughout the lands of the Kingdom preforming acts of chivalry.
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Wooden Shield (+1 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 15.5
Resources needed: 7.5x Steel, 2x Wood

Achesian Squire (Human)
Description: Knight in training for either the house of Koud or Daevus.
EQU: Steel Sword (Sword) (+2 STR, -5SPE), Steel Plate Mail (+3 STR, -20SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 109 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 10
Resources needed: 5x Steel


Grayhand Heroes

Marquis Fedya Aleksandr Grayhand I(Human)
Description: Marquess Bedwyr Grayhand the III is a distant cousin of both the King and Queen of Acheisa. The Grayhands stood neutral between the Koud's and Daevus during their rivalries and inter-married into both clans to remain that way. When the Kingdom was formed then chieftain Bedwyr graciously gave his clans loyalty over to the King to secure his families tenure as rulers of Grayhand. Now the Marquess he loyally attends court in Fawnnorth while ruling his march with justice and chivalry.
EQU: Steel Morning Star (Mace) (+5 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 800
PAY: 400
STR: 24
MAG: 0
Resources needed: 12.5x Steel


Fawnnorth City Guards

Fawnnorth Units

Fawnnorth Man-at-Arms Swordsman (Human)
Description: Standard guard in Fawnnorth.
EQU: Iron Achesian Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Fawnnorth Man-at-Arms Spearmen (Human)
Description: Standard guard in Fawnnorth.
EQU: Iron Achesian Spear (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood

Fawnnorth Crossbowmen (Human)
Description: Heavy Hitting ranged soldier.
EQU: Crossbow (+3 STR, -15SPE), Iron Plate Mail (+1.5 STR, -20SPE)
SPE: 65 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 6
Resources needed: 4x Wood, 2x Iron


Fawnnorth Heroes:


Count Raphael Monroe (Human)
Description: Count Raphael Monroe is the Steward of the King, and overseer of the capital city of Fawnnorth. The Monroes have been part of the Daevus clan and at the right hands of the chieftains for longer than anyone can remember. Raphael Monroe is the first steward of Achesia and aids the King in day to day duties.
EQU: Steel Sword (Sword) (+3 STR, -5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 55 miles a day
VAL: 200
PAY: 100
STR: 20.5
MAG: 0
Resources needed: 12.5x Steel


The Order of the Knights of Summer

Knights of Summer Units

Order of Summer Man-at-Arms Swordsman (Human)
Description: Standard Man-at-arms for the order.
EQU: Iron Achesian Arming Sword (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 5
Resources needed: 2x Iron, 2x Wood

The Order of Summer Pikeman (Human)
Description: Heavier anti cavalry soldier.
EQU: Iron Pike (+2 STR, -10SPE), Iron Plate Mail (+1.5 STR, -20SPE)
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 5
Resources needed: 4x Iron

Order of Summer Crossbowmen (Human)
Description: Heavy Hitting ranged soldier.
EQU: Crossbow (+3 STR, -15SPE), Iron Plate Mail (+1.5 STR, -20SPE)
SPE: 65 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 6
Resources needed: 4x Wood, 2x Iron

Knight of the Order of Summer (Human)
Description: Knights that have pledged themselves to the Knightly Order of Summer
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 1800 credits
PAY: 900 credit
STR: 20
Resources needed: 12.5x Steel


Knights of Summer Heros

Grand Master, Bernard Erebrus (Human)
Description: The King's champion, Grand Master of the Order of Summer and martial of the Royal Army.
EQU: Steel Broad Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 1800
PAY: 900
STR: 25
MAG: 0
Resources needed: 12.5x Steel

[/spoiler]


Men of he Verge

Men of the Verge Units

Thorns of The Verge (Spearmen) (Human)
Description: The horde of spear men at the command of the Marquis of the Verge.
EQU: Iron Spear (+1 STR, -5SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 1x Iron, 2x Wood

Rain-Men of the Verge (Archer) (Human)
Description: Archers that in numbers can shower enemies with arrows.
EQU: Short Bow (Bow) (+1STR, -5SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2
Resources needed: 2x Wood

Riders of the Verge (Light Cav) (Human)
Description: Free riders that serve the Lord of the Verge relaying messages and fighting his enemies.
EQU: Iron Short Sword (+1STR, -5SPE), Wooden Shield (+1 STR, -15 SPE), Verge Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL)
SPE: 130 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 3
Resources needed: 1x Iron, 2x Wood

Knight of the Verge "Plebeian Knight" (Human)
Description: Knights loyal to the Lord of the Verge and the house of Goronwy. Poor in regards to the standard of normal Achesian Knights they are not held in high regard within the kingdom.
EQU: Acheisan Black Horse (Mount) (+1STR, +50 SPE), Iron Sword (+1STR, -5SPE), Iron Plate Armor (+4STR,-50SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 80
VAL: 1000
PAY: 500
STR: 10
Resources needed: 7x Iron, 2x Wood


Men of the Verge Heros
Lord Filip Yaromir Goronwy, Marquis of the Verge
Description: A Koud knight from Judegstone. Lead the King's forces across the Wild Lands taming them to the will of the king. Was proclaimed the first Lord of the Verge and elevated to Lord.
EQU: Steel Flamberge (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 1400 credits
PAY: 700 credit
STR: 19
Resources needed: 10.5x Steel




Men of Summer Claw Island:

Men of Summer Claw Island Units:

Summer Claw Island Blue Jackets (Human)
Description: Standard warriors who are experience with fighting from ship to ship and coastal environments.
EQU: Iron Saber (+1STR, -5SPE) or Iron Trident (+1STR, -10SPE) or Bow (+1STR, -5SPE), Iron Chain Mail (+1 STR, -15SPE), Wooden Shield (+1 STR, -15 SPE)
SPE: 65 or 60 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 2x Iron, 2x Wood (3x Wood for Tridents)

Knight of Summer Claw Isle(Human)
Description: A Knight from the Summer Claw Isle that swears his loyalty to the Marquis of the Island.
EQU: Steel Broadsword (Great Sword) (+3 STR, -7.5SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Plate Mail (+3 STR, -20SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 117.5 miles a day
VAL: 2000 credits
PAY: 600 credit
STR: 10.5
Resources needed: 4.5x Steel, 1x Oil

Summer Isle Longship
Description: A base naval unit in the service of the Marquis of the Summer Isle.
SPE: 200 miles a day
VAL: 9500
PAY: 4000
STR: 20
RES: 100 wood.
PAX: 30 persons


Men of Summer Claw Island Heros:

Sur Palmer Lammert(Human)
Description: Eldest son and heir of the Lord of the Summer Claw Isle. He is a notable warrior and feared ships captain.
EQU: Steel Broadsword (Great Sword) (+3 STR, -7.5SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Plate Mail (+3 STR, -20SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 117.5 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 12.5
Resources needed: 4.5x Steel, 1x Oil





Order of Knights Avant-Garde

Men of the Order of Knights Avant-Garde Units

Avant-Garde Man-at-Arms Swordsman (Human)
Description: Line soldier for the order.
EQU: Iron Arming Sword (+1STR, -5SPE), Plate Mail (+1.5 STR, -15SPE), Wooden Tower Shield (+2 STR, -15 SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 60 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6
Resources needed: 3x Iron, 3x Wood, 1x Oils

Avant-Garde Man-at-Arms Pikeman (Human)
Description: Line soldier for the order.
EQU: Iron Pike (+2 STR, -10SPE), Iron Plate Mail (+1.5 STR, -15SPE), Wooden Tower Shield (+2 STR, -15 SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 55 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 7
Resources needed: 4x Iron, 5x Wood, 1x Oils

Avant-Garde Crossbowmen (Human)
Description: Heavy Hitting ranged soldier.
EQU: Crossbow (+3 STR, -15SPE), Iron Plate Mail (+1.5 STR, -20SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 65 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6
Resources needed: 4x Wood, 2x Iron, 1x Oil

Avant-Garde Heavy Cavalry (Human)
Description: Heavy Cavalry in the Achesian Army.
EQU: Iron Lance (Spear) (+1STR, -5SPE), Iron Laminar Armor (+2 STR, -25SPE) , Iron Tower Shield (+2 STR, -15 SPE) , Acheisan Black Horse (Mount) (+1STR, +50 SPE, +100 PAY, +200 VAL), Iron Horse Armor (+2 STR, -25SPE)
SPE: 80 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 12
Resources needed: 10x Iron

Knight of Avant-Garde (Human)
Description: Knights that have pledged themselves to the Knightly Order of Avant-Garde
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Tower Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 21.5
Resources needed: 13.5x Steel


Order Heros
Sur Justice Darrell, Grand Master (Human)
Description: Knights that have pledged themselves to the Knightly Order of Avant-Garde
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Tower Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 21.5
Resources needed: 13.5x Steel


Order of Knights Envoy

Order of Knights Envoy Units

Knights Envoy Diplomatic Guard(Human)
Description: Guards to the Royal Diplomats.
EQU: Spear (+1STR, -5SPE), Iron Laminar Armor(+1 STR, -15SPE), Iron Shield (+1 STR, -15 SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Iron Horse Armor (+2 STR, -25SPE)
SPE: 90 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 10
Resources needed: 9x Iron, 1x Wood

Knight of the Order of Envoy (Human)
Description: Knights and Diplomats from the Order of Knights Envoy
EQU: Steel Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 10.5x Steel


Order of Knights Envoy Heros

Sur Jos Odell, Grand Master (Human)
Description: Knights and Diplomats from the Order of Knights Envoy
EQU: Steel Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 77.5 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 10.5x Steel


The Order of Knights Journey

Knight of the Order of Journey (Human)
Description: Knights that have pledged to the Order of Journey and are well versed in the ways of foreign lands and quests.
EQU: Steel Long Sword (Great Sword) (+3 STR, -7.5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Horse Armor (+4 STR, -25SPE), Steel Shield (+3 STR, -15SPE)
SPE: 52.5 miles a day
VAL: 3000 credits
PAY: 1500 credit
STR: 23
Resources needed: 12.5x Steel

Knight-Errant of the Order of Journey
Description: Knights that have pledged to the Order of Journey and are well versed in the ways of foreign lands and quests.
EQU: Acheisan Black Horse (Mount) (+1STR, +50 SPE), Iron Sword (+1STR, -5SPE), Iron Plate Armor (+4STR,-50SPE), Iron Shield (+2 STR, -15 SPE)
SPE: 80
VAL: 1400
PAY: 700
STR: 12
Resources needed: 9x Iron


Heros of the Knights Order of Journey

"The Knight of Amethysts", Grand Master
Description: A young Knight.
EQU: Steel Trident (Spear/lance) (+2 STR, -5SPE), Steel Plate Armor (+8 STR, -50SPE), Acheisan Black Horse (Mount) (+1STR, +50 SPE), Steel Shield (+3 STR, -15SPE)
SPE: 100 miles a day
VAL: 3800 credits
PAY: 1900 credits
STR: 25
Resources needed: 10x Steel



ORBAT of Achesian Forces

Total Men: 3,506
Last edited by Achesia on Wed Jun 06, 2012 5:05 pm, edited 88 times in total.

User avatar
Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Ex-Nation

Postby Durmatagno » Tue Dec 20, 2011 3:11 pm

Anvill= 650 Units
Fort Cardi= 200 units
Darious= 100 units
Bravil= 100 units

Irlena= 100 units
Arleni= 100 units
These two are the "twin cities of Lanor"

Gaoud= 100 units
Total= 1,500 Soldiers


Drake Daggari (Human):
Description: King of Fardoor, a massive warrior who does anything to win.
EQU: Steel War hammer, steel tower shield, steel chain mail
SPE: 40 miles a day
VAL: 80,000
PAY: 40,000
STR: 212


Yah'men (Dragon):
Description: A giant fire breathing dragon sent by the gods to protect the kingdom
EQU: Steel Creature armor
SPE: 210 miles a day
VAL: 120,000
PAY: 60,000
STR: 300


John Daggari (Human):
Description: Prince of Fardoor, a massive warrior who does anything short of cheating to win.
EQU: Steel Sword, steel tower shield, steel chain mail
SPE: 70 miles a day
VAL: 8,000
PAY: 4,000
STR: 27






Kings Guard (Human) (55):
Description: Best trained, payed, and equipped units in the Fardoorian military.
EQU: Steel Short Sword, Steel Plate Mail, Iron Shield
SPE: 65 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 9 (495)


Anvill Pikemen (Human) (190):
Description: They are Anvill's defenders from mounts.
EQU: Iron pike, iron laminar armor, iron shield
SPE: 50 miles a day
VAL: 400 credits
PAY: 200 credits (76,800)
STR: 7.5 (1,425) (2,850 against mounts)


Anvill Bowmen (Human) (155):
Description: The archers stationed in Anvill
EQU: Long Bow, Iron Chain Mail
SPE: 75 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 4.25 (658.75)



Anvill Swordsmen (Human) (200)
Description: Main man vs. man fighter in the Anvill garrison
EQU: Iron longsword, iron plate mail, iron shield
SPE: 57.5 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 6.25 (1,250)


Fort Cardi Bowmen (125) (Human)
Description: Standard Bowmen at Fort Cardi.
EQU: Long Bow, Iron Plate Mail
SPE: 70 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 4.75 (593.75)


Fort Cardi Axe-men (63):
Description: Backbone of Fort Cardi's Melee regiment
EQU: Iron Chain, wooden shield, Iron Broad axe
SPE: 60 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 5.25(331)


Fort Cardi Footmen (Human) (62):
Description: Backup for the Axe-men
EQU: Iron Glaive, Iron plate mail
SPE: 95 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 4.75 (294.5)



Darious Archers (Human)(25):
Description: Range units stationed in the Darious region.
EQU: Recurved Short-bow, iron chain
SPE: 80 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 3.25 (81.5)


(Human) (25):
Description: Standard two legged, two arms, one head creature.
EQU: Iron Dory, Iron laminar armor
SPE: 70 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 4.25 (Normal 106.25) (Against mounts 212.5)


Darious Monk (Human) (25):
Description: Standard two legged, two arms, one head creature.
EQU: Iron-Studded Quarter Staff, Iron chain
SPE: 78.5 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 3.75 ( 93.75)


Sword-Master (Human) (25):
Description: Masters of curved blades renowned throughout the land.
EQU: Iron Scimitar, Iron Plate mail, Iron shield
SPE: 60 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 5.75 (143.75)


Bravil Archers (Human) (33):
Description: The aigle archers of Bravil are renowned for their teamwork for their more burley counterparts.
EQU: Re-curved longbow, Iron chain mail
SPE: 90 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 3.25 (107.25)


Bow-Defenders (Human) (33):
Description: These axe wielding men serve as cover for the archers, making a wall with their shields while the archers ready for another volley, each archer getting one defender.
EQU: Iron Flanged Mace, Iron Plate Armor, Iron Tower shield
SPE: 12.5 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 10.75 (354.75)


Bravil Linesmen (Human) (34):
Description: The men that hold the line should the walls be breached while the archers take their positions.
EQU: Iron plate mail, iron longsword, iron shield
SPE: 92.5 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 6.25 (212.5)


(Human) (100): (Divide this by two and half goes into Irlena and the other half in Arleni)
Description: Standard two legged, two arms, one head creature.
EQU: Iron Rapier, Iron chain, Iron shield
SPE: 80 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 5.25 (262.5 per half)


Bolts of the Coast (Human) (100): (All of the coasts are as above)
Description: Ranged unit defending the coastal trade cities.
EQU: Heavy crossbow, Iron plate mail
SPE: 65 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 5.75 (Each half is 287.5)


Archers of Gaoud (Human) (50):
Description: Standard two legged, two arms, one head creature.
EQU: short bow, iron chan mail, studded quarter staff, wooden shield
SPE: 50 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 3.25 (162.5) (with sword not bow 4.25 = 510)


Gaoud Choppers (Human) (50):
Description: Axe-Men that are the only melee units in the Gaoud area.
EQU: Iron War-Axe, Iron shield, Iron Plate Mail
SPE: 55 miles a day
VAL: 300 credits
PAY: 150 credit
STR: 6.75 (337.5)
Last edited by Durmatagno on Wed Feb 01, 2012 10:35 am, edited 10 times in total.
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

User avatar
Joukaai
Envoy
 
Posts: 327
Founded: Nov 24, 2007
Ex-Nation

Postby Joukaai » Wed Dec 21, 2011 2:19 am

Military of The Kingdom of Hjaarlmarch


The military of the Kingdom of Hjaarlmarch is the amalgamation of several different forces. The combined "army of Hjaarlmarch" is the combination of the High King's soldiers, the soldiers of Winterhelm, Stonemarch, Seahelm, Drakeshold, Easthold, and the Dragon Cult. Unless a war council is called however, most of these armies operate independently as mercenaries and raiders. Speed and strength are the guidelines for Hjaarlmarchen warriors, largely at the sacrifice of personal safety. They are notable for their lack of cavalry. They strike hard, fast, and vanish. They are also exceptional seamen and use their longships to terrorize the waves. (Kudos to Achesia for much of this style)

Hjaarlmarch General Units
Hjaarlmarch Raider (Human):
Description: Basic Warrior of Hjaarlmarch equipped with a spear. He bears the image of his clan on his shield.
EQU: Spear (+1 STR, -5SPE), Iron Chainmail (+1 STR, -15SPE), Iron Shield (+2 STR, -15SPE)
SPE: 65 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 5.5
Resources: 4 x Iron

Hjaarlmarch Huntsman (Human):
Description: Skilled hunters turned to the field of battle
EQU: Longbow (+2 STR, -10SPE), Iron Chainmail (+1 STR, -15SPE)
SPE: 75 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 4.5
Resources: 3 x Wood, 1 x Iron

Hjaarlmarch Berserker (Human):
Description: Warriors chosen for their ferocity, Berserkers are one man wrecking balls.
EQU: Steel Waraxe (+4 STR, -10SPE), Iron Chainmail (+1 STR, -15SPE), Iron Shield (+2 STR, -15SPE)
SPE: 60 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 9
Resources: 2 x Steel, 3x Iron

Hjaarlmarch Housecarl (Human):
Description: Great warriors in the hold chosen for loyalty and skill, they are armed with the best equipment the kingdom has to offer and serve directly under thanes and nobility.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE)
SPE: 60 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 11
Resources: 5 x Steel

Hjaarlmarch Thane (Human):
Description: An honor bestowed upon the best warriors in the kingdom. They are truly the greatest.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE)
SPE: 60 miles a day
VAL: 1000 credits
PAY: 500 credit
STR: 13
Resources: 5 x Steel

Hjaarlmarch Dragonling (Creature, Small Dragon)
Description: Technically a baby dragon, these small dragons are actually hundreds of years old. They can breath elements and fly but are far less powerful than more mature dragon.
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 4000
PAY: 1000
STR: 5

Hjaarlmarch Dragon (Creature, Dragon)
Description: A mature dragon. They are very powerful and breath their elements with great effect. These are the normal dragons, very powerful but inferior to the Great Dragons (heros).
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 12000
PAY: 3000
STR: 15


Hjaarlmarch General Naval Units
Hjaarlmarch Karvi (Sea Raider) (Longship) (Needs approval)
Description: A shallow draft, broad base ship that permits long range to inter-coastal river travel at excellent speeds. The sides are protected by Wooden shields. These are for quick transports and hit and run missions, not likely to last long in a naval engagement. Equipped with oars and sails and is north-south symmetrical to allow for quick direction changes.
SPE: 414 miles a day
VAL: 3500
PAY: 1000
STR: 5
RES: 80 wood
PAX: 20 persons

Hjaarlmarch Snekkja (Small Warship) (Longship)
Description: A similar design to the Karvi only this ship has been outfitted for military purpose with shields covering the sides of the ship to protect the warriors aboard. The ship fights by allowing archers to fire flaming arrows aboard enemy ships. Grappling hooks also permit the warriors aboard to board enemy ships.
SPE: 370 miles a day
VAL: 6000
PAY: 2000
STR: 10
RES: 80 wood, 10 Iron
PAX: 20 persons

Hjaarlmarch Drekkar (Warship) (Longship)
Description: The champions of the Hjaarlmarch fleets, these ships are the largest, most powerful, and elegant of them all. It is adorned with beasts and carvings.
SPE: 320 miles a day
VAL: 11500
PAY: 4000
STR: 20
RES: 150 wood, 15 Iron
PAX: 50 persons

Hjaarlmarch Skei (Transport) (Longship)
Description: Essentially larger versions of the Karvi. They are fast but almost completely defenseless. The Skeis are only used during full scale invasions. The ship is equipped with sails and most of the warriors are engaged in rowing to propel the ships.
SPE: 360 miles a day
VAL: 6400
PAY: 200
STR: 1
RES: 150 wood
PAX: 100 persons

Hjaarlmarch Dragonship (Magic Warship) (Longship)
Description: These are small karvi equipped with oil and enchanted by Dragon Cultists. They spew deadly oily fire on enemy ships making the fires nearly impossible to put out since water wont put it out.
SPE: 400 miles a day
VAL: 8400
PAY: 3200
STR: 1
MAG: 15
RES: 80 wood, 20 Oils
PAX: 20 persons


House of Dovahkiin Heroes & Specials
House of Dovahkiin Heroes

Junvahriin (Dragon):
Description: his name means Kingsworn, he has been the protector of the dynasty since it was founded. He is a fearsome red dragon. His image is on the royal banner. He can be ridden by the king. He speaks the language of mortals
EQU: Steel Mount Armor (+8 STR, -40 SPE)
SPE: 460 miles a day
FLY: Y
VAL: 24000
PAY: 6000
STR: 38
Resources: x5 Steel

High King Rothgar Dovahkiin (Human):
Description: Current King of Hjaarlmarch. He is one in a line of dragonborn giving him abilities with dragon shouts (thu'um). He is also a renowned warrior in his own right. He rides the fearsome dragon Junvahriin.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE),
SPE: 60 miles a day (460 W/ Junvahriin)
VAL: 5200 credits
PAY: 2600 credit
STR: 20 (+Junvahriin 58)
Magic: 5
Resources: 5 x Steel

Prince Jorik Dovahkiin (Human):
Description: Crown Prince of the realm. Jorik is an exceptional fighter and possesses the shouting abilities of his family. He is normally the Marshall of the armies.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragon (+15 STR, 500 SPE, +3000 Pay, +12000 VAL), Steel Mount Armor (+8 STR, -40 SPE)
SPE: 60 miles a day
VAL: 14600 credits
PAY: 4300 credit
STR: 38 (15 dismounted)
Magic: 3
Resources: 10 x Steel


Dragon Cult Heroes & Specials
Heroes

Prodahkogaan (Dragon):
Description: His name means Fortoldblessings, he is one of the two Ancestor dragons. He is a fearsome black dragon. He leads the Dragon Cult.
EQU: Steel Mount Armor (+8 STR, -40 SPE)
SPE: 460 miles a day
FLY: Y
VAL: 24000
PAY: 6000
STR: 38
Resources: x5 Steel

Grandmaster Harad the Wise (Human Mage):
Description: Grandmaster of the Dragon Cult. He leads in the human worship.
EQU: Superior Mage Robes (+3 MAG, -5 SPE), Masters Mage Staff (+5 MAG, -5SPE), Superior Mage Amulet (+1 MAG, -1SPE)
SPE: 89 miles a day
VAL: 2400 credits
PAY: 1200 credit
STR: 1
MAG: 20
Resources needed: 40x Wood, 6x Gold, 3x Silver

Dragon Cult Special Units

Dragon Cult Acolyte (Human Mage):
Description: A novice of the Dragon Magics. They have passed the rite of passage and are thus permitted to use their magics outside of Hrothgar. They typically wear tan robes with the mark of the dragon.
EQU: Apprentice Mage Staff (+2 MAG, -5SPE)
SPE: 95 miles a day
VAL: 600
PAY: 300
STR: 1
MAG: 4
Resources: 15 x Wood

Dragon Cult Apprentice (Human Mage):
Description: These mages have been chosen to serve a master and have crafted their own staves. They typically wear green robes with the mark of the dragon.
EQU: Experts Mage Staff (+4 MAG, -5SPE), Advanced Mage Robes (+2 MAG, -5SPE), Advanced Mage Amulet (+.5 MAG, -1 SPE)
SPE: 89 miles a day
VAL: 800
PAY: 400
STR: 1
MAG: 9.5
Resources: 25x wood, 3.5x gold, x1 Silver

Dragon Cult Master (Human Mage)
Description: The Dragon Masters represent the highest level of the cult and lead the Dragon Cult religion.
EQU: Superior Mage Robes (+3 MAG, -5 SPE), Masters Mage Staff (+5 MAG, -5SPE), Superior Mage Amulet (+1 MAG, -1SPE)
SPE: 89 miles a day
VAL: 1200 credits
PAY: 600 credit
STR: 1
MAG: 14
Resources needed: 40x Wood, 6x Gold, 3x Silver

Dragon Cult Chosen (Human)
Description: A great warrior chosen by a dragon to be ridden in combat. They are the enforcers of the will of the dragon.
EQU: Steel Lance (Spear) (+2 STR, -5SPE), Steel Chain Armor (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, +500 SPE, +1000 PAY, +4000 VAL), Steel Creature Armor (+8 STR, -40SPE)
SPE: 460 miles a day
VAL: 6400 credits
PAY: 2200 credit (+6 STR)
STR: 27
Resources needed: x9 Steel


House of Clan Ulfvar Heroes & Specials
Heroes

Jarl Olaf Ulfvar (Human):
Description: Head of the Ulfvar clan. He is known for his remarkable skill with his warhammer. He is a greedy and ambitious lord and held in suspicion by the other Jarls. Currently serving as Lord of Roads. He is a rival of Jarl Ulfric.
EQU: Steel Warhammer (+6 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, 500 SPE, +1000 PAY, +4000 VAL, ), Iron Creature Armor (+4 STR, -40SPE)
SPE: 60 miles a day on foot, 460 Mounted
VAL: 5400 credits
PAY: 1700 credit
STR: 25
Resources: 6 x Steel, 5x Iron


House of Clan Oddgeir Heroes & Specials
Jarl Ulfric Oddgeir (Human Hero):
Description: Head of the Oddgeirr clan. He is perhaps the most capable seaman in the kingdom. He is an aggressive raider. He serves as Marshall of the Ships.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, 500 SPE, +1000 PAY, +4000 VAL, ), Iron Creature Armor (+4 STR, -40SPE)
SPE: 60 miles a day on foot, 460 Mounted
VAL: 5400 credits
PAY: 1700 credit
STR: 23
Resources: 5 x Steel, 5x Iron


House of Clan Fasmundt Heroes & Specials
Prince Tolfdir Fasmundt (Human Hero):
Description: Crown Prince of the clan, he rules in his mad father's stead. He is young but a capable fighter, people are nervously waiting to see his growth. As regent of his clan, he serves as Lord of Taxes.
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, 500 SPE, +1000 PAY, +4000 VAL, ), Iron Creature Armor (+4 STR, -40SPE)
SPE: 60 miles a day on foot, 460 Mounted
VAL: 5000 credits
PAY: 1500 credit
STR: 22
Resources: 5 x Steel, 5x Iron


House of Clan Ragnarr Heroes & Specials
Jarl Hadvar Ragnarr (Human):
Description: Head of the Ragnarr clan. He is an absolute tyrant. He rules with an iron fist, he has consolidated all power in his realm. He is safe however due to his marriage into the Royal Family. He serves as Lord of the Seas (equivalent to foreign minister plus sea trade).
EQU: Steel Waraxe (+4 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, 500 SPE, +1000 PAY, +4000 VAL, ), Iron Creature Armor (+4 STR, -40SPE)
SPE: 60 miles a day on foot, 460 Mounted
VAL: 5400 credits
PAY: 1700 credit
STR: 23
Resources: 5 x Steel, 5x Iron


House of Clan Gunnvarr Heroes & Specials
Jarl Sigrid Gunnvarr (Human Hero):
Description: Head of theGunnvarr clan. He is loyal to the king unquestionably. He has a sound military mind, with the exception of his eagerness for battle. Sigrid will take any opportunity for battle. He serves as Lord Inquisitor - a position to search for traitors and plots in the land.
EQU: Steel Warhammer (+6 STR, -10SPE), Steel Chainmail (+2 STR, -15SPE), Steel Shield (+3 STR, -15SPE), Hjaarlmarch Dragonling (+5 STR, 500 SPE, +1000 PAY, +4000 VAL, ), Iron Creature Armor (+4 STR, -40SPE)
SPE: 60 miles a day on foot, 460 Mounted
VAL: 5400 credits
PAY: 1700 credit
STR: 25
Resources: 6 x Steel, 5x Iron



ORBAT

Total Men Under Arms: 1214
Total Ships: 49

House of Clan Dovahkiin

Image


Territories: Skyhold, Dragonsmarch, Southwatch
Warriors Under Arms: 344

First Banner
1x Prince Jorik Dovahkiin (STR 38, MAG 3, PAY 4,300, VAL 14,600) [10 Steel]
110x Dovahkiin Bannermen (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Dovahkiin Archers (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
10x Dovahkiin Berserker (H. Berserker) (STR 90, PAY 3,000, VAL 6,000) [20 Steel, 30 Iron]
4x Dovahkiin Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Dovahkiin Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 157 Men (938 STR, 3 MAG, 37,500 PAY, 81,000 VAL) [500 Iron, 90 Wood, 60 Steel]


Second Banner
110x Dovahkiin Bannermen (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Dovahkiin Archers (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
10x Dovahkiin Berserker (H. Berserker) (STR 90, PAY 3,000, VAL 6,000) [20 Steel, 30 Iron]
4x Dovahkiin Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Dovahkiin Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 156 Men (900 STR, 0 MAG, 33,200 PAY, 66,400 VAL) [500 Iron, 90 Wood, 50 Steel]


Dragonguard
1x Junvahriin (STR 38, PAY 6000, VAL 24000) [5 Steel]
1x High King Rothgar Dovahkiin (STR 20, MAG 5, PAY 2600, VAL 5200) [5 Steel]
10x Dovahkiin Housecarls (H. Housecarls) (STR 110, PAY 3,000, VAL 6,000) [50 Steel]
20x Dovahkiin Bannermen (H. Raiders) (STR 110, PAY 4,000, VAL 8,000) [80 Iron]

TOTAL: 31 Men, 1 Creature (STR 278, PAY 15,600, VAL 43,200) [60 Steel, 80 Iron]


The Dragon Cult

Image


Territories: Hrothgar, Dragonhold
Warriors Under Arms: 181

The Faithful
20 x Dragon Cult Acolyte (STR 20, MAG 80, PAY 6,000, VAL 12,000) [300 Wood]
10x Dragon Cult Apprentice (STR 20, MAG 95, PAY 4,000, VAL 8,000) [250 Wood, 35 Gold, 10 Silver]
110x Dragon Cult Devoted (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Dragon Cult Devoted (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
5x Dragon Cult Master (STR 5, MAG 70, PAY 3,000, VAL 6,000) [200 Wood, 30 Gold, 15 Silver]
5x Dragon Cult Chosen (STR 135, PAY 11,000, VAL 32,000) [45 Steel]
1x Prodahkogaan (Dragon Hero) (STR 38, PAY 6,000, VAL 24,000) [5 Steel]
1x Grandmaster Harad the Wise (Human Hero) (STR 1, MAG 20, PAY 1,200, VAL 2,400) [40 Wood, 6 Gold, 3 Silver]

TOTAL: 181 Men (959 STR, 265 MAG, 59,200 PAY, 140,400 VAL) [880 Wood, 470 Iron, 71 Gold, 50 Steel, 28 Silver]


House of Clan Ulfvar

Image


Territories: Stonemarch
Warriors Under Arms: 163

Stonemarch Banner
110x Stonemarch Bannermen (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Stonemarch Archers (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
10x Stonemarch Berserker (H. Berserker) (STR 90, PAY 3,000, VAL 6,000) [20 Steel, 30 Iron]
4x Stonemarch Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Stonemarch Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 156 Men (900 STR, 0 MAG, 33,200 PAY, 66,400 VAL) [500 Iron, 90 Wood, 50 Steel]


Stonemarch Fleet
5x Stonemarch Karvi (H. Karvi) (STR 25, MAG 0, PAX 100, PAY 5,000, VAL 17,500) [400 Wood]
2x Stonemarch Snekkja (H. Snekkja) (STR 20, MAG 0, PAX 40, PAY 4,000, VAL 12,000) [160 Wood, 20 Iron]
1x Stonemarch Drekkar (H. Drekkar) (STR 20, MAG 0, PAX 50, PAY 4,000, VAL 11,500) [150 Wood, 15 Iron]
1x Hjaarlmarch Dragonship (H. Dragonship) (STR 1, MAG 15, PAX 20, PAY 3,200, VAL 8,400) [80 Wood, 20 Oils]

TOTAL: 9 Ships (66 STR, 15 MAG, PAX 210 16,200 PAY, 49,400 VAL) [790 Wood, 35 Iron, 20 Oils]


The Order of the Wolf
1x Jarl Olaf Ulfvar (STR 25, PAY 1,700, VAL 5,400) [6 Steel, 5 Iron]
4x Stonemarch Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Stonemarch Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 7 Men (95 STR, 0 MAG, 3,900 PAY, 9,800 VAL) [36 Steel, 5 Iron]


House of Clan Oddgeir

Image


Territories: Seahelm
Warriors Under Arms: 100

Seahelm Raiders
70x Seahelm Raiders (H. Raider) (STR 385, PAY 14,000, VAL 28,000) [280 Iron]
15x Seahelm Archers (H. Huntsman) (STR 67.5, PAY 3,000, VAL 6,000) [45 Wood, 15 Iron]
7x Seahelm Berserker (H. Berserker) (STR 63, PAY 2,100, VAL 4,200) [14 Steel, 21 Iron]
4x Seahelm Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Seahelm Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]
1x Jarl Ulfric Oddgeir (Human Hero) (STR 23, PAY 1,700, VAL 5,400) [5 Steel, 5 Iron]

TOTAL: 100 Men (608.5 STR, 0 MAG, 23,000 PAY, 48,000 VAL) [321 Iron, 49 Steel, 45 Wood]


Seahelm Raid Fleet
5x Seahelm Karvi (H. Karvi) (STR 25, MAG 0, PAX 100, PAY 5,000, VAL 17,500) [400 Wood]
2x Seahelm Snekkja (H. Snekkja) (STR 20, MAG 0, PAX 40, PAY 4,000, VAL 12,000) [160 Wood, 20 Iron]
2x Seahelm Drekkar (H. Drekkar) (STR 40, MAG 0, PAX 100, PAY 8,000, VAL 23,000) [300 Wood, 30 Iron]
2x Hjaarlmarch Dragonship (H. Dragonship) (STR 2, MAG 30, PAX 40, PAY 6,400, VAL 16,800) [160 Wood, 40 Oils]

TOTAL: 11 Ships (87 STR, 30 MAG, 23,400 PAY, 69,300 VAL)[1020 Wood, 50 Iron, 40 Oils]


House of Clan Fasmundt

Image


Territories: Easthold
Warriors Under Arms: 163

Easthold Watch
110x Easthold Bannermen (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Easthold Archers (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
10x Easthold Berserker (H. Berserker) (STR 90, PAY 3,000, VAL 6,000) [20 Steel, 30 Iron]
4x Easthold Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Easthold Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 156 Men (900 STR, 0 MAG, 33,200 PAY, 66,400 VAL) [500 Iron, 90 Wood, 50 Steel]


Easthold Fleet
5x Easthold Karvi (H. Karvi) (STR 25, MAG 0, PAX 100, PAY 5,000, VAL 17,500) [400 Wood]
2x Easthold Snekkja (H. Snekkja) (STR 20, MAG 0, PAX 40, PAY 4,000, VAL 12,000) [160 Wood, 20 Iron]
1x Easthold Drekkar (H. Drekkar) (STR 20, MAG 0, PAX 50, PAY 4,000, VAL 11,500) [150 Wood, 15 Iron]
1x Hjaarlmarch Dragonship (H. Dragonship) (STR 1, MAG 15, PAX 20, PAY 3,200, VAL 8,400) [80 Wood, 20 Oils]

TOTAL: 9 Ships (66 STR, 15 MAG, PAX 210 16,200 PAY, 49,400 VAL) [790 Wood, 35 Iron, 20 Oils]


The Vigilant
1x Prince Prince Tolfdir Fasmundt (STR 22, PAY 1,500, VAL 5,000) [6 Steel, 5 Iron]
4x Easthold Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Easthold Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 7 Men (92 STR, 0 MAG, 3,900 PAY, 9,800 VAL) [36 Steel, 5 Iron]


House of Clan Ragnarr

Image


Territories: Drakeshold
Warriors Under Arms: 100

Drakeshold Guard
70x Drakeshold Guardsmen (H. Raider) (STR 385, PAY 14,000, VAL 28,000) [280 Iron]
15x Drakeshold Archers (H. Huntsman) (STR 67.5, PAY 3,000, VAL 6,000) [45 Wood, 15 Iron]
7x Drakeshold Berserker (H. Berserker) (STR 63, PAY 2,100, VAL 4,200) [14 Steel, 21 Iron]
4x Drakeshold Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Drakeshold Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]
1x Jarl Hadvar Ragnarr (Human Hero) (STR 23, PAY 1,700, VAL 5,400) [5 Steel, 5 Iron]

TOTAL: 100 Men (608.5 STR, 0 MAG, 23,000 PAY, 48,000 VAL) [321 Iron, 49 Steel, 45 Wood]


Drakeshold Seaguard
5x Drakeshold Karvi (H. Karvi) (STR 25, MAG 0, PAX 100, PAY 5,000, VAL 17,500) [400 Wood]
2x Drakeshold Snekkja (H. Snekkja) (STR 20, MAG 0, PAX 40, PAY 4,000, VAL 12,000) [160 Wood, 20 Iron]
2x Drakeshold Drekkar (H. Drekkar) (STR 40, MAG 0, PAX 100, PAY 8,000, VAL 23,000) [300 Wood, 30 Iron]
2x Hjaarlmarch Dragonship (H. Dragonship) (STR 2, MAG 30, PAX 40, PAY 6,400, VAL 16,800) [160 Wood, 40 Oils]

TOTAL: 11 Ships (87 STR, 30 MAG, 23,400 PAY, 69,300 VAL)[1020 Wood, 50 Iron, 40 Oils]


House of Clan Gunnvarr

Image


Territories: Winterhelm, Westwatch
Warriors Under Arms: 163

Storm Banner
110x Winterhelm Bannermen (H. Raider) (STR 605, PAY 22,000, VAL 44,000) [440 Iron]
30x Winterhelm Archers (H. Huntsman) (STR 135, PAY 6,000, VAL 12,000) [90 Wood, 30 Iron]
10x Winterhelm Berserker (H. Berserker) (STR 90, PAY 3,000, VAL 6,000) [20 Steel, 30 Iron]
4x Winterhelm Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Winterhelm Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 156 Men (900 STR, 0 MAG, 33,200 PAY, 66,400 VAL) [500 Iron, 90 Wood, 50 Steel]


Storm Fleet
5x Winterhelm Karvi (H. Karvi) (STR 25, MAG 0, PAX 100, PAY 5,000, VAL 17,500) [400 Wood]
2x Winterhelm Snekkja (H. Snekkja) (STR 20, MAG 0, PAX 40, PAY 4,000, VAL 12,000) [160 Wood, 20 Iron]
1x Winterhelm Drekkar (H. Drekkar) (STR 20, MAG 0, PAX 50, PAY 4,000, VAL 11,500) [150 Wood, 15 Iron]
1x Hjaarlmarch Dragonship (H. Dragonship) (STR 1, MAG 15, PAX 20, PAY 3,200, VAL 8,400) [80 Wood, 20 Oils]

TOTAL: 9 Ships (66 STR, 15 MAG, PAX 210 16,200 PAY, 49,400 VAL) [790 Wood, 35 Iron, 20 Oils]


Stormguard
1x Jarl Olaf Ulfvar (STR 25, PAY 1,700, VAL 5,400) [6 Steel, 5 Iron]
4x Winterhelm Houscarls (H. Housecarl) (STR 44, PAY 1,200, VAL 2,400) [20 Steel]
2x Winterhelm Thanes (H. Thane) (STR 26, PAY 1,000, VAL 2,000) [10 Steel]

TOTAL: 7 Men (95 STR, 0 MAG, 3,900 PAY, 9,800 VAL) [36 Steel, 5 Iron]


(WIP)
Last edited by Joukaai on Tue Feb 14, 2012 5:07 pm, edited 22 times in total.
The Tropican Republic of Joukaai (Factbook) | NSEconomy (I RP only about a third of this) | Cent Jours II (Napoleonic Era RP) (In development at the moment, let me know if you are interested in reviving this via pm!)

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The Ben Boys
Senator
 
Posts: 4286
Founded: Apr 16, 2009
Ex-Nation

Postby The Ben Boys » Sun Jan 01, 2012 3:12 pm

Army of the Bennor


Note: Will add stats to weapons

Organization:
Vagter--Standard City/Fortification Garrison (i.e, a Vagter of Odris Corvatta)--Gagter-Genert
Baloner--300 men+--Genert
Vabens--50 men--Kapjan
Eskadri--10 men--Lotnant (second in command is Serge/NCO)

Human:
Description: Standard two legged, two arms, one headed creature.
EQU:
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1

Tarean:
Description: Two legged, two arms, one headed creature, with blue or green skin, blunt or sharp spikes down the spine depending on gender, averages six foot eight and typically very muscular and fast. Lacks in numbers, nearly endangered race for the past millennium.
EQU:
SPE: 130 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 2


---

Ceaden troops

Benian Yeoman Swordsman (Human Soldier):
Description: Standard soldier that fights in the Beniun. They are men trained every season and before every campaign.
EQU: Iron Chain Mail, Iron Sword, Wood Shield
SPE: 25 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 4

Resources:: 2 Iron, 1 Wood

Benian Yeoman Longbow (Human Soldier):
Description: Standard soldier that fights in the Beniun. They are men trained every season and before every campaign.
EQU: Iron Chain Mail, Long Bow, Wooden Shield
SPE: 70 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 4

Resources: 1 Iron, 3 Wood

Benian Tarean Warrior (Tarean Soldier):
Description: Standard Tarean soldier that fights in the Beniun. They are Tareans trained every season and before every campaign.
EQU: Iron Chain Mail, Wooden Shield, Staff
SPE: 104 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5

Resources: 1 Iron, 3 Wood

Benian Human Soldier (Human Soldier):
Description: Standard soldier that fights in and around the city's and major fortresses of the Benium. They do form offensive armies when called upon to do so.
EQU: Iron Plate Mail, Steel Sword, Wood Shield
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 6

Resources:: 2 Iron, 1 Steel, 2 Wood

Benian Human Bowman (Human Soldier):
Description: Standard soldier that fights in and around the city's and major fortresses of the Benium. They do form offensive armies when called upon to do so. Same as a soldier but with a bow.
EQU: Iron Plate Mail, Long Bow, Wooden Shield
SPE: 65 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 6

Resources: 2 Iron, 5 Wood

Benian Tarean Soldier (Tarean Soldier):
Description: Tarean soldier that fights in and around the city's and major fortresses of the Benium. They do form offensive armies when called upon to do so. Considered a heavy soldier.
EQU: Iron Plate Mail, Wooden Shield, Iron Pike
SPE: 40 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 6

Resources: 4 Iron, 1 Wood


-----

Human Ranger (Human Soldier):
Description: Rangers patrol and operate on the Benium's border, renowned survivalists, and can blend in with the wilderness around them. They carry a sword or a bow mostly.
EQU: Iron Sword, Chain Mail, Wood Shield
SPE: 65 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 6

Resources: 2 Iron, 2 Wood

Tarean Ranger (Tarean Soldier):
Description: Two legged, two arms, one headed creature, with blue or green skin, blunt or sharp spikes down the spine depending on gender, averages six foot eight and typically very muscular and fast. Lacks in numbers, nearly endangered race for the past millennium. They interchange between a sword and a longbow.
EQU: Iron Great Sword, Long Bow, Chain Mail,
SPE: 97.5 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 6.5 (Great Sword) or 5 (Long Bow)

Resources: 2.5 Iron, 3 Wood

Human Ranger Bowman (Human Soldier):
Description: Rangers patrol and operate on the Benium's border, renowned survivalists, and can blend in with the wilderness around them. They carry a sword or a bow mostly.
EQU: Bow, Chain Mail, Wood Shield
SPE: 75 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 5

Resources: 1 Iron, 3Wood


Voron Kidna (Human Soldier):
Description: Voron Kidna, like most Benians, had been involved in the wars with Roakai. Not much is generally known about him, though his fellows know a dangerous secret.
EQU: Iron Sword, Chain Mail, Wood Shield
SPE: 75 miles a day
VAL: 8000 credits
PAY: 4000 credits
STR: 26


Drustan Elised (Kurac):
Description: One of the only half-Tarean half-orc Kuracs that has made contact with the civilized people of Ceaden, Elised has at all times with him his large two handed axe (Poras) and has the power to summon various animals into combat, as well as befriend almost any.
EQU: Iron two-sided axe, Wood Shield
SPE: 90 miles a day
VAL: credits
PAY: 3100 credits
STR: 21.5



Benian Army
Total: 601


Vagter of Odris-Corvatta--Gagter Genert Rohirus Lorrin--108
-84 Humans
--54 Human Soldiers
--30 Human Bowmen
-34 Tareans
--34 Tarean Soldiers

Vagter of Kilgara--Gagter Genert Tue Gregers--180
-134 Humans
--84 Human Soldier
--45 Human Bowmen
-46 Tareans
--46 Tarean Soldiers

Vagter of Virksom--Gagter Genert Pontus Valentin--80
-60 Humans
--38 Human Soldiers
--22 Human Bowmen
-20 Tareans
--20 Tarean Soldiers

Vagter of Odris-Linos--Gagter Genert Tuan Bertil--140
-109 Humans
--72 Human Soldiers
--37 Human Bowman
-31 Tareans
--31 Tarean Soldiers

Vagter of Salos--Gagter Genert Keld Louritz--93
-73 Humans
--48 Human Soldiers
--25 Human Bowman
-20 Tareans
--20 Tarean Soldiers

-----
Benian Rangers
Total:197


Mountland Vabens--Kapjan Lukas Poortian--50
-42 Humans
--27 Rangers
--15 Ranger Bowmen
-8 Tareans
-8 Tarean Rangers

Gorgu Forests Vabens--Kapjan Christian Tunner--50
-41 Humans
--27 Rangers
--14 Ranger Bowmen
-9 Tareans
-9 Tarean Rangers

Vande Vabens--Kapjan Corris Mikli--48
-41 Humans
--31 Rangers
--10 Ranger Bowmen
-7 Tareans
-7 Tarean Rangers

Southsea Vabens--Kapjan Valler Horronus--49
-41 Humans
--31 Rangers
--10 Ranger Bowmen
-8 Tareans
-8 Tarean Rangers

-----
Benian Navy
Total Ships: 15 Galleys, 10 Triremes


Benian Gally (Galley)
Description: The normal naval ship for the Kingdom of Bennor. Now uses firebombs in addition to arrows for range use.
SPE: 200 miles a day
VAL: 11250
PAY: 5000
STR: 30
RES: 100 wood, 300 oil
PAX: 30 persons

Note: I did 100 oil for 1 STR for the firebombs, is that okay?

Benian Trireme (Trireme)
Description: A galley with a forward  ram; requires little crew and ram is fairly cheap, since its made of one massive log. Allows for offensive use, with many passengers.
SPE: 150 miles a day
VAL: 11500
PAY: 5000
STR: 30
RES: 250 wood.
PAX: 30 persons

Note: The 50 woods adds 5 STR, and I hope it's okay of I go a bit off base with the VAL rule concerning STR.
Last edited by The Ben Boys on Sun Jan 29, 2012 11:25 am, edited 25 times in total.


"Both Religion and science require a belief in God. For believers, God is in the beginning, and for physicists He is at the end of all considerations"-Max Planck

Packers Nation

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Maxen von Bismarck
Diplomat
 
Posts: 570
Founded: Dec 21, 2006
Ex-Nation

Postby Maxen von Bismarck » Sun Jan 01, 2012 7:43 pm

Lpqic Kdoshim (Human Soldier) (1): 100
Description: Contemporary chroniclers compare the Kdoshim with the mystic living creature seen by Ezekiel, having the face of a man and of a lion. The former indicating the charity with which they tend to the sick; the latter, the courage and daring with which they meet and fight the enemies of their Order. Ruthless and unrelenting, they are the region's premier fighting units; if not as plolifric. Recognised by their distinct ornate helmets and towershields there is no confusing the Kdoshim with a combatant of lesser stature.
EQU: Iron Sword (+1 STR, -5 SPE), Laminar Armor (+2 STR, -25 SPE), Tower Shield (+3 STR, -30 SPE)
SPE: 40 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 7.5

Lpqic Cog (Cog) : 2
Description: Based on a naval unit for the Achesian Navy that, while often seen protecting the shores of the Kingdom of Achesia, has been crafted to serve the Lpqic Order.
SPE: 200 miles a day.
VAL: 9000
PAY: 2000
STR: 20
RES: 100 wood.
PAX: 25 persons
Retired Nation. :)

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Arkotania
Minister
 
Posts: 2724
Founded: Sep 18, 2011
Ex-Nation

Postby Arkotania » Sun Jan 01, 2012 8:22 pm

Military of the United Kingdoms of Wistvallen

The military of Wistvallen is organized in an odd structure. Since Wistvallen is made up of multiple kingdoms(a total of 6), it requires that each kingdom raise its own army. There is a central force however and it decrees that troops be of the highest quality in abilities rather than a massive mob of soldiers. The lord-emperor has his own small elite force which also serves as a liason to the armies of the other lords. Only the lord-emperor's elite force have cavalry since the great portion of horses are used for the benefit of the economy. The pope also has his own army though they are rarely seen outside the Great Cathedral.

Wistvallen Praetori
Servius Praetori (Human):
Description: lowest ranked elite trooper
EQU:Steel Sword(+2 STR, -5 SPE),Iron Plate Mail(+1.5 STR, -20 SPE),Wood Shield(+1 STR, -15 SPE)
SPE:60 miles a day
VAL:1000 credits
PAY:500 credits
STR:7.5
Resources:1 steel,2 iron, 2 wood

Tropus Praetori (Human):
Description: the backbone of the elite troops
EQU:Steel Sword(+2 STR, -5 SPE),Steel Chain Mail(+2 STR, -15 SPE),Wood Shield(+1STR, -15 SPE)
SPE:65 miles a day
VAL:1600 credits
PAY:800 credits
STR:9.5
Resources:2 steel, 2 iron

Gardus Praetori (Human):
Description: heavy elite infantry. Serve as guard troops
EQU:Steel Sword(+2 STR, -5 SPE),Steel Plate Mail(+3 STR, -20 SPE),Iron Shield(+2STR, -15 SPE)
SPE:60 miles a day
VAL:2000 credits
PAY:1000 credits
STR:12.5
Resources:3 steel,2 iron

Kataphrakt Praetori (Human):
Description: Elite cavalry unit.the only cavalry of Wistvallen.
EQU:Steel Sword(+2 STR, -5 SPE),Steel Plate Armor(+8 STR,-50 SPE),Wood Shield(+1 STR,-15 SPE) , Steel Pike(+4 STR, -10 SPE),Horse(+2 STR, +50 SPE)
SPE:70 miles a day
VAL:3000 credits
PAY:1500 credits
STR:25
Resources:9 steel,2 wood


Jungus Regiment
Jungus Hordas (Human):
Description: heavy infantry unit. fierce warriors.
EQU:Steel Great Sword(+3 STR ,-7.5 SPE) Iron Chain Mail(+1 STR ,-15 SPE)
SPE:87.5 miles a day
VAL:600 credits
PAY:300 credits
STR:6
Resources:1.5 steel, 1 iron

Jungus Erecti (Human):
Description: powerful regular infantry unit.
EQU:Iron Ax(+2 STR ,-10 SPE), Iron Chain Mail(+1 STR ,-15 SPE), Wood Shield(+1 STR ,-15 SPE)
SPE:60 miles a day
VAL:700 credits
PAY:350 credits
STR:6.25
Resources:3 iron, 2 wood

Jungus Lomanis (Human):
Description: longbow archers. most lethal archer unit in Wistvallen.
EQU:Longbow(+2 STR ,-10 SPE),Steel throwing blade(+2 STR ,-5 SPE), Iron Chain Mail(+1 STR ,-15 SPE)
SPE:70 miles a day
VAL:1000 credits
PAY:500 credits
STR:8
Resources:3 wood, 1.5 steel, 1 iron


Qillia Regiment
Qillia Gardias (Human):
Description: kingdom guard troops. reserve infantry
EQU:Steel Mace(+5 STR ,-7.5 SPE), Wood Shield(+1 STR ,-15 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:67.5 miles a day
VAL :300 credits
PAY:150 credits
STR:7.75
Resources:1 oil,2 wood,1 steel

Qillia Peacus(Human):
Description: basic spearmen
EQU:Iron Pike(+2 STR ,-10 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:80 miles a day
VAL:300 credits
PAY:150 credits
STR:3.75
Resources:1 oil,2 iron


Bromit Regiment
Bromit Kiltusa (Human):
Description: Stealthy warriors skilled with swords,throwing knives and fire-bombs.
EQU:Steel Throwing Blade(+2 STR ,-5 SPE),Fire-Bomb(+4 STR ,-20 SPE), Steel Sword(+2 STR ,-5 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:60 miles a day
VAL:1100 credits
PAY:550 credits
STR:11.75
Resources:7 oil,2.5 steel

Bromit Valize (Human):
Description: warriors of the woods. carry longbows and throwing knives.
EQU:Longbow(+2 STR ,-10 SPE), Steel Throwing Blade(+2 STR ,-5 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:75 miles a day
VAL:1000 credits
PAY:500 credits
STR:7.5
Resources:3 wood, 1 oil, 1.5 steel

Bromit Bestalis (Human):
Description: Powerful shock troopers armed with javelins and picks.
EQU:Steel Javelin(+2 STR ,- 8 SPE), Steel Wistval Pick(+2 STR ,-9 SPE)
SPE:83 miles a day
VAL:900 credits
PAY:450 credits
STR:6.75
Resources:4 steel


Centilus Regiment
Centilius Armus (Human):
Description: Regular infantry units
EQU:Iron Sword(+1 STR ,-5 SPE), Iron Plate Mail(+1.5 STR ,-20 SPE), Iron Shield(+2 STR ,-15 SPE)
SPE:60 miles a day
VAL:300 credits
PAY:150 credits
STR:5.75
Resources:5 iron

Centilius Bordis (Human):
Description: home guard unit
EQU:Iron Pike(+2 STR ,-10 SPE), Iron Chain Mail(+1 STR ,-15 SPE), Wood Shield(+1 STR ,-15 SPE)
SPE:60 miles a day
VAL:300 credits
PAY:150 credits
STR:5.25
Resources:2 wood,3 iron

Centilius Arqers (Human):
Description: light archer scouts
EQU:Bow(+1 STR ,-5 SPE), Iron Sword(+1 STR ,- 5 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:80 miles a day
VAL:400 credits
PAY:200 credits
STR:4
Resources:1 iron,1 oil,2 wood


Derius Regiment
Deriusa Milidela (Human):
Description: trained militia troops
EQU:Iron Pike(+2 STR ,-10 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE), Wood Shield(+1 STR ,-15 SPE)
SPE:65 miles a day
VAL:500 credits
PAY:250 credits
STR:4.25
Resources:2 wood,1 oil,2 iron

Deriusa Arqers (Human):
Description: deadly archer unit
EQU:Longbow(+2 STR ,-10 SPE), Steel Sword(+2 STR ,- 5 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:75 miles a day
VAL:800 credits
PAY:400 credits
STR:8
Resources:3 wood,1 oil,1 steel


Erikan Regiment
Axeliusia (Human):
Description: barbaric axe men. fierce and very powerful forces
EQU:Steel Two-Sided axe(+5 STR ,-20 SPE), Boiled Leather Armor(+.5 STR ,-10 SPE)
SPE:70 miles a day
VAL:700 credits
PAY:350 credits
STR:7.75
Resources:1 oil,3 steel


The Holy Order
Prester Leginaire (Human):
Description: well-trained priest warriors
EQU:Steel Sword(+2 STR ,-5 SPE), Steel Throwing Blade(+2 STR ,-5 SPE), Steel Tower Shield(+4 STR ,-30 SPE), Steel Laminar Armor(+4 STR ,-25 SPE)
SPE:35 miles a day
VAL:1000 credits
PAY:500 credits
STR:15
Resources:8.5 steel

Sanctumi Gardus (Human):
Description: the frightening church guards.
EQU:Steel Plate Armor(+8 STR ,-50 SPE), Steel Great Sword(+3 STR ,-7.5 SPE)
SPE:42.5 miles a day
VAL:2200 credits
PAY:1100 credits
STR:17
Resources:7.5 steel


Heros
Lord-Emperor Maxistus Willius III (Human):
Description: Chosen leader of the United Kingdoms of Wistvallen. Has only limited power as lord-emperor.Not very strong but highly charismatic and agile.
EQU:Horse(+2 STR, +50 SPE),Steel Pole Arm(+4 STR, -5 SPE)
SPE: miles a day
VAL: 700
PAY: 350
STR: 8.5
MAG:0

Lord Jungus (Human):
Description: Lord of a kingdom within Wistvallen. Powerful warrior with great skills in the usage of swords
EQU:Horse(+2 STR, +50 SPE),Steel Great Sword(+3 STR, -7.5 SPE)
SPE:142.5 miles a day
VAL: 1400
PAY: 700
STR: 9
MAG:0

Lord Qillia (Human):
Description: Lord of a kingdom in Wistvallen. Very diplomatic and peace promoting. Rarely likes battle and is not very powerful but highly intelligent.
EQU:Horse(+2 STR, +50 SPE),Steel Sword(+2 STR, -10 SPE)
SPE:140 miles a day
VAL: 300
PAY: 150
STR: 5.5
MAG:0

Lord Bromit (Human):
Description: Lord of a kingdom in Wistvallen. Moderatly strong but great with stealth and unconventional warfare.
EQU:Horse(+2 STR, +50 SPE),Longbow(+2 STR, -10 SPE)
SPE:140 miles a day
VAL: 1000
PAY: 500
STR: 7
MAG:0

Lord Centilius (Human):
Description: Lord of a kingdom in Wistvallen. A traditionalist and conservative with no special attributes.
EQU:Horse(+2 STR, +50 SPE),Steel Sword(+2 STR, -5 SPE)
SPE:145 miles a day
VAL: 600
PAY: 300
STR: 6
MAG:0

Lord Deriusa (Human):
Description: Lord of a kingdom in Wistvallen. Skilled archer with perfect accuracy. Prefers ranged combat over melee.
EQU:Horse(+2 STR, +50 SPE),Crossbow(+3 STR, -15 SPE)
SPE:135 miles a day
VAL: 500
PAY: 250
STR: 6.75
MAG:0

Lord Erikan (Human):
Description: Lord of a kingdom in Wistvallen. More than 6 feet tall and has brute strength. Towers over all his enemies and can crush any man's skull with his bare hands.
EQU:Horse(+2 STR, +50 SPE),Steel Warhammer(+6 STR, -15 SPE)
SPE:135 miles a day
VAL: 2400
PAY: 1200
STR: 14.5
MAG:0

Pope Jargenson IV (Human):
Description: Pope of the Vallengilical Church. The "true" ruler of Wistvallen and supreme authority beneath god. Anti-magic,views as a great sin.
EQU:Horse(+2 STR, +50 SPE),Blunt Staff(+1 STR,-6 SPE)
SPE:144 miles a day
VAL: 200
PAY: 100
STR: 4
MAG:0


Wistvallen Naval Forces
Wistvallen Bireme
Description: A double decked galley with a single mast to take advantage of the wind to assist the rowers. Has a powerful metal ram in front to crush the enemies hull while a small
garrison of warriors prepare to board the enemy.
SPE:220
VAL: 12,000
PAY: 6,000
STR: 30
RES: 500 Wood, 20 Iron
PAX: 30

Wistvallen Trireme
Description: A triple decked galley with two masts. Has a powerful ram and a garrison of warriors and archers to board and harass the enemy.
SPE:190
VAL: 24,000
PAY: 12,000
STR: 60
RES: 750 Wood, 35 Iron
PAX: 60

Wistvallen Junk
Description:Two masted Junk ship(has two decks). Armed with four ballistas(two to each side) and a single catapult in the forecastle to launch fire-bombs at enemy ships. Also has a garrison of
spearmen to keep boarders away and archers to fire at exposed enemy crew.
SPE:200
VAL: 16,000
PAY: 8,000
STR: 40
RES: 1,000 wood
PAX: 40

Wistvallen Dhow
Description:Single masted, Lateen sail commerical ship. Used mostly for trade or as a light transport.
SPE:200
VAL: 2,000
PAY: 1,000
STR: 5
RES: 250 wood
PAX:5


ACTIVE TROOPS=2000


Lord-Emperor Maxistus Willius III(1)

Lord Erikan(1)

Servius Praetori(120)

Tropus Praetori(70)

Gardus Praetori(50)

Kataphrakt Praetori(50)


Lord Jungus(1)

Jungus Hordas(100)

Jungus Erecti(100)

Jungus Lomanis(50)

Lord Qillia(1)

Qillia Gardias(250)

Qillia Peacus(240)


Lord Bromit(1)

Bromit Kiltusa(30)

Bromit Valize(30)

Bromit Bestalis(30)


Centilius Armus(120)


Centilius Bordis(100)


Lord Centilius(1)

Centilius Arqers(180)


Lord Deriusa(1)

Deriusa Milidela(50)

Deriusa Arqers(50)


Axeliusia-50


Pope Jargenson IV(1)

Prester Leginaire(140)
Sanctumi Gardus(100)


Jungus Erecti(20)

Qillia Gardias(50)

Bromit Bestalis(10)

Centilius Arqers(10)


Wistvallen Junk(10)

Wistvallen Dhow(15)


Total Yearly Pay=229,000
Last edited by Arkotania on Mon Jan 02, 2012 10:34 am, edited 5 times in total.
Mostly back from a long hiatus from the forums
Arkania 5 wrote:
Arkotania wrote:Matt Ward


No.

Nononononononononono

Gauthier wrote:
Arkotania wrote:
Then your testicles become strange tentacles.


And then you make films in Japan.

Ovisterra wrote:
Oceanic people wrote:where lives are at steak


I try not to point out people's spelling errors all the time, but this one was brilliant.


Nationstatelandsville wrote:
Arkotania wrote:Or maybe NS is also a degraded society.

This. Definitely this.

Neo Arcad wrote:
Qatarab(Arkotania Puppet) wrote:Where's my torch? Time to burn some courts down.


Oh, you crazy Muslim you!

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The Grand Network
Diplomat
 
Posts: 867
Founded: May 07, 2011
Ex-Nation

Postby The Grand Network » Mon Jan 02, 2012 5:32 pm

Forest Federation of Eldland


Aneldar Kingdom

Aneldar Units
Aneldar Man At Arms (Elf):
Description: Conscript line soldier in the Aneldar Army. They wear light armor and are often called up to service only in times of great strife. They come from the ranks of peasants.
EQU: Elvish Sword (+1STR, -4SPE) Elvish Light Armor (+1STR, -15SPE)
SPE: 81 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 2x Iron

Aneldar Soldier (Elf):
Description: Standard line soldier in the Aneldar Army.
EQU: Elvish Sword (+1STR, -4SPE) Elvish Armor (+2STR, -25SPE) Iron Shield (+2STR, -15SPE)
SPE: 56 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6
Resources needed: 5x Iron

Aneldar Archer (Elf):
Description: Standard archer in the Aneldar Army.
EQU: Elvish Bow (+4STR, -5SPE) Elvish Light Armor (+1STR, -15SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6
Resources needed: 1x Iron, 2x Wood

Aneldar Mage (Elf):
Description: Standard war mage in the Aneldar Army.
EQU: Elvish Staff (+4MAG, -5SPE) Elvish Light Armor (+1STR, -15SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2
MAG: 4
Resources needed: 1x Iron, 2x Wood



Aneldar Heros
Emperor Yelkor II (Elf):
Description: One of the many elvish nobles who have assumed title as King of Aneldar and Emperor of Eldland.
EQU: Elvish Long Sword (+3STR, -6SPE) Mithril Armor (+4STR, -15SPE) Aneldar Steed (+1STR, +40SPE) Steel Horse Armor (+4STR, -25SPE)
SPE: 94 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
MAG: 2
Resources needed: 6x Steel


Kingdom of Minos

Minos Units
Minoan Gladiator (Minotaur):
Description: Heavy minotaur warrior who's large size gives him an edge over most others on the battlefield.
EQU: 2x Iron Morning Star (+2.5STR, -7.5SPE) Iron Laminar (+2STR, -25SPE)
SPE: 85 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 13
Resources needed: 5x Iron

Minoan Maraurder (Troll):
Description: A massive beast with immense strength that acts as a shock troop to cripple even the most highly trained soldiers.
EQU: Iron Morning Star (+2.5STR, -7.5SPE) Iron Laminar (+2STR, -25SPE) Iron Halberd (+1.5STR, -5SPE)
SPE: 87.5 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 17.5
Resources needed: 5.5x Iron

Imp Scout (Imp):
Description: Imps used as light infantry
EQU: Throwing Blade (+1STR, -5SPE) Hide Armor (+0.5STR, -10SPE)
SPE: 85 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2.5
Resources needed: 1x Oils, 1x Iron


Woodhaven Kingdom

Woodhaven Units
Light Centaur (Centaur):
Description: Light centaur warrior who utilizes speed and light cavalry tactics.
EQU: Elvish Bow (+4STR, -5SPE) Iron Chainmail (+1STR, -15SPE) Iron Throwing Blades (+1STR, -5SPE)
SPE: 125 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 8.5
Resources needed: 2x Wood, 2.5x Iron

Heavy Centaur (Centaur):
Description: Heavy centaur warrior who utilizes brute force and heavy cavalry tactics.
EQU: Elvish Bow (+4STR, -5SPE) Iron Laminar (+2STR, -25SPE) Iron Pike (+2STR, -10SPE)
SPE: 110 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 11
Resources needed: 2x Wood, 2.5x Iron

Fawn Scout (Fawn):
Description: Fawns used as light infantry
EQU: Throwing Blade (+1STR, -5SPE) Hide Armor (+0.5STR, -10SPE)
SPE: 110 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 2.5
Resources needed: 1x Oils, 1x Iron


Ush-hag Tribe

Ush-hag Units
Ush-hag Warrior (Giants):
Description: Huge, violent giants who make up for lack of wits with shere power.
EQU: Giant Wooden Club (+10STR, -50SPE)
SPE: 100 miles a day
VAL: 1000 credits
PAY: 500 credit
STR: 32
Resources needed: 20x Wood


WIP
Last edited by The Grand Network on Wed Jan 04, 2012 3:00 pm, edited 4 times in total.
Caliphate of Islam EE Factbook

Rumbria wrote:
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Actually, I believe there are actually proven health benefits to drinking ones own pish. So your statement is, strangely, accurate.

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Itailian Maifias
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Posts: 10240
Founded: Mar 15, 2010
Left-Leaning College State

Postby Itailian Maifias » Tue Jan 03, 2012 7:51 pm

Avalonian Army

Trademarked by their iconic banner, the golden roaring lion on a rampant red background. It is the main military force of the Kingdom of Avalon and it swears it's allegiance to their lord, King Septum I.


Avalonian Army Unit's


Avalonian Fyrd (Human)
Description: Militia and Peasants conscripted to fight under the crown.
EQU: Avalon War Axe (+2 STR, -10 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 50 credit
STR: 3
Resources needed: 2x Iron, 2x Wood

Avalonian Men-At-Arms (Human)
Description: The most basic trained soldier within the service of His Majesty's Armies.
EQU: Iron Sword(+1 STR, -5 SPE), Chainmail (+ 1 STR, -10 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 75 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: 3x Iron , 2x Wood

Avalonian Swordsmen (Human & Fauns)
Description: The staple of the King's Army, these forces gained their recognition when they served under him unifying the Kingdom. Their iconic red colored plate armor makes them famous throughout the Kingdom.
EQU: Iron Arming Sword( +1 STR, -5 SPE), Iron Plate Armor (+4 STR, -30 SPE), Iron Shield ( +2 STR, -10 SPE)
SPE: 50 miles a day
VAL: 200 credits
PAY: 110 credit
STR: 3
Resources needed: 8x Iron

Avalonian Archer (Human)
Description: The Kingdom's core archers.
EQU: Re-curve Bow (+1 STR, -5 SPE), Boiled Leather ( +.5 STR, -5 SPE)
SPE: 85 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3
Resources needed: 2x Wood, x1 Oils

Avalonian Archer (Centaurs)
Description: Arguably the most accurate Archers within the land, they rarely fail to hit their mark.
EQU: Longbow (+2 STR, -10 SPE), Boiled Leather Armor (+.5 STR, -5 SPE)
SPE: 85 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3.5
Resources needed: 3x Wood, x1 Oil

Avalonian Brown Stallion (Creature)
Description: Four legged beast.
EQU: None
SPE: 150 miles a day (+50 SPE to riders of horse)
FLY: N
VAL: 200
PAY: 100
STR: 1

Light Lancers (Centaurs)
Description: The non-human light cavalry of the Kingdom, they can be quite the lethal flanking force.
EQU: Iron Lance (+1 STR, -5 SPE) or an Iron Claymore ( +1.5 STR, - 7.5 SPE), Iron Plate Mail(+1.5 STR, -15 SPE)
SPE: 122.5 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 4
Resources needed: x4 Iron

Light Scouts (Human)
Description: The basic human cavalry unit of the Army, it is just as good as their centaur counter-parts.
EQU: Iron Sabre (+1 STR, -5 SPE), Iron Chainmail(+1 STR, -10 SPE), Avalonian Brown Stallion (Mount)
SPE: 125 miles a day
VAL: 200 credits
PAY: 110 credit
STR: 3
Resources needed: x3 Iron

Knights of the Lion( All Races)
Description: The most elite unit out there, these Knights are appointed specially by the King himself or one of his high ranking commanders. They in turn usually only spend a few years on the field before coming commanders themselves.
EQU: Steel Arming Sword (+2 STR, -5 SPE), Steel Plate Armor ( +8 STR, -30 SPE), Avalonian Brown Stallion(Mount)
SPE: 115 miles a day
VAL: 200 credits
PAY: 200 credit
STR: 10
Resources needed: x7 Steel

Avalonian Battle Horse (Creature)
Description: Four legged beast.
EQU: Iron Horse Armor( +2 STR, -25 SPE)
SPE: 150 miles a day (+25 SPE to riders of horse)
FLY: N
VAL: 200
PAY: 100
STR: 3

Marshall's of the Ridings
Description: The basic and most common field commander of the Army, these commanders can command anywhere from one hundred to nine hundred men, depending on the amount they recruit or the amount given to them by the King. These titles are hereditary, and tend to pass down from father to son.
EQU: Steel Arming Sword (+2 STR, -5 SPE), Iron Laminar Armor ( +2 STR, -20 SPE), Avalonian Battlehorse( Mount)
SPE: 100 miles a day
VAL: 200 credits
PAY: 150 credit
STR: 8
Resources needed: x1 Steel, x6 Iron

Gryphon (Creature, Half-Lion Half-Eagle)
Description: A half lion, half eagle flying creature utilized as a mount and a creature to attack from the skies.
EQU: None
SPE: 500 miles a day( +50 SPE to rider's stats)
FLY: Y
VAL: 3200
PAY: 800
STR: 4

Field Generals
Description: The highest ranking officer within the Royal Army, they usually command several units and several Marshals, but are only usually used during times of war or expansion.
EQU: Steel Arming Sword (+2 STR, -5 SPE), Rider's Iron Shield ( +2 STR, -10 SPE), Steel Plate Armor ( +8 STR, -30 SPE), Gryphon (Mount)
SPE: 105
VAL: 200 credits
PAY: 300 credit
STR: 12
Resources needed: x7 Steel, x2 Iron


King Asur
Description: The ruler of Avalon, he rules by his swift yet fair hand and his enemies fall to his legendary sword, Ruvion
EQU: Steel Longsword (+3 STR, -7.5 SPE), Royal Shield ( +3 STR, -10 SPE), Steel Plate Armor ( +8 STR, -30 SPE), Avalonian Battlehorse (Mount)
SPE: 102.5
VAL: 200 credits
PAY: 500 credit
STR: 16
Resources needed: x7 Steel, x2 Iron

Knight General Adel
Description: A long seasoned knight, he saw his many fair share of wars and death before the King united the Clans. Yet, the King won his friendship over as a young lad and ever since then, Adel's been the loyal commander of Septum's forces ever since.
EQU: Steel Broadsword (+4 STR, -7.5 SPE), Diamond Shaped Shield (+3 STR, -10 SPE), Steel Plate Armor ( +8 STR, -30 SPE), Gryphon (Mount)
SPE: 102.5
VAL: 210 credits
PAY: 500 credits
STR: 17
Resources needed: x7 Steel, x2 Iron

Knight Captain Sila
Description: A young officer of the King's forces, he quickly rose through the ranks through his tenacity and fierce agression, however, following Asur's death, he turned out to be little more then a power grabbing traitor.
EQU: Steel Longsword(+3 SPR, -7.5SPE), Steel Plate Armor ( +8 STR, -30 SPE), Avalonian Battlehorse
SPE: 101.5
VAL: 500 credits
PAY: 250 credits
STR: 13
Resources needed: x5 Steel


Total Military Orbat

1st Red Lion Standard

150x Avalonian Men-At-Arms( STR 600, VAL 30,000, PAY 15,000)
250x Avalonian Swordsmen( STR 2,000, VAL 50,000, PAY 27,500)
75x Avalonian Archer( STR 225, VAL 15,000, PAY 7,500)
75x Avalonian Archer(Centuar) ( STR 262.5, VAL 17,240, PAY 7,000)
90x Light Lancers(Centaurs) ( STR 180, VAL 18,000, PAY 9,900)
65x Light Scouts(Humans) ( STR 180, VAL 18,000, PAY 9,900)
8x Knights of the Lion ( STR 80, VAL 12,000, PAY 1,600)
2x Marshall of the Riding ( STR 16, VAL 400, PAY 300)
1x King Septum I ( STR 16, VAL 500, PAY 400)

Total Men : 716 men and creatures ( STR 3,559.5, VAL 161,140, PAY 79,100)

3rd Green Hawk Standard
150x Avalonian Fyrd ( STR 450, VAL 1,500, PAY 7,500)
65x Avalonian Men-At-Arms ( STR 260, VAL 13,000, PAY 6,500)
60x Avalonian Swordsmen ( STR 480, VAL 18,000, PAY 6,000)
35x Avalonian Archer ( STR 122.5, VAL 7,000, PAY 3,500)
40x Light Scouts ( STR 120, VAL 8,000, PAY 1,400)
1 Marshall of the Riding ( STR 8, VAL 200, PAY 150)

Total Men: 351 ( STR 1,440.5, VAL 47,700, PAY 25,050)[/i]
Last edited by Itailian Maifias on Wed Apr 25, 2012 1:46 pm, edited 3 times in total.
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Almonde Tise
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Posts: 277
Founded: Sep 26, 2011
Ex-Nation

Postby Almonde Tise » Thu Jan 05, 2012 9:30 pm

MAGIC

3x Aelonet Necromancer (Elven Novice Mage):
Description: A novice Conjurer user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use conjuration.
EQU: Novice Robes .5 silver, Novice Wand 1 iron .1 gold .1 silver
SPE: 100 miles a day
VAL: 400
PAY: 200
STR: 1
MAG: 1+1.25
RES: 1.8 Silver, 3 iron, .3 gold

2x Aelonet Water Mage (Elven Novice Mage):
Description: A novice water user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use water.
EQU: Novice Robes .5 silver, Novice Wand 1 iron .1 gold .1 silver
SPE: 100 miles a day
VAL: 400
PAY: 200
STR: 1
MAG: 1+1.25
RES: 1.2 Silver, 2 iron, .1 gold

Aelonet Water Mage (Elven Adept Mage):
Description: An adept water user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use water.
EQU: Adept Ael Robes 1 silver, Adept Mage Wand 3 iron .2 gold .2 silver
SPE: 100 miles a day
VAL:1500
PAY: 500
STR: 2
MAG: 5+5
RES: 1.2 Silver, 3 Iron, .2 gold

Aelonet Necromancer (Elven Adept Mage):
Description: A adept Conjurer user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use conjuration.
EQU: Adept Ael Robes 1 silver, Adept Mage Wand 3 iron .2 gold .2 silver
SPE: 100 miles a day
VAL:1500
PAY: 500
STR: 2
MAG: 5+5
RES: 1.2 Silver, 3 Iron, .2 gold

Aelonet Necromancer (Elven Expert Mage):
Description: A expert Conjurer user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use conjuration.
EQU: Expert Ael Robes 3 silver, Expert Mage Wand 8 iron .4 gold .4 silver
SPE: 100 miles a day
VAL:2000
PAY:750
STR: 2
MAG: 7+7
RES: 3.4 silver 8 iron .4 gold

Aelonet Water Mage (Elven Expert Mage):
Description: A expert water user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use water.
EQU: Expert Ael Robes 3 silver, Expert Mage Wand 8 iron .4 gold .4 silver
SPE: 100 miles a day
VAL:2000
PAY:750
STR: 2
MAG: 7+7
RES: 3.4 silver 8 iron .4 gold


Aelonet Water Mage (Elven Master Mage):
Description: A master water user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use water.
EQU: Master Ael Robes 7 silver, Master Mage Wand 6 Steel .8 gold .8 silver
SPE: 100 miles a day
VAL:3000
PAY:1000
STR: 3
MAG: 10+10
RES: 7.8 Silver 6 Steel .8 gold

Aelonet Necromancer (Elven Master Mage):
Description: A master Conjurer user that is used to add a little flare to the ranks of the Aelonet army during battle. They typically wear robes and use conjuration.
EQU: Master Ael Robes 7 silver, Master Mage Wand 6 Steel .8 gold .8 silver
SPE: 100 miles a day
VAL:3000
PAY:1000
STR: 3
MAG: 10+10
RES: 7.8 Silver 6 Steel .8 gold

The Celestial Queen Svaelena Excuu (Elven Grandmaster Mage):
Description: A master Conjurer user that is used to add a much power to the ranks of the Aelonet army during battle. She typically wears robes and use summoning powers.
EQU: Royal Ael Robes 7 Silver 7 Gold, Ael Celestial Royal Wand of Power 6 Steel 2 Gold 2 Silver, Aelonet Celestial Amulet of Power 2 Gold
SPE: 100 miles a day
VAL: 6000
PAY: 2000
STR: 5
MAG: 15+20
RES: 9 Silver, 11 Gold, 6 Steel

MELEE

5x Aelonet Siege Warrior (Ogre Charger)
Description: An Ogre wearing the toughest armor meant to charge through doors, walls, and obstacles.
EQU: Creature Armor 5 iron, Tower Shield 3 iron
SPE: 100 miles a day
VAL: 2000
PAY: 800
STR: 8+7
MAG:0
RES: 8 iron

2x Aelonet Death Bringer (Ogre Death Bringer)
Description: An Ogre wearing the toughest armor meant to charge through doors, walls, and obstacles.
EQU: Creature Armor 5 steel, Massive War hammer 6 Steel (oversized meaning more weight and force)
SPE: 100 miles a day
VAL: 2500
PAY: 1000
STR: 10+20
MAG:0
RES:11 steel


RANGE

10 x Aelonet Archer (Lizardman Archer)
Description: A general Archer
EQU: Bow 2 iron, boiled leather 1 oil
SPE: 100 miles a day
VAL:1500
PAY: 500
STR: 5+1.5
MAG: 0
RES: 20 iron 10 oil




ROGUE

3 x Aelonet Assassin (Lizardman Assasin)
Description: A general assassin.
EQU: Throwing blade/dagger, Ael boiled leather 3xOils
SPE: 100 miles a day
VAL: 1500
PAY: 500
STR: 5+4
MAG: 0
RES: 4.5 Steel, 9 Oils

Total Number of Units= 32
Total Pay=20,000
Total Value=55,500
Total STR=251
Total MAG=90.25
Total RES=
Oil 19
Iron 55
Steel 33.5
Gold 28.6
Silver 37.8
Last edited by Almonde Tise on Mon Jan 16, 2012 2:31 pm, edited 6 times in total.
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Legokiller
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Posts: 3537
Founded: Jan 21, 2011
Civil Rights Lovefest

Postby Legokiller » Thu Jan 05, 2012 9:54 pm

Pegasus Kingdom of Cloudsdale Armies.
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Pegasus Pony (1):
Description: A smaller version of the mythical (white) Pegasus that soars in the skies. The Colorful with Tattoo-like called "cutie mark" on their flank or haunch Pegasus Ponies, remarkable for their speeds and naturally walk on clouds.
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 400 credits
PAY: 200 credit
STR: 1


Pegasus Pony-at-Hooves Spear (Pegasus)
Description:Standard line spear soldier in Pegasus kingdom of Cloudsdale. Made up by flying ponies with remarkable speeds.
EQU: Iron Spear(1 STR, -5SPE),Iron Plate Mail(+1.5 STR, -20 SPE), Iron Shield (+2 STR , -15SPE)
SPE: 460 miles a day
FLY: Y
VAL: 600 credits
PAY: 300 credit
STR: 6.5, x2 damage to mounted units
Resources needed: 5x Iron

Pegasus Pony-at-Hooves Sword(Pegasus)
Description:Standard line Sword soldier in Pegasus Kingdom of Cloudsdale. Made up by flying ponies with remarkable speeds
EQU: Iron Sword(1 STR, -5SPE),Iron Plate Mail(+1.5 STR, -20 SPE), Iron Shield (+2 STR, -15SPE)
SPE: 460 miles a day
FLY: Y
VAL: 600 credits
PAY: 300 credit
STR: 6.5
Resources needed: 5x Iron

Pegasus Sky Archer(Pegasus)
Description:Standard Archer unit that flies though the skies raining arrows against ground units.
EQU: Long Bow (+2 STR, -10SPE), Iron Chain Mail(+1 STR, -15SPE)
SPE: 475 miles a day
FLY: Y
VAL: 600 credits
PAY: 300 credit
STR: 5
Resources needed: 3x Wood, 1x Iron

Pegasus Sky Knights
Description: Chosen warriors/Nobles picked from the Queen herself to serve Cloudsdale. They came from all the cities from the kingdom.
EQU: Iron Long Sword (Great Sword) (+1.5 STR, -7.5SPE), Iron Plate Armor (+4 STR, -50SPE), Iron Shield (+2 STR, -15SPE)
SPE: 427.5 miles a day
FLY: Y
VAL: 850 credits
PAY: 425 credit
STR: 9.5
Resources needed: 9.5x Iron

Pegasus Sky Squire
Description:Young knights in training, waiting to be chosen or join in the houses.
EQU: Iron Sword (+1 STR, -5SPE), Iron Plate mail(+1.5 STR, -20SPE), Iron Shield (+2 STR, -15SPE)
SPE: 460 miles a day
FLY: Y
VAL: 700 credits
PAY: 350 credit
STR: 6.5
Resources needed: 5x iron


Queen Pansy(Pegasus Pony):
Description: Queen of the Pegasus Kingdom of Cloudsdale and first in the throne. Rather young and ascended to the throne during the crisis of leadership after the civil war of the city-states. By many foreigners see her as adorable little Pegasus pony but dangerous when enrage. It requires enough bits for her willing to fight for the Kingdom.
EQU: Long Bow (+2 STR, -10SPE),Iron Katana Sword(+1 STR,-5 SPE), Iron Plate Armor(+4 STR, -50SPE)
SPE: 435 miles a day
FLY: Y
VAL: 3400
PAY: 1700
STR: 20
MAG: 0
Resources needed:3x Wood, 7x Iron


WIP
Last edited by Legokiller on Sat Jan 07, 2012 10:02 am, edited 2 times in total.
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Carbarosia
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Posts: 1330
Founded: Aug 11, 2009
Ex-Nation

Postby Carbarosia » Sat Jan 14, 2012 5:42 am

The Volshikkur Guard

Mountain Elf (Volshikk / Draconith)
Description: Mountain Elves are tougher creatures that reside in the mountains of Volshikkur. They are hardy creatures that are more powerful than standard elves. It has one head, two arms and two legs.
EQU: None.
SPE: 100
VAL: 800
PAY: 400
STR: 2

Volshikkur Swift Soldier (Draconith / Mountain Elf) [78]
Description: Volshikkur Swift Soldiers are commonly used in blitzkrieg raids and always carry a Draconith Sword and a Draconith Dagger.
EQU: Plate Mail (+1.5 STR -15 SPE) Draconith Sword (+2 STR -10 SPE) Draconith Dagger (+2 STR -10 SPE)
SPE: 65
VAL: 800 [62,400]
PAY: 400 [31,200]
STR: 7.5

Volshikkur Guardian (Draconith / Mountain Elf) [50]
Description: An extremely powerful and heavily protected soldier that wears Draconith Armour. Draconith Armour is renowned for it's significant strength increase and durability; for it's costly price as well. They are versatile in most types of combat and always carry a Superior Mage Amulet which increases their magicka.
EQU: Draconith Armour (+15 STR -60 SPE) Draconith Greatsword (+7 STR -20 SPE) Superior Mage Amulet (+1 MAG -1 SPE).
SPE: 19
VAL: 8400 [380,800]
PAY: 4200 [190,400]
STR: 32
MAG: 6

Volshikkur Swordsman (Draconith/Mountain Elf) [10]
Description: Volshikkur Swordsman are renowned for their fearsome skills in hand to hand combat, but more importantly overall, they are the most skilled and trained swordsman in all of Volshikkur. They are also the only military unit, along with the Volshikkur Swift Soldier, that requires no skill in magicka.
EQU: Plate Armour (+4 STR -30 SPE) Draconith Sword Dual Wield (+4 STR -10 SPE)
SPE: 60
VAL: 2800 [20,800]
PAY: 1400 [10,400]
STR: 17

Volshikkur Bowmaster (Draconith / Mountain Elf) [40]
Description: Volshikkur Bowmasters are one of the deadliest ranged archers in all of the land. They also have one of the most precise shots and can decapitate an enemy with a single shot at medium range. However, in close combat or hand to hand combat, they have little experience.
EQU: Draconith Bow (+6 STR -15 SPE) Draconith Dagger (+2 STR -10 SPE) Boiled Leather Armour (+.5 STR -5 SPE)
SPE: 70
VAL: 2400 [64,800]
PAY: 1200 [32,400]
STR: 11
MAG: 2

Volshikkur Pyromancer (Draconith / Mountain Elf) [10]
Description: Volshikkur Pyromancers are trained under the influence of Vsh'itanake the Daedra Prince of Fire. They are versatile in all forms of magic that involve using fire. At close range they can easily be killed as they have little or no combat experience whatsoever.
EQU: Pyromancer Robes (+5 MAG -7 SPE) Volshikkur Amulet (+4 MAG -3 SPE)
SPE: 90
VAL: 3200 [24,800]
PAY: 1600 [12,400]
STR: 2
MAG: 15

Volshikkur Necromancer (Draconith / Mountain Elf) [10]
Description: Volshikkur Necromancers are quite adept in the arcane art of raising the dead. It is said that some of the most powerful can even resurrect a group (four) of enemy soldiers at one time to fight for them.
EQU: Superior Mage Robes (+3 MAG -5 SPE) Superior Mage Amulet (+1 MAG -1 SPE)
SPE: 94
VAL: 3200 [24,800]
PAY: 1600 [12,400]
STR: 2
MAG: 10

Volshikkur Malgormaroth [1]
Description: A fearsome and vicious beast tamed by the Volshikkur to attack enemy settlements and fortifications. They can breathe fire and ice from their twinned heads and are a huge size.
EQU: None
SPE: 325
FLY: Y
VAL: 35000
PAY: 10000
STR: 50

Clacivus Mehrune of Drakoth (Kapral di Drakoth/Emperor of Drakoth) (Draconith / Mountain Elf) [1]
Description: Clacivus Mehrune is one of the most feared leaders in all of Drakoth due to his unpredictable behaviour and aggressiveness. He has a deep history with the Crimson Moon, the most feared assassin organisation in Drakoth. He is skilled in most combat variants and is the strategic mastermind in Volshikkur.
EQU: Draconith Armour (+15 STR -60 SPE) Draconith Greatsword (+7 STR -20 SPE) Amulet of Endurance (+50 SPE)
SPE: 70
VAL: 56000
PAY: 28000
MAG: 0
STR: 152

ORBAT of forces in Volshikkur

Drakoth
x1 Clacivus Mehrune of Drakoth
x1 Volshikkur Malgormaroth
x30 Volshikkur Guardians
x20 Volshikkur Bowmasters
x10 Volshikkur Pyromancers
x20 Volshikkur Swift Soldiers


Alftand
x20 Volshikkur Guardians
x10 Volshikkur Swift Soldiers


Blackreach
x10 Volshikkur Swordsman
x10 Volshikkur Bowmasters
x10 Volshikkur Swift Soldiers


Nzoghthand-Zol
x5 Volshikkur Bowmasters
x10 Volshikkur Necromancers
x8 Volshikkur Swift Soldiers


Nzirththar
x30 Volshikkur Swift Soldiers
Last edited by Carbarosia on Sun Jan 15, 2012 3:48 am, edited 2 times in total.
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Aelosia
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Founded: Antiquity
Ex-Nation

Postby Aelosia » Mon Jan 16, 2012 6:14 am

Military Foces of the Farisel Domain

FARISEL
Population: 19,021
Military Size: 915




PPC: 44,7
GDP: 732,320 Credits
Tax Rate: 35%


BASE CREATURES:

Fariselian Maethor (Elf Soldier):
Description: Standard line soldier in the Fariselian Guard. They are professional soldiers, having trained by centuries in the arts of war.
EQU: None
SPE: 120 miles a day
VAL: 450 credits
PAY: 200 credits
STR: 1.5

Minor Scion of Iregore (Creature, small Dragon)
Description: A smaller dragon, recently hatched in comparison with Iregore the Wyrm who spawned them. Unable to use breath weapons, yet quite proficient in teeth and claw combat.
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 3200
PAY: 800
STR: 4

Fariselian Steed(Creature)
Description: Four legged beast.
EQU: None
SPE: 175 miles a day (+65 SPE to riders of horse)
FLY: N
VAL: 250
PAY: 100
STR: 1 (+2 STR to riders)

Giant Eagle (Creature, Giant Bird)
Description: A Giant Eagle from the Mountains of Farisel, a rather intelligent animal, although unable to communicate in any humanoid language. They are reared and tamed since they hatch, and are fiercely loyal and united with their riders. They are big enough to carry one or two elves on the saddle on their backs, and also can fight with fierce talons and beak, although their frame is relatively fragile.
EQU: None
SPE: 600 miles a day
FLY: Y
VAL: 1800
PAY: 400
STR: 2

WEAPONS AND ARMOR:

Fariselian Archod (Longbow):
Description: Longer version ranged weapon of the Fariselians, lighter than most bows and yet with improved armor penetration power.
Resources to make: 4x Wood, 4x Oil
Stats Affected: +4STR, -5SPE

Fariselian Archadron (Ballista):
Description: War machine, usually attached to navy ships and fortification ramparts, yet light enough as to be carried by horse and deployed in the field. A crew of 3 in needed to load and fire, and a carriage with two steeds is required for transportation.
Resources to make: 15x Wood, 15x Oil, 1x Silver.
Stats Affected: +15 STR, -40 SPE

Fariselian Great Archadron (Ballista):
Description: War machine, usually attached to navy ships and fortification ramparts, can't be moved from its position due to bulk and weight.
Resources to make: 20x Wood, 20x Oil, 1x Silver.
Stats Affected: +25 STR

Fariselian Naurhadron(Fire thrower):
Description: War machine that launches alchemist's fire grenades on the enemy, usually attached to navy ships and fortification ramparts, yet light enough as to be carried by horse and deployed in the field. A crew of 3 are needed to load and fire, and a carriage with two steeds is required for transportation. Just a giant sling, really.
Resources to make: 15x Wood, 15x Oil, 1x Silver.
Stats Affected: +20 STR, -40 SPE

Fariselian Great Naurhadron (Fire thrower):
Description: War machine that launches alchemist's fire grenades on the enemy, usually attached to navy ships and fortification ramparts, this heavier version is fixed and not portable.
Resources to make: 20x Wood, 20x Oil, 1x Silver.
Stats Affected: +30 STR

Fariselian Crist (Sword):
Description: Curved supple and slim swords with the ability to provide a penetrating point and an improved cutting edge. Similar to a light sabre.
Resources to make: 1x Iron, or 1x Steel, or 1x Steel and 1x Silver.
Stats Affected: +1 +2 +3 STR (Depends on quality), -5 SPE

Fariselian Maethacrist(Two-handed Sword)
Description: Massive yet light two handed sword used by the Achonadhad Martial Acolytes. Able to both cleave armor with ease and be wielded in agile, quick movements
Resources to make: 1.5x Steel 1.5x Silver 3x Oils
Stats Affected: +5 STR -5 SPE

Fariselian Crisdrambor(Gauntlet-sword)
Description: A straight sword coupled with a enclosed gauntlet, with ample penetrating power. As a specialist weapon, this sword is never made by low blacksmiths, and always with high steel materials.
Resources to make: 2x Steel, or 2x Steel and 2x Silver.
Stats Affected: +4, +5 STR (Depends on quality), -5 SPE

Sigidrambor (Katar)
Description: A pair of punching daggers designed to go through armor and leave heinous wounds. In Farisel they are always used in pairs, each on one hand. As a specialist weapon, this sword is never made by low blacksmiths, and always with high steel materials.
Resources to make: 2x Steel, or 2x Steel and 2x Silver.
Stats Affected: +4, +5 STR (Depends on quality), -5 SPE

Fariselian Thela (Spear)
Description: Common spear used by the aelosian soldiers. Deadly if used in serrated and disciplined ranks of shield walling soldiers.
Resources to make: Resources to make: 1x Iron (1x Steel), 1x Wood.
Stats Effected: +1 STR (+2 STR), -5SPE
Special Effects: x2 damage to mounted units, mounted units who attack units armed with spears have no attack bonus. When used by a mounted unit, x2 damage when attacking.

Fariselian Maethela (Polearm)
Description: A heavy duty weapon similar to a Ranseur, used by the Achonadhad Martial Acolytes or Spear platoon leaders to break into enemy formations or impale mounted units.
Resources to make: 1.5x Iron (1.5x Steel), 1.5x Wood
Stats Effected: +1.5 STR (+4 STR), -5SPE
Special Effects: x2 damage to mounted units, mounted units who attack units armed with pole arms have no attack bonus.

Fariselian Mithril Amdraw(Armor)
Description: Any set of armor can be crafted as Amdraw Mithril armor. The benefits of specially crafted Amdraw armor is either an increment of +.5 STR or a reduction of -10 SPE penalty. To craft Amdraw elvish armor further 1x Silver and 5x Oils must be expended in the creation of the armor.

Laerauth Armor: (Warsinger Lamellar Armor)
Description: This set of laminar armor is designed to eliminate the restrictions for a wizard to wear armour, give him some protection, and add potency to the spells of the caster. Some sets are more or less primitive on its making, but the newest suits are as good as any wizard's robes with the added protection of metal, yet pretty expensive.
Resources to Make:
x3 Iron (x3 Steel) x3 Earth Sweat (x6 Earth Sweat) 4x Oils
Stats:
+2 STR (+4 STR), -20SPE, +2 MAG (+3 MAG)

Fariselian Thangail(Shield)
Description: A typical kite shield used by both aelosian knights (if any) and aelosian spear infantry.
Resources to make: 2x Wood or 2x Iron, or 2x Steel
Stats Effected: +1 STR (W) or +2 STR (I), or +3 STR (S), -10SPE

Fariselian Cairthangail (Tower Shield)
Description: A larger shield used by fariselian marines in disembarking missions or in thick fighting situations.
Resources to make: 5x Oils 3x Wood ( 3x Iron) ( 3x Steel)
Stats effected: +2STR (+3STR) (+4STR) -10 SPE

Buckler:
Description: A small round or oval shield fixed to the forearm that offers some protection in close combat while leaving the hands free to grab weapons. Given is nature it is always fashioned in metal.
Resources to make: 2x Iron, or 2x Steel
Stats Effected: +1 STR (I), or +2 STR (S), -5SPE

HEROES:

Queen Daeris nos Farisel:
Description: Ruler of the Fariselian elves in their exodus, a wise yet charismatic ruler and a fearsome and mage on her own right. Her own magical abilities are empowered by lost relics she brought from the origins of her race, and her unique warcrown and it is said that only few mages in the continent can rival her.
EQU: Farisel WarCrown, (+10 MAG, -5 SPE) Fariselian Order Robes (+5 MAG, -5 SPE), Fariselian Order Staff (+6 MAG, -5SPE), Superior Mage Amulet (+1 MAG, -1SPE). Crist (+3 STR,
-5SPE) She tend to ride into battle mounting her lifelong companion Iregore the Silver Dragon. (If so, +30 STR, +400 SPE, FLY: Y, +5,800 PAY and +23200 VAL)
SPE: 99 miles a day
VAL: 10600 credits
PAY: 5300 credits
STR: 13
MAG: 43
Resources needed: 6x Silver, 5x Gold, 1x Steel

Iregore (Creature, Large Dragon)
Description: The lifeguard companion of Daeris, the fariselian Queen, and the leader of the draconic blooline that swore fealty to her, Iregore is a mighty force on its own right, able to level armies and fortresses by itself.
SPE: 500 miles a day
EQU: None
FLY: Y
VAL: 23200
PAY: 5800
STR: 30

Princess Celecrist, the Paragon:
Description: The niece of the Queen, an adventurer who looks for quests to done and great deeds to achieve all around the world. she hopes to achieve fame and glory and nothing else.
EQU: Mithril Crist (Sword) (+3 STR, -5SPE), Mithril Amdraw Plate Armor (+8 STR, -40SPE), Steel Shield (+3 STR, -10SPE), Fariselian Archod (Longbow) (+4 STR, -5SPE), Fariselian Steed (+2 STR, +60 SPE)
SPE: 60 / 120 miles a day
VAL: 2000
PAY: 1000
STR: 28 /30
MAG: 0
Resources needed: 4x wood, 9x oil, 2x silver, 9x steel

Valeriel, the Sea Admiral:
Description: Valeriel is the great navigator of the Dirnaith Fleet, and a great naval tactician on her own right. She is usually aboard her flagship, patrolling the waters nearby the Farisel's coast.
EQU: Mithril Crist (Sword) (+3 STR, -5SPE), Mithril Amdraw Plate Armor (+8 STR, -40SPE), Steel Shield (+3 STR, -10SPE), Fariselian Archod (Longbow) (+4 STR, -5SPE)
SPE: 60 miles a day
VAL: 4000
PAY: 2000
STR: 37
MAG: 0
Resources needed: 4x wood, 9x oil, 2x silver, 9x steel

Asthen, the Thangail Warden:
Description: Asthen is in charge of the defense of the fariselian land border, and it is the castillian of the Thangailesgar Fortress. He rides a Scion of Iregore into battle as a show of his past as a Chief Skywarden.
EQU: Mithril Maethacrist (Two Handed Sword) (+3 STR, -5SPE), Fariselian Maethela (+4STR, -5 SPE), Mithril Amdraw Plate Armor (+8 STR, -40SPE), Fariselian Archod (Longbow) (+4 STR, -5SPE), Minor Scion of Iregore (+4 STR, +500 SPE, +800 PAY, +3200 VAL)
SPE: 500 miles a day
FLY: Y
VAL: 7200
PAY: 2800
STR: 43
MAG: 0
Resources needed: 4x wood, 3x oil, 3.5x silver, 9x steel

Istind (Elf):
Description: The current master and Polymarch of the Fariselian college of Magic, second only to the Queen Daeris himself, he is a fairly capable wizard, but then to remains inside his quarters as his main duties are the training of students and advanced research
EQU: Superior Mage Robes (+3MAG, -5SPE), Advanced Mage Amulet (+.5MAG, -1SPE), Master Staff +5MAG, -5SPE), Steel Crsti (+3STR, -5SPE)
SPE: 104 miles a day
VAL: 4050
PAY: 2000
STR: 5
MAG: 16.5
Resources to make: 40x Wood, 45x Earth Sweat

Maedae (Elf):
Description: The "Sharp Shadow", the mysterious captain of the Queen's underhands. His identity is a mistery, but it is rumoured that he (or she) is a talented assassin as well as a mage
EQU: Sigidrambor (+4 STR, -5SPE) Archod (+4 STR, -5SPE) Amdhaw Steel Plate Mail (+3 STR, -5 SPE) Throwing Blades (+2 STR, -5 SPE) Steel buckler (+2 STR, -5SPE) Superior Mage Amulet (+1MAG, -1SPE)
SPE: 120 miles a day
VAL: 4000
PAY: 2000
STR: 23
MAG: 3
Resources: 7.5steel 4wood 9oil 1silver 4Earth Sweat

Anglamor (Elf):
Description: Most cherished bard in Farisel and leader of the Warsingers, a special unit of warriors that combine swordplay and magic in equal measure in their style of combat.
EQU: Laerauth Armor (+4 STR, +3 MAG, -20SPE) Steel Crisdrambor (+4 STR, -5 SPE) Buckler (+2 STR, -5 SPE) Master Mage Wand (+3 MAG, -5 SPE) Superior Mage Amulet (+1MAG, -1SPE)
SPE: 120 miles a day
VAL: 4000
PAY: 2000
STR: 16
MAG: 11
Resources: 9x Steel 19x Earth Sweat 5x Wood

Skywardens: (10)
Description: The last examples of the once proud guard that guarded and scouted the Dirnaith fleet from the sky, these dragon riders are aloof knights that proud themselves of the their proficiency in aerial combat.
EQU: Steel Lance (Spear) (+2 STR, -5SPE), Mithril Amdraw Plate Armor (+8 STR, -40SPE), Fariselian Archod (Longbow) (+4 STR, -5SPE) Steel Shield (+3 STR, -10SPE), Steel Crist (+3 STR, -5SPE) Minor Scion of Iregore (+4 STR, +500 SPE, +800 PAY, +3200 VAL)
SPE: 500 miles a day
VAL: 5200 credits
PAY: 1800 credits
STR: 30
Resources needed: 4x wood, 3x oil, 3.5x silver, 9x steel


TROOPS:

Fariselian Passguards:(100)
Description: Standard light cavalry in the Fariselian Guard, charged with monitoring the mountain passes in search of danger. In larger conflict they are used for recon, quick response and fast attacks.
EQU: Thela (Spear) (+1STR, -5SPE), Chain mail Armor (+1STR, -10SPE), Fariselian Steed (+2STR, +60 SPE), Fariselian Archod (Bow) (+4STR, -5SPE)
SPE: 160 miles a day
VAL: 700 credits
PAY: 300 credits
STR: 9.5
Resources needed: 2x Iron, 6x wood, 4x Oil

Fariselian Dirnaith Marines: (300)
Description: Soldiers who usually fight in amphibious actions deployed from the aelosian ships, or aboard the ships as professional boarders.
EQU: Thela (Spear) (+1STR, -5SPE), Chain mail Armor (+1STR, -10SPE), Fariselian Archod, (Bow) (+4STR, -5SPE), Iron Shield (+2STR, -10SPE), Steel Crist (+2STR, -5SPE) (Can equip Tower shield if deployed by ship)
SPE: 85 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 12
Resources needed: 3x Iron, 1x Steel, 5x Wood, 4x Oil.

Fariselian White Feather Archers: (200)
Description: The typical fariselian soldier, carries one of the fabled fariselian longbows, and it is well trained in its use.
EQU: Fariselian Archod (Longbow) (+4STR, -5SPE), Boiled Leather Armor (+.5 STR, -5 SPE), Iron Crist (+1STR, -5SPE)
SPE: 105 miles a day
VAL: 450 credits
PAY: 200 credits
STR: 7
Resources needed: 4x Wood, 5x Oil, 1x Iron

Fariselian Steelwall Guards:(200)
Description: Most common soldier alongside the White Feather Archers, usually manning the walls and taking the brunt of the fighting with spear and shield. the Steelguard is the common fariselian grunt.
EQU: Thela (Spear) (+1STR, -5SPE), Chain mail Armor (+1STR, -10SPE), Steel Shield (+3STR, -10SPE), Crist (+1STR, -5 SPE)
SPE: 90 miles a day
VAL: 450 credits
PAY: 200 credit
STR: 7.5
Resources needed: 3x Iron, 1x Steel, 1x Wood.

Fariselian Achonadhad Acolyte: (50)
Description: Elite soldiers of the Fariselian Guard, quite adept in the use of their elongated two handed swords to break enemy formations. Their training and discipline makes thema fearsome foe.
EQU: Laminar Armor (+4STR, -20SPE), Maethacrist (+5STR, -5 SPE)
SPE: 95 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 11
Resources needed: 3.5x Steel, 1.5x Silver, 3x Oil

The Queen's Underhands: (20)
Description: A unit created to guard the Queen's interests inside and outside of Farisel, the underhands are a secretive organization than even few Fariselians know about. They guard the Queen herself as bodyguards, but also take charge of her dirty work. Different from the rest of their elven brethen, they do not mind to steal or murder to further their agenda. They move in the shadows, and fight on them.
EQU: Sigidrambor (+4 STR, -5SPE) Archod (+4 STR, -5SPE) Amdhaw Steel Plate Mail (+3 STR, -5 SPE) Throwing Blades (+2 STR, -5 SPE)
SPE: 100 miles a day
VAL: 650 credits
PAY: 300 credits
STR: 15
Resources spent per unit: 5.5steel 4wood 9oil 1silver

Eagle Talon: (20)
Description: A pair of riders atop a Great Eagle, they fulfill many roles on the battlefield, as both scouts and also both aerial charge and aerial archery. Both riders go on the saddle back to back, the lancer looking at front and the archer at the back.
EQU: Archer (Archod +4 STR, -5SPE Chainmail +1STR, -10SPE, Javelin +1STR -8SPE) Rider (Lance +2 STR, -5 SPE Plate Armor +4 STR, -30 SPE Steel Crist +2 STR, -5 SPE Steel shield +3 STR -10SPE)
SPE: 530 miles a day
FLY: Y
VAL: 1800
PAY: 400
STR: 22
Resources spent per unit: 5wood 4oil 9iron 4steel

Fariselian school Wizard (20)
Description: Student of the High Arts of magic at the fariselian academy, under the tutelage of the High queen herself. Somewhat unexperienced, but willing to make with sheer natural talent what they lack in expertise.
EQU: Adept Mage Staff (+3 MAG, -5SPE) Advanced Mage Robes, (+2 MAG, -5SPE) Steel Crist (+2 STR, -5 SPE)
SPE: 110 miles a day
VAL: 450 credits
PAY: 400 credits
STR: 3.5
MAG: 7
Resources needed: 1 Steel, 20x Wood, 21x Earth Sweat

Fariselian Warsinger (20)
Description: An adept of magic and arms alike, they enter the battlefield wielding sword and sorcery in a storm of blade and sparks.
EQU: Laerauth Armor (+4 STR, +3 MAG, -20SPE) Steel Crisdrambor (+4 STR, -5 SPE) Buckler (+2 STR, -5 SPE) Novice Mage Wand (+1 MAG, -5 SPE)
SPE: 85 miles a day
VAL: 1050 credits
PAY: 500 credits
STR: 12
MAG: 4
Resources needed: 7x Steel 10x Earth Sweat 5x Wood

Naval Fariselian units:

Fariselian Dirnaith Ship: (3)
Description: The original warships in which the Fariselian warriors arrived to Ceaden's shores, made with special tempered woods lighter and yet more resilent than most navies. Armed with 3 portable ballistas, 4 fixed ballistas, one portable firethrower and one fixed firethrower and a well trained crew.
EQU: 3 Archadron (+45 STR), 3 Great Archadron (+75), 1 Naurhadron (+20 STR), and 1 Great Haurhadron (+30 STR)
SPE: 426 miles a day
VAL: 55,000
PAY: 20,000
STR: 220
RES: 440x wood, 140x Oils, 10 Silver. 5 Gold.
PAX: 150 persons


Fariselian Cairith (Dhow) (10)
Description: Single masted, sail commerical ship. Used mostly for trade or as a light transport. During the exodus of the fariselians these ships were used to massively carry civilians and their belongings overseas.
EQU: Archadron (+15 STR)
SPE: 412
VAL: 4,000
PAY: 1,500
STR: 20
RES: 200x wood, 50x Oils.
PAX: 5

Fariselian Maethacair (Junk) (5)
Description:Two masted Junk ship (has two decks). Armed with three ballistas and a firethrower amidst the top deck.
SPE: 402
EQU: 2 Archadron (+30 STR), 1 Great Archadron (+25 STR) 1 Naurhadron (+20 STR).
VAL: 20,500
PAY: 8,000
STR: 115
RES: 700x wood, 100x Oils.
PAX: 50

ORBAT


Baraduir Guard:

Asthen, the Thangail Warden
70x Maethor White feather Archers
70x Maethor Steelguard Soldiers
2x Skywarden
20x Achonadhad Acolytes
5x Warsingers
10x Maethor Passguards (Cavalry)
8x Archadron
2x Naurhadron
5x Eagle Talons

This guard is usually deployed inside the fortress of Baraduir, and guards the eastern frontier from attacks into Fariselian territory.

Border Patrols

10x Maethor Passguards (Cavalry)

A group of ten soldiers in charge of the defense and handling of the tower and lighthouse outposts of Farisel. There are always 8 Border Patrols active.

Farisel City Guard:

This guard is in charge of the security of the city of Farisel and the port of Falasithil.

Queen Daeris
Iregore
10x Fariselian School Wizards
20x Queen Underhands
5x Warsingers
5x Eagle Talons
2x Skywarden
20x Achonadhad Acolytes

Thangailesgar Guard
20x Maethor White Feather archers
20x Maethor Steelguard Soldiers
10x Achonadhad Acolytes
1x School Wizard
1x Skywarden

Falasanor Guard:

This guard is in charge of the security in the port of Falasanor and the settlement of Gilorodrim

10x Maethor White Feather archers
10x Maethor Steelguard Soldiers
10x Maethor Passguards (Cavalry)
1x Skywarden
1x Warsinger


Fariselian Navy:


The current troops are assigned to the ships of the Fariselian Navy as Marines and Sailors:

Dirnaith Ships (3)
6x Archadron mounted on each ship
2x Naurhadron mounted on each ship
300x Fariselian Dirnaith Marines
100x to each of the two Dirnaith Ships of the Navy
2x Skywarden to each ship
3x School Wizards to each ship
3x Warsingers to each ship
Valeniel the Admiral aboard the flagship.

Fariselian Cairith (Dhows) (10)
Fariselian Maethacair (Junks) (5)
20x Maethor White Feather archers to each Junk
20x Maethor Steelguard Soldiers to each Junk
1x Eagle Talons to each Junk
Last edited by Aelosia on Wed May 30, 2012 11:28 am, edited 45 times in total.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Wed Jan 25, 2012 3:02 am

Military of Sabyema Rigskhag


Unit of Sabyeman Forces:

Rta (Creature)
Description: Four legged beast that dwells in desert, often used as mounts by Sabyema.
EQU: None
SPE: 150 miles a day (+1 STR, +50 SPE to riders)
FLY: N
VAL: 200
PAY: 100
STR: 1

Lamia (Humanoid)
Description: Half-woman half-snake sentient predators that roams the desert for victims. Known to be swift and deadly.
EQU: None
SPE: 200 miles a day (desert terrain), 60 miles a day (other terrains)
FLY: N
VAL: 400
PAY: 200
STR: 1
MAG: 1

Sabyeman Rta Rider (Human)
Description: Core of the Sabyeman military. Rider armed with steel scimitar and crossbow. Excels in hit-and-run tactics.
EQU: Crossbow (+3 STR, -15 SPE), Steel Great Scimitar (+3 STR, -7.5 SPE), Rta (+1 STR, +50 SPE), Steel Laminar Armour (+4 STR, -20 SPE)
SPE: 107.5 miles a day
VAL: 800 credits
PAY: 400 credit
STR: 15
RES: Iron *1, Wood *4, Steel *4

Byag Rta Rider (Human)
Description: The fearsome rider from the clan of Byag, famous for being strong and ruthless among Sabyema.
EQU: Crossbow (+3 STR, -15 SPE), Steel Mace (+5 STR, -7.5 SPE), Rta (+1 STR, +50 SPE), Steel Laminar Armour (+4 STR, -20 SPE)
SPE: 107.5 miles a day
VAL: 1,500 credits
PAY: 750 credit
STR: 24, 22
RES: Iron *1, Wood *4, Steel *4

Sabyeman Priestess (Human)
Description: Priestess of the Maskya faith of Sabyema. She is trained equally in magic, rituals, as well as fighting skills, and is skilled in mounted archery.
EQU: Crossbow (Ranged, +3 STR, -15 SPE), Steel Great Scimitar (+3 STR, -7.5 SPE), Steel Laminar Armour (+4 STR, -20 SPE), Rta (+1 STR, +50 SPE)
SPE: 107.5 miles a day
VAL: 1,300 credits
PAY: 650 credit
STR: 15
MAG: 5
Resources needed: Wood *4, Iron *1, Steel *4

Lamia Hearthunter (Lamia)
Description: Lamiae armed with militarised pick for assassination and reconnaissance.
EQU: War pick (+2 STR, +1 against armour, SPE-10), Steel Laminar Armour (+4 STR, -20 SPE)
SPE: 170 miles a day (desert), 30 (other terrains)
VAL: 400 credits
PAY: 200 credit
STR: 6
MAG: 1
Resources needed: Wood *1, Steel *5

Grenovyur Knight (Human)
Description: A highly training Knight, one of the few remaining knights of the ancient kingdom.
EQU: Steel Sword (+2 STR, -5 SPE), Steel Plate Armor (+8 STR, -30 SPE), Horse (+1 STR, +50 SPE), Steel Shield (+3 STR, -10 SPE), Steel Spear (+2 STR, -5 SPE)
SPE: 100 miles a day
VAL: 700 credits
PAY: 350 credit
STR: 20
Resources needed: Wood *1, Steel *10

Grenovyur Squire (Human)
Description: Knights apprentices in training.
EQU: Iron Sword (+1 STR, -5 SPE), Iron Chainmail (+1 STR, -10 SPE), Horse (+1 STR, +50 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 125 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 5
Resources needed: Iron *2, Wood *2

Nord Mercenary (Human)
Description: Common warrior employed to defend the land.
EQU: Iron Spear (+1 STR, -5 SPE), Iron Chainmail (+1 STR, -10 SPE), Iron Shield (+2 STR, -10 SPE)
SPE: 75 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 5
Resources needed: Iron *4, Wood *1


Heroes of Sabyeman Forces:

Khamsma Keyuribu Kamala (Human)
Description: Daughter of the current high priestess of Chuklungcan, priestess in training.
EQU: Crossbow (Ranged, +3 STR, -15 SPE), Warlock's Mage Staff (+6 MAG, -5 SPE) Steel Laminar Armour (+4 STR, -20 SPE), Rta (+1 STR, +50 SPE)
SPE: 110 miles a day
VAL: 2,200
PAY: 1,100
STR: 12
MAG: 20
Resources needed: Wood *64, Iron *1, Steel *3, Earth Sweat *60

Sbülrgyälma Midabu Do'na (Lamia)
Description: Chief of Sbulrgyal clan of lamia, commander of the hearthunters.
EQU: Warlock's Mage Staff (+6 MAG, -5 SPE), Steel Laminar Armour (+4 STR, -20 SPE)
SPE: 175 miles a day (desert), 35 (other terrains)
VAL: 1,000
PAY: 500
STR: 8
MAG: 10
Resources needed: Wood *60, Steel *3, Earth Sweat *60

Byagma Päldenbu Sengemo (Human)
Description: High priestess of the Byag clan, as well as a warrior renown for her strength.
EQU: Crossbow (+3 STR, -15 SPE), Steel Mace (+2 STR, -7.5 SPE), Rta (+1 STR, +50 SPE), Steel Laminar Armour (+4 STR, -20 SPE), Superior Mage Amulet (+1 MAG, -1 SPE)
SPE: 106.5 miles a day
VAL: 4,000
PAY: 2,000
STR: 42 (Melee), 40 (Ranged)
MAG: 5
RES: Iron *1, Wood *4, Steel *4, Earth Sweat *4

Byagma Päldenbu Cepla (Human)
Description: Priestess of the Byag clan, elder sister of high priestess Sengemo.
EQU: Warlock's Mage Staff (+6 MAG, -5 SPE), Steel Plate Armor (+8 STR, -30 SPE), Rta (+1 STR, +50 SPE), Superior Mage Amulet (+1 MAG, -1 SPE), Steel Throwing Blade (+2 STR, -5 SPE)
SPE: 114 miles a day
VAL: 1,800
PAY: 900
STR: 12
MAG: 20
Resources needed: Wood *60, Steel *7.5, Earth Sweat *64

Babytha (Human)
Description: Former royal wizard, adviser of Keyuri.
EQU: Expert's Mage Staff (+4 MAG, -5 SPE), Advanced Mage Robe (+2 MAG, -5 SPE), Advanced Mage Amulet (+0.5 MAG, -1 SPE)
SPE: 89 miles a day
VAL: 500
PAY: 250
STR: 1
MAG: 9.5
Resources needed: Wood *25, Earth Sweat *29




ORBAT of Sabyeman Force

Total Soldiers: 316

Chuklungcan Garrison - Chuklungcan
Sabyeman Rider *100 (STR 1,500, PAY 40,000, VAL 80,000)

TOTAL: 100 Soldiers (STR 1,500, PAY 40,000, VAL 80,000)

Rhyod Garrison - Rhyod
Sabyeman Rider *100 (STR 1,500, PAY 40,000, VAL 80,000)

TOTAL: 100 Soldiers (STR 1,500, PAY 40,000, VAL 80,000)

Byag Garrison - Byag
Byagma Päldenbu Sengemo *1 (STR 42, PAY 2,000, VAL 4,000)
Byagma Päldenbu Cepla *1 (STR 12, MAG 20, PAY 900, VAL 1,800)
Byag Rta Rider *40 (STR 960, PAY 30,000, VAL 60,000)

TOTAL: 42 Soldiers (STR 1,014, PAY 32,900, VAL 65,800)

Hearthunters - Chuklungcan
Sbulrgyalma Midabu Do'na *1 (STR 8, MAG 10, PAY 500, VAL 1,000)
Lamian Hearthunter *9 (STR 63, MAG 9 PAY 1,800, VAL 3,600)

TOTAL: 10 Soldiers (STR 71, MAG 19, PAY 2,300, VAL 4,600)

Grennob Garrison - Grennob
Babytha *1 (STR 1, MAG 9.5, PAY 250, VAL 500)
Grenovyur Knight *5 (STR 100, PAY 1,750, VAL 3,500)
Grenovyur Squire *15 (STR 75, PAY 3,000, VAL 6,000)
Nord Mercenary *152 (STR 760, PAY 15,200, VAL 30,400)

TOTAL: 173 Soldiers (STR 936, MAG 9.5, PAY 20,200, VAL 40,400)

Sabyeman Expedition - ?
Khamsma Keyuribu Kamala *1 (STR 12, MAG 20, PAY 1,100, VAL 2,200)
Sabyeman Priestess *3 (STR 15, MAG 5, PAY 1,950, VAL 3,900)

TOTAL: 4 Soldiers (STR 57, MAG 35, PAY 3,050, VAL 6,100)
Last edited by Tuthina on Wed May 30, 2012 12:04 pm, edited 17 times in total.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Thu Jan 26, 2012 7:39 pm

The Soldiers of Dornot du Rar Silf


North Dwarf (Humanoid)
Description: Squat yet strongly build short humanoid.
EQU: None
SPE: 80 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 2

Druakat Rond (Home Shield):
Called up during times of immense peril, the dwarven druakat rond or essentially levy is usually armed with spear and shield along with padded leather armor. The reason for such being twofold; one being that to arm so many dwarves with anything else would be very costly and that by using spears it allows for these dwarves to hold their own against all manner of beasts in the deep caverns underneath the soil. Each clan has to supply their own levy but it can only be called at the discretion of the High King and as such it is mainly used to give the High King more power amongst the clans.
EQU: Spear (STR+1, -5 SPE), Boiled Leather (STR +.5, -5 SPE), Wooden Shield (STR +1, -10 SPE)
SPE: 60 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 4.5
Resources Needed:
1x Oil
3x Wood
1x Iron

Mazz Dwarves (Mace Dwarves):
These dwarves are the main force used by the Heus Fausst (Hammer Fists). The name hammer fist was created out of the use of these mace dwarves hammering their enemies into oblivion. Due to the small nature of the dwarves the mace was hard to distinguish from that of their fist. Thus the name was coined and the Hammer Fists are sure to remind all the other clans why their name sake holds true still to this dEQU: Mace (+2.5 STR, -7.5SPE), Steel Chain Mail (+2 STR, -10SPE), Wooden Shield (+1 STR, -10SPE)
SPE: 52.5 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 7.5
Resources Needed:
2.5x Iron
1x Iron
2x Wood

Baruk Dwarves (Axe Dwarves):
An axe is the most well-known symbol of dwarven kind along with the pick and as such many clans have at least a few axe dwarves in their forces. However the fiercest and most devilish axe dwarves come from the Bloody Axes. These dwarves tend to favor the use of a one handed axe along with a wooden shield. The tactic like many dwarvish ones, is to fight as a cohesive unit and push back any foe and grind them into dust.
EQU: Battle Axe (STR +2, -10SPE), Steel Chain Mail (+2 STR, -10SPE), Wooden Shield (+1 STR, -10SPE)
SPE: 50 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 7
Resources Needed:
2x Iron
1x Iron
2x Wood

Kul Drakuh (Black Demons)
These dwarves are some of the fiercest dwarves found in the kingdom and this can be easily seen by the massive great swords they wield into battle. These swords tend to be as tall as the dwarf that carries them and as such it takes great skill and strength to wield them in battle. Only the burliest and tallest of dwarves are allowed to join this unit and they are under the control of the Dor Skilami or Iron Masters. Since many of the Dor Skilami devote themselves to the art of armory and weapon making they have never fielded too many dwarves but this weakness is countered by their Black Demons.
EQU: Steel Great Sword (+3 STR, -7.5SPE), Steel Chain Mail (+2 STR, -10SPE)
SPE: 62.5 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 7
Resources Used:
1x Steel
1.5x Steel

Dor Taurag (Iron Beards):
The Iron Beards wield simple swords and shields but what they have that most dwarves lack is the stamina and strength to last for days in combat. The Iron Beards are themselves the bodyguards and royal soldiers of the clan Grimmaz Taurag (Fierce Beards) and have been since the founding of Dornot de Rar Silf. The Iron Beards are known for their steadfast determination and their banners reflect they have never fallen into enemy hands once. Even they all fall the last dwarf is to ensure that their banner is destroyed rather than allow it to fall into enemy hands.
EQU: Sword (+1 STR, -5SPE), Steel Chain Mail (+2 STR, -10SPE), Iron Shield (+2 STR, -10SPE)
SPE: 55 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 7
Resources Used:
1x Iron
1x Steel
2x Iron

Tumun Bravaz (Hollow Bravery):
These dwarves are those that are too young usually to enter the static line that comprises most dwarven tactics and therefore are gifted short bows so as to cause some sort of damage amongst the enemy. Most dwarves go through this unit and therefore although it is not very glorious it is not looked down upon in dwarven society. However, those older dwarves that are assigned to this unit consider it a slight and rightly so. The Tumun Bravaz are for the young in training, it is only until they reach their 100th birthday and at least have made a kill.
EQU: Short Bow +1 STR, -5SPE, Boiled Leather +.5 STR, -5SPE
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 4

Klos de Kauritgit (Flood of Pebbles):
Their name comes from the use of the crossbow as a weapon which can pierce heavy armor and hide easily. Those creatures in the Underdark tend to be hard to kill and so an inexpensive way to kill these beasts is to bring a few of these soldiers. However the Klos de Kauritgit are a very experience class of soldiers that can both shoot targets and wield a variety of weapons with ease.
EQU: Chain Mail +1 STR, -10SPE, Cross Bow +3 STR, -15SPE, Iron Axe (+2 STR, -10 SPE)
SPE: 45 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 8

Maurr de Grum (Mountains of Steel):
The dwarves that ride the mighty Khaz Taror are some of the most heavily armored and fearsome dwarves of the mountain home. The khaz taror is usually used as a beat of labor that can carry immense loads of supplies, material, and dwarves. However, these specially trained beasts are raised for their size and ferocity in battle. Their immense size means that it can carry up to three dwarves upon its back alone and as such the two extra riders usually jump off of the beast to protect its sides while they charge with it in the lead. In order to insure that the beast and dwarves survive the charge they are all heavily armored.
EQU: Plate Armor +8 STR, -30SPE, War hammer +3 STR, -15SPE, Behemoth +5 STR, +20 SPE, Creature Armor +4 STR, -40SPE
SPE: 15 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 22
Resources Used:
x6 Steel, x8 Iron

Heroes:
Dorni Durin Grimmaz Tarag the X
Steel Plate Armor (+8 STR, -30SPE), Steel Two Sided Axe (+5 STR,-20SPE)
VAL: 4000
PAY: 2000
STR: 32.5
SPE: 30
Rasuh ddan Azan Heus Fausst
Steel Plate Armor (+8 STR, -30SPE), Steel Mace (+5 STR, -7.5SPE), Steel Shield (+3 STR, -10SPE)
VAL: 4000
PAY: 2000
STR: 33.5
SPE: 32.5
Rasuh ddan Brizagid Dor Skilami
Steel Plate Armor (+8 STR, -30SPE), Steel Great Sword (+3 STR, -7.5SPE)
VAL: 4000
PAY: 2000
STR: 30.5
SPE: 42.5
Rasuh ddan Nur Silf Rond
Steel Plate Armor (+8 STR, -30SPE), Steel Mace (+5 STR, -7.5SPE), Steel Shield (+3 STR, -10SPE)
VAL: 4000
PAY: 2000
STR: 33.5
SPE: 32.5
Rasuh ddan Dorheusat Barathaz Baruk
Steel Plate Armor (+8 STR, -30SPE), Steel Axe (+4 STR, -10SPE), Steel Shield (+3 STR, -10SPE)
VAL: 4000
PAY: 2000
STR: 34.5
SPE: 30
Kestaz taad Arkul Maukk de Kar
Steel Plate Mail (+3 STR, -15SPE), Superior Mage Amulet (+1 MAG, -1SPE), Steel Great Sword (+3 STR, -7.5SPE)
VAL: 4000
PAY: 2000
STR: 16
MAG: 8.5
SPE: 56.5


Total Count: 460
x200 Home Shield
x50 Mace Dwarves
x50 Axe Dwarves
x25 Black Demons
x25 Iron Beards
x50 Hollow Bravery
x50 Crossbows
x10 Mountains of Steel





Rar Silf Mounts:
Derfruli
Description: The derfruli or better known as horses of Dornot de Rar Silf are bred to be hearty creatures used to hauling large loads and able to keep a steady pace throughout the day though can only run for very short periods. They also have a very shaggy coat and do not do very well in warmer climates such as the tropics or deserts. The plus side to these beasts is that they are much stronger than their normal brethren and can be a fearsome sight when armored and charging towards the enemy.
EQU: None
SPE: 135 miles a day (+40 SPE to riders of horse)
FLY: N
VAL: 300
PAY: 150
STR: 2


Khaz Taror
Description: The Khaz Taror is a massive creature that looks like a rhinoceros with shaggy fur on its entire body and can gore an enemy with its horn and trample all those in its way. Its only weakness is its slow speed compared to a horse and although can travel far longer and faster than a human it does so not by much. However it can also carry great loads and is used in addition to charging the enemy, it carries heavy loads of goods down the roads of the Kingdom.
EQU: None
SPE: 120 miles a day (+20 SPE to riders of Khaz Taror)
FLY: N
VAL: 1800
PAY: 900
STR: 5
Last edited by Marzarbul on Tue May 22, 2012 5:41 pm, edited 6 times in total.

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SirDario
Political Columnist
 
Posts: 2
Founded: Jan 28, 2012
Ex-Nation

Postby SirDario » Sat Jan 28, 2012 3:56 am

Checking for more updates in here.
More bows and crossbows to be checked.
Last edited by SirDario on Thu Feb 16, 2012 10:19 pm, edited 1 time in total.
Vindicator wrote:For interested parties a full hunting expedition can be arranged archery choose between the traditional longbow and the more powerful crossbow.

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Paddy O Fernature
Postmaster-General
 
Posts: 13802
Founded: Sep 30, 2010
Inoffensive Centrist Democracy

Postby Paddy O Fernature » Mon Jan 30, 2012 6:07 pm

Standing Army Of The Kingdom Of Galanor.


Name/Race: Richard "The Wolf" Lewis (Male Human King)
Description: King Lewis stands at over six feet and weighing in around one hundred and eighty stones. This former warlord of the Wolf Clan recently united the Kingdom of Galanor under his banner. He wears a set of ash grey armor and a helm fashioned into the face of a snarling wolf, which helps strike fear into his enemies on the field of battle.
EQU: War hammer (+6Str-15SPE), Plate Armor (+8Str-30Spe), Shield (+3Str,-10Spe), Horse (+2Str+50 SPE), Horse Armor (+4Str-25SPE)
SPE: 70 miles a day
VAL: 4000
PAY: 2000
STR: 33
MAG: 0

Name/Race: Shayla Vysarji (Female Human Mage):
Description:
EQU: Warlocks Mage Staff (+6Mag-5Spe), Superior Mage Robes (+3Mag-5Spe), Superior Mage Amulet (+1Mag-1Spe), Horse (+2Str+50 SPE), Horse Armor (+4Str-25SPE)
SPE: 114 miles a day
VAL: 400
PAY: 200
STR: 7
MAG: 11


Soldiers:
-All sets are Human unless otherwise noted-


Men-At-Arms:
Description: Basic Footmen Of The Kingdom.
EQU: Spear (+1 STR, -5SPE), Boiled Leather (+.5 STR, -5SPE), Shield (+1 STR -10SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3.5

= 4 wood, 1 Oil,

Trained Bowmen:
Description: Basic Archer Of The Kingdom.
EQU: Long Bow (+2 STR, -10SPE), Boiled Leather (+.5 STR, -5SPE)
SPE: 85 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3.5

=1 Oil, 3 Wood,

Light Cavalry, Standard:
Description: Basic Mounted Unit Of The Kingdom.
EQU: Spear (+1 STR, -5SPE), Shield (+1 STR -10SPE), Boiled Leather (+.5 STR, -5SPE), Horse (+2Str+50 SPE)
SPE: 130 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 5.5

= 1 Oil, 4 Wood,

Light Cavalry, Bowmen:
Description: Basic Mounted Archer Of The Kingdom.
EQU: Bow (+1 STR, -5SPE),Wistval Pick (+.5 STR, -5SPE), Boiled Leather (+.5 STR, -5SPE), Horse (+2Str+50 SPE)
SPE: 140 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 5

= 5 Wood, 1 Oil,


Deployments:
Freyrgard:
King Lewis
Shayla Vysarji
50 Bowmen @ 1 Oil, 3 Wood Each = 50 Oil, 150 Wood
50 Men At Arms @ 1 oil, 4 Wood = 50 oil, 200 Wood
Total= 100 Oil, 350 Wood


Actartene:
50 Bowmen @ 1 Oil, 3 Wood Each = 50 Oil, 150 Wood
50 Men At Arms @ 1 oil, 4 Wood = 50 oil, 200 Wood
Total= 100 Oil, 350 Wood


Eulus:
50 Bowmen @ 1 Oil, 3 Wood Each = 50 Oil, 150 Wood
50 Men At Arms @ 1 oil, 4 Wood = 50 oil, 200 Wood
Total= 100 Oil, 350 Wood
Last edited by Paddy O Fernature on Mon Jan 30, 2012 6:08 pm, edited 1 time in total.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
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Kesou
Envoy
 
Posts: 310
Founded: Dec 28, 2009
Ex-Nation

Postby Kesou » Wed Feb 08, 2012 11:38 am

Soldiers of Esria
(and their equipment)

Esrian Talonguard (Human Soldier):
Description: Elite soldiers generally used as guards for the priest caste of the Hidden City. They wear an assortment of bone trophies and furs, and are graced with an Asatl.Their rites of passage have given them use of their amulets.
EQU:
Asatl
Description: A finely carved stone mace lined with sharpened glass, effectively rendering the normally blunt instrument into a sword of devious cutting power.
Resources to make: 4x Stone
Stats Effected: +2 STR , -10SPE


Protective Furs
Description: Leather and fur draped into cowls and body-covering protections of varying shapes and sizes.
Resources to make: 1x Oils
Stats Effected: +.5 STR, -5SPE


Bone Armour
Description: Helmets, 'greaves' and armguards fashioned from the bones of animals.
Resources to make: 1x Stone
Stats Effected: +.5 STR, -5SPE


Esrian Amulet
Description: A mystical item said to inspire the wearer with animalistic aspects during battle. It's creation is a personal quest and journey for each warrior, and thus they are rare and only allowed for those worthy.
Resources to make: 2x Oils, 1x Gold
Stats Effected: +1 STR


Feather Shield
Description: A wooden shield beriched with long, colourful feathers and murals depicting the individual strength of the wearer.
Resources to make: 2x Wood
Stats Effected: +1 STR, -10 SPE

SPE: 70 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6


Esrian Jaguar (Human Soldier):
Description: Standard soldier in the Esrian army. They wear fur and claws to liken the jaguar on the battlefield in effort to frighten their opponents. Being a soldier in Esria is akin to nobility.
EQU:
Rending Claws
Description: A set of metal claws fastened around the wrist and sticking out over the hand for use in battle. Catty.
Resources to make: 1x Iron (1x Steel)
Stats Effected: +1 STR (+2 STR), -5SPE


Protective Furs
Description: Leather and fur draped into cowls and body-covering protections of varying shapes and sizes.
Resources to make: 1x Oils
Stats Effected: +.5 STR, -5SPE

SPE: 90 miles a day
VAL: 200 credits (2000)
PAY: 100 credits (1000)
STR: 2.5 (25)


Esrian Jaguar (Human Soldier) :
Description: Standard soldier in the Esrian army. They wear fur and claws to liken the jaguar on the battlefield in effort to frighten their opponents. Being a soldier in Esria is akin to nobility.
EQU:
Rending Claws
Description: A set of metal claws fastened around the wrist and sticking out over the hand for use in battle. Catty.
Resources to make: 1x Iron (1x Steel)
Stats Effected: +1 STR (+2 STR), -5SPE


Protective Furs
Description: Leather and fur draped into cowls and body-covering protections of varying shapes and sizes.
Resources to make: 1x Oils
Stats Effected: +.5 STR, -5SPE

SPE: 90 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 2.5


Esrian Trapper (Human Soldier):
Description: Ranged soldiers working as a guerilla force from the jungles that they know. They are hunters during times of peace.
EQU:
Sharpened Poles
Description: Just what it sounds like. For throwing or poking someone's eye out.
Resources to make: 2x Wood
Stats Effected: +1 STR , -10SPE
Special Effects: x2 damage to mounted units in melee, mounted units who attack units armed with sharpened poles have no attack bonus.


Protective Furs
Description: Leather and fur draped into cowls and body-covering protections of varying shapes and sizes.
Resources to make: 1x Oils
Stats Effected: +.5 STR, -5SPE

SPE: 85 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 2.5



Esrian Heroes

Elysar, Grim Hunter (Human):
Description: The closest thing to a 'Captain' in the relatively disorganized military force that is the Dominion of Esria after the upheaval of the old tribal systems, Elysar is a cruel torturer and strategist rather than a legendary fighter, though can still hold his own very well.
EQU:
Asatl
Description: A finely carved stone mace lined with sharpened glass, effectively rendering the normally blunt instrument into a sword of devious cutting power.
Resources to make: 4x Stone
Stats Effected: +2 STR , -10SPE


Protective Furs
Description: Leather and fur draped into cowls and body-covering protections of varying shapes and sizes.
Resources to make: 1x Oils
Stats Effected: +.5 STR, -5SPE


Bone Armour
Description: Helmets, 'greaves' and armguards fashioned from the bones of animals.
Resources to make: 1x Stone
Stats Effected: +.5 STR, -5SPE


Esrian Amulet
Description: A mystical item said to inspire the wearer with animalistic aspects during battle. It's creation is a personal quest and journey for each warrior, and thus they are rare and only allowed for those worthy.
Resources to make: 2x Oils, 1x Gold
Stats Effected: +1 STR


Feather Shield
Description: A wooden shield beriched with long, colourful feathers and murals depicting the individual strength of the wearer.
Resources to make: 2x Wood
Stats Effected: +1 STR, -10 SPE

SPE: 100 miles a day
VAL: 2000
PAY: 1000
STR: 10 (5 + EQU)



Locations, Names, and Numbers.

High Priestess Akarai's Ritual Guard - Located in Eis-Etal, the Hidden City.
Esrian Talonguard x10


Black Claw - Located in Eis-Etal,the Hidden City.
Elysar, the Grim Hunter.
Esrian Jaguar x10


Esrian Port Defense - Located in Aras-Alai, the Black Fort.
Esrian Jaguar x10
Esrian Trapper x5



Total amount of military: 36.
Total maintenance of military: 4,500.
Budget after upkeep: 37.

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Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Sun Feb 19, 2012 2:59 pm

Imperial Army of Numer


Image


Weapons:
Numerian Khopesh (Sword):
Description: The traditional refined and angled sword made for brutal combat http://1501bc.com/files/khopesh/weapons10.jpg
Resources to make: 1x Iron (1x Steel)
Stats Effected: +1 STR (+2 STR), -5SPE

Spear
Description: The spear is one of the main weapons used by the Imperial Numerian Army.
Resources to make: 1x Iron (1x Steel), 1x Wood
Stats Effected: +1 STR (+2 STR), -5SPE
Special Effects: x2 damage to mounted units, mounted units who attack units armed with spears have no attack bonus. When used by a mounted unit, x2 damage when attacking.

Numerian Recurve Bow (Ranged)
Description: A powerful recurve bow used for firing from horseback
Resources to make: 2x Wood
Stats Effected: +1 STR, -5SPE

Cross Bow (Ranged)
Description: heavier version ranged weapon
Resources to make: 4x Wood, 1x Iron
Stats Effected: +3 STR, -15SPE


Armor:
Chain Mail
Description: Interwoven chains of mail worn by soldiers.
Resources to make: 1x Iron (1x Steel)
Stats Effected: +1 STR (+2 STR), -10SPE

Shield
Description: Sheet of metal carried to block attacks. In Numer, shields are often elaborately decorated with the crest of the soldier's city or family.
Resources to make: 2x Wood or 2x Iron, or 2x Steel
Stats Effected: +1 STR (W) or +2 STR (I), or +3 STR (S), -10SPE

Laminar Armor
Description: Armor made from horizontal overlapping rows of solid armor plates
Resources to make: 3x Iron (3x Steel)
Stats Effected: +2 STR (+4 STR), -20SPE



Mounts:
Numerian Elephant (Creature)
Description: A big, grey, and ponderous beast able to carry a howdah on top with or 5 warriors, and fierce enough as to trample and crush everything on its charge path. Found in the jungles of Urvarys.
EQU: Can be equipped with a Small Ballista Howdah or an Archery Howdah. The Ballista variant has three crew instead of warriors, gives and +15 STR to the unit. If armed with a ballista, it carries no warriors but the weapon's crew and the driver.
SPE: 120 Basic Version. 100 with Howdah (Archery or Ballista).
FLY: N
VAL: 2000
PAY: 1000
Basic version with rider STR: 6
Archery Howdah Version STR: 6 + Archers STR.

Numerian Stallion (Creature)
Description: Four legged horse. Numerian Stallions are reknowned for their fiery spirit and speed. They do well in hot environments.
EQU: None
SPE: 150 miles a day (+50 SPE to riders of horse)
FLY: N
VAL: 200
PAY: 100
STR: 1 (+2 to riders)


Units:
Numerian Sentinel (Human Soldier) (Ranged/Melee)
Description: The main unit of Numer. Equipped for any situation, these warriors devote their lives to war, and are skilled in tactics and combat. Based on the former warriors of Raegal, the military-focused mountain city.
EQU:Numerian Khopesh (Sword,+1 STR,-5 SPE), Spear (+1 STR,-5 SPE), Numerian Recurve Bow (+1 STR, -5SPE), Iron Chain Mail Armor (+1 STG, -10 SPE), Iron Shield (+2 STR, -10 SPE)
SPE: 65 miles a day
VAL: 200
PAY: 100
STR: 7
Resources Needed: x5 Iron, x3 Wood

Numerian Seraphim (Human Cavalry) (Ranged/Melee)
Description: The elite, versatile cavalry of the Numerian Empire. They are come from the high class of lugals, and have been trained their whole lives to protect their interests and land. If a Sentinel proves himself in many battles, he can rise to the rank of Seraphim.
EQU:Numerian Khopesh (Sword,+1 STR,-5 SPE), Spear (+1 STR,-5 SPE), Numerian Recurve Bow (+1 STR, -5SPE), Laminar Armor (+2 STR, -20 SPE), Iron Shield (+2 STR, -10 SPE), Numerian Stallion (+2 STR, +50 SPE)
SPE: 105 miles a day
VAL: 400
PAY: 200
STR: 10
Resources Needed: x7 Iron, x3 Wood

Numerian War Elephant (Creature, Ranged/Melee)
Description: Taken from the jungles of Urvarys, these massive and fierce creatures, with howdahs of Sentinels riding them and long sharp tusks, are the most powerful of Numerian forces. Though they are expensive to raise, once a Numerian War Elephant is ready for battle, few can slay it.
SPE: 60 miles a day
VAL: 3200
PAY: 1100
STR: 41
PAX: 5 (Numerian Sentinels)

Numerian Corsair (Ranged/Melee)
Description: These crossbowmen serve as sailors in Numer's navy as well as mercenaries for hire to other nations. Most of them come from Apesh, the city whose patron deity is Manthamen, god of the seas and the sun.
EQU: Crossbow (+3 STR, -15 SPE), Khopesh (Sword) (+1 STR, -5 SPE), Iron Chainmail (+1 STR, -10 SPE)
SPE: 70 miles a day
VAL: 200
PAY: 100
STR: 6
Resources Needed: x4 Wood, x3 Iron


Heros:
Captain Vuleiman Barabi
Description: Captain of the Numerian Corsairs, he is a young, adventurous, and charismatic man with great courage. His jolly demeanor and good humor earn him the loyalty of his men. He is the son of a major lugal in Apesh, but has lost a great sum of his fortune when the city was conquered. He hopes to earn it back through any means necessary.
EQU: Reinforced Crossbow (+4 STR, -15 SPE), Steel Khopesh (+2 STR, -5 SPE), Steel Laminar Armor (+4 STR, -20 SPE)
STR: 21
SPE: 60 miles per day
VAL: 4000
PAY: 2000
Resources Needed: x5 Wood, x5 Steel


Navy:
Numerian Manth (Warship) http://www.iro.umontreal.ca/~vaucher/Ge ... aravel.jpg
Description: The standard military warship of the Numerian Empire. They are manned by Numerian Corsairs, and compromise the entire navy. They also act as mercenary ships, as the Corsairs can be hired by other nations. The Numerian word manth comes from the name of the god of the sea and the sun, Manthamen.
EQU: none
SPE:200 miles per day
VAL: 70,000
PAY: 35,000
STR: 150
RES: 350x Wood
PAX:100


All Forces:
200x Numerian Sentinels VAL 40,000 PAY 20,000 STR 1400
200x Numerian Seraphim VAL 80,000 PAY 40,000 STR 2000
25x Numerian War Elephants (including Sentinels) VAL 80,000 PAY 40,000 STR 1025
250x Numerian Corsairs VAL 50,000 PAY 25,000 STR 1500
1x (Hero) Captain Vuleiman Barbari VAL 4000 PAY 2000 STR 21
3x Numerian Manths (Warships) VAL 210,000 PAY 105,000 STR 450

Total Military Value: 464,000
Total Military Budget: 232,000

Troop Deployments

Sepris (Capital)
x50 Numerian Sentinels VAL 10,000 PAY 5000 STR 350
x50 Numerian Seraphim VAL 20,000 PAY 10,000 STR 500
x10 Numerian War Elephants VAL 32,000 PAY 11,000 STR 410
x3 Numerian Manths VAL 240,000 PAY 120,000 STR 450
x250 Numerian Corsairs (on Manths) VAL 50,000 PAY 25,000 STR 1500

Kad
x40 Numerian Sentinels VAL 8000 PAY 4000 STR 280
x40 Numerian Seraphim VAL 16,000 PAY 8,000 STR 400
X5 Numerian War Elephants VAL 16,000 PAY 8,000 STR 205

Urvarys
x40 Numerian Sentinels VAL 8000 PAY 4000 STR 280
x40 Numerian Seraphim VAL 16,000 PAY 8000 STR 400
X5 Numerian War Elephants VAL 16,000 PAY 8000 STR 205

Raegal
x40 Numerian Sentinels VAL 8000 PAY 4000 STR 280
x40 Numerian Seraphim VAL 16,000 PAY 8,000 STR 400
X5 Numerian War Elephants VAL 16,000 PAY 8,000 STR 205

Apesh
x30 Numerian Sentinels VAL 6000 PAY 3000 STR 210
x30 Numerian Seraphim VAL 12,000 PAY 6000 STR 300
Last edited by Numer on Wed Jun 20, 2012 11:25 am, edited 24 times in total.
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The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sat Mar 10, 2012 9:52 pm

Ossuian Guard


Image


And he looked toward Sodom and Gomorrah, and toward all the land of the plain, and beheld, and, lo, the smoke of the country went up as the smoke of a furnace.


ORBAT

Image

300x Bone guard: These are the main force of the Circle of Ossus, providing most of its man power in mass numbers rather than skill or equipment. Due to the Niterian sense of fashion the guard wear rather flamboyant gear rather than that which is practical. Though the Circle serves SHE their intentions are rather unclear and it seems these helpless grunts do not question their superiors often times ignoring the fact they are the ones who are being put in danger as a disraction or a ruse. Though they may appear armored it is actualy boiled leather given a silvery flare perhaps to ward off a potential attacker.
EQU: Rapier(+1STR -5SPE) Boiled Leather armor (+.5STR -10SPE) wooden shield (+1STR -10SPE)
SPE:75 miles a day
VAL:100credits
PAY:50credits
STR:3

Image

200x Ossus saltwalker: Unlike their bone guard counterparts these men are trained and given better consideration when new equipment is being delt out. The Circle of Ossus is prepared to go to great lengths to ensure their ends are met and the comman rabble is put under their heels. These men are battle ready wielding blades and dawn a rather more practical suit of protection than their Bone guard counterparts.
EQU: Iron sword (+1STR -5SPE) Chain mail (+1STR -10SPE) Wooden shield (+1STR -10SPE)
SPE:75 miles a day
VAL:200credits
PAY:100credits
STR:4

Image

100x Revenant guard: Equiped with nearly the same equipment as their counterparts these men are the next level. Having spent a life time in perfecting their skills they are quick with a blade and light on their feet. They strike without mercy if that is their command. Like mindless puppets they serve without question and fight to the bitter end which is useful in fanatical situations. They will not break as the numerous Bone guard will.
EQU: Iron sword (+1STR -5SPE) plate mail (+1.5STR -15SPE) wooden shield (+1STR -10SPE)
SPE65 miles a day
VAL:300credits
PAY:150credits
STR:5

Image

24x Ossus Knight: Battle ready and equipped with better weapons these men make their stand. Prepared to fight they search for meaning and listen to their superiors rants. They follow where ever their commanders lead and carry out tasks average soldiers would be too frightened to carry out. They are the elite of the guards and take control of dire situations. Ready to stake their soul on their claims.
EQU: Iron spear (+1STR -5SPE) Plate Mail (+1.5STR -15SPE) Wood shield (+1STR -10SPE)
SPE: 70 miles a day
VAL:400 credits
PAY:200 Credits
STR:5.5

Image

17x Ossus Captain: These are exceptional warriors slain on the field and too afraid to pass onto judgment for their sins. They stay locked in the mortal realm to feast on the flesh of the living and hack away with their giant cleavers. Armed heavily and trained as an elite fighter only two have surpassed all expectations. As such they are given the best equipment and highest rank among the circle.
EQU: Steel Laminar armor (+4STR -20SPE) Iron mace (+5STR -7.5SPE) Steel tower shield (+4STR -15SPE)
SPE:57.5
VAL:400
PAY:200
STR:15

Image

250xOssus Legion
Description: The last standing defense of the Circle of Ossus they fight when all other have failed. Ready in a heart beat to cut themselves down if that means the safety of the society. They wear flamboyant armor and are quick on their feet despite the armor they carry around which clatters as they take dance like steps. They honor the code of conduct and will not harm civilians. They are often used to put on a more peaceful stoic face on the Ossus army as a whole. They are also wolf men from the Phascian province.
EQU: Iron Spear (+1 STR, -5 SPE), Plate mail (+1.5 STR, -15 SPE), Iron Shield (+2 STR, -10 SPE)
SPE: 70
VAL: 200
PAY: 100
STR: 5.5
Last edited by The knights of kings on Wed Jun 06, 2012 10:22 am, edited 23 times in total.

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Arcerion
Senator
 
Posts: 3937
Founded: Jan 16, 2012
Ex-Nation

Postby Arcerion » Sat Mar 17, 2012 10:35 pm

Royal Army of Castelle


Image


Units


Castellian Heavy Cavalry (Human cavalry) (200):
Description: The toughest knights and riders in Castelle, they are armed with Castellian arms and armour that make the fierce on the battlefield and honourable in peace.
EQU: Bronze Sword (+1 STR, -5 SPE), Bronze Laminar Armour (+2 STR, -20 SPE), Bronze Lance (+1 STR, -5 SPE), Wooden Shield (+1 STR, -10 SPE), Horse (+2 STR, +50 SPE)
SPE: 110 miles a day
VAL: 800
PAY: 400
STR: 9
RES: 5 x Bronze, 2 x Wood

Castellian Guardsman (Human Soldier) (300):
Description: Standard infantry for Castelle, these men train constantly and drill until they are the perfect line infantry
EQU: Bronze Sword (+1 STR, -5 SPE), Bronze Chainmail (+1 STR, -10 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 75 miles a day
VAL: 800
PAY: 400
STR: 5
RES: 2 x Bronze, 2 x Wood

Castellian Archer (Human Soldier) (50):
Description: Lightly armoured foot soldiers designed to punch holes in enemy formations from afar.
EQU: Bronze Sword (+1 STR, -5 SPE), Bow (+1 STR, -5 SPE), Bronze Chainmail (+1 STR, -10 SPE)
SPE: 80 miles a day
VAL: 800
PAY: 400
STR: 5
RES: 2 x Bronze, 2 x Wood

The Chosen (Human Soldier) (20):
Description: Priests of The Burned designed to guard and worship the gods of The Burned
EQU: Bronze Sword (+1 STR, -5 SPE), Bronze Chainmail (+1 STR, -5 SPE)
SPE: 90 miles a day
VAL: 1200
PAY: 600
STR: 5
RES: 2 x Bronze

Note: In Castelle all iron is substituted for Bronze, due to preferences by the army and the resources available

Locations (TBA)
Last edited by Arcerion on Thu May 17, 2012 6:08 pm, edited 27 times in total.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Carsepolis
Secretary
 
Posts: 26
Founded: Dec 02, 2010
Ex-Nation

Postby Carsepolis » Tue Apr 17, 2012 5:55 pm

Note: Still cleaning this up

The Craft and Crew of The Three Fleets


Sailor
Description: The ships of the Three Fleets are manned by young Myrosi men and ex-pirate settlers. The majority of these seamen are inexperienced in battle and wear no armour in case they fall overboard. They typically wield the traditional Myrosi falchion.
EQU: Iron Falchion (STR +1, SPE -5)
SPE: 95
VAL: 200
PAY: 100
STR: 2


Reaver
Description: The traditional fighting forces of the Myrosi, these spear-wielding warriors are adept in utilising longboats for hit-and-run attacks.
EQU: Iron Spear (STR +1, SPE - 5), Iron Javelin (STR +1, SPE -8), Wooden Shield (STR +1, SPE -10), Leather Armour (STR +0.5, -5 SPE)
SPE 72
PAY 100
VAL 200
STR 4.5


Marauder
Description: Armed with sword and shield, the marauders are men who have spent more time training and fighting than the average sailor. They are beginning to replace the Reavers as the foremost warriors of the Fleets.
EQU: Iron Falchion (STR +1, SPE -5), Iron Javelin (STR +1, SPE -8), Wooden Shield (STR +1, SPE -10), Leather Armour (STR +0.5, -5 SPE)
SPE: 72
PAY: 150
VAL: 300
STR: 5


Breaker
Description: These savage frontliners are often ex-marauders who have proven their prowess in a fight. They use maces to pound away the strength of armoured enemies for their comrades to finish them off. As they are often in the vanguard, they take the risk of wearing heavier armour.
EQU: Iron Mace (+2.5 STR, -7 SPE), Wooden Shield (STR +1, SPE -10), Iron Breastplate (+1 STR, -10 SPE)
P 200
V 400
SPE 68
STR 6.5


Sniper
Description: Snipers are sailors who have had a bow thrust into their arms and been given the task of harrying the enemy with flaming arrows.
EQU: Bow (+1 STR, -5 SPE, Iron Falchion (STR +1, SPE -5), x 2 Oiled Rag (+.5 STR, -3 SPE
P 100
V 200
spe 84
STR: 4


Myrmidon
Description: the Myrmidons are warrior monks dedicated to serving the sea god, Myr. While there is only a handful of them, and their armament appears light, their presence on a ship can turn the tide of a battle. They use nets to ensnare their enemies before impaling them with their tridents.
EQU: Steel Trident (+2 STR, -1 SPE), Myrmidon's Armour (+1 STR, -7.5 SPE), Myrosi Battle Net (+1.5 STR, -15 SPE)
P 500
V 1000
spe 72.5
Str 7.5


Navigator
Description: Navigators are water seers born when a Myrosi male ventures underwater and conceives a child with a pure-bred water nymph. They have an affinity with all water that is strongest in the sea. Their powers are almost useless on land.
P 150
V 300
Spe 100
Str 1
Mag 2 (0 if away from water)



Earthbound Militia
Description: The inland settlers called the Earthbound keep a small force of loyal militiamen that protect both Carsepolis and the Earthbound lands from attack by land. They are lacking in training and tactical diversity.
EQU: Iron Spear (STR +1, SPE -5), Bow (STR +1, SPE -5), Iron Breastplate (STR +1, SPE -10)
P 100
V 200
spe 80
Iron spear
Bow
Iron Breastplate
STR 4


Freian Monk
Description: The temple of Freia that the Earthbound have erected is home to a handful of lesser earth seers. They also have some affinity with fire. When their feet leave the land, their powers fade.
P 100
V 200
Spe 100
Str 1
Mag 1 (0 if not on land)


Sons of Typhus
Description: Axe-wielding worshippers of the storm god Typhus, these men isolate themselves from the rest of Myrosi society for the most part. They have a truce with Valar and stand watch over the land from the fortress of Typhus' Keep.
EQU: Steel Battleaxe (STR +4, SPE -10), Steel Breastplate (STR +2, SPE -10)
P 150
V 300
Spe 80
STR 7.5



[spoiler=Ships]
Stiletto
Description: small fast longboat mostly used by fishermen and to transport messages
SPE: 200+
Val 450
str 1
pax 5


Dirca
Description: A large longboat used for quickly attacking shorelines.
SPE 200+
Val 2000
str 5
pax 20


Pyca
Description: A sailboat with a small cargo hold that can transport a few people across longer distances
SPE 200+
Val 2350
Str 8
pax 15


Lusca
Descr: A large rowboat intended to transport troops across small seas
SPE 200+
Val 7000
pax 80
str 15


Nai
Description: A sailing vessel designed to transport goods and troops across larger swathes of sea. Typically has a Stiletto on board.
SPE 200
val 6500
str 25
pax 30


Hammerhead
Description: A Nai with a ramming spike attachment
SPE 185
val 9500
str 40
pax 30


Ballistica
Descritpion: a Nai with a ballista on the deck
SPE 180
val 10250
str 45
pax 25


Junca
Description: A large sailing vessel designed to transport goods and troops across larger swathes of sea. Usually has a Dirca on board.
SPE 200
val 10500
str 40
pax 50


Junca Scorpio
Description: A Junca equipped with two scorpios and a ramming spike.
SPE 180
val 17000
str 75
pax 40


Junca Hydra
Description: A Junca equipped with a mangonel and two scorpios.
SPE: 170
str 90
pax 35
val 19500


Leviathan
Description: A huge warship equipped with a mangonel and six scorpios, capable of holding a small army should the need arise. It has several Dirca on board that can be dropped into the sea.
SPE 140
Val 39000
str 170
pax 100




Fleet Breakdown


All ships are stationed at their home base unless otherwise stated.

Fleet Carsepolis

Orca

Master Admiral Valar Vance (Sailor)
1 Junca
20 Sailors
1 Navigator
5 Marauders
15 snipers


The Reavers

Captain Gavo Kavos (Reaver)
9 reavers

Captain Perrus Istarius (Reaver)
9 reavers

Captain Turus Gali (Reaver)
9 reavers


Myr's Peace - stationed at Myr's Sanctuary

Argus Vance (Myrmidon)
1 Hammerhead
11 Myrmidons


The Dead Whore

Admiral Rottenmouthed Jarvis (Sailor)
1 Junca Scorpio
7 Sailors
8 Snipers
5 Marauders


Crimson Crow

High Captain Rova the Red-Eyed (Marauder)
Ballistica
6 Sailors
2 Snipers
5 Marauders


Nameless

High Captain Bastard Tyrone (Sailor)
1 Nai
17 Sailors


Siren's Song

Captain Haesan Vance (Sailor)
Pyca
8 sailors


Codkiller

Acillus Kavos (Sailor)
Pyca
3 sailors
3 snipers


Tough Old Bitch

Half-Blind Hastus (Sniper)
Pyca
7 Snipers


Shipless Captains

Captain Tavo Two-Tongues (Sailor) - Stationed at Siren's Watch Lighthouse
4 sailors

Captain Darius the Pickled (Sailor) - Stationed at Siren's Watch Lighthouse
5 snipers


Longboats

1 Lusca
2 Dirca
2 Stilettos




Fleet Trian

Shadowchild

Admiral Godi Perrus (Sailor)
Nai
6 sailors
6 snipers
Navigator


Stormrider

High Captain Nostus Perrus (Sailor)
Hammerhead
8 Sailors
4 Snipers


Golden Beauty

High Captain Ido Faventi (Sailor)
Pyca
5 Sailors
3 Snipers


Shipless Captains

Captain Porvo the Quiet
5 Snipers

Captain Rodaeus Rodes
6 Sailors

Captain Basilus Perrus
5 Sailors


Longboats

2 Dirca
1 Stiletto




Fleet Gallena

Hydra

Admiral Karridan Haritos (Breaker)
Junca Hydra
5 Breakers
10 Sailors


The Patient Huntress

High Captain Kavos Vikavos (Marauder)
Pyca
9 Sailors
5 Marauders


Gorgon

High Captain Eodan Haritos (Reaver)
Ballistica
6 Sailors
4 Reavers
4 Snipers
Navigator


Shipless Captains

Captain Tanus Vikavos (Reaver)
5 Reavers

Captain Sato Kavos (Sniper)
5 Snipers

Captain Yuri Maidbreaker (Marauder)
4 Marauders

Captain Corvus Destanis (Reaver)
5 Reavers


Longboats

3 Dirca
1 Stiletto



Earthbound Forces


Freiapolite Militia - Stationed in Freiapolis

30 Militiamen
2 Freian Preists

Sons of Typhus – Stationed at Typhus' Keep

8 Sons of Typhus
Last edited by Carsepolis on Tue Apr 17, 2012 6:20 pm, edited 1 time in total.

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Wed Apr 25, 2012 5:01 pm

The Forces of Saffriana

Image

Saffriana Units

The Emperor:

Under Lord Jahaal Rhik'na:

Saffrian Scout (Human)
Description: Lacking basic protection, these scouts make up for it with speed.
EQU: Iron Dagger (+.5 STR, -5 SPE), Torch (+5 SPE)
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 2
COS: 2 iron

Saffrian Halberdier (Human)
Description: These units use their halberds to slice through the enemy, making them lethal against large numbers.
EQU: Iron Halberd (+2 STR, -10 SPE), Iron Armor (+ 3 STR, -15 SPE)
SPE: 75 miles a day
VAL: 400
PAY: 200
STR: 6.5
COS: 2 iron, 2 wood, 2 oil

Saffrian Crossbowman (Human)
Description: The accomplished Saffrian Crossbowmen fire so accurately that they are believed to be able to hit the mandible of an ant from 100 feet away.
EQU: Crossbow (Ranged) (+3 STR, -15 SPE), Leather Armor with Quiver (+ 2 STR, -10 SPE)
SPE: 75 miles per day
VAL: 400
PAY: 200
STR: 7
COS: 1 iron, 4 wood, 3 oil

Jahaal's Spellbinder (Human)
Description: The spellbinders have proven their effectiveness in battle throughout the ages, and are equipped with armor that surpasses even the nightriders.
EQU: Spellbinder's Shield (+2.5 MAG, -15 SPE), Magedagger (+1 MAG, -5 SPE)
SPE: 80 miles per day
VAL: 600
PAY: 300
MAG: 5.5
COS: 4 iron, 4 wood

Saffrian Nightrider (Human)
Description: Cleaving through the enemies like butter, their agility astonishes all Saffrian enemies.
EQU: Wooden Shield (+3 STR, -15 SPE), Iron Spear (+2 STR, -10 SPE), Torch (+5 SPE), Raven (Mount) (+200 VAL, +100 PAY, +50 SPE), Leather Leash (Only if flying) (+300 VAL, +150 PAY, +1 oil)
SPE: 130 miles per day
FLY: N/Y
VAL: 800
PAY: 400
STR: 8
COS: 5 iron, 7 wood, 5 oil

Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -15 SPE), Hand-Crossbows (Ranged) (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 125 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 8
COS: 9 iron, 8 wood, 4 oil


The Emperor's Advisors:

Under Blademaster Hireh Kitose:

Hireh's Honor Guard (Human)
Description: Led by Hireh, these soldiers are much more resistant than the usual Saffrian Scout.
EQU: Iron Sword (+1 STR, -5 SPE), Iron Armor (+2 STR, -10 SPE),
SPE: 90 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 4.5
COS: 2 iron, 3 wood

Hireh's Charger (Human)
Description: These horsemen are considered to be "as accurate and as deadly as a Nightriders could ever be". Of course, this is coming from Hireh himself.

Variation #1:
EQU: Raider's Shortsword (+2 STR, -10 SPE), Bronze Armor and Helmet (+2 STR, -10 SPE), Horse (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 130 miles a day
FLY: N
VAL: 600
PAY: 300
STR: 7
COS: 4 iron, 5 wood, 3 oil

Variation #2:
EQU: Sharpshooter's Bow (Ranged) (+3 STR, -15 SPE), Leather Cap And Sheath (+1 STR, -5 SPE), Horse (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 130 miles a day
FLY: N
VAL: 600
PAY: 300
STR: 7
COS: 3 iron, 8 wood, 3 oil

Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+2 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 10
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3


Under Messenger Fang Shijie:

Town Militia (Human)
Description: Willing to fight and die for their country, these soldiers make up a backbone for the Saffrian Army, along with scouts.
EQU: Wooden Stave (+.5 STR, -5 SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1.5
COS: 2 wood

Wandering Nomad (Human)
Description: No one knows where they came from, or their objectives under the Messenger, but all can agree that these fearsome mercenaries are willing to wipe out all who stand in their path.
EQU: Longbow (Ranged) (+4 STR, -20 SPE), Poisoned Dagger (+1 STR, -10 SPE)
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 6.5
COS: 3 iron, 5 wood, 1 oil

Merchant Sohei (Human)
Description: The sohei are travelers suited for both wealth and combat. Their unusual fighting style allows them to cleave through many enemies at once.
EQU: Sohei Pike (+3 STR, -15 SPE), White Robes (+1 STR, -5 SPE)
SPE: 80 miles a day
VAL: 600
PAY: 300
STR: 6
COS: 1 iron, 1 silver


Under Magistrate Den Laoxi:

Arcanum Caster (Human)
Description: Using refined magical arts, the casters strike fear in the hearts of the enemy.
EQU: Handwraps (+1 MAG, -5 SPE), Lantern (+3 MAG, -15 SPE), Leather Armor (+2 MAG, -10 SPE)
SPE: 70 miles per day
VAL: 400
PAY: 200
MAG: 7.5
COS: 5 iron, 4 oil

Fox-Sprite (Creature)
Description: Sprightly and quick, they come in large packs.
SPE: 120 miles per day
VAL: 300
PAY: 150
STR: 2
COS: 4 wood, 3 oil, 1 stone


Under Engineer Ligua Zenn:

Firethrower (Mechanical)
Description: More for attacking infantry than for anything else.
SPE: 60 miles per day
VAL: 600
PAY: 300
STR: 5 (2x vs. infantry)
COS: 7 wood, 5 oil, 1 carbon

Mini-Arbalest (Mechanical)
Description: Same siege power, half the size!
SPE: 60 miles per day
VAL: 800
PAY: 400
STR: 5 (2x vs. buildings)
COS: 8 wood, 3 iron, 1 carbon

Hand-Cannon (Mechanical)
Description: Zenn's personal favorite, the hand-cannon is powerful but inaccurate, being mainly used against walls and fortresses.
SPE: 55 miles per day
VAL: 1200
PAY: 600
STR: 7 (2x vs. buildings)
COS: 10 wood, 8 oil, 8 iron, 3 carbon


Heroes:

Champions:

Lord Jahaal Rhik'na (Human)
Description: The lord and emperor of Saffriana, Lord Jahaal will do whatever it takes to be like his father, even if it means death.
Info coming soon!

Blademaster Hireh Kitose (Human)
Description: After years of serving Jahaal's father, Hireh is more than ready to protect Jahaal with his life. His blade is just as strong as his will, and he often is criticized for thinking more about his people than the actual war.
Info coming soon!

Messenger Fang Shije (Human)
Description: Fang has spent his lifetime learning about the wildlife of Saffriana, and can bend nature to serve his will, becoming almost like a druid.
Info coming soon!

Magistrate Deng Laoxi (Human)
Description: Cold and calculating, the arcane has seemed to harden his heart towards other people, especially towards Hireh. He only seems to care for his apprentice, Akane.
Info coming soon!

Engineer Ligua Zenn (Human)
Description: The daughter of General Zenn, Ligua shares her father's strategic mindset and creativity, creating weapons no one has ever dreamed of.
Info coming soon!


Apprentices:

Warlord Kira Wazumaki (Human)
Description: Kira is the declared champion of the entire country of Saffriana. He is one of Jahaal's closest friends, being both a mentor and a pupil under the emperor.
Info coming soon!

Sword Saint Hanaro Yang (Human)
Description: Hanaro's grace with the sword is only bested by Hireh and Lord Jahaal. He hardly speaks, but it is clear that he shares the same thirst for blood as his master Hireh does.
EQU: Jian Sword (+6 STR, -10 SPE), Saint's Robes (+2 STR, -10 SPE)
SPE: 80 miles per day
VAL: 3400
PAY: 1700
STR: 16

Hunter Fenzi Makato (Human)
Description: They say that Fenzi's war cries can kill untrained men and women, but that's only superstition... right?
Info coming soon!

Timeweaver Akane Ieyasu (Human)
Description: Only recently a peasant, Akane combines her silkweaving skills with her knowledge gained from the magistrate to protect Saffriana, her homeland.
Info coming soon!

Saboteur Toku Nastame (Human)
Description: Clever and mischevious, Toku uses a variety of special weapons of his own design to topple even the strongest of fortresses.
Info coming soon!

Locations and Numbers:

At Hiradem:
-25 scouts (50 iron)
-10 halberdiers (20 iron, 20 wood, 20 oil)
-15 crossbowmen (15 iron, 60 wood, 45 oil)
-5 spellbinders (20 iron, 20 wood)

At Fahlane:
-10 scouts (20 iron)
-10 town militia (20 wood)

At Fen'Zha:
-15 scouts (30 iron)
-5 town militia (10 wood)

At Ahn'Karah

-10 scouts (20 iron)
-5 town militia (10 wood)
-5 nomads (25 wood, 15 iron, 5 oil)

At Lunis, Jien'Zha, Reyda, and Zenn:


-5 halberdiers (each) (10 iron, 10 wood, 10 oil)
-4 honor guard (each) (8 iron, 12 wood)
-3 crossbowmen (each) (3 iron, 12 wood, 9 oil)

At Estell, Sel, Tiej, Kun, and Hanei:

-5 town militia (each) (10 wood)

Offensive Force (so far):

- 6 chargers (Variant #1) (24 iron, 30 wood, 18 oil)
- 6 chargers (Variant #2) (18 iron, 48 wood, 18 oil)

Costs:

Number of Soldiers: 200

Costs: 291 iron, 309 wood, 136 oil
Last edited by Lakota on Wed May 30, 2012 1:14 pm, edited 18 times in total.
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Thu May 17, 2012 3:10 pm

The Tav Military

Image

Overview

Components:
Tav Human:
Description: Light-skinned and typically having brown hair, with green or green-gray eyes. Most native Tavs, accustomed to high altitudes, can run faster and for longer than the average human.
SPE: 120 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1

Tav Greatwolf:
Description: Massive, fast, and powerful wolves able to support the weight of a human rider. They live in packs and are naturally hostile towards humans, but can be trained and bred to be of use to the military.
SPE: 180 miles a day (+60SPE to riders)
VAL: 400 credits
PAY: 200 credits
STR: 1.5

Tav Greathawk:
Description: Very large, very fast hawks able to support the weight of a single human rider.
SPE: 575 miles a day (+455SPE to riders)
FLY: Y
VAL: 1000 credits
PAY: 500 credits
STR: 3

Bows

Tav Longbow (Ranged)
Description: A light, but powerful bow.
RES: 4x Wood, 4x Oil
STAT: +4STR, -5SPE



Blades

Mithril Tav Savara [Image]
Description: An elegant, lightweight sword, similar to both a katana and a saber. One-edged, slightly-curved, and slender; its grip allows for the use of either one or two hands depending on the strike. Though famous for its incredible slashing power, it is fully capable of thrusting effectively when needing to circumvent heavy armor. Made with mithril.
RES: 1.5x Mithril, 1x Oil
STAT: +8STR, -5SPE

Steel Tav Savara [Image]
Description: An elegant, lightweight sword, similar to both a katana and a saber. One-edged, slightly-curved, and slender; its grip allows for the use of either one or two hands depending on the strike. Though famous for its incredible slashing power, it is fully capable of thrusting effectively when needing to circumvent heavy armor. Made with steel.
RES: 1.5x Steel, 1x Oil
STAT: +4STR, -5SPE

Iron Tav Savara
Description: An elegant, lightweight sword, similar to both a katana and a saber. One-edged, slightly-curved, and slender; its grip allows for the use of either one or two hands depending on the strike. Though famous for its incredible slashing power, it is fully capable of thrusting effectively when needing to circumvent heavy armor. Made with iron.
RES: 1.5x Iron, 1x Oil
STAT: +2STR, -5SPE

Mithril Tav Ak'savara [Image]
Description: Like the savara, but intended for one-handed use only rather than both one- and two-handed use. This makes it more ideal for mounted soldiers; it's essentially the equivalent of a cavalry saber. Made with mithril.
RES: 1.5x Mithril, 1.5x Oil
STAT: +8STR, -5SPE
Special Effects: 2x damage when used by an attacking mounted unit.

Steel Tav Ak'savara [Image]
Description: Like the savara, but intended for one-handed use only rather than both one- and two-handed use. This makes it more ideal for mounted soldiers; it's essentially the equivalent of a cavalry saber. Made with steel.
RES: 1.5x Steel, 1.5x Oil
STAT: +4STR, -5SPE
Special Effects: 2x damage when used by an attacking mounted unit.

Iron Tav Ak'savara [Image]
Description: Like the savara, but intended for one-handed use only rather than both one- and two-handed use. This makes it more ideal for mounted soldiers; it's essentially the equivalent of a cavalry saber. Made with iron.
RES: 1.5x Steel, 1.5x Oil
STAT: +2STR, -5SPE
Special Effects: 2x damage when used by an attacking mounted unit.

Iron Tav Um'savara
Description: A slightly shorter, smaller variant of the savara. It is akin to the ak'savara in the fact that it is intended exclusively as a one-handed weapon, but the um'savara is made more for low-ranking sword-and-shield infantry rather than cavalry. Still, like all variants of the savara, it is saber-like and elegant. Made with iron.
RES: 1.5x Iron
STAT: +1.5STR, -5SPE

Mithril Throwing Blades (Short Ranged)
Description: Small knives perfectly-balanced for throwing. Made with mithril.
RES: 1.5x Mithril
STAT: +4STR, -5SPE

Steel Throwing Blades (Short Ranged)
Description: Small knives perfectly-balanced for throwing. Made with steel.
RES: 1.5x Steel
STAT: +2STR, -5SPE



Staff-Weapons

Steel Glaive [Image]
Description: Staff-weapon with a blade attached to one end. The glaive, being ill-suited to guerrilla warfare as compared to bows and sabers, is not a traditional Tav weapon, but rather a necessary recent adaptation to open-field warfare and the cavalry-based armies of many other nations in Ceaden. In an effort to make them slightly more graceful than other polearms of the world, Tav glaives are relatively short; they're about halfway between a spear and a "regular" polearm in length. They're short and light enough that they can even be held in one hand if necessary, but still long and heavy enough to perform their main function- repelling cavalry. Made with a steel head and a wooden shaft.
RES: 1.5x Steel, 1.5x Wood
STAT: +4STR, -5SPE
Special Effects: x2 damage when used by a foot soldier against a mounted unit, mounted units who attack units armed with pole arms have no attack bonus.

Iron Spear
Description: A light wooden shaft with a pointed head on one end. Made with an iron head and a wooden shaft.
RES: 1x Iron, 1x Wood
STAT: +1STR, -5SPE
Special Effects: x2 damage when used by a foot soldier against a mounted unit, mounted units who attack units armed with pole arms have no attack bonus. 2x damage when used by an attacking mounted unit.



Chemical

Naphtha Pots (Short Ranged)
Description: Clay pots filled with liquid fire. High volatile, upon making contact with enough force they explode and release the flaming chemical concoction inside.
RES: 3x Oil (For each +1.5x Oil, +1STR and -5SPE)
STAT: +2STR, -10SPE

Fire Siphon (Ranged, Fixed)
Description: Long-ranged firethower than can be fixed onto the decks of ships or the tops of walls, or dragged onto a battlefield by a crew of two men. Can project a stream of liquid fire at great range that sticks when it makes contact and cannot be put out by water.
RES: 20x Oil, 5x Wood
STAT: +12.5STR, -10SPE

Mithril Chainmail [Image]
Description: Interwoven chains of riveted mail. Made with mithril.
RES: 1x Mithril
STAT: +4STR, -10SPE

Steel Chainmail [Image]
Description: Interwoven chains of riveted mail. Made with steel.
RES: 1x Steel
STAT: +2STR, -10SPE

Iron Chainmail [Image]
Description: Interwoven chains of riveted mail. Made with iron.
RES: 1x Iron
STAT: +1STR, -10SPE

Mithril Light Chainmail
Description: Interwoven chains of riveted light mail. Made with mithril.
RES: 0.5x Mithril
STAT: +2STR, -5SPE

Steel Light Chainmail
Description: Interwoven chains of riveted light mail. Made with steel.
RES: 0.5x Steel
STAT: +1STR, -5SPE

Iron Light Chainmail
Description: Interwoven chains of riveted light mail. Made with iron.
RES: 0.5x Iron
STAT: +0.5STR, -5SPE

Leather Armor
Description: Light armor made with boiled leather.
RES: 1x Oil
STAT: +0.5STR, -5SPE

Light Leather Armor
Description: Very light armor made with boiled leather.
RES: 0.5x Oil
STAT: +0.25STR, -2.5SPE

Iron Shield
Description: A small, round shield used to block attacks. Made with iron.
RES: 2x Iron
STAT: +2STR, -10SPE

Mithril Lamellar Armor [Image]
Description: Armor consisting of many small overlapping plates. Made with mithril.
RES: 3x Mithril
STAT: +8STR, -20SPE

Illusory Ranger Cloak
Description: Camouflage cloak worn by Tav Rangers. Its default color is a mottled dark green, but its colors can change to better blend in with the surrounding environment.
RES: 6x Oil, 3x Earth Sweat
STAT: +1.5STR, +5SPE

Superior Mage Robes [Image]
Description: Robes imbued with powerful magic.
RES: 3x Earth Sweat, 1x Silver
STAT: +3MAG, -5SPE

Mithril Light Hawk Armor
Description: Lightweight armor for greathawks. Made with mithril.
RES: 0.5x Mithril
STAT: +2STR, -5SPE

Mithril Light Wolf Armor
Description: Lightweight armor for greatwolves. Made with mithril.
RES: 0.5x Mithril
STAT: +2STR, -5SPE

Steel Light Wolf Armor
Description: Lightweight armor for greatwolves. Made with steel.
RES: 0.5x Steel
STAT: +1STR, -5SPE

Units:
Professional Infantry

Tav Ranger (Tav Human Soldier):
Description: Some of the most elite soldiers in Tavok, Rangers are typically selected from among the best Tav Warriors. It is said that a Ranger never misses his mark, and they're also exceptionally skilled with their sabers. Rangers are quick, silent, dangerous, and nigh-impossible to spot with their illusory cloaks on.
EQU: Mithril Light Chainmail (+2STR, -5SPE), Mithril Tav Savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Illusory Ranger Cloak (+1.5STR, +5SPE)
SPE: 110 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 17.5
RES: 4x Wood, 11x Oil, 2x Mithril, 3x Earth Sweat

Tav Warrior (Tav Human Soldier):
Description: A typical Tav soldier, skilled with both the bow and the saber. Archers first and foremost, they have exceptional aim with their longbows. They are quite dangerous in close combat as well though, quick with their savaras and trained to be able to grapple and kick effectively.
EQU: Tav Longbow (+4STR, -5SPE), Steel Light Chainmail (+1STR, -5SPE), Steel Tav Savara (+4STR, -5SPE)
SPE: 105 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 10.5
RES: 4x Wood, 5x Oil, 2x Steel

Tav Light Warrior (Tav Human Soldier) [Image]:
Description: A standard soldier of Tavok. They are well-trained and quick, deadly both at range and in melee. Only slightly lighter-equipped than normal Tav Warriors, the name "Light Warrior" derives mostly from the fact that they use iron instead of steel. A Light Warrior who performs very well can be issued steel weaponry and promoted to a Warrior.
EQU: Tav Longbow (+4STR, -5SPE), Light Leather Armor (+0.25STR, -2.5SPE), Iron Tav Savara (+2STR, -5SPE)
SPE: 107.5 miles a day
VAL: 300 credits
PAY: 150 credits
STR: 7.5
RES: 4x Wood, 5.5x Oil, 1.5x Iron

Tav Glaiveman (Tav Human Soldier):
Description: The main anti-cavalry unit of the Tav army, considered a necessary adaptation to open-field warfare and the many cavalry-based armies of the world. They're deft in the use of their glaives, wielding them like quarterstaves to slice through infantry and cavalry alike. While Glaivemen are not generally as well-respected as Warriors or even Light Warriors, they have an incredibly vital role that cannot be overlooked.
EQU: Steel Glaive (+4STR, -5SPE), Steel Chainmail (+2STR, -10SPE), Light Leather Armor (+0.25STR, -2.5SPE)
SPE: 102.5 miles a day
VAL: 300 credits
PAY: 150 credits
STR: 7.5
RES: 2.5x Steel, 1.5x Wood, 0.5x Oil



Professional Mounted

Tav Hawkrider (Tav Human Mounted Soldier) [Image]:
Description: Elite warriors serving as aerial guardians of Tavok, as well as eyes and ears abroad. Hawkriders are skilled in the use of the bow and ak'savara. The riders on their own are formidable warriors, but their incredible speed and power on hawkback is unrivaled.
EQU: Mithril Lamellar Armor (+8STR, -20SPE), Mithril Tav Ak'savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Tav Greathawk (+3STR, +455SPE), Mithril Light Hawk Armor (+2STR, -5SPE)
SPE: 535 miles a day
FLY: Y
VAL: 2000 credits
PAY: 1000 credits
STR: 28
RES: 5x Mithril, 4x Wood, 5.5x Oil

Tav Wolfranger (Tav Mounted Human Soldier):
Description: A Ranger specializing in attacking from wolfback. They are ideal scouts and deadly fighters.
EQU: Mithril Light Chainmail (+2STR, -5SPE), Mithril Tav Ak'savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Illusory Ranger Cloak (+1.5STR, +5SPE), Tav Greatwolf (+1.5STR, +60SPE), Mithril Light Wolf Armor (+2STR, -5SPE)
SPE: 165 miles a day
VAL: 1000 credits
PAY: 500 credits
STR: 21
RES: 4x Wood, 11.5x Oil, 2.5x Mithril, 3x Earth Sweat

Tav Wolfrider (Tav Human Mounted Soldier) [Image]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Light Chainmail (+1STR, -5SPE), Steel Tav Ak'savara (+4STR, -5SPE), Tav Greatwolf (+1.5STR, +60SPE), Steel Light Wolf Armor (+1STR, -5SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 12.5
RES: 4x Wood, 5.5x Oil, 2.5x Steel



Basic Infantry

Tav Archer (Tav Human Soldier):
Description: Skilled with the bow, and fast enough to outrun most heavy cavalry. In large numbers these archers can be devastating.
EQU: Tav Longbow (+4STR, -5SPE), Leather Armor (+0.5STR, -5SPE)
SPE: 110 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 4x Wood, 5x Oil

Tav Swordsman (Tav Human Soldier):
Description: Soldiers carrying an um'savara and a shield.
EQU: Iron Tav Um'savara (+1.5STR, -5SPE), Iron Chainmail (+1STR, -10SPE), Iron Shield (+2STR, -10SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 4.5x Iron

Tav Spearman (Tav Human Soldier):
Description: Basic spearmen armed with a spear and shield. They are typically used to repel cavalry.
EQU: Iron Spear (+1STR, -5SPE), Iron Chainmail (+1STR, -10SPE), Iron Shield (+2STR, -10SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5
RES: 1x Wood, 4x Iron

Tav Naphtha Thrower (Tav Human Soldier) [Image]:
Description: These men wield pots filled with liquid fire to hurl at the enemy.
EQU: Naphtha Pots (+4STR, -20SPE), Leather Armor (+0.5STR, -5SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 7x Oil



Mages

Tav Storm Mage (Tav Human Mage):
Description: Mages that can create and manipulate the forces of a storm, able to assail their opponents with wind, water, lightning, and frost. They do not use staffs, instead channeling power through their hands.
EQU: Superior Mage Robes (+3MAG, -5SPE)
SPE: 115 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1
MAG: 5
RES: 3x Earth Sweat

Tav Saval
Description: Large, fast warship with lateen sails. In addition to their raw speed, they are incredibly agile for their size. Armed with eight fire siphons and a ram.
EQU: 8x Fire Siphon (+100 STR, -80SPE)
SPE: 420 miles a day
VAL: 48,000 credits
PAY: 12,000 credits
STR: 170
RES: 640x Wood, 360x Oil
PAX: 60

Tav Irat'ak [Image]
Description: Small, highly-maneuverable, lateen-sailed ship. They're armed with two fire siphons and a ram.
EQU: 2x Fire Siphon (+25STR, -20SPE)
SPE: 480 miles a day
VAL: 12,000 credits
PAY: 3,000 credits
STR: 40
RES: 160x Wood, 90x Oil
PAX: 15

Xalov (Tav Human Hero):
Description: Xalov, the leader of the Rangers, is a master of stealth and trickery as well as combat.
EQU: Mithril Lamellar Armor (+8STR, -20SPE), Mithril Tav Savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Illusory Ranger Cloak (+1.5STR, +5SPE), Naphtha Pots (+2STR, -10SPE), Mithril Throwing Blades (+4STR, -5SPE), Xalov's Quickness (Trait, +200VAL, +100PAY, +40SPE)
SPE: 120 miles a day
VAL: 3000 credits
PAY: 1500 credits
STR: 35
RES: 6x Mithril, 4x Wood, 14x Oil, 3x Earth Sweat

Current Forces

Total:
200x Tav Swordsmen (VAL: 40,000; PAY: 20,000) (STR: 1100)
180x Tav Naphtha Throwers (VAL: 36,000; PAY: 18,000) (STR: 990)
20x Tav Glaivemen (VAL: 6,000; PAY: 3,000) (STR: 145)
1x Tav Hawkrider (VAL: 1,800; PAY: 900) (STR: 25)
10x Tav Wolfriders (VAL: 6,000; PAY: 3,000) (STR: 130)
80x Tav Warriors (VAL: 32,000; PAY: 16,000) (STR: 840)
6x Tav Rangers (VAL: 3,600; PAY: 1,800) (STR: 105)
10x Tav Storm Mages (VAL: 2,000; PAY: 1,000) (MAG: 50)
10x Tav Archers (VAL: 2,000; PAY: 1,000) (STR: 55)
30x Tav Spearmen (VAL: 6,000; PAY: 3,000) (STR: 150)
1x Xalov [Hero] (VAL: 3,000; PAY: 1,500) (STR: 33)
2x Tav Saval (VAL: 96,000; PAY: 24,000) (STR: 340)
5x Tav Irat'ak (VAL: 60,000; PAY: 15,000) (STR: 200)

Locations:
40x Tav Swordsmen (Tyyrik)
20x Tav Swordsmen (Arval)
1x Tav Hawkrider (Tyyrik)
10x Tav Wolfriders (Western Camp)
50x Tav Warriors (Western Camp)
3x Tav Rangers (Tyyrik)
10x Tav Storm Mages (Western Camp)
10x Tav Glaivemen (Western Camp)
120x Tav Swordsmen (Western Camp)
160x Tav Naphtha Throwers (Western Camp)
30x Tav Spearmen (Western Camp)
3x Tav Rangers (Ever-night Mines)
1x Xalov [Hero] (Ever-night Mines)
1x Tav Saval (Tyyrik)
3x Tav Irat'aks (Tyyrik)
2x Tav Irat'aks w/ 15x Tav Warriors (Western Coast of Claimed Peninsula)
1x Tav Saval w/ 10x Tav Glaivemen, 20x Tav Naphtha Throwers, 20x Tav Swordsmen, 10x Tav Archers (Western Coast of Claimed Peninsula)

Map:
Image
Last edited by Tavok on Thu Jun 14, 2012 1:59 pm, edited 15 times in total.

User avatar
New Eteria
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Posts: 285
Founded: Nov 29, 2011
Ex-Nation

Postby New Eteria » Sun May 20, 2012 9:03 am

The Royal Army of Herodell

Heroden Army
Human
Description:A simple human
EQU: None
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1

Trained War Bear
Description:A large tamed bear that has been trained to fight the enemies of it's master
EQU:
SPE: 125 miles a day
VAL: 1000 credits
PAY: 500 credits
STR: 3


Heroden Volunteer Militia (Human)
Description:A simple peasant warrior, poorly equipped and trained
EQU: Boiled Leather Armour(+.5 STR -5 SPE) Wooden Spear (+1 STR -5 SPE) Wooden Shield (+1 STR -15 SPE)
SPE: 75 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 4.5
Resources Needed: 3 wood, 1 iron, 1 oils

Heroden Line-man (AXE) (Human)
Description: The standard soldier in the Heroden armour
EQU: Great Axe(+2.5 STR -5 SPE) Throwing Axe (+1 STR -5 SPE) Plate Mail (+1.5 STR -20 SPE)
SPE: 70 miles a day
Val: 600
Pay: 300
STR: 8
Resources Needed: 6 Iron, 1 Wood

Heroden Line-man (Sword) (Human)
Description: The standard soldier in the Heroden armour
EQU: Great Sword(+1.5 STR -7.5 SPE) Throwing Axe (+1 STR -5 SPE) Plate Mail (+1.5 STR -20 SPE)
SPE: 67.5 miles a day
Val: 400
Pay: 200
STR: 6
Resources Needed: 4.5 Iron, 1 Wood

Heroden Archer (Human)
EQU: Short Sword (+1 STR -5SPE) Longbow (+2 STR -10 SPE) Boiled Leather (+.5 STR -5 SPE)
SPE: 80 miles a day
Val: 400
PAY: 200
STR: 5
Recources Needed: 1 Iron 1 Oil 3 Wood

Heroden Pikeman
EQU: Iron Pike (+2 STR -10 SPE) Iron Plate Mail (+1.5 STR -15 SPE)
SPE: 75 miles day
VAL: 400
PAY: 200
STR: 5
Resources Needed: 4 Iron 2 Wood


Riders of the East
Description: The horse people of the plains that fight for Herodell
EQU: Light Horse Armour (+1 STR - 15 SPE) Boiled Leather Armour (+.5 STR -5 SPE) Recurve Bow (+1 STR -5 SPE) Iron Scimitar (+1 STR -5 SPE) Nomad Horse (+25 STR +50 SPE)
SPE: 120 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 31.5
Resources Needed: 2 Iron 2 Oils 2 Wood

Riders of Heroden
Description: A warrior of Herodell that has been trained to fight on horseback.
EQU: Horse (+25 STR +50 SPE) Horse Armour (+2 STR -25 SPE) Iron Lance (+1 STR -5 SPE) Iron Shield (+2 STR -10 SPE) Short Iron Sword (+1 STR -5 SPE)
SPE: 105 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 35
Resources Needed: 7 Iron 1 Wood


Erodas Hammerhand
Description: The newly crowned king of Herodell. He Leads his armies into battle while striking fear into the opponents hearts.
EQU: Steel Great Axe (+5 STR -20 SPE) Steel Throwing Axe (+2 STR -5 SPE) Steel Plate Armour (+8 STR -30 SPE) Snowfire (Special Horse +35 STR +65 SPE) Steel Horse Armour (+4 STR -25 SPE)
SPE: 75
VAL: 4000
PAY: 2000
STR:54
Resources Needed: 13 Steel 1 Wood

Glorfiel the Wizard
Description: He fights for Herodell but not the king. He wishes for a return to the old ways but also for the Herodell Empire to be strong.
EQU: Tamed War Bear (+45 STR +25 SPE) Warlock's Mage Staff (+6 MAG -5 SPE) Superior Mage Amulet (+1 MAG -1SPE) Superior Mage Robes (+3 MAG -5 SPE) Steel Creature Armour (+8 STR -40 SPE)
SPE: 74 miles a day
VAL: 4000
PAY: 2000
STR: 63
MAG: 30
Resources Needed: 67 Earth Sweat 60 Wood 5 Steel

Last edited by New Eteria on Sun May 20, 2012 11:47 am, edited 5 times in total.
http://forum.nationstates.net/viewtopic.php?f=23&t=180384&p=9364819#p9364819

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