I've been browsing the GE&T forum lately, and I've read the stickied guides in this forum multiple times, and I was just thinking, "Hey, these guides don't deal directly with firearms." Other than a few references, there have been no real guides towards firearms; well, at least successful ones. This guide will be covering both details about firearms, general formatting rules which might be also stated in United Gordonopia's Guide and Mikoyan-Guryevich's Guide, just to promote the importance of these elements of a storefront, as well as required information and maybe some stuff that will just make you look like a boss.
Now, if you are really interested in selling a very legitimate product, you might want to try the NSDraftroom, but, it is quite understandable if you do not want to participate in it or something similar as it requires another account, and you may or may not be replied to, as well as the elitism that might come from it. It you just want to have fun with a product, this guide, versus draft room, might help, although this website is extremely useful as it provides helpful suggestions specific to a product.
Even if you don't want to market a firearm, you should read Section II anyway as it covers formatting and gives some tips that even some of the most experienced GE&T members don't know.
Overall, the criteria of a product from Mikoyan-Guryevich's 'Guide to Creating a Product' still stand with the exception of the first, to an extent.
General criterea a product should meet:
- All products should be well documented and every aspect of the product should be explained. The customer should not have to ask any questions.
- All products should be feasible in terms of the laws of physics, chemistry etc.
- All products should be original (don't copy real life stuff)
Remember, unless you are a Russian sergeant named Mikhail Kalashnikov, you cannot make the perfect weapon. It is almost impossible balance EVERYTHING of a weapon, from weight, to lethality, to accuracy, etc. Thus, the customer will always have questions to ask if your product is truly realistic, but in terms of explaining what you weapon is about and how it works, the customer shouldn't have any questions.