[violet] wrote:Founders and Delegates with access to Regional Control can issue invitations to other regions to establish embassies in each other's region, can accept or decline such invitations from other regions, and can cancel existing embassies.
When regions have embassies, this is noted on their main region page, under the WFE. The establishment and cancellation of embassies with other regions is noted in Regional History (the permanent log you reach by clicking "History..." under Regional Happenings).
Embassies provide no hard gameplay benefit; they don't increase any stats or provide additional powers. Possibly in the future we'd look at recognizing significant regional alliances, as indicated by embassies. But at first, at least, they would have no effect other than as described above. It's expected that they would mostly just formalize what many regions already do on their WFE, and, perhaps, encourage other regions to consider regional alliances.
Embassies can be canceled at any time by the Founder or (empowered) Delegate of either region.
Still experimenting with this part: possibly there will be a time delay on the establishment and cancellation of embassies. That is, rather than this happening the instant that both parties agree, it starts a timer, and 72 hours (or whatever) later, if nobody changed their mind, that's when it takes effect. This would allow regional residents to replace their Delegate if they disagreed strongly enough with the proposed embassy (or cancellation thereof).