Stamps: I see what you mean now. Trading annexes would essentially work out to trading stamps. Maybe the admin would be fine with it if we just didn't use the annex inheritance part of it: e.g. If region A annexes region B annexes region C, region C is no longer annexed. That way, defenders or someone else could swoop in and take the region, or natives could react and fight back - basically, trade wouldn't be trade as much as it would be like several dogs fighting over the same piece of meat.
Maybe the way to approach the refounding problem is simply to change the way empty regions are destroyed so that as long as there is competition for control of said region it will never CTE.
Yeah, maybe the native government idea is a bad one.
Annex/Unannex: Ummm, as far as I know, there are only two schools of thought (unless I am missing something):
- 1. Delegate of region to be annexed region applies to second be annexed by them. Annexation happens immediately after a founder/delegate/RO approves it.
2. Delegate of region to be annexed region applies to second be annexed by them. Annexation happens a certain number of updates after a founder/delegate/RO approves it.
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Yep. The world of R/D is a difficult one. I think the main challenge with native defense is the issue with passwords. The only way for a founderless region to opt-out is to set up a password, but passwords generally kill (or at least severely limit) regions, so lots of natives are against that idea. Actually, based on my comments thus far, I should be against password creation, in favor of a better gameplay environment. For that matter, founders should also be on the chopping block.
I am going to work on formalizing some ideas surrounding passwords, region creation, region destruction, and founder powers, but those ideas would not fit into the Annex topic, so I will post them elsewhere (Where would be appropriate? ) and direct you to them later.