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The Frontier (Sci-Fi|OOC\Sign-Up|Open)

For all of your non-NationStates related roleplaying needs!
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Anowa
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Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

The Frontier (Sci-Fi|OOC\Sign-Up|Open)

Postby Anowa » Thu Dec 15, 2016 5:20 pm

The Frontier

Image

The year is 3380. Humanity is scattered like dust among the stars. The broken relics of a former day litter the sky and both man and alien struggle to rebuild the glory of the galaxy's lost golden era. Across the middle ground of civilization lays a dormant mystery, buried below dozens of dead societies and relics, and hidden from the denizens of a dozen species. The cause of the cyclical galactic downfall lays waiting to be discovered.

But for the average people of the Frontier, it's just another work day.



Rules:
    • No Godmoding, this is a given.
    • One full paragraph per IC post.
    • While it's an inherent trait in every one of us, try to avoid Meta-Gaming.
    • No multicolored text or unnecessary Italics/Bolding/Underlines.
    • Keep the OOC thread civil, your character can be however big a wanker as you want them to be, just keep IC and OOC seperate.
    • You can RP as an Alien, but only if you TG me with details.
    • This is a Sci-Fi RP, which means you'll be going out into space. I recommend reading Newton's laws before fighting anyone in Zero-G.
    • Characters are going to be killed if they lack common sense, and I will be the one to not so regretfully tell you that.
Humanity's jump to the stars was the product of decades of planning and research after the politicians finally realized humanity would die if it stayed on a single planet. The most important of all discoveries in this age of enlightenment was the Jaeger-Morrison FTL Drive or JM Drive for short, which proved Einstein wrong and allowed humanity to travel faster than light, to allow them to colonize far off worlds. The discovery of this equipment allowed countless nations, faiths and ideologies to send their own people into the stars, to spread their blanket of control across the cosmos.

Over time humanity discovered a material known cryptically as 'Element 120' a gas that allowed the mass of an object to lighten through an odd use of Dark Energy. With the discovery of this material, JM Drives were relegated for use on the frontier where their ruggedness and minimal power requirments would prove beneficial, while 'E-120' was used to power massive gates that allowed whatever passed through it to arrive at their destination -the core worlds around Sol- in seconds.

But this was not without it's issues, those exposed to the element either died from mass organ failure or were granted mental powers that those who lived in the 21st century only dreamed of. However those granted these powers known as 'psions' were ostracized by their peers if not lynched by those of more radical views, and if they did not take care to maintain these powers they would end up brain-dead or insane from overuse. Over time these powers were ingrained into the users genetics, allowing their offspring the same powers, but at the cost of potency.

Despite it's shortcomings and fears, humanity chugged on spreading it's massive hands over the cosmos. Finding new allies in the form of alien races, or new technology in the form of ancient ruins of civilizations long dead. But something was kept secret from the denizens of the countless worlds humanity had laid claim to: these ruins of civilization weren't random, they were all connected both to Element 120 and to a few of their alien allies. Before anything could be done their civilization came crashing down around them, Psions went completely insane, the Gates leading to the core planets were destroyed in a wash of blue flame, and contact between each planet was lost for weeks at a time. This was over 400 years ago, and now humanity is not only splintered into countless factions in countless star systems, they struggle to survive; from the planets which have managed to maintain the level of technology from a century ago, to those left isolated and reverting back to the stone age, we strive on in the frontier.

You are a prospective employee willing to risk unending hazards to get your next paycheck, having been contacted by Novus Industries for a job opportunity on board one of their carriers: the NSV Horizon, on a long term contract to protect a trio of science vessels on a long term operation. Be you a hardened veteran, a bookish engineer, or a shunned psion, you were contacted for a reason. The real question is: are you ready for adventure?
Interstellar Federation of Terra- As expected these are the remnants of Earth's unifying government, after the Downfall the small but potent amount of Federation controlled planets and their three remaining fleets tried in vain to control the frontier of over three hundred planets as best they could. As one could expect they spread themselves too thin, and as of ten years ago, they are all but gone. Relegated to a single star system and less than three fleets, they are no longer the threat they once posed. But with the level of technology they retained they are still a very viable threat should anyone anger the crippled giant.

The Xin Flotilla- Technically an alien civilization, despite their relegation to a massive armada of over 100,000 ships. The Xin are in this situation due to the restrictions of their biology, they require a specific mixture of Methane, nitrogen and Element 120 to breath. As such their worlds were left uninhabitable after the collapse, and their society was cast out due to superstition about their reliance on E-120. Those who can overcome such superstition can see the horrifying outward appearance of the Xin as well as their species wide talent for chemistry. Running into them is rare, despite the fleet's size, and pissing them off with that many ships is something no one wants to do.

Ateran Collective- A relatively new face on the frontier, they were only discovered within the last six years. The Ateran collective is quite possibly the most advanced group of beings on the frontier... The only problem is that they're all androids. The inherent fear of AI has carried forward from the 21st century, and androids are usually killed on sight for most planets. This has left the collective as a xenophobic and fearful organization they currently control a single star system and the few that have ferried back and forth from said system tell of massive production facilities and gigantic ships. The collective is suspected of coming from the AI run mining colony on one of the planet's within their system, though only the Federation would have a chance at knowing the truth.

Satoan Empire - The Satoan Empire is the growing human faction within the frontier, and the one that landed the knock-out blow upon the Federation. Using the dozen or so manufactory planets captured from the Federation, they've managed to balloon from an insurrectionist group to a legitimate super power within the last three decades. They are one of the few groups who refuses to recognize any former treaties with alien factions, and have unfortunately xenophobic policies.

Skritarii Republic - A long lost descendant of humanity, their origins trace back to humanity's first attempt to reach distant stars in 2065. They hail from the ruins of a planet in the Eridanus constellation, a home they long since evolved on and departed from. Their swift evoloution is a subject of much debate and doubt. Where DNA tests have proven that themselves and humanity are related it's not widely accepted that they are human, and usually they are as shunned as any other non-human species. As expected of a race that is mostly shunned by humanity, they are rather cautious around their brethren, and while secluded, they hold a decently sized claim of eighteen star systems.

Novus Industries- One of the few remaining Private Security firms large enough to warrant an actual fleet of ships, Novus Industries was founded almost immediately after the Downfall as a sort of expensive guardian as planets rebuilt. They have been around for a very long time. Due to their role in giving the frontier a fighting chance, they have long since been given free reign of travel through most territories, and most government run supply depots give a small discount of Novus ships and personnel.

The Exchange- The frontier's only banking organization. Also the largest collection of staff remaining on the frontier, from loan sharks, to enforcers, to fleet admirals. Pissing off the Exchange will not only leave you and your family permanently broke, but also on the run for the rest of your life.
Character App (Starred subjects are optional)
Code: Select all
[b]Name:[/b]
[b]Species[/b] (if applicable, please TG if you intend on playing a alien)
[b]Age:[/b] (17 at the youngest)
[b]Gender:[/b]
[b]Callsign:[/b] (If they have one)
[b]Appearance:[/b] (use however many pictures you want, just put them all in a spoiler)
[b]Height:[/b] (please include both metric and imperial)
[b]Weight:[/b] (same as above)
[b]Psion Class:[/b] (Only if applicable, please choose from the Psions spoiler page)
[b]Equipment:[/b] (be general, magnetic carbine, number of grenades, a pistol, etc. Use pictures if you want.)

*[b]Skills[/b]
*[b]Personality:[/b]
*[b]Strengths:[/b]
*[b]Weaknesses:[/b]
*[b]Likes:[/b]
*[b]Dislikes:[/b]

[b]Bio:[/b]

[b]RP Example:[/b]

[b][color=darkred]DO NOT REMOVE: cheesewheel[/color][/b]


Alien Species App
Code: Select all
[b]Species Name:[/b]
[b]Species Appearance:[/b] (picture or very good description)
[b]Average Height:[/b] (Imperial and Metric)
[b]Average Weight:[/b] (Imperial and Metric
[b]Lifespan[/b] (Below 800 years)
[b]Biological Information:[/b]
[b]Culture:[/b]
[b]Other information:[/b] (If applicable)
[b][color=darkred]DO NOT REMOVE: chucklefuck[/color][/b]
Image)
Although the Horizon is classified as a Carrier, it's actually a refitted Exior Class Dreadnought, which Commander Burton once served on when he was a member of the Federation. It's armed with a collection of missile pods and point defense systems, it lacks a sizeable main gun, instead relying upon it's outward appearance and three meters of composite plating as a sufficient deterrent. It has six decks each with a seperate role in making sure everyone on board stays alive:
Command Deck (Deck 1)- The Command Deck is at the top of the ship, consisting of the Bridge, the CIC, and the War Room, as well as the officer's quarters and communications relays. This is the brain of the ship, orders come and go through this deck no matter what their destination is.
Hydroponics Deck (Deck 2)- Below the Command Deck is where all the food is grown, be it vat grown beef or trenches of potatoes. Also contains the two mess halls of the ship (Starboard and Port), each able to hold 2,000 people.
Crew Deck (Deck 3)- The crew deck is where the bulk of the crew sleeps and spends their day, it contains the various barracks, heads, lounges, and fitness rooms, also contained the medical centers. it is by far the largest deck.
Engineering Deck (Deck 4)- at the very rear of the ship is the Engineering deck, the place where the most volatile things on board are kept. The Fusion Reactor powers the ship and requires nigh constant maintenance, technicians usually run skeleton crews because of this. It's also where the ships' power is routed from and where the JM Drive and Energy barrier's are powered from.
Hangar Deck (Deck 5)- At the bottom of the ship is the Hangar bay for the ship, containing every drop ship, interceptor, and mining drone on board. It connects directly to the Foundry deck, as well the Crew and Engineering deck. It also contains a collection of 'parasite tether's so smaller ships can dock and ferry supplies to and from the Horizon
Foundry Deck (Deck 6)- Almost the whole front of the ship, it used to contain the Anti-Matter torpedo tubes and the massive form of the main gun. Now it just contains ore processors and machine shops, this is where all equipment is repaired and all parts for the ship are manufactured. Any spare ores, parts or scrap are sold to various corporations for extra credits.
Image
Prior to the collapse Psions were very common sights, they usually acted as fighters or technical staff, normal jobs were considered a waste of a Psion so those in the military sector saw them much more often. Nowadays they are a rarity, almost all of them were killed during the collapse, and their numbers have yet to reach anywhere near how many there were prior to the collapse. The lack of knowledge of Psions due to record destruction and the deaths of experienced users has lead to a lack of training available to Psions, meaning that the skills one Psion picks up will be all they're able to learn.

Despite them being revered as nearly god like, post collapse Psions have flaws that pre-collapse Psions didn't. For instance, a good majority of them are nearly -if not completely- blind, they also suffer from malnutrition due to the caloric requirements for being able to manipulate dark energy. There are workarounds to these drawbacks, but they are usually hard to work with and are very expensive, ranging from genetic modification to suppress the issues, to cybernetic implants to remove any issue all together (try not to start with any mods).

As stated above, a wide array of skills for Psions is nearly impossible, yet so is learning any skills to begin with. To jump start ones knowledge, implants for Psionics born of technologically advanced planets are surgically implanted, either at birth or later in life when they can be afforded. They are as follows:

A Series (Jumper): Gives the Psion the ability to warp through space instantly within a range of six meters, also allows the user to react to stimuli with greater speed. Psions with this implant are usually found as sneak thieves or assassins, they are also at least risk for immediate brain death.

B Series (Seer): Gives the Psion the gift of seeing through time, they will occasionally see events in the immediate future usually resulting in their death or grievous injury. After a few hours of meditation it can also see another's death and the events leading up to it, this usually requires a very strong bond between the two as several memories are required from the other. They are usually found with Archeologist teams to avoid deadly traps or fauna.

C Series (Distorter): Distorters are the most combat oriented Psions, capable of manipulating gravity as well as creating micro-singularities. They are also the most at risk of immediate brain death as a result of their powers, each use is a gamble, and every subsequent use the odds get worse.

Implants also increases power depending in Production models, 1 Being the loest, and 7 being the highest, each subsequent model increses power and usage frequency by a factor of 1.5 for each upgrade. For the average salary, owning a model higher than 2 would be enough to have Exchange loan sharks on you for the rest of your life (AKA Don't sign up with a level 3 or higher model).

These implants are not without set backs of their own, with each use they develop and electrical buildup which eventually needs to dissipate. This either means the user will need to return home and willingly begin convulsions, set up an indirect link between their nervous system and a ground, or risk brain death or their nervous system frying upon too much build up.
Last edited by Anowa on Fri Dec 16, 2016 2:00 pm, edited 4 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Dec 15, 2016 5:21 pm

Species Name: Xin
Species Appearance: (Image)
Average Height: 5'3 (160 cm)
Average Weight: 320 lbs (145 kg)
Lifespan 144 years
Biological Information: The Xin are a unique species, they require a mixed atmosphere of E-120, Methane, and Nitrogen to breath, leaving them with a very complex cardiovascular system. They have four lungs, two hearts, and the equivalent of the Kidney pulls double purpose as a waste bladder to make more room for lung capacity. When outside their ships they must use a cumbersome and vulnerable rebreather that will eventually need to be restocked. Bodies on board the armada are dissected and have their raw materials filtered out for the remaining E-120, which is then cycled back in to the ships's atmospheric control.
Culture: The Xin are a secluded and isolationist species, staying aboard their massive flotilla where they can easily breath without worry. As expected other species don't take to kindly to the presence of a species so reliant on an element that had played a massive part in the downfall of the galactic golden age. As such almost every planet, culture, and faction that's organized enough to have space faring capablity does not allow their presence within system for very long. And considering that most Xin ships are not armed, the usually have to leave to avoid massive casualties.

This has left them bitter and resentful of outsiders, and rarely do any come within visual distance of their armada for fear of attack. Rarely however, outside species have gained their favour with acts of either kindness or aiding their people's with some event which had a large effect on the armada as a whole.
Other information: N/A
DO NOT REMOVE: chucklefuck

Species Name: Skritar
Species Appearance: As Variable as baseline humanity, ranging from pale grey skin tones to pale blue, with luminescent eye colors ranging from every corner of the rainbow. Usually with permanent face paint in some cases, adding just as much variety as normal genetics.
Average Height: 5'11 (180 cm)
Average Weight: 180 lbs (81 kg)
Lifespan ~180 terran years
Biological Information: The Skritar are a sub-species of human which evolved rather quickly due to an unknown factor. What is known is that their metabolism and digestive tract are much more effective than a baseline human's is. Their eating habits remain largely unchanged due to this. All other organs function the same but with better efficiency and a slightly better cell management. Of note is their biol-luminescence within their irises, and general increase in sensitivity to light and sound. Seeing in the dark is easier, as is hearing small and muted sound. Another odd factor is that roughly a third of the race is Psionic, which is to say that they have more Psions then there are in most empires.
Culture: Their culture seems to have regressed a bit, as opposed to their improved biology. As it stands, the Skritar no longer use standard human names, their names are arranged as [Given Name] [Family Name] [Planet/Ship of birth] oddly enough their language is an amalgamation of Germanic languages. Tribal in nature, facial decorations usually have their own tale to tell, and most Skritar can tell one's heritage and occupation immediately upon meeting them, most other races and cultures usually do not know of every factor pertaining to the facial markings, making them very unique and difficult to recreate.
Other information: (If applicable)
DO NOT REMOVE: chucklefuck
COMMAND STAFF
  • Commander Gregory Burton (Ship Commander) [Human]
  • Lieutenant Elsa Konig (Ground Team Commander) [Skritar]
  • Chief Engineer Shenyang (Chief Engineer) [Human]
GROUND TEAM
Weaponrey and equipment in the Frontier has many different variants and manufacturers. And at one time they all used different ammo. However they realized that more money would be made if ammunition was universal. And so things became easier for bands of pirates everywhere.

As far as normal weapons go, magnetically accelerated weapons are the most common on the frontier, though ballistically propelled weapons also exist and are used to some capacity. Energy weapons that fire plasma toroids and superheated lasers are also common, but both are extremely expensive and have their own drawbacks, plasma scatters after roughly a hundred meters, and lasers will dissipate if the atmosphere is too thick or foggy. Heavy weapons such as rocket launchers, heavy machine guns, and anti-vehicle lasers exist on an infantry level, and and usually very expensive to acquire and supply.

Armor is the same it always has been, metal or composite plating arranged to protect vital areas. Though power armor exists, it requires special surgery to get it to work, and they are usually custom fit to the user both giving the best flexibility, but also preventing theft.

Artifact weapons also exist, but are usually so rare that buying them is not an option. Ranging from gravity projectors to exquisitely crafted mag carbines, they are usually a level above mass produced weapons.

Armored vehicles usually hover a few feet off the ground, reducing mines to a simple anti-infantry level, though grenades are commonplace, ranging from plasma, to fragmentation, to the extremely hazardous Anti-Matter warheads.

(Try not to start with plasma/beam/Artifact/Anti-Matter weapons or power armor)
Last edited by Anowa on Sat Dec 17, 2016 8:14 pm, edited 12 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Veroxia
Minister
 
Posts: 3275
Founded: Jun 23, 2013
Ex-Nation

Postby Veroxia » Thu Dec 15, 2016 6:23 pm

Teg
FT NATION:The Korosian Robotic Empire
HEAD OF STATE/GOVERNMENT:Emperor X-5
IDEOLOGY:FASCISM
/PRO-HUMAN/PRO-SYNTH/
/ANTI-ORGANIC/ANTI-TECHNOPHOBIA/

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The Vrree Nations
Envoy
 
Posts: 343
Founded: Nov 30, 2014
Ex-Nation

Postby The Vrree Nations » Thu Dec 15, 2016 7:20 pm

Name: Surua Hawkins Erewate (Su for short, Hawkins is the surname she gives on official documents)
Species Human
Age: 35
Gender: Female
Callsign: Harpy
Appearance: http://usagisama.deviantart.com/art/Mech-Pilot-5187135
Height: 155 cm. / 5’2
Weight: 63 kg. / 138 lb.
Psion Class: N/A

*Skills Wilderness survival, fighter pilot certification, infantry combat training (10 years experience with the latter two)
*Personality: Tends to be taciturn with strangers but tends to open up to people she knows. Has a good sense of humour, and is protective of her friends and teammates. Usually takes a cool and calculating approach to problems.
*Strengths: Keen senses, good reflexes, physically resilient, works well under pressure
*Weaknesses: Book dumb, sometimes overconfident, mistrustful of aliens and psionics
*Likes: Nature, social activities, showing off her skills, hunting, exploring
*Dislikes: psionics, aliens (although that might depend on species), paperwork, cramped conditions, cold weather, waiting

Bio: Surua has an interesting background. Her father was the (in)famous mercenary fighter pilot Colin “Firefox” Hawkins. Hawkins was shot down and stranded on a planet whose inhabitants had regressed back to the stone age. He was eventually rescued, but not before fathering a daughter with a woman of the local Erewate tribe. Surua spent most of her early life with her tribe, learning the ways of surviving in the wilderness. She was often visited by her father, who became the tribe’s main point of contact with the outside universe. As Su grew older, she became curious about the world beyond her backwater planet, and she wanted to do what her father did for a living. Hawkins was happy to oblige, and occasionally took Su on trips to see the galaxy beyond her homeworld, and taught her the skills to get by in the modern world. About ten years ago, Hawkins mysteriously disappeared. Hoping to find out what happened to her father, Su left her native planet and began following in her father’s footsteps as a mercenary. Since that time, she has gained combat training and experience with both small spacecraft and surface operations. Her father’s trail went cold long ago, and these days she focuses on her chosen vocation. Although she has yet to earn the fame and notoriety of Firefox, she nevertheless boasts a distinguished service record.

RP Example: viewtopic.php?f=31&t=396369&p=30526024#p30526024

DO NOT REMOVE: cheesewheel

User avatar
Theyra
Negotiator
 
Posts: 6426
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Dec 15, 2016 7:41 pm

Name: Conner Vale
Species Human
Age: 28
Gender: Male
Callsign: N/A
Appearance:
Image

Height: 1.7 meters / 5.8ft
Weight: 68kg / 150lbs
Psion Class: N/A
Equipment: Magnetic carbine, 2 Grenades, Magnetic pistol, Combat knife.

Skills Repair, Demolitions, Building Fortifications, Small Arms.
Personality: Calm, Friendly, Cautious, Somewhat shy, Tries to see the good during bad events.
Strengths: Genius level Intelligence, Good with a rifle, Calm under pressure.
Weaknesses: Vengeful, hard to forgive, slow to trust.
Likes: Technology, history, the cold, playing cards.
Dislikes: Pirates, bullies, reckless people.

Bio: Conner was born on Aurora, a ice world of little importance. The colony was settled by a independent group and settled underground in order to survive on the planet .Conner's father was one of the engineers that worked on colony and growing up Conner would develop a interest in machines. Conner would learn about the basics of engineering from his father and at eighteen. He joined the military as a combat engineer. It was during his last year at the colony that it was attacked by pirates.

Conner during the attack, he took up arms and helped to fight off the attackers. The pirates were defeated but Conner's father was killed. After seeing the colony repaired, Conner would lose interest in staying and decided one day that he would leave. He got on a trading vessel and departed for a trade post. From there he started to look for work and saw that Novus Industries are hiring for a contract for a long-term job protecting three science vessels. Seeing little choice and seeing how he could use his skills for good use, he accepted.

RP Example: Xcom: United Front

DO NOT REMOVE: cheesewheel
Last edited by Theyra on Fri Dec 16, 2016 5:37 pm, edited 2 times in total.

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Dec 15, 2016 7:49 pm

The Vrree Nations wrote:Name: Surua Hawkins Erewate (Su for short, Hawkins is the surname she gives on official documents)
Species Human
Age: 35
Gender: Female
Callsign: Harpy
Appearance: http://usagisama.deviantart.com/art/Mech-Pilot-5187135
Height: 155 cm. / 5’2
Weight: 63 kg. / 138 lb.
Psion Class: N/A

*Skills Wilderness survival, fighter pilot certification, infantry combat training (10 years experience with the latter two)
*Personality: Tends to be taciturn with strangers but tends to open up to people she knows. Has a good sense of humour, and is protective of her friends and teammates. Usually takes a cool and calculating approach to problems.
*Strengths: Keen senses, good reflexes, physically resilient, works well under pressure
*Weaknesses: Book dumb, sometimes overconfident, mistrustful of aliens and psionics
*Likes: Nature, social activities, showing off her skills, hunting, exploring
*Dislikes: psionics, aliens (although that might depend on species), paperwork, cramped conditions, cold weather, waiting

Bio: Surua has an interesting background. Her father was the (in)famous mercenary fighter pilot Colin “Firefox” Hawkins. Hawkins was shot down and stranded on a planet whose inhabitants had regressed back to the stone age. He was eventually rescued, but not before fathering a daughter with a woman of the local Erewate tribe. Surua spent most of her early life with her tribe, learning the ways of surviving in the wilderness. She was often visited by her father, who became the tribe’s main point of contact with the outside universe. As Su grew older, she became curious about the world beyond her backwater planet, and she wanted to do what her father did for a living. Hawkins was happy to oblige, and occasionally took Su on trips to see the galaxy beyond her homeworld, and taught her the skills to get by in the modern world. About ten years ago, Hawkins mysteriously disappeared. Hoping to find out what happened to her father, Su left her native planet and began following in her father’s footsteps as a mercenary. Since that time, she has gained combat training and experience with both small spacecraft and surface operations. Her father’s trail went cold long ago, and these days she focuses on her chosen vocation. Although she has yet to earn the fame and notoriety of Firefox, she nevertheless boasts a distinguished service record.

RP Example: https://forum.nationstates.net/viewtopi ... #p30526024

DO NOT REMOVE: cheesewheel

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Dec 15, 2016 8:08 pm

Theyra wrote:Name: Conner Vale
Species Human
Age: 28
Gender: Male
Callsign: N/A
Appearance:
Height: 1.7 meters / 5.8ft
Weight: 68kg / 150lbs
Psion Class: N/A

Skills Repair, Demolitions, Building Fortifications, Small Arms.
Personality: Calm, Friendly, Cautious, Somewhat shy, Tries to see the good during bad events.
Strengths: Genius level Intelligence, Good with a rifle, Calm under pressure.
Weaknesses: Vengeful, hard to forgive, slow to trust.
Likes: Technology, history, the cold, playing cards.
Dislikes: Pirates, bullies, reckless people.

Bio: Conner was born on Aurora, a ice world of little importance. The colony was settled by a independent group and settled underground in order to survive on the planet .Conner's father was one of the engineers that worked on colony and growing up Conner would develop a interest in machines. Conner would learn about the basics of engineering from his father and at eighteen. He joined the military as a combat engineer. It was during his last year at the colony that it was attacked by pirates.

Conner during the attack, he took up arms and helped to fight off the attackers. The pirates were defeated but Conner's father was killed. After seeing the colony repaired, Conner would lose interest in staying and decided one day that he would leave. He got on a trading vessel and departed for a trade post. From there he started to look for work and saw that Novus Industries are hiring for a contract for a long-term job protecting three science vessels. Seeing little choice and seeing how he could use his skills for good use, he accepted.

RP Example: Xcom: United Front

DO NOT REMOVE: cheesewheel

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Theyra
Negotiator
 
Posts: 6426
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 16, 2016 1:45 pm

So what kind of weapons will we be getting?

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri Dec 16, 2016 1:49 pm

Theyra wrote:So what kind of weapons will we be getting?

...That's what I forgot. Wait a few.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri Dec 16, 2016 2:01 pm

Equipment has been added to the app under 'Psion Class', and an equipment tab has been added to the OP 2.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Newrey
Envoy
 
Posts: 290
Founded: Jul 08, 2016
Ex-Nation

Postby Newrey » Fri Dec 16, 2016 5:04 pm

Name: Bartek Kanski
Species Human
Age: 30
Gender: Male
Callsign: Foxhound
Appearance: Uniform Face
Height: 190.21cm / 6'2
Weight: 80.7kg / 178lbs
Psion Class: N/A
Equipment: AR-32, SA-43, K-4

*Skills Shocktroop Training & Experience(11 years), Military tactics, Small arms training, CQC training & First Aid
*Personality: Brave, Grisled, Hard-headed, Prideful & refuses to Compromise
*Strengths: Follows orders, Strong, Determined and is pretty good with his rifle
*Weaknesses: Follows orders without questions, even if it is morally reprehensible. Extremely forgiving to people who have wronged him and stubborn
*Likes: Shootin', Fightin', Beer, Food, Sleepin', Readin' & Chillin'
*Dislikes: Cowardice, Wine, Aliens & Traitors

Bio: Bartek was born to a small farming family within the Satoan Empire. His father had been a member of the initial insurrection and relayed stories of the groups activities to young Bartek, installing a sense of pride within him and prompting him to become a member of the Satoan Military. He spent the majority of his youth helping around the family farm and training to enter the military, which he did when he turned 18. Unhappy with joining the regular Infantry or a Naval Engineer, he instead chose to join the experimental branch of the Shocktroopers, whose training was said to have caused the death of several cadets. Undeterred, he enlisted within the Shocktroopers and was sent to a cold and distant moon to begin and complete his training.

The months of cold and hardship gave Bartek a sense pride when he completed his training and received the famed Red Beret and was sent home for a month to recuperate. This was interrupted he received orders demanding his return to base. Returning, he was ordered into his gear and sent with the majority of the Corps to quell a rebellion within a frontier star system. He spent almost five years in anti-rebellion operations before the mission was a success, and had left him a changed man. Gone was the energetic and bubbly boy who had left for war and a no-nonsense veteran returned. He never divulged some of the operations that he participated in, but the thrill and excitement became a drug for him. He volunteered for every mission and participated in several planetary invasions before retiring from the combat service after 10 years of service.

He spent the next year as a Drill Instructor for new would-be Shocktroopers, however he found the role lacked the adrenaline rush he craved so he instead opted to retire from the Corps and take up mercenary work. It was upon the completion of a retrieval contract that he was contacted by Novus Industries. Lacking anything else to do and with his funds draining, he accepted the contract for the defence of the science vessels.
RP Example: viewtopic.php?f=31&t=391090 (Acted as both Veleaz and Newrey)

DO NOT REMOVE: cheesewheel

User avatar
Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Fri Dec 16, 2016 5:35 pm

Would a Xin doctor be possible? Or is that implausible?
Signatures are so 2014.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri Dec 16, 2016 6:19 pm

Utceforp wrote:Would a Xin doctor be possible? Or is that implausible?

It's possible, but given the distrust of the Xin and their biological requirements (an element that is no longer mined in large amounts) it's not advisable.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sat Dec 17, 2016 11:33 am

Newrey wrote:Name: Bartek Kanski
Species Human
Age: 30
Gender: Male
Callsign: Foxhound
Appearance: Uniform Face
Height: 190.21cm / 6'2
Weight: 80.7kg / 178lbs
Psion Class: N/A
Equipment: AR-32, SA-43, K-4

*Skills Shocktroop Training & Experience(11 years), Military tactics, Small arms training, CQC training & First Aid
*Personality: Brave, Grisled, Hard-headed, Prideful & refuses to Compromise
*Strengths: Follows orders, Strong, Determined and is pretty good with his rifle
*Weaknesses: Follows orders without questions, even if it is morally reprehensible. Extremely forgiving to people who have wronged him and stubborn
*Likes: Shootin', Fightin', Beer, Food, Sleepin', Readin' & Chillin'
*Dislikes: Cowardice, Wine, Aliens & Traitors

Bio: Bartek was born to a small farming family within the Satoan Empire. His father had been a member of the initial insurrection and relayed stories of the groups activities to young Bartek, installing a sense of pride within him and prompting him to become a member of the Satoan Military. He spent the majority of his youth helping around the family farm and training to enter the military, which he did when he turned 18. Unhappy with joining the regular Infantry or a Naval Engineer, he instead chose to join the experimental branch of the Shocktroopers, whose training was said to have caused the death of several cadets. Undeterred, he enlisted within the Shocktroopers and was sent to a cold and distant moon to begin and complete his training.

The months of cold and hardship gave Bartek a sense pride when he completed his training and received the famed Red Beret and was sent home for a month to recuperate. This was interrupted he received orders demanding his return to base. Returning, he was ordered into his gear and sent with the majority of the Corps to quell a rebellion within a frontier star system. He spent almost five years in anti-rebellion operations before the mission was a success, and had left him a changed man. Gone was the energetic and bubbly boy who had left for war and a no-nonsense veteran returned. He never divulged some of the operations that he participated in, but the thrill and excitement became a drug for him. He volunteered for every mission and participated in several planetary invasions before retiring from the combat service after 10 years of service.

He spent the next year as a Drill Instructor for new would-be Shocktroopers, however he found the role lacked the adrenaline rush he craved so he instead opted to retire from the Corps and take up mercenary work. It was upon the completion of a retrieval contract that he was contacted by Novus Industries. Lacking anything else to do and with his funds draining, he accepted the contract for the defence of the science vessels.
RP Example: https://forum.nationstates.net/viewtopi ... 1&t=391090 (Acted as both Veleaz and Newrey)

DO NOT REMOVE: cheesewheel

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sat Dec 17, 2016 1:15 pm

Name:Elsa Konig von Gründer
Species Skritar
Age: 33
Gender: Female
Callsign: Jaeger
Appearance: Face, Armor
Height: 5'11 (180 cm)
Weight: 179 lbs (81 kg)
Psion Class: A Series (Jumper), Model 4.

Bio: Elsa was born on the Skritar colony of Gründer, to a soldier and a geneticist. This combination proved to be unfortunate, as both her parents were roped into several military projects, leading to a very small amount of time for their singular child, and as a side effect no notice of her psionics until a much later date. At the age of 14, Elsa fled her home, after seeing herself as unwanted by her parents, and she began the life of a gun for hire. Starying out all she had was an old ballistic revolver, which blueprints dated back to when humanity was still on Earth, she mostly just became protection for tourists wanting to go through slightly less fortunate areas.

Eventually she upgraded, and became a more traditional mercenary, with a rifle and some actual body armor, she started work as a bounty hunter, and occasionally, worked in larger teams for a bigger objective. Her rates climbed, as did her equipment, until in her 26th year of life she was contracted by Novus Industries. She's been the XO for the Horizon for seven years at this point, and is a well respected member of the crew despite her race.
RP Example:

DO NOT REMOVE: cheesewheel


Name: Gregory Burton
Species Human
Age: 58
Gender: Male
Callsign: 'Commander'
Appearance: (Image)
Height: 5'11 (180 cm)
Weight: 180 lbs (81 kg)
Psion Class: None

Bio: Born on Terra Nova in 3322, Commander Burton was very swiftly recruited into the Officer's academy and began his martial lifestyle. His service began as an Ensign at a weapons station on a Federation frigate, and participated in the Battle of Hanlon XII where his CO was KIA. He rose up the chain of command and eventually became Captain of his own ship, coincidentally the then TFSV Horizon, one of the last dreadnoughts made before the Federations eventual collapse.

Shortly after the battle for Terra Nova, Burton consulted with his crew, and after a small debate, deserted the Federation. With his crew still on board, he eventually signed his ship on with Novus Industries after most of his crew went their separate ways. Since then his ship has been overhauled numerous times, adding and removing certain features, and generally making it easier to send a ground team planetside and to act as a ship escort.

And now he has new faces to get acquainted with.

RP Example:

DO NOT REMOVE: cheesewheel
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Theyra
Negotiator
 
Posts: 6426
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Dec 17, 2016 8:46 pm

Can we have more then one character?

User avatar
Theyra
Negotiator
 
Posts: 6426
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Dec 18, 2016 12:44 pm

So maybe?

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sun Dec 18, 2016 12:55 pm

Theyra wrote:So maybe?

Sorry, No. One character limit. Otherwise things get bloated.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Fesconia
Diplomat
 
Posts: 758
Founded: Dec 24, 2013
Ex-Nation

Postby Fesconia » Mon Dec 19, 2016 9:35 am

Tagged

User avatar
New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Mon Dec 19, 2016 12:07 pm

I will get an app up today
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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The United Federation of Terrans
Ambassador
 
Posts: 1969
Founded: Aug 26, 2014
Psychotic Dictatorship

Postby The United Federation of Terrans » Tue Dec 20, 2016 12:59 pm

Tagged for federation character
My travels take me many places, from the scorching sands to the cold, dark vacuum of space. But I always return to my friends and family at The Pub.


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