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by Kentucky Fried Land » Mon Oct 24, 2016 6:13 pm
Corrian wrote:You have a lot of ideas for this, don't you?
by Main Nation Ministry » Mon Oct 24, 2016 6:14 pm
Kentucky Fried Land wrote:Main Nation Ministry wrote:Can I have my characters be military prisoners? Basically, the backstory of my characters is that they were prisoners by the military caught doing crimes, such as attacking a military doctor, stealing military supplies for their own survival and one being a con-man who would trick people while trading stuff, before they managed to escape military custody and attempt to flee to Garden City. Sounds good?
I'm not sure how I feel about the assault one, as they'd like be shot pretty much immediately. The military aren't very subtle about their public executions. I'm also not sure if the military would keep a jail, due to resources and the military not bothering with formalities while executing people.
Now, I dig the idea of the con-man. It's probable since Murrell's Inlet is a less strict QZ, they might keep a prison for morale purposes. You can go ahead with the criminals, but I'd have it so they were about to be arrested when the Hunters attacked. The character who attacked a doctor would be shot on sight, however, so you might want to change theirs to something else.The United States of North Amerigo wrote:OP are we gonna start breaking off into smaller groups once ACT 1 starts.
Act I Chapter 2 will start dividing groups off.
by Kentucky Fried Land » Mon Oct 24, 2016 6:15 pm
Main Nation Ministry wrote:Kentucky Fried Land wrote:I'm not sure how I feel about the assault one, as they'd like be shot pretty much immediately. The military aren't very subtle about their public executions. I'm also not sure if the military would keep a jail, due to resources and the military not bothering with formalities while executing people.
Now, I dig the idea of the con-man. It's probable since Murrell's Inlet is a less strict QZ, they might keep a prison for morale purposes. You can go ahead with the criminals, but I'd have it so they were about to be arrested when the Hunters attacked. The character who attacked a doctor would be shot on sight, however, so you might want to change theirs to something else.
Act I Chapter 2 will start dividing groups off.
Maybe I can change it, so the assault one was arrested for having illegal contraband, like drugs, instead of attacking the doctor? Also, I was planning on having them start on the road to Garden City, but if there was a prison at Murrell's Inlet, that's fine too.
by Corrian » Mon Oct 24, 2016 6:20 pm
Kentucky Fried Land wrote:Corrian wrote:You have a lot of ideas for this, don't you?
I've got a few death scenes already ready. Also, storyline is almost entirely outlined at this point, along with a couple of convergences the players can make. Got a few ideas for subplots later, too.
So, yeah. I've got quite a few ideas ready for this.
Ending is also ready, if we ever make it there.
by The United States of North Amerigo » Mon Oct 24, 2016 6:22 pm
Kentucky Fried Land wrote:Corrian wrote:You have a lot of ideas for this, don't you?
I've got a few death scenes already ready. Also, storyline is almost entirely outlined at this point, along with a couple of convergences the players can make. Got a few ideas for subplots later, too.
So, yeah. I've got quite a few ideas ready for this.
Ending is also ready, if we ever make it there.
by Ormata » Mon Oct 24, 2016 6:22 pm
by Terintania » Mon Oct 24, 2016 6:25 pm
by The United States of North Amerigo » Mon Oct 24, 2016 6:28 pm
Terintania wrote:Question: Do I need to have played the game to be in this RP?
by Kentucky Fried Land » Mon Oct 24, 2016 6:28 pm
Corrian wrote:Kentucky Fried Land wrote:I've got a few death scenes already ready. Also, storyline is almost entirely outlined at this point, along with a couple of convergences the players can make. Got a few ideas for subplots later, too.
So, yeah. I've got quite a few ideas ready for this.
Ending is also ready, if we ever make it there.
Damn, you're devoted. Wish I had as much planned as that for things.
And hopefully we make it. I know RP's almost always have a thing for dying, but it'd REALLY be nice if an RP with an end game actually, well, ended while I was in it.
The United States of North Amerigo wrote:Kentucky Fried Land wrote:I've got a few death scenes already ready. Also, storyline is almost entirely outlined at this point, along with a couple of convergences the players can make. Got a few ideas for subplots later, too.
So, yeah. I've got quite a few ideas ready for this.
Ending is also ready, if we ever make it there.
is this like written down
Ormata wrote:If we get there, I'd be impressed.
Hey, Kentucky Fried Land, could you TG me details on what you imagine Garden City to be and any recent issues therein? I want to do something with Stina.
Terintania wrote:Question: Do I need to have played the game to be in this RP?
by The United States of North Amerigo » Mon Oct 24, 2016 6:36 pm
Corrian wrote:It's so stressful not knowing who is gonna die. I like it
by Kentucky Fried Land » Mon Oct 24, 2016 6:39 pm
Corrian wrote:It's so stressful not knowing who is gonna die. I like it
by Kentucky Fried Land » Mon Oct 24, 2016 6:46 pm
by Terintania » Mon Oct 24, 2016 7:13 pm
by The Vekta-Helghast Empire » Mon Oct 24, 2016 7:21 pm
by Kentucky Fried Land » Mon Oct 24, 2016 7:28 pm
The Vekta-Helghast Empire wrote:Hey, Kentucky - what all do you want me to find in the files when I begin searchin'?
by The Vekta-Helghast Empire » Mon Oct 24, 2016 7:47 pm
by Ormata » Mon Oct 24, 2016 7:52 pm
The Vekta-Helghast Empire wrote:Just going to brief the things you listed in my post, then bring up things in more detail with the other military folks once we're out and safely regrouped.
I also realize I need a partner in crime for Fritz, this lonesome emoting will very quickly get depressing.
by Main Nation Ministry » Mon Oct 24, 2016 9:07 pm
by Kylantha » Mon Oct 24, 2016 11:04 pm
by Damverland » Mon Oct 24, 2016 11:31 pm
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