Many thanks to New Gresten-San for the unctuous banner.
IC
The Pub
In the year 2077, the world was schorched by nuclear fire which twisted humanity's fate beyond all repair. A group of scholars and scientists tried their best to rebuild it, but their methods were so twisted and their aims so horrific, that in 2288, they were destroyed and wiped from the face of the earth.
We called them the Institute.
Because of their very existence the entire Commonwealth Wasteland was ripped apart, and put back together again. The Commonwealth Minutemen were refounded, stronger than ever. Everywhere from Bunker Hill to the Great Green Gem of the Commonwealth itself, Diamond City flew their flag. After defeating the Institute, the Minutemen had no shortage of recruits and support. The two large cities being a major source of manpower and caps, with the smaller settlements growing surplus food to supply them. The entire Commonwealth was once again united under the Minutemen's protection.
Meanwhile, the BoS having their main objective technically completed in the region, were facing political pressure from back home and had to temporarily withdraw from the region to regroup. It took two years of gathering supplies and construction, but they had layed down another airship, the Retribution. While not as big and mighty as the Prydwin, the Retribution would solely operate as a flying logistics base, with enough supplies and room for troops to keep the Brotherhood presence in the area sustained for much longer than the Prydwin alone could.
Their mission this time, to recover any and all technology in the Commonwealth through brute force, and destroy any remnants of the Institute which had escaped during the evacuation order.
It is now 2291, three years after the destruction of The Institute, and the Sole Survivor retreating into a quiet retirement elsewhere. The BoS has recently made their second incursion into the region, and tensions are high between them and the many factions in the region. There region is a powder keg, and soon a spark will cause it to explode.
As we know all too well; war, war never changes.
Long story short, the Minutemen have grown to be a formidable force, and with the return of the Brotherhood, they are the only thing that is keeping the Brotherhood from ransacking the entire region like it was the Pitt. You will lead a faction that will either be drawn into the conflict, or find a way to make a profit off of it.
Major/Important Settlements
Diamond City: The Great Green Gem of the Commonwealth, Dimond City, is the largest settlement in the entire region. While still it's own political entity, it has been continuously been supporting the Minutemen.
Goodneighbor: The same old trashy settlement it's always been, Goodneighbor saw an influx of drifters after the Institute was destroyed, as many people once skeptical of the place which could be controlled by synths was proven once again safe, and remnants of the Railroad found a safe place to stay.
Sanctuary Hills: Where the Minutemen were refounded, Sanctuary has grown to be quite the settlement. While providing the Minutemen with artillery coverage in the Southwest, it also houses over three dozen permanent settlers. It's close proximity to other settlements in the area like Abernathy Farm and Starlight Drive-In, to name a few, have also lead it to be a central trading hub.
The Castle: Previously called Fort Independence, The Castle is the Headquarters of the Minutemen, and the home of Radio Freedom. It houses dozens upon dozens of Minutemen who from there, launch missions all over the Commonwealth. Under the Command of Ronnie Shaw, the fortress has been completely rebuilt, with all the bastions repaired.
Bunker Hill: The largest trading hub in the Commonwealth, ever since the destruction of the Institute and pledging support to the Minutemen, Old Man Stockton has been able to expand his caravan business which has brought even more caps into the Commonwealth's economy. Besides more caravaners, and a few Minutemen posted there to defend it, it hasn't grown much.
(If you feel like another settlement should be added, please tell me and I'll be glad to expand the list.)
Rules:
1) Read the Rules
2) This isn't NSG, regular NS rules still apply here
2) No godmoding/metagaming, ect
4) Forget I put two twice and skipped three
5) Have fun I guess?
These Rules are enforced by me, and my Co-OPs New Grestin and Anowa
Faction App:
- Code: Select all
NS Name:
Faction Name:
Claims:
Number of Settlers:
Military Size: (Don't be unreasonably large)
Breif History: (Two-Three paragraphs)
RP Example:
2277 (Do not remove)
Character Application: (Delete all in parenthesis)
- Code: Select all
Name: (obvious)
Gender/Sex: (also obvious)
Race: (Ghoul, Super-Mutie, Synth, Human)
Age: (Again, obvious)
Height: (^)
Weight: (^)
Appearance: (Picture or detailed definition)
Equipment: (Weapons, armor, notable outfits, aid)
Biography: (Their life.)
2281 Do Not Remove!
(Many Thanks to Anowa for the Char app)