NATION

PASSWORD

Is Manufacturing an industry?

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Knootoss
Senator
 
Posts: 4140
Founded: Antiquity
Left-Leaning College State

Is Manufacturing an industry?

Postby Knootoss » Fri Sep 23, 2016 6:09 am

I have a question! Are the "Sector:" items in the ranking list (Sector: Agriculture and Sector: Manufacturing) essentially just industries by a different name?

And is "Sector: Manufacturing" essentially a thing that is entirely separate from the two industries that have the word 'manufacturing' in it? (Automobile- and Arms) or even industries that economists might also qualify as 'manufacturing', like basket weaving?

There's no way (that I can see) to have different manufacturing-esque industries add up to "sector: manufacturing" and "sector: agriculture" seems to just have replaced the old beef-based agriculture item, but I'm wanting to make sure! Also, wanting to make sure that it's safe to just add the "sector" items up with the "industry" items to get a picture of the total economy.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Fri Sep 23, 2016 8:12 am

Knootoss wrote:And is "Sector: Manufacturing" essentially a thing that is entirely separate from the two industries that have the word 'manufacturing' in it? (Automobile- and Arms) or even industries that economists might also qualify as 'manufacturing', like basket weaving?
I believe that it is a compound stat composed of those industries.

In fact, I think you hit the nail on the head. If I add up your nation's Industry: stats for exactly those three industries that you mentioned, I arrive at your Sector: Manufacturing stat, to a margin of error of 0.01.

Sector: Agriculture meanwhile seems to be another name for Industry: Beef-Based Agriculture, probably to obfuscate that the admins still hasn't gotten around to putting any kind of non-meat-based agriculture in the game. Presumably, once they do (don't hold your breath), appropiate Industry: stats will be added for each, and Sector: Agriculture will become a compound stat.

Do note that there is one more anomaly, which is that the Tourism industry currently doesn't have an associated stat. There is a Tourism stat, but it describes the raw amount of tourists visiting your nation, not how much money the tourist trap industry is making. That makes two industries total which do not have an Industry: stat, only one of which has a substitute in a Sector: stat.

User avatar
Knootoss
Senator
 
Posts: 4140
Founded: Antiquity
Left-Leaning College State

Postby Knootoss » Fri Sep 23, 2016 8:20 am

I may have hit the nail on the head by accident then! When I did the same exercise for Snefaldia (after posting this thread) it turned out that his Arms Manufacturing industry and Sector: Manufacturing are exactly the same, and he has neither Automobile Manufacturing nor basket weaving despite being a glorious nation. That would seem to confirm your hypothesis.

The hypothesis being that Sector: Manufacturing is a compound statistic for Industry: Automobile Manufacturing, Industry: Arms Manufacturing and Industry: Basket Weaving.

Can we get mod confirmation on this?

I have also been assuming that 'tourism' is not an industry. Maybe getting more tourists means more "economy", i.e. the tourists buying stuff while they're there, but I doubt it strongly that the mechanic is more complicated than a correlation between "more tourists" and "more economy" on some issues.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Fri Sep 23, 2016 8:59 am

Knootoss wrote:I may have hit the nail on the head by accident then!
I've long assumed that Sector: Manufacturing included "at least automobile manufacturing and arms manufacturing, and possibly other industries that can be considered 'manufacturing' without having it in their name like basket weaving", but it wasn't until you brought it up that I checked to confirm it in fact comprises exactly those three industries, and none other.

Knootoss wrote:Can we get mod confirmation on this?
I don't think we need it. I've checked several nations (including hypercapitalist ones with positive values in all industries) and feel this theory has been proven beyond reasonable doubt.

Knootoss wrote:I have also been assuming that 'tourism' is not an industry. Maybe getting more tourists means more "economy", i.e. the tourists buying stuff while they're there, but I doubt it strongly that the mechanic is more complicated than a correlation between "more tourists" and "more economy" on some issues.
Note that there is a way to know which industries are in the game separate from the census stats (which, as has been established here, don't match perfectly). It's the economic description on your main nation page. From this, we know that exactly the following industries have existed in the game since it was first created, long before the modern census functionality:

Arms Manufacturing
Automobile Manufacturing
Basket Weaving
Beef-Based Agriculture
Book Publishing
Cheese Exports
Door-to-door Insurance Sales
Furniture Restoration
Gambling
Information Technology
Pizza Delivery
Retail
Soda Sales
Tourism
Trout Farming
Uranium Mining
Woodchip Exports

Several of these are named slightly differently in the census: Trout Farming becomes Trout Fishing, Uranium Mining becomes just Mining (but is still treated as an Industry: rather than a Sector: like Agriculture), Door-to-door Insurance Sales is simplified to Insurance, and as we've discussed, Beef-Based Agriculture is represented only by Sector: Agriculture, and Tourism is measured differently.

It is the census that is anomalous here, depicting a mishmash of whatever stats the bureaucrats at the World Census organization felt like measuring. The preceding industry list is more accurate to the game's true internal workings.

User avatar
Knootoss
Senator
 
Posts: 4140
Founded: Antiquity
Left-Leaning College State

Postby Knootoss » Fri Sep 23, 2016 10:31 am

Interesting. I agree with your thoughts on this, though it does make me wonder if Tourism is a 'hidden' stat. If the Average Income and the income derrived from all the industries (plus black market and government spending?) do not add up then this may indeed be the case. And if tourism is the only outlier it should be possible to derive its size by splitting the difference.

It actually occurred to me though that Sector: Agriculture might just possibly be a compound statistic for the old beef-based agriculture plus trout fishing. Are there any examples of nations that have higher trout fishing incomes than agriculture incomes? Or perhaps have trout fishing exactly the same as Sector: Agriculture because they lack beef? That would prove or disprove that particular hypothesis.

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.

User avatar
Trotterdam
Postmaster-General
 
Posts: 10543
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Fri Sep 23, 2016 10:53 am

Knootoss wrote:Are there any examples of nations that have higher trout fishing incomes than agriculture incomes?
Took some tries, but I found one. I also found one with higher Cheese Exports (in fact, mine's one of those), so that isn't included either.

User avatar
Knootoss
Senator
 
Posts: 4140
Founded: Antiquity
Left-Leaning College State

Postby Knootoss » Fri Sep 23, 2016 11:00 am

Thanks! That's good to know. I'm reworking my excel sheet as it is and just trying to avoid counting anything double!

Ideological Bulwark #7 - RPed population preserves relative population sizes. Webgame population / 100 is used by default. If this doesn't work for you and it is relevant to our RP, please TG.


Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Orcland, The United Kindom under Socialist Rule, Tiami, Toccatine

Advertisement

Remove ads