by Artarnia » Sun Aug 08, 2010 3:47 am
by Frelinpa » Sun Aug 08, 2010 4:02 am
by The Huntarions » Sun Aug 08, 2010 4:11 am
by Wanjestay » Sun Aug 08, 2010 4:20 am
by Valkhera » Sun Aug 08, 2010 4:23 am
Wanjestay wrote:Read my sig.
by L3 Communications » Sun Aug 08, 2010 4:49 am
New Nicksyllvania wrote:WA is jew infested tyranny that does not understand freedom and 0% taxation
Lyras wrote:Thirdly, the inclusion of multiple penetration aids (such as flares, chaff, false-target balloons and lubricant)...
by Valkhera » Sun Aug 08, 2010 5:00 am
L3 Communications wrote:Unit Name: Super laser men from spaaaaaace
Training: Master Chief + Navy SEALs + Chuck Norris + FAL
Armour: Super Quadrinium Admantium exoskeleton with jetpack and turbolaser hand cannons
Extra Equipment: Plasma relay phase energy shields that can stop all metal projectiles and heat from explosions, too.
Long Range Weapons (700 meters+): Quadnium powered plasma phase cannon
Medium Range Weapons (200-700 meters): Plasma pulse laser assault rifle
Short Range Weapons (10-200 meters): Plasma lightning shotgun
Melee Weapons (less than 10 meters): Power fist (Fist with energy and plasma wrapped around it to punch through Abrams armour)
Explosive Weapons: Backpack mounted nuclear rocket launchers and nuclear AA missiles
Vehicles (5 max): 5 Imperial Star Destroyers
Force (number of soldiers, and how many weapons will be used): 2,000,000 soldiers, and all of them have those weapons, and also Imperial Star Destroyer support with laser cannons and oktopus sub.
X-factor: Oktopus Kannonen
Terrain of your nation: Island
Unit tactics: Swarm the enemy and get close to use power fists and shotguns. Powered armour and shields will stop almost all attacks except high powered laser or other power fists.
Picture:
by Wanjestay » Sun Aug 08, 2010 5:01 am
Valkhera wrote:Wanjestay wrote:Read my sig.
you know as soon as you go near his territory you are skewed, Plus how long would it take you to get to a arm that is across yours, earths. Plus if so he isn't afraid to just send a Veslor bomb (planet buster) and kill my sister planet. plus can any of these things handle plasma? can they break stranodine covered Power suits with energy shields.
by L3 Communications » Sun Aug 08, 2010 5:02 am
Valkhera wrote:lordy lord, be realistic on the training and Armour. as for the tactics does the fact that a brute can bend a car, with a power suit he is stronger, and add in stranodine it his blood stream makes his entire body tire much slower.I think Artarnia should explain, were ever he is.
New Nicksyllvania wrote:WA is jew infested tyranny that does not understand freedom and 0% taxation
Lyras wrote:Thirdly, the inclusion of multiple penetration aids (such as flares, chaff, false-target balloons and lubricant)...
by Valkhera » Sun Aug 08, 2010 5:06 am
Wanjestay wrote:Valkhera wrote:Wanjestay wrote:Read my sig.
you know as soon as you go near his territory you are skewed, Plus how long would it take you to get to a arm that is across yours, earths. Plus if so he isn't afraid to just send a Veslor bomb (planet buster) and kill my sister planet. plus can any of these things handle plasma? can they break stranodine covered Power suits with energy shields.
we're ft so we've got all the usual ft stuff as well. tbh the op sounds like godmoding. how can he afford fleets with billions of ships, etc?
by Artarnia » Sun Aug 08, 2010 5:09 am
The Huntarions wrote:Geese you cheat.
Unit Name:63 squad
Training:advanced
Armour:high powered assault suits and the squad leader is in a power suit.
Extra Equipment:Goggles, radios.
Long Range Weapons (700 meters+):Hunter plasma carbine
Medium Range Weapons (200-700 meters):Hunter assault Plasma blaster
Short Range Weapons (10-200 meters):mini crossbow
Melee Weapons (less than 10 meters):dagger
Explosive Weapons:HIPE
Vehicles (5 max):A Hunter power frigate.
Force (number of soldiers, and how many weapons will be used):300 (its going to be like that) all.
X-factor:
Terrain of your nation (jungle, plains, cities, etc.):Ack pass.
Unit tactics: ? didn't think about it yet.
by Artarnia » Sun Aug 08, 2010 5:10 am
Valkhera wrote:Wanjestay wrote:Valkhera wrote:Wanjestay wrote:Read my sig.
you know as soon as you go near his territory you are skewed, Plus how long would it take you to get to a arm that is across yours, earths. Plus if so he isn't afraid to just send a Veslor bomb (planet buster) and kill my sister planet. plus can any of these things handle plasma? can they break stranodine covered Power suits with energy shields.
we're ft so we've got all the usual ft stuff as well. tbh the op sounds like godmoding. how can he afford fleets with billions of ships, etc?
he used the stupid Surtog races as slaves and used their rare coins for money, that and All members pitched in because we all agreed that Artarnia is the big daddy around the republic. if you follow the form we will see your fate.
p.s: the nation gave up and just made them, it was legal in the code.
by The Western Reaches » Sun Aug 08, 2010 5:21 am
by Artarnia » Sun Aug 08, 2010 5:22 am
L3 Communications wrote:Unit Name: Super laser men from spaaaaaace
Training: Master Chief + Navy SEALs + Chuck Norris + FAL
Armour: Super Quadrinium Admantium exoskeleton with jetpack and turbolaser hand cannons
Extra Equipment: Plasma relay phase energy shields that can stop all metal projectiles and heat from explosions, too.
Long Range Weapons (700 meters+): Quadnium powered plasma phase cannon
Medium Range Weapons (200-700 meters): Plasma pulse laser assault rifle
Short Range Weapons (10-200 meters): Plasma lightning shotgun
Melee Weapons (less than 10 meters): Power fist (Fist with energy and plasma wrapped around it to punch through Abrams armour)
Explosive Weapons: Backpack mounted nuclear rocket launchers and nuclear AA missiles
Vehicles (5 max): 5 Imperial Star Destroyers
Force (number of soldiers, and how many weapons will be used): 2,000,000 soldiers, and all of them have those weapons, and also Imperial Star Destroyer support with laser cannons and oktopus sub.
X-factor: Oktopus Kannonen
Terrain of your nation: Island
Unit tactics: Swarm the enemy and get close to use power fists and shotguns. Powered armour and shields will stop almost all attacks except high powered laser or other power fists.
Picture:
by Artarnia » Sun Aug 08, 2010 5:24 am
The Western Reaches wrote:
Unit Name: John Marston
Training: He has been an outlaw his entire life, also he is an utter badass
Armour: What are you kidding me?
Extra Equipment: Lasso
Long Range Weapons (700 meters+): Carcano Rifle
Medium Range Weapons (200-700 meters): 1894 Wichester
Short Range Weapons (10-200 meters): 1873 Peacemaker revolver
Melee Weapons (less than 10 meters): Bowie Knife
Explosive Weapons: 5 sticks of dynamite
Vehicles (5 max): uuuh, his horse, Saffy, I guess.
Force (number of soldiers, and how many weapons will be used): 1
X-factor: Badassery and amazing accuracy and firing speed.
Terrain of your nation (jungle, plains, cities, etc.): Semi-desert
Unit tactics: Resourceful, opportunistic, and hard-core determination.
by The Western Reaches » Sun Aug 08, 2010 5:26 am
by Artarnia » Sun Aug 08, 2010 5:29 am
The Western Reaches wrote:I believe you just god modded against John Marston. John Marston would take down about half your fleet before they killed him.
by The Western Reaches » Sun Aug 08, 2010 5:31 am
Artarnia wrote:The Western Reaches wrote:I believe you just god modded against John Marston. John Marston would take down about half your fleet before they killed him.
I believe you are crazy.
a Out law vs A Alien Race that a spent time making a name for itself in the galaxy. bullets vs plasma? no armor vs power suits, Energy Shields, and Stranodine. John Marston is awesome but he can't win that fight.
by The Western Reaches » Sun Aug 08, 2010 5:47 am
Artarnia wrote:A Alien Race that a spent time making a name for itself in the galaxy.
by Central World Alliance » Sun Aug 08, 2010 5:48 am
Wanjestay wrote:Read my sig.
by Artarnia » Sun Aug 08, 2010 6:02 am
The Western Reaches wrote:Artarnia wrote:A Alien Race that a spent time making a name for itself in the galaxy.
You have 30 posts, I'm not sure you have that much of a name, you can always RP like you are the top gun but people won't take that style seriously unless you have a bigger post count or are actually really well known. Who the hell in their right mind would RP if their enemy's small fleet contains a Fagillian ships? Anyway the extreme organization and space it would take to support those sort of numbers is immense, so unless you have hive-mind or something that unilaterally has power over everything (Like in Ender's Game), then your population would surely have split into factions or republics.
The amount of habitable planets you would be consuming to keep your fleet space-worthy is also unimaginable, you would literally have more systems than "The Grox" in Spore, and trust me they have about 1,000 systems, and they can naturally survive without an atmosphere.
I'm not saying you don't have the right to your numbers, of course you do. I'm just saying that there are some clever explanations needed in your factbook or wiki or whatever you have.
by The Western Reaches » Sun Aug 08, 2010 6:15 am
by Satirius » Sun Aug 08, 2010 6:17 am
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