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by The Moon States » Tue Jul 05, 2016 5:50 pm
by Republic of the Cristo » Wed Jul 06, 2016 8:04 am
Serah wrote:Cristo, you can have Johnathan react himself, I really don't know what to do to orchestrate anything.
Sorry about that.
by Taigawa » Wed Jul 06, 2016 6:26 pm
Alert Status
[1] [2] [3] [4] [5] Alert Status: 1- Total War Declared- Use of WMDs is authorized
by Zarkenis Ultima » Wed Jul 06, 2016 6:44 pm
Taigawa wrote:Is this still alive? If so, I already know what I wanna do.
by Imperium Americae » Wed Jul 06, 2016 9:31 pm
- Enhanced Condition: Arachnid's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural. Essentially, he has enhanced strength, speed, agility, durability, and senses.
- Enhanced Vision: During the cloning process, Pete lost the 'Spider-Sense' of Agent Spider. Instead, he was shown to have Electromagnetic Vision, Night Vision, Illusion Vision (the ability to see through illusions), and Invisibility Vision.
- Wallcrawling: The power to fasten onto and climb vertical and horizontal surfaces without falling.
- Web Generation: Arachnikid can create silk, either in a simple form like spinning a strand, or more complex form like building a web and even creating items from it. It can come in many shapes, be stretchy or strong, it may be thick like cord or thin like wire. He can make it more or less sticky, as well as being able to generate webs but manipulate them as well such as controlling their density to make them razor sharp or controlling the direction they fly in.
- Unstable DNA: He must take a solution created by the Agency twice a year to keep his DNA stable.
- Certain Surfaces: Much like the original, Spider-Boy cannot cling to Ice.
- Webs: Not only are his webs temporary (withering away within about three minutes), they also require a lot of energy, meaning he has a very high metabolism which requires him to eat very often, and he must also remain in overall good health.
Likes: Girls, video games, food, musicals
Dislikes: Agent Spider, Hamilton
Theme Song: https://www.youtube.com/watch?v=eYKbBd7O2nc
by Taigawa » Wed Jul 06, 2016 10:01 pm
- Flight: All Mirali have wings that allow them to fly.
- Long-distance Communication: All Mirali wear necklaces that allow communication with others of their kind over long distances, even between colonies in different starsystems.
- Resistant Hide: Mirali hide is very resistant to melee weaponery.
- Elemental Magic: All Mirali have an elemental breath attack they can use as a defensive weapon.
- Advanced Weapons: The Mirali have developed energy and particle-based weaponery.
- Space Travel: The Mirali have FTL-capable starships that allow travel between their colony-worlds.
- High Metabolism: Basically, their draconic body requires more energy to function. Thus, they must eat more to survive.
- Specialized Combat: Mirali armor is designed to resist bullets and their own weaponery and elemental magic, but not melee weapons.
- Vulnerability to Cold: Due to being native to a tropical planet, extreme cold can kill them easily.
- Height: Due to their height, they will have trouble entering some structures and buildings.
Alert Status
[1] [2] [3] [4] [5] Alert Status: 1- Total War Declared- Use of WMDs is authorized
by Sivio » Wed Jul 06, 2016 10:07 pm
Imperium Americae wrote:Character Application
Name: Subject 24601/Pete White
Superhero Name: Arachnid/Arachnikid/Spider-Boy
by Aeternabilis » Wed Jul 06, 2016 10:38 pm
- Air Manipulation: Ann can bend the wind to her will, creating blasts of air and small storms to use as weapons.
- Flight: Using her wind powers, Ann can use air currents to fly around.
- Anti-Asphyxiation: Ann can generate air directly into her lungs or around herself, meaning she can always breathe. Works well for scuba diving.
- Enhanced Healing: Ann's mutated cells regenerate much faster than a normal human's, allowing her to almost totally heal from most injuries after a night or two of rest.
- Only Human: Ann does not have enhanced durability. (Almost) anything that can kill a normal human can kill her.
- Tae Kwan No: Ann has next to no fight training.
- Idealism: Ann believes everyone has some good in them, and everyone deserves another chance no matter what.
- Violent Winds: Stronger winds are harder for Ann to control.
Likes: Pretty much everyone and everything, but a much stronger like of her sister and windsurfing.
Dislikes: The bad guys, though it's a real soft dislike. Heroes who regularly kill.
Theme Song: Ugh, can't think of one.
by Zarkenis Ultima » Wed Jul 06, 2016 10:53 pm
by Aeternabilis » Wed Jul 06, 2016 11:34 pm
Zarkenis Ultima wrote:
So, I'm not going to be accepting or rejecting apps, I'll look over them a bit later after I wrap up some posts, but I just wanted to say, if my hunch is right and that's a Homestuck fanart, it's a pretty neat one.
by Zarkenis Ultima » Wed Jul 06, 2016 11:56 pm
Aeternabilis wrote:Zarkenis Ultima wrote:
So, I'm not going to be accepting or rejecting apps, I'll look over them a bit later after I wrap up some posts, but I just wanted to say, if my hunch is right and that's a Homestuck fanart, it's a pretty neat one.
Yeah, isn't it? Usually never find ones as good as this. Really lucked out that Mr. Shadowhalfling of deviantart made such a good base for me.
Imperium Americae wrote:Arachnikid
Taigawa wrote:Mirali
Aeternabilis wrote:Sylph
by Zarkenis Ultima » Thu Jul 07, 2016 12:18 am
by Ularn » Thu Jul 07, 2016 12:24 am
Zarkenis Ultima wrote:Dude Ularn what the hell 0.o
Fun fact, I actually played that game when I was younger. I never saw that icon in my life though.
by Gurori » Thu Jul 07, 2016 1:11 am
- Ki Manipulation: Saiyans are naturally adept at manipulating Ki, a mystical energy found in all living things. They can use it to enhance physical attacks, initiate flight and fire energy projectiles.
- Zenkai: A saiyan will become stronger after having a near-death experience, the closer they are to death the larger the boost.
- Oozaru Transformation: If a saiyan looks at a full moon (or anything that reflects Blutz Waves) they will become what is essentialy a giant tailed red eyed ape. This multiplies their power by ten. If the tail is severed or the source of Blutz Waves is destroyed, a saiyan will return to normal form exhausted and possibly unconscious.
- Super Saiyan Transformations: If a saiyan is powerful enough and experiences immense anger, they will become a Super Saiyan, this raises their hair, turns it gold and gives the saiyan turquoise eyes. It multiplies the user's power by 50. After the first time transforming, the user will have anger issues for a period of time. If a saiyan has the first super saiyan stage
and experiences immense anger, they'll ascend into a super saiyan 2. This stage looks identical to the first one but with bio-electricity. This form multiplies the user's power by 100 and makes them more ruthless, the first time anger issues return. If a saiyan has the 2nd stage and trains enough, they'll achieve Super Saiyan 3. Super Saiyan 3 has long, gold hair and no eyebrows. It multiplies the user's power by 200 (in the canon it's 400 but i'm nerfing it) at the cost of a massive energy drain.
- Tail: Pulling on a saiyan's tail will in fact, weaken them and cause immense pain.l
by The United Equstrian Front » Thu Jul 07, 2016 8:19 am
by Aeternabilis » Thu Jul 07, 2016 8:33 am
Zarkenis Ultima wrote:Aeternabilis wrote:Yeah, isn't it? Usually never find ones as good as this. Really lucked out that Mr. Shadowhalfling of deviantart made such a good base for me.
Yep. Though, aren't the puffy shorts for Princes? Just wondering. Also, I have an air manipulator as well. They should meet sometime
by The Starlight » Thu Jul 07, 2016 9:00 am
Gurori wrote:My take on the saiyan race, I've added bits here and there to balance it outRace Application
Race Name: Saiyans/Saiya-jins
Location: Planet Saiyan (formerly), Planet Salad (formerly), Earth
Race Appearance: Saiyans tend to look almost identical to Humans and possess monkey-like tails. A typical adult saiyan is quite muscular in build while a typical infant is a bit chubby. Every saiyan has black, spiky hair (saiyan hairstyles remain the same throughout their entire life).
Culture/World: Saiyans are a fighting race, they absolutely love to fight and used to hold tournaments. Most information on their culture was lost when Planet Salad was destroyed.
Biography/Lore: (I am basing this off the saiyan lore from one of my RPs)
The exact origins of the Saiyan race are unknown but it is known that they came from Planet Saiyan, a once thriving world of life. However, an internal conflict resulted in the planet's destruction and the Saiyans took refuge on Planet Salad where they were accepted by the dominant species at the time, Tuffles. Eventually the Tuffles turned against the Saiyans and started a war but this resulted in the extinction of the Tuffle race. A space tyrant then destroyed Planet Salad, almost rendering the entire Saiyan race extinct. Luckily, there were a few survivors.
Inherent Powers/Abilities:
- Ki Manipulation: Saiyans are naturally adept at manipulating Ki, a mystical energy found in all living things. They can use it to enhance physical attacks, initiate flight and fire energy projectiles.
- Zenkai: A saiyan will become stronger after having a near-death experience, the closer they are to death the larger the boost.
- Oozaru Transformation: If a saiyan looks at a full moon (or anything that reflects Blutz Waves) they will become what is essentialy a giant tailed red eyed ape. This multiplies their power by ten. If the tail is severed or the source of Blutz Waves is destroyed, a saiyan will return to normal form exhausted and possibly unconscious.
- Super Saiyan Transformations: If a saiyan is powerful enough and experiences immense anger, they will become a Super Saiyan, this raises their hair, turns it gold and gives the saiyan turquoise eyes. It multiplies the user's power by 50. After the first time transforming, the user will have anger issues for a period of time. If a saiyan has the first super saiyan stage
and experiences immense anger, they'll ascend into a super saiyan 2. This stage looks identical to the first one but with bio-electricity. This form multiplies the user's power by 100 and makes them more ruthless, the first time anger issues return. If a saiyan has the 2nd stage and trains enough, they'll achieve Super Saiyan 3. Super Saiyan 3 has long, gold hair and no eyebrows. It multiplies the user's power by 200 (in the canon it's 400 but i'm nerfing it) at the cost of a massive energy drain.
Weaknesses
- Tail: Pulling on a saiyan's tail will in fact, weaken them and cause immense pain.l
Additional information:
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Sivio » Thu Jul 07, 2016 9:23 am
The Starlight wrote:Gurori wrote:My take on the saiyan race, I've added bits here and there to balance it outRace Application
Race Name: Saiyans/Saiya-jins
Location: Planet Saiyan (formerly), Planet Salad (formerly), Earth
Race Appearance: Saiyans tend to look almost identical to Humans and possess monkey-like tails. A typical adult saiyan is quite muscular in build while a typical infant is a bit chubby. Every saiyan has black, spiky hair (saiyan hairstyles remain the same throughout their entire life).
Culture/World: Saiyans are a fighting race, they absolutely love to fight and used to hold tournaments. Most information on their culture was lost when Planet Salad was destroyed.
Biography/Lore: (I am basing this off the saiyan lore from one of my RPs)
The exact origins of the Saiyan race are unknown but it is known that they came from Planet Saiyan, a once thriving world of life. However, an internal conflict resulted in the planet's destruction and the Saiyans took refuge on Planet Salad where they were accepted by the dominant species at the time, Tuffles. Eventually the Tuffles turned against the Saiyans and started a war but this resulted in the extinction of the Tuffle race. A space tyrant then destroyed Planet Salad, almost rendering the entire Saiyan race extinct. Luckily, there were a few survivors.
Inherent Powers/Abilities:
- Ki Manipulation: Saiyans are naturally adept at manipulating Ki, a mystical energy found in all living things. They can use it to enhance physical attacks, initiate flight and fire energy projectiles.
- Zenkai: A saiyan will become stronger after having a near-death experience, the closer they are to death the larger the boost.
- Oozaru Transformation: If a saiyan looks at a full moon (or anything that reflects Blutz Waves) they will become what is essentialy a giant tailed red eyed ape. This multiplies their power by ten. If the tail is severed or the source of Blutz Waves is destroyed, a saiyan will return to normal form exhausted and possibly unconscious.
- Super Saiyan Transformations: If a saiyan is powerful enough and experiences immense anger, they will become a Super Saiyan, this raises their hair, turns it gold and gives the saiyan turquoise eyes. It multiplies the user's power by 50. After the first time transforming, the user will have anger issues for a period of time. If a saiyan has the first super saiyan stage
and experiences immense anger, they'll ascend into a super saiyan 2. This stage looks identical to the first one but with bio-electricity. This form multiplies the user's power by 100 and makes them more ruthless, the first time anger issues return. If a saiyan has the 2nd stage and trains enough, they'll achieve Super Saiyan 3. Super Saiyan 3 has long, gold hair and no eyebrows. It multiplies the user's power by 200 (in the canon it's 400 but i'm nerfing it) at the cost of a massive energy drain.
Weaknesses
- Tail: Pulling on a saiyan's tail will in fact, weaken them and cause immense pain.l
Additional information:
Rejected, I'm afraid. If you're going to create a race, I would rather that it have some measure of creativity, and although I'm no DB watcher/fan, I do know enough about this to see little originality in this.
by The Starlight » Thu Jul 07, 2016 9:26 am
Turmenista wrote:Star, how did you like my news post?
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Taigawa » Thu Jul 07, 2016 9:32 am
- Flight: Like all Mirali, Makayla has wings that allow her to fly.
- Elemental Magic: Makayla can harness her breath attack to create constructs of magical energy, like balls of fire or lightening to throw at her enemies.
- Enhanced strength: Makayla is significantly stronger the normal humans, and can lift and throw objects that weigh up to twice what she does.
- Hardened hide: Her augmentations render most of her hide inpenertrable to melee weapons and bullets.
- Long-distance Communication: Makayla can call fellow Mirali to her aid.
- Supersoldier Armor: Her armor is resistant to bullets, particle and energy-based weaponery, and elemental magic.
- Devour: Makayla can litterally eat human or similar enemies whole.
- High Metabolism: Like all Mirali, her size means she requires more nutrition. Therefor, she must eat more to survive.
- Vulnerability to Cold: As her race is native to a tropical planet, extreme cold can kill her easily.
- Vulnerable belly: Despite her augmentations as a supersoldier, Makayla's belly is a soft, weak target. An attack here could easily injure her.
- Devourer's penalty: For an hour after she has eaten a human or similar opponent, she loses her ability to fly.
Likes: Science and technological advancement/progression, Tropical weather, Magic, War, and devouring her enemies.
Dislikes: Cold weather, Societal Stagnation, Interference in her experiments, being confronted about her screwed up morals, most humans.
Theme Song: https://www.youtube.com/watch?v=x2uyWOlKGcM
Alert Status
[1] [2] [3] [4] [5] Alert Status: 1- Total War Declared- Use of WMDs is authorized
by Zarkenis Ultima » Thu Jul 07, 2016 10:18 am
Ularn wrote:Zarkenis Ultima wrote:Dude Ularn what the hell 0.o
Fun fact, I actually played that game when I was younger. I never saw that icon in my life though.
Congrats Zark; you now exist in the world of Venture of Heroes and the real one!
Honestly I needed a username and thought it would be funny to steal one from here. My first instinct was to use a mod's name but I wasn't sure they'd appreciate the joke.
And I've never played club penguin so I don't know either. It think it has something to do with a fire ninja costume? Anyway, I just found it while doing a google image search for the sort of thing a teenaged fan girl would put on their first MySpace page
Aeternabilis wrote:Zarkenis Ultima wrote:
Yep. Though, aren't the puffy shorts for Princes? Just wondering. Also, I have an air manipulator as well. They should meet sometime
Yeah, Princes get the puffy shorts. The ones on Ann are more a style choice, I guess. And yeah, they should.Zarkenis Ultima wrote:
All three are accepted. I like them, nice job people.
Hella. Anybody mind catching me up to speed on what's going on + where I can drop Ann in?
by Aeternabilis » Thu Jul 07, 2016 10:56 am
Zarkenis Ultima wrote:Aeternabilis wrote:Yeah, Princes get the puffy shorts. The ones on Ann are more a style choice, I guess. And yeah, they should.
Hella. Anybody mind catching me up to speed on what's going on + where I can drop Ann in?
Ah, I figured. I was a bit confused since she also has the Rogue mask thingy.
As for a summary, you should read the first post of the IC and this post. It might look like a bit much, but it's really not so much, especially compared to reading the whole IC
Anyways, if you read all that, the only thing you need to know regarding the introductory arcs is that the Inquisitor invasion is pretty much over as well. There aren't going to be main arcs again for a while, since Star wants everyone to make their own arcs, interact with each other, and develop their characters on their own. But you can still go ahead and plan a meeting with someone else.
There's a few other relevant things happening: on DC, a group of teenage superheroes called the Young Bloods is going to form on the wake of the Inquisitor invasion. On the Sky Tower (I think that's what it's called), another group called Heroes Inc. is forming as well, with the organizer, Elias Jacobs, sending a private message to every hero on Capestragram. For context, Capestagram is a social network for superheroes. You can read more about it here, and see various examples in the IC. If you ever want to make one, the code for it is in the few first posts of this thread.
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