Dark ones, those who have been turned against nature and the gods by the Fel Spawn in the Fel Lands.
Also Woodstove, ACCEPTED!
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by Jorliefstreiken » Tue May 31, 2016 7:04 pm
by Danceria » Tue May 31, 2016 7:05 pm
by The Orzone » Tue May 31, 2016 7:09 pm
by Danceria » Tue May 31, 2016 7:12 pm
by Jorliefstreiken » Tue May 31, 2016 7:12 pm
by Jorliefstreiken » Tue May 31, 2016 7:12 pm
by Cresadine » Tue May 31, 2016 7:13 pm
by New Roman Empire » Tue May 31, 2016 7:17 pm
The Orzone wrote:Nation/Faction name: Kingdom of Mane
Race(s): Humans
Patron God(s): Wroth-Mar
Current Leader(s): King Balor Silvertounge
Brief History: WIP
Geographical area and key features: Consists of mainly plain, fertile grassy areas, the land is suitable for farming, but not much else. The land has Iron and Salt deposits, but other than that they lack forestry and mountains.
Map Claim: Yawning Isles
Other details:
-The Kingdom relies quite heavily on trade to get natural resources like timber and metal.
- The King of Mane is the eldest child of the previous King or Queen
- Both male and female children have the same rights as their siblings, but none more so than the eldest
- The Kingdom exports fish and food stuff mostly
- It has a professional navy with ships being made to high standards since they believe and have to rely on Quality over Quantity
- Their army is rather small but professional, again relying on Quality
- Freedom of religion is tolerated, although most believe in Wroth-Mar more than others
- They are at peace, but have plans to expand to Stanningrad
by New Roman Empire » Tue May 31, 2016 7:18 pm
Danceria wrote:My last post I just went full Tolkein, holy nobs...
by The Orzone » Tue May 31, 2016 7:18 pm
New Roman Empire wrote:The Orzone wrote:Nation/Faction name: Kingdom of Mane
Race(s): Humans
Patron God(s): Wroth-Mar
Current Leader(s): King Balor Silvertounge
Brief History: WIP
Geographical area and key features: Consists of mainly plain, fertile grassy areas, the land is suitable for farming, but not much else. The land has Iron and Salt deposits, but other than that they lack forestry and mountains.
Map Claim: Yawning Isles
Other details:
-The Kingdom relies quite heavily on trade to get natural resources like timber and metal.
- The King of Mane is the eldest child of the previous King or Queen
- Both male and female children have the same rights as their siblings, but none more so than the eldest
- The Kingdom exports fish and food stuff mostly
- It has a professional navy with ships being made to high standards since they believe and have to rely on Quality over Quantity
- Their army is rather small but professional, again relying on Quality
- Freedom of religion is tolerated, although most believe in Wroth-Mar more than others
- They are at peace, but have plans to expand to Stanningrad
yawning isles already claimed
by Danceria » Tue May 31, 2016 7:18 pm
by New Roman Empire » Tue May 31, 2016 7:24 pm
by Jorliefstreiken » Tue May 31, 2016 7:32 pm
Danceria wrote:Species App
Species Name: Elberen, otherwise known as Dark Elves, Night Elves, the Dumner(Outcasts) or False-kin (by Alves), Wander-Brothers(By the Drosof), Runelanders or Star-Seekers by many a common man.
Average Apperance: Male and female, but their skin color varies the most common being dark purple or a marble grey. Brown eyes are almost nonexistent in Elberen genetics, though deep black eyes are considered rare and a sign of blessing. Colors ranging from white to orange, blues and greens, and merry grey eyes shimmer with joy and wisdom. As for hair color, every natural color is known, save for blondes of any sort.
Charecteristics: The adults stand around 6 feet, and are stockier in build than most elves, their average lifespan is roughly 250 years
Intelligence: "9/10, would blend the Grace of Elvenfolk with the crafting expertise of the Dwarves again..." Elberes IGN (In Goddess Network)
Population: Roughly 100 million, same population as humans or Drasof
Range: From the Fel Lands to Feylake, from Westhold to Starfall Bay, though they occupy the lands west of the Forgestone Mountains and along the coast of Starfall Bay (in Aryandai), as well as the island in which Star Pointe was built.
Creator: Elberes Mireva
History: (WARNING THIS WILL MOST LIKELY CONTRADICT YOUR HISTORY AND OR PREVIOUSLY ESTABLISHED LORE, BUT I AM GOING TO MAKE IT SO DAMN EPIC THAT YOU WILL NOT CARE(Also, long post is long))
"There was a time when the Drasof and the Alves lived in Elvenheim, which was even then a powerful kingdom around Oracle Lake. Then came a time when the Songstress known as Elberes came upon the Alves and Drosof celebrating under a clear starlit eve, just before the dawn. She marveled at these creatures, so graceful in movement and poetic in speech. It is said that the Songstress took the very air of the night and blanketed it around the strength and craftsmanship of a Dwarf. This is why the Elberen-folk have skin darker color than other Elf species, and why their eyes shine like starlight when viewed by a torch. Upon their creation, they at once joined the festivities in Oracle Lake. The Alves were horrified, for to them, a new breed of Orcs just popped out of thin air. The Elin on the other hand, struck up another tune and danced the night away with their newfound friends, and this would set an unfortunate precedent for ages to come...For this was the Feast of the Dawn, the Dawning of a new era in which the Elvenfolk would continue their legacy of being lights to the world. But jealousy and suspicion blighted that, and though it was the Dawn, the Dawn was dark and cast it's shadows...
"For this was during the Advent Age, the passing away of the Firstborn Gods and the beginning of the Gods we know today. The climatic conflicts of the Firstborn and their neglect of the creation brought to it foul creatures that dwelt in the realms of Elvenheim today. Elves had never ventured south of Oracle Lake, but that would change. I could sit here and drone the both of us to death over the lineages of the ancient Elven kings and their campaigns against the foul creaturs, but I intend to live a good deal longer, and I'm sure you do as well. I'll state the basics: the Elin and the Elberen were kindred spirits through and through, fierce warriors whose skill in combat, whose wisdom in tactics, whose sheer tenacity is unmatched by any warrior of this Age. They carved a new Empire, ranging from Runeheim in the west, to just short of the Witch Hill and the City-States of Vallinar. It was conquered by the blood of countless Elin and Elberen, overseen by and sworn fealty to the Alves, for they were the heirs of the Kalin South of the Fel Lands. When it came time to divide the realm, the Alves took the sacred north of Oracle Lake, the Drosof took the south in what is now known as Silwood and Moonwade, and the Elberen took the lands west of the Greenpeak Mountains to call their own. The lands known as Elvenheim would belong to all Elves...
"But the jealousy that the Alves felt at the Feast of the Dawn grew more and more with every victory that the Elberen won, and the greed for the wealth and power that their subjects possessed grew more. But there was something deeper than material wealth or petty envy, it was the feeling that they did not matter. They were second after the Kalon who abandoned their duties to the cold north, by all rights the destiny as light of the world and the ones who would drive the darkness away was theirs. And these practical half-Orcs had the gall to rob them of that, and encourage the irresponsible Elin to fraternize with the Mortal Races! Nothing good would ever come out of either of them, but they needed a way to discredit them as heirs of the Blessings of Elvendom...
"Thus was the thoughts that Caleras, who was learned in the ways of Sorcery and Witchcraft, who created a trap in which the Alves would expose the Elberen as the inferiors that they were... he summoned Variak and Aeldos, the Lords of the Elberen and the Elin respectively, upon their final victory in the Runelands to the Dome of the Stars to swear an oath that divides Elvenfolk to this day. For Cleras and his mages created a trap that would purge all those not of pure elvish blood, and would only be activated upon a pure vow being said. When brought before the sanctum of the Dome of the Stars, Caleras turned to the co-lords of Elvendom "Know that what I ask of ye is not to be considered lightly, now that victory is accomplished and the foul beings driven from the North and our lands, I beget to thee the inheritance of the Gods Who Came before". Aeldos and Variak were thrilled, for at long last the work of those who came before them will be fulfilled. Then Caleras, with careful wording asked Variak and his enterouge "Doth thou serve the Gods?" the Lord of the Elberen answered with a resounding "Aye and evermore, as my forefathers hath served ye, so shall myself and my kinsmen, and all those who come after me." "I asketh not if thou were loyal to me..." the serpent tongued king cut him off "But rather, doth thou serve the Gods of Light, Harmony, and Order, and shun the Dark and Chaos." "Verily, this is truth." "Then draw thy sword and swear with us, for if thou wert born of light, then light ye shall be in this world, as blood of my blood, kin of my kin, and heir of the inheritance." Variak lifted his sword high and proclaimed "As ye commandeth, may the Gods punish me if my bloodline was not born of light!" The trap was sprung and the spells were cast, Variak and his entourage were slain and burnt a cinder. Caleras spake to the stunned Aeldos "It is a sign of the Gods! Recall it that the Elberen came from the shadows, and so shall they return!" Now Variak's estate was nearby, and Caelras ordered it be burned to the ground with all inside, and those who fled were chased off the cliffs. This is why the shoreline next to the North Bridge is called the Mourning Cliffs, a sad parody of their former name, the Morning Cliffs.
"Afterwords came much war and bloodshed, though now resolved cast scars deep into the heart of the land and people of Elvenheim. The Alves proved victorious and confined the Elberen to the Runelands, and all who dwelt in Elvenheim were forced east to where they dwell today...the Alves pronounced them by one of their current names: Dunmir. It means "Ever Cursed Blood" in Elvish, or more aptly translated "Outcasts". They were set apart by elves who sought to be viewed apart by their kinsmen and subjects. Such is one of the many tragedies of history... but there is one thing that keeps Elin and Elberen hopes alive: it's a prophecy. A prophecy that one day the Elves may be united again in spirit, and that the ancient blood feuds would be pardoned among all. A prophecy that you yourself may hear in time...
"What of the Elin? What of the Elin?! You think they're dead and dashed among the Mourning Cliffs?! *Merry Laughter* Nay good lad, nay! 'Tis not so... Why, the barmaid herself laughs with me, she just welcomed you into her tavern! Don't act so surprised, after all, they danced together at the end of the Advent Age, when they heard their brothers were being exiled, they boldly went forward and proclaimed themselves "Drasof", or "Vagabond"...that is why Elberen and Drasof call each other "Wanderer-Brother" or "Wanderer-Sister"...some bonds are not built by blood, but by deep friendship, mutual understanding, and true love. Cherish those types of relationships if you have them, and don't go chasing after love, it'll chase after you..."
- Danteus Lorhalion, retired hero and NPC, in the Galloping Goat Tavern in Damas conversing with the Hero of the Age (Main Character)
by Jorliefstreiken » Tue May 31, 2016 7:33 pm
New Roman Empire wrote:lol and our roster is a little out of date lol
by The Isles of Lux » Tue May 31, 2016 7:36 pm
by Cresadine » Tue May 31, 2016 7:37 pm
by Jorliefstreiken » Tue May 31, 2016 7:37 pm
The Isles of Lux wrote:Nation/Faction name: The Ulvan Confederation.
Race(s): Humans and Orcs.
Patron God(s): Issumatar
Current Leader(s): The Ulvan Confederation is more a loosely allied and culturally bonded conglomeration of villages and tribes than a real state, and as such they do not have a very stiffly organized government. The Confederation is led by the Council of Godar, the Gothi (Chieftains) of each tribe. Issumatar, the patron God of the Ulvan Confederation, holds higher power than any of the Godar, but he does not always attend the Council meetings. There are thirteen members of the Council of Godar, because there are currently thirteen different tribes in the Ulvan Confederation. These Godar are as follows; Corazan, Noatak, Asuilaak, Iliivat, Kussuyok, Torngasak, K'eyush, Takret, Onartok, Tonrar, Kissarviarsuk, Tlate Hiin, and Aningan.
Brief History: The Ulvan Confederation is the result of the eventual formation of the ethnically bonded tribes inhabiting the Icewall Mountain range and coastline into a union. Many factors led to the formation of the Ulvan Confederation, including the shared desire for safety in numbers, the kinship of the Ulvan tribes, the strength of Issumatar, the God who inhabits the region, and the prospect of shared conquest and adventure.
Geographical area and key features: The land controlled by the Ulvan Confederation is mostly a savage territory of icy cliffs, snowy mountains, and rocky shores.
Map Claim: The Icewall Mountains. So basically the chain of mountains and coastline that spreads from the mark on the map labeled "Icewall" to Skullenport, where their territory ends.
Other details: The Ulvan Confederation has a very warrior-based society, where emphasis is put on the honor of dying in battle and the upholding of duty and valor. All members of the various tribes in the Ulvan Confederation are skilled warriors, trained from birth in the art of combat and the ways of their culture. Besides being all around skilled warriors, the Ulvans are noted for their skill and craftsmanship in naval affairs. Due to their position near the coast, the Ulvan tribes are no fools in the ways of the water.
by Woodstovia » Tue May 31, 2016 7:38 pm
by Jorliefstreiken » Tue May 31, 2016 7:40 pm
Cresadine wrote:I put in my application that the Vali were the first race, sort of the "primitive forest people" of Farheim. Is that acceptable to everyone?
by Cresadine » Tue May 31, 2016 7:41 pm
Jorliefstreiken wrote:Cresadine wrote:I put in my application that the Vali were the first race, sort of the "primitive forest people" of Farheim. Is that acceptable to everyone?
If that were the case they would have to be created by one of the five Highborn who weren't turned mortal.Our gods weren't around until the rest of the races had been around for a while, long enough so that the Highborn had faded to some other plane of existence and their physical eseence condensed into us.
by Jorliefstreiken » Tue May 31, 2016 7:42 pm
Cresadine wrote:Jorliefstreiken wrote:
If that were the case they would have to be created by one of the five Highborn who weren't turned mortal.Our gods weren't around until the rest of the races had been around for a while, long enough so that the Highborn had faded to some other plane of existence and their physical eseence condensed into us.
Hmmmm...ugghhhh there goes my whole "ancient, primordial race" idea.
by The Isles of Lux » Tue May 31, 2016 7:43 pm
Woodstovia wrote:Lux are you okay with our gods being rivals? I kind of implied that in my weapon app
by Cresadine » Tue May 31, 2016 7:44 pm
by The Orzone » Tue May 31, 2016 7:55 pm
Nation/Faction name: Kingdom of Hargun
Race(s): Humans
Patron God(s): Wroth-Mar
Current Leader(s): King Balor Silver-Tongue
Brief History: Originally a confederation of clans living in the Island, Clan Silver-Tongue persuaded, blackmailed and threatened the other clans to name Balor as their first king of Hargun. After being named king, he first had to deal a number of revolts from the different clans who were unhappy of being stripped of their democratic ways. Wth King Balor being an above average warrior and diplomat, he was able to either talk or beat down his opponents. As of now, Wroth-Mar is watching Balor while Balor himself is solidifying the island and plans to expand beyond Hargun itself.
Geographical area and key features: Consists of mainly plain, fertile grassy areas, the land is suitable for farming, but not much else. The land has Iron and Salt deposits, but other than that they lack forestry and mountains.
Map Claim: Hargun, the entire island
Other details:
-The Kingdom relies quite heavily on trade to get natural resources like timber and metal.
- The King of Hargun is the eldest child of the previous King or Queen
- Both male and female children have the same rights as their siblings, but none more so than the eldest
- The Kingdom exports fish and food stuff mostly
- It has a professional navy with ships being made to high standards since they believe and have to rely on Quality over Quantity
- Their army is rather small but professional, again relying on Quality
- Freedom of religion is tolerated, although most believe in Wroth-Mar more than others
- They are at peace, but have plans to expand to Harwood and its surrounding areas
444- Tracker, do not remove
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