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by Sichem » Wed May 25, 2016 9:23 pm
by Costa Fierro » Wed May 25, 2016 10:10 pm
New Werpland wrote:I just don't get it.
by Britanno 2 » Thu May 26, 2016 8:34 am
by Skappola » Thu May 26, 2016 8:38 am
Merizoc wrote:The more I think about it the more I'm drawn towards a Southeast mainland Asian kingdom.
by Ainin » Thu May 26, 2016 8:41 am
by Skappola » Thu May 26, 2016 8:54 am
by Sichem » Thu May 26, 2016 8:54 am
Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
by Eol Sha » Thu May 26, 2016 8:58 am
Sichem wrote:Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
What is Aurentina? Is it like Argenitina, but gold?
by Ainin » Thu May 26, 2016 8:58 am
Sichem wrote:Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
What is Aurentina? Is it like Argenitina, but gold?
by Argentarino » Thu May 26, 2016 12:44 pm
Skappola wrote:Costa Fierro wrote:
Of course you wouldn't. Literally I cannot dumb it down enough.
There are too many jobs. There are not enough Arabs. Musandam imports foreign labour to fill gaps in the job market.
Where are the jobs coming from? Without any real natural resources, Agrabah would just be mostly empty desert inhabited by nomadic bedouins and pearl divers, like the UAE before they found oil. No need for large numbers of foreign workers, as in oil-driven arab peninsular countries.
by New Werpland » Thu May 26, 2016 1:14 pm
Argentarino wrote:Skappola wrote:Where are the jobs coming from? Without any real natural resources, Agrabah would just be mostly empty desert inhabited by nomadic bedouins and pearl divers, like the UAE before they found oil. No need for large numbers of foreign workers, as in oil-driven arab peninsular countries.
I would assume they come from the god of job and industry...
Honestly though, that is a bit of a silly question. While natural resources certainly serve as a boon for an economy, they aren't a necessity for that economy to make jobs. In this case, there could be service jobs, maybe some manufacturing jobs, not to mention all of the government jobs, healthcare jobs, security (both local and national) jobs, among others.
by The Sarian » Thu May 26, 2016 2:13 pm
Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
by Ikania » Thu May 26, 2016 2:16 pm
The Sarian wrote:Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
"The problem with nostalgia is what we tend to do is only remember what you like and you forget the parts you didn't like." ~ John Edwards
by Stormaen » Thu May 26, 2016 2:20 pm
Merizoc wrote:The more I think about it the more I'm drawn towards a Southeast mainland Asian kingdom.
by Argentarino » Thu May 26, 2016 3:19 pm
New Werpland wrote:Argentarino wrote:I would assume they come from the god of job and industry...
Honestly though, that is a bit of a silly question. While natural resources certainly serve as a boon for an economy, they aren't a necessity for that economy to make jobs. In this case, there could be service jobs, maybe some manufacturing jobs, not to mention all of the government jobs, healthcare jobs, security (both local and national) jobs, among others.
And you don't just push a button to make service sector jobs appear in the desert.
by Britanno 2 » Thu May 26, 2016 3:19 pm
Ainin wrote:I think a return to Aurentina would be a great mistake. Its only purpose is to satisfy the nostalgia of a tiny, tiny amount of old-timers while bringing back a frankly quite dull premise and location (if we wanted white Germanland once again, why don't we just continue Dagmar?). None of the things that happened in Aurentina were remotely influenced by the premise. The mafia and various paramilitaries going around numberwanking was location-independent. The closest thing Aurentina got to being an interesting premise that RPs could work with were that separatist crisis that got instantly IGNORE-cannoned for blatant godmodding and the debate about acceding to the European Union.
The reason Aurentina was so successful for so long is that it had a lot of people, hundreds in fact, at the start, that fuelled the RP for years before finally dropping below critical mass. There's nothing innately great about Aurentina itself.
by Skappola » Thu May 26, 2016 4:22 pm
Argentarino wrote:New Werpland wrote:And you don't just push a button to make service sector jobs appear in the desert.
No, really?! You do realize that there is a thing called "cities"? Looking at the history that Costa recommended, this place had cities, it appeared to have ports, it appeared to enjoy some economic development. So, yes, you're right, those jobs didn't just pop up in the desert because Aladdin made three wishes on a magic lamp. But in the cities that had already been built, well, holy crap, there seems to be potential for jobs! *eyeroll*
by New Werpland » Thu May 26, 2016 4:49 pm
Skappola wrote:Argentarino wrote:No, really?! You do realize that there is a thing called "cities"? Looking at the history that Costa recommended, this place had cities, it appeared to have ports, it appeared to enjoy some economic development. So, yes, you're right, those jobs didn't just pop up in the desert because Aladdin made three wishes on a magic lamp. But in the cities that had already been built, well, holy crap, there seems to be potential for jobs! *eyeroll*
And yet not enough for there to be massive numbers of foreign workers. Mass migration of foreign workers to Arabia only occured because of the combination of the discovery of oil and lack of population. Without the oil, there's no reason for there to be so many foreign workers.
by Costa Fierro » Thu May 26, 2016 6:16 pm
Britanno 2 wrote:I like Ike's Med proposal tbh, although if we're talking about the Med then it may not be a bad idea to think about going back to Aurentina.
by Kamchastkia » Thu May 26, 2016 6:40 pm
by Eol Sha » Thu May 26, 2016 6:56 pm
by Dragomere » Thu May 26, 2016 7:32 pm
by Kamchastkia » Thu May 26, 2016 7:34 pm
Dragomere wrote:What are all of the proposals?
by Eol Sha » Thu May 26, 2016 7:48 pm
Dragomere wrote:What are all of the proposals?
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