These are trying times for the lands known as Arcia. The islands were strong, once....proud. The world beyond the islands mattered little, and the Imperial family ruled with a fair hand. The people were diverse, and there was strife, but still they were proud of their home. Proud of the dense forests, filled with monolithic tree-cities. Proud of the snow-capped mountains, and the crisp fish-filled rivers. Arcia was a land of peace, and a land untouched by the outside world. The Empire was happy.
But all that is lost now. The Empire is but a shell of its former self. Its races and cultures, once unified under a single banner, are divided. The Emperor, with his newlywed bride, are ineffective and complacent, and the right to rule is coveted by all. The Gods once prayed to have fallen silent. And the outside world, tired with lack of interference, has made its move. The Dwarves of Valeft, with great arcane weapons and machines, have stormed across the western seaboard, claiming hundreds of miles of land. To retaliate is suicide. To relent is forfeit. Every kingdom must make a choice. Life in Arcia has suddenly become severely complicated.
But the storm is merely beginning. For in the far corners of Arcia, inside the smallest of villages, you hear of a plague. One man tells you of a town where the very buildings have descended to black mud and bile. Another tells of bloody corpses, tar spilling from their wounds, attacking strangers. The rumors and details of the plague vary, but one thing is certain: No one lives to tell its tale. And it is spreading at a dangerous pace.
Gods be with us all.
~A Fantasy Adventure~
IC NO. 1
The Basics
RULES:
- No Godmodding, Metagaming, Cheating of any kind.
- Respect the OP and Co-OP (Joshulia), Respect each other.
- No one-liners.
- Sex is allowed, provided it is vague, and quick.
- Let me know if you have to leave the RP temporarily or permanently.
WHAT IS THIS?
Seraphim is a fantasy roleplay, that takes place on the island of Arcia. Amidst a power struggle between a tattered empire, new kingdoms, and colonization from a nearby continent, our cast finds themselves in the middle of a land teetering on full-on war.....and a plague that threatens to destroy everything.
This is a military, motley-crew fantasy RP, like the Ocean's 11 of preventing Fantasy World War III. Without reveling anything about its true nature, the Plague will shake the island to its knees, forcing a quarantine, and eventual mass destruction and evil shadowy creatures ooho how spooky
WHO AM I?
You are a wanderer, and an attempted escapee of Arcia. Perhaps you're a noble, paying your way off the island. Or maybea bandit that intimidated your way to a ticket. The options are endless.
The story begins with our heroes boarding a ship meant for the Dwarvish continent. What happens next, only time will tell...
ARCIA
Arcia is a large island(s), hundreds of miles away from the nearest continent. It has functioned with outside awareness, but little support for centuries. It is home to a diverse range of species and flora.
Recently, Arcia has become a target for colonization by the Dwarvish nation of Valeft, due to its massive lumber abundance, fish, furs, land, and untapped magical potency. This has sparked controversy between the current nations residing on Arcia.
IT'S THE MAP OF THE ISLANDS WOW
The Application
- Code: Select all
Name:
Gender:
Age:
Appearance:
Race or Nationality:
Personality:
Class:
Strengths:
Weaknesses:
Equipment/Spells (If Applicable):
Bio:
RP Example:
What this Means:
Name: Obvious. Make sure it fits with what culture you're in.
Gender: Obvious
Age: Anywhere 18-65 is fine.
Appearance: Pictures are preferred, but if you wish to describe them instead, go for it. It would be best in a Chaand's case, anyway.
Race or Nationality: Where your character is from, and what race are they?
Personality: Adjectives only will not work. Be descriptive!
Class: What your character is. Are they a Spy? Archer? Knight? Other?
Strengths: What is your character good at?
Weaknesses: These should be good weaknesses and flaws, not bad ones. There is such a thing as having too few weaknesses.
Equipment/Spells (If Applicable): What they're carrying, and if they're a mage, what spells they can do.
Bio: Their life so far.
RP Example: Links to what else you've done.
My App:
Name: Ayna Rillina Orynway
Gender: Female
Age: 19
Appearance: wowzers
Race or Nationality: Human, Gwynierve
Personality: Ayna is young, naive, and determined to make her mark on the world. Years of training and education have trained her to be studious and curious, and devoutly religious. Eager to explore the world, and to make her mark as a warrior, Ayna tends to be reserved and quiet, preferring to listen than act. She thoroughly enjoys a fight, to the point of near-bloodlust mid-battle. She also is obsessed with animals, especially with Axtus, her hawk. However, when not in a 'hunt', Ayna is a quiet, bubbly young girl, eager to see the world.
Class: Avenger (Broadsword-wielding rogue) Subclass: Falconeer
Strengths: Agile, Dexterous fighter, Knowledgeable in survival skills, Hawk
Weaknesses: Naive, inexperienced, fragile
Equipment/Spells (If Applicable): Armor, Gwyniervian broadsword, Hawk Food and Armor. May have spells at a later date.
Bio: Ayna was born into the Nygi Order, a knighthood devoted to training children into knights from birth. Ayna lived a prestigious life inside Gwynierve, training as a knight and playing with fellow students. At age 12, she began training under a Falconeer, who taught her the ways of the winged hunt. At age 16, she graduated at the top of her class, and after working for three years in Gwynierve, she received approval from the court to explore new lands, and spread the words of the Court.
RP Example: N/A