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Ace Combat: Gladius OOC [Defrosting]

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Kassaran
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Ace Combat: Gladius OOC [Defrosting]

Postby Kassaran » Mon Jan 25, 2016 9:04 pm

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Credit for the Banner goes to Ubaria

1987.

Fires rage in the wake of a series of territorial disputes within the shadow of the world superpower Yuktobania. With the end of the Verusan War, whispers in the shadows of Romnyan military mobilization in a bid for true sovereignty from Yuktobania has now dragged the giant's eye to the Republic. Enlisting the support of varying ground attack and ground-war capable elements of local and foreign Private Military Companies, Romny is sullying up to its neighbor with the intention of displaying its intentions of no longer paying heed to the instruction of the superpower. Meanwhile, the air forces of both the Romnyans and the Yuktobanians have begun to dance around one another, patrols slowly encroaching closer and closer upon one another as they search for a sign of aggression, tensions heightening and war certain to break out at any moment.



Welcome commanders to the premiere Private Armored Division Gladius. You and your crews are now under the contracted employ of the Private Military Company Yvedenyy and will be deployed in lieu of conventional forces to oversee the continued well being of contracted interests both domestic and abroad. Currently we have been placed under direct militant contract of the Republic of Romny as an effort to further build up military power in the face of perceived Yuktobanian aggression. This aggression has begun to threaten national interests and as such cannot be allowed to continue unabated. In response, all available militant forces within the Republic of Romny, private and federal, have been amassed in expectation of almost imminent conflict. Protect Romny and her people, failure to do so will result in prompt severance of your contract as written within the Dismissal Clause under Article B of Contract Responsibilities. If there are no more questions, you are dismissed.



This is an Ace Combat RP where you, the players, will participate as a members in a Private Military Company's Armored Division, or more accurately, Gladius, the Armored Division of the Private Military Company Zvedenyy. You will be given missions and awarded a paycheck after each sortie, the amount of which is predetermined plus additional bounties granted for each kill (land or air). This is a realistic take on Ace Combat so act accordingly. Know the limitations of your vehicle. An Armored Patrol Car is unlikely to be tanking shots from an RPG or IED with little-to-no consequences. This also means a realistic munitions count and gear count. I also ask that one use appropriate jargon to the best of their abilities.

Kills will be allowed for the player to dictate so long as self-moderation is employed. Not every missile, shell, or round should find its target. If this trust is abused then I and my Co-OP will be forced to intervene, something which I hope to avoid.

You may have a maximum of eight characters (as seen fit for crewing your vehicle alongside choice maintenance crew, though these may be made freely if you decide you have the time to do so). NPC's can be controlled by players to a small degree so long as they are not important to the story. Major NPC's will be controlled by OP, Co-OP, or anyone given permission to do so.
Players will have a budget of $500,000 to spend on their vehicle and equipment total. Trade-in value will be 1/2 of all vehicle and gear listed worth. 1/8 value will be deducted to repair any major damage sustained during combat operations save for gear which will have to be replaced in full. Should the vehicle be destroyed or damaged beyond all reasonable repair with the crew mostly or entirely surviving, then 1/4 of the vehicle's value shall be reimbursed.

Several high-expense vehicles will be made available at the expense of Zvedenyy coffers. However, choosing to utilize these AFV's will halve any and all funds earned and will require forfeiture of all customizations and extra gear until the vehicle can be paid off. These vehicles will be marked red. You may only have one fighting vehicle at any given time. Garages for regular maintenance and storage of all unused gear are made available at $50,000 per vehicle tier. All crewmembers under your employ are required to receive $10,000 prior to active service as a means of supplementing their Gladius' Life Insurance Policy.


TIER I

Main Battle Tanks
- ROKU-ICHI SHIKI ($150,000)
- T-55A ($250,000)
- T-62 ($250,000)
- ZTZ-59-I ($250,000)
- M48A5 PATTON ($350,000)
- M60A1 PATTON ($400,000)

Heavy Tanks
- M26A1 PERSHING ($80,000)
- FV214 CONQUEROR ($400,000)
- M103A2 HEAVY ($450,000)

Light/Cavalry Tanks
- M24 Chaffee ($100,000)
- T-34-85M ($150,000)
- M41A1 Walker Bulldog ($150,000)
- AMX-13/90 ($200,000)
- M551A1 Sheridan ($350,000)

Fire Support Vehicles
- ASU-85M ($100,000)
- IKV-103 ($100,000)
- HEAVY TANK M45 ($150,000)
- SU-122-54 ($150,000)
- PGZ-63 ($150,000)
- M42A1 ($150,000)
- ZSU-57-2 ($200,000)
- Centurion AVRE ($400,000)
- M728 CEV ($450,000)

Infantry Fighting Vehicles
- BVP-1 ($150,000)
- Marder 1 ($150,000)

Tank Destroyers
- M18 Hellcat ($100,000)
- M36 Jackson ($120,500)
- KANONENJAGDPANZER ($200,000)
- M50 ONTOS ($200,000)
- SU-100 ($200,000)
- RAKETENJAGDPANZER 2 ($250,000)

Armored Recon
- SPz-11 KURZ ($150,000)
- EPBV 3022 ($200,000)


TIER 2

Main Battle Tanks
- TYPE 59 ($300,000)
- NANA-YON SHIKI A ($350,000)
- AMX-30B ($350,000)
- A43 CENTURION Mk11 ($350,000)
- M60A2E1 STARSHIP ($350,000)
- MERKAVA MARK 1 ($400,000)
- T-62 Obr. 1975 ($400,000)

Light/Cavalry Tanks
- FV101 SCORPION ($200,000)
- ZTS-63-I ($200,000)
- PT-90 ($250,000)
- AMX-13/S-11 HARPON ($250,000)
- BMP-685 ($300,000)

Fire Support Vehicles
- M163 CS ($200,000)

Infantry Fighting Vehicles
- AMX-10P ($150,000)
- VTT-323 HWASUNG-CHONG ($200,000)
- BMP-1P ($200,000)
- BMP-2 ($200,000)
- VTT-323 SUSONG-PO ($450,000)

Tank Destroyers
- RENSOU 106mm ($150,000)
- IKV-91 ($250,000)
- AMX-10P/MILAN ($300,000)
- FV102 STRIKER ($450,000)
- STRV 103B ($550,000)

Armored Recon
- BRM-1K ($500,000)
- Type 63 ($200,000)
- FV107 SCIMITAR ($200,000)
- NM116 ($350,000)
- PT-85 ($400,000)


TIER 3

Main Battle Tanks
- CH'ONMA-HO ($300,000)
- LEOPARD 1A4 ($300,000)
- T-62-I ($300,000)
- M60A2E2 STARSHIP ($400,000)
- M60A3 PATTON ($500,000)
- T-72A ($550,000)
- MBT-70 ($600,000)
- CHIEFTAN Mk11 ($650,000)
- M1 ABRAMS ($650,000)
- AMX-32 ($700,000)
- T-64B ($700,000)
- LEOPARD 2 ($800,000)
- T-80B ($800,000)

Fire Support Vehicles
- FV432 RARDEN ($15,000)
- ZSU-23-4 ($200,000)
- BMPT ($700,000)

Infantry Fighting Vehicles
- MT-LB 23 Krak ($150,000)
- PROMET ($150,000)
- BVP-1P ($200,000)
- MARDER 1A1 ($200,000)

Tank Destroyers
- ATS-103 ($200,000)
- M VTSI ($250,000)
- 2S15 NOROV ($350,000)
- AMX 10 RC ($400,000)
- AMX/HOT ($450,000)
- JAGUAR 1 ($450,000)
- MT-LB SHTURM-5 ($500,000)
- M901 ITV ($550,000)


TIER 4

Main Battle Tanks
- M48A5K ($350,000)*
- AMX-30B2 ($400,000)
- CH'ONMA-HO II ($400,000)
- NANA-YON SHIKI C ($400,000)
- STRV 104 ($400,00)
- T-55AM1B ($400,000)
- T-64M ($600,000)
- SUPER M60 ($650,00)
- AMX-40 ($800,000)
- T-72B ($950,000)
- T-80BV ($1,100,000)
- CHALLENGER 1 Mk1 ($1,115,000)
- MERKAVA MARK 2 ($1,115,000)
- M1A1 ABRAMS ($1,200,000)
- LEOPARD 2A4 ($1,350,000)

Light/Cavalry Tanks
- WEISEL 1 Mk20 ($150,000)
- SINHUNG ($250,000)

Infantry Fighting Vehicles
- ZBD-86 ($100,000)
- KAFV 25 ($150,000)
- BMP-1D ($200,000)
- MARDER 1A2 ($200,000)
- BMP-2D ($250,000)
- COMVAT ($300,000)
- M2A1 BRADLEY IFV ($350,000)

Tank Destroyers
- TYPE 85 SUSONG-PO ($250,000)
- ShM vz.82 PRAM-5 ($400,000)
- JAGUAR 2 ($500,000)

Armored Recon
- M3A1 BRADLEY CFV ($600,000)


TIER 5

Main Battle Tanks
- NANA-YON SHIKI E ($500,000)
- LEOPARD 1A5 ($600,000)
- CHIEFTAN MK11 ($850,000)
- K1 ($850,000)
- T-72B OBR. 1987 ($1,250,000)
- CHALLENGER 1 MK2 ($1,300,000)
- T-64BV ($1,300,000)
- T-80U ($1,800,000)

Infantry Fighting Vehicles
- KORSHUN ($150,000)
- BMP-2 OBR. 1986 ($250,000)
- BMP-3 ($350,000)

Tank Destroyers
- WEISEL 1 TOW-2 ($500,000)
- M901A1 ITV ($750,000)
- STRV 103C ($800,000)
- CHIMERA ($1,300,000)
Republic of AMBER
Fabled for its rolling sunflower fields and bountiful vineyards, Amber is a picture of vast aquamarine seas and lush green grasses. Its main export is its various wines and exotic citrus fruits. Its military isn't something to brag about, however, and is mainly utilized for internal security.

Federal Republic of AURELIA
The southern tip of Osea is home to Aurelia, which is also home to some of the word's oldest civilizations. The alpine climate makes it a prime hotspot for extreme winter sports seekers and mountain climbers alike, and the plains located in the east are home to alpaca herders and wild llamas. Despite its relatively harmless appearance, it has been involved in numerous conflicts with Cayenne over the islands to its south, amounting to various incursions.

Kingdom of BEIARUSIA
An old kingdom to the south of Osea, Beiarusia is a fading power that delves little into international politics. Despite its ambivalence to global incidents the Kingdom does maintain good ties with Belka and has engaged in several border disputes in recent years. This and a strong military have made Osea wary of its southern neighbor.

The Principality of BELKA
A military and industrial powerhouse of the Osean continent, perhaps even rivaling that of Osea itself, a major re-organisation of its military during the Cold War saw a bolstering of its forces of Air, Land and Sea and a forceful expansion into the central Osean continent. A recent review of the federal law saw the birthing of Ustio, Gebet, Ratio and Recta as independent states. Currently its economy is in shambles but still produces vast amounts of automobiles as its main export, alongside beer and various agricultural exports.

Federal Republic of BRASALIUM
The population of Brasalium is heavily polarized between the rich and the poor. Its popularity as a tourist destination has propped up its economy along with exports of timber and iron, and yet this wealth is only dealt between the 1% while the rest have been left to fend for themselves, leading to crippling gang wars and a booming drug trade. Its military is mainly focused on containing the cartel threat, though its police force is corrupt through and through.

State of CAYENNE
Located at the frozen southern tip of the world, Cayenne isn't irrelevant as first thought. Rolling fertile plains have supported a heavy agricultural market and the tourism is a nice secondary bonus to see it through the bitter winters. It's famed for strange traditions from cultures long lost to the times, and currently is bickering over island chains in the north with Aurelia, but its large air force is strictly self defense only.

Democratic Republic of CLAVIS
Involved in a bloody continental war with Verusa in the mid 80's, it has since begun to recover and regain control of its territory. Clavis provides a central trade hub for the Verusian continent, and it's large iron and silver mines prop up a mainly industrial based economy. Otherwise the country is largely rolling forests and semi-arid scrublands home to small farming communities, though it does have some notable tourist destinations.

Commonwealth of COMONA
Small and harmless, its main defense is its out of the way location and its many, many islands adorn with sheer cliff faces and jagged rocks. Its main attraction is the Riass Space Center, used by Usea for all its space missions, and is also home to a prestigious university fabled for its bright students and high pass rates. Its military is mainly airborne and used to defend itself from anybody who would wish to attack its islands.

Federative Republic of DORUSIA
A nation on the Verusan continent, Dorusia relies heavily on its military strength, and its long standing ties with Yuktobania, to act with impunity in its politics. Though a democracy the government is heavily influenced by the military, the top generals holding near absolute power in matters of state. As such the nation is quick to use its military strength to solve conflicts both domestic and abroad. Dorusia suffered little during the conflicts of the 80's and even expanded, claiming Chengnei Island west of Clavis and parts of eastern Sotoa.

Republic of EMMERIA
On the Eastern half of the Anean mainland lies Emmeria, a great cultural influence on places in the far corner of the globe in things such as Music, Film, Food, and Art: many great artists and inventors have hailed from Emmeria. In modern times it produces wine from its many vineyards, sports cars, and large amounts of cheeses. Its military isn't something to be laughed at either, boasting both a powerful Navy and Air Force to boot.

Federal Republic of ERUSEA
A mix between a sub-tropical paradise and mountainous alpine winterscape, Erusea is the second largest nation on the Usean continent, and if it wasn't for the extremely fascist government, it would be a nice place to live. Because of this, relations with bordering nations are somewhat sour, but its extensive training and rigorous entrance exams make its military something to be matched on Air, Land and Sea.

Federal Republic of ESTOVAKIA
An old nation with ties to major superpowers such as Belka and Yuktobania, these ties are the major reason it hasn't gone under in recent years due to its toppling economy. Oil fields in the north provide most of its income. Its military is mainly defensive, but stockpiling of munitions and equipment suggest something else going on entirely.

Federation of Aboriginal Tribes of Osea
Shortened to FATO, it was one of the nations lucky enough not to be invaded by the Belkan expansion and even prospered from its downfall. Territory was given to it from its surrounding neighbors and it eventually grew to the size we see here today. Provided it doesn't piss anybody off in the meanwhile, economic prosperity looks good. Its military is also re-forming and building up due to aid from Osea.

Republic of GEBET
Having only recently gained its independence from Belka, Gebet has virtually no military and its government is currently in a state of transitioning. Has maintained good ties with Ustio.

Republic of INDUS
Colonized by North Point in the peak of its empire, Indus has since never succumbed to any outside invasion due to its fierce warrior traditions and unforgiving terrain. It possesses nuclear weapons, however it doesn't look like they wish to use them in the foreseeable future.

Republic of KALUGA
Believed to be the home of Christendom, despite whatever Belka says, Kaluga was a feared nation famed for its deadly cavalry and exciting battles. During the year 1986 it took part in something known otherwise as the Tyumen dispute with Yuktobania resulted in heavy losses on both sides. Now involved in post-conflict reparations, the Kalugan government has begun to cozy up to it's Yuktobanian neighbors as yet another member of the surrounding region begins to grow restless.

Democratic Peoples Republic of LEASATH
A content population and even more content government, Leasath is one of the most peaceful nations in the world, however its growing ties with Yuktobania as well as strange military actions within its borders show something disturbing going on.

Republic of the LEVANT
Levant is the homeland of the Jewish faith, and its location alongside the more extremist of the Islamic faith has led to many incursions and attacks within its borders, leading it to bolster its military and seek relations with Osea, both trade and military wise. Its current exports are agricultural machinery and weaponry.
Kingdom of NORDENNAVIK
Once a nation of deadly seaborne warriors, now the center-point for the best social and economic prosperity in the world. Located in the icy frozen north of the Anean continent, its large strides in technological advancement has boosted its economic output over the last three decades. Its military, however, is slightly outdated and in need of modernization.

Confederation of NORDLAND
Not to be confused with the above nation, Nordland is located east of FATO. Mostly covered in large pine forests, its main export is timbers which it provides worldwide and has done for many years, back when ships of the line were the forefront of naval combat. Now it's mainly neutral and irrelevant, though its fairly large military makes it a powerful enemy for those who do cross it.

United Kingdom of NORTH POINT
Once the largest empire in known history, now contained to an isolated island east of Usea. Its influence, however, still spans the world over with its trade in natural gases and exports of livestock and food. It has an array of alliances as well as a small but competent military which keeps it safe from any kind of invasion.

Federation of OSEA
The largest world power as far as its concerned, its many citizens, large military, massive economy, and great influence surely make it a contender. It has a long standing rivalry with Yuktobania across the pond, the almost century long standoff having resulted in the biggest arms race in history, leading to vast nuclear stockpiles, fleets of ships, and a blanket of spy satellites. Currently it's probing the rising tensions to its east with Belka and its neighbors, ready to intervene in the name of freedom.

Federated States of PERFANESIA
A desolate, dry and frankly, scary colony that was granted independence from North Point. Its only real distinguishing features are its multitude of local fauna that will maim, poison or kill you, which has prevented anybody from even considering an invasion. Its military is mainly maritime and used for preventing immigration. It also trades in many raw materials.

Republic of RATIO
Nobody knows what they want, they just exist on the eastern section of the Osean continent with a medium military and average economy. Nobody has bothered them and nobody probably will as long as they keep their eyes off of the territory of Sapin and Belka.

Republic of RECTA
Invaded by Belka in the 70's, it was only recently that Recta gained its independence. Unlike Gebet, the government of Recta is intact and the nation is transitioning smoothly. A lingering dislike remains against Belka.

Republic of ROMNY
Close to Yuktobania and victim to many wars both internal and external. It was crushed by the rolling war machine of the Valgans in the early 80's but has since made an incredible and startling recovery. With the Yuktobanian forces, still within Romny after defeating the Valgans to the South, public opinion of the now garrisoned military forces has lead to much tension in the country and pressure upon the government to evict the unwanted house guests has come in the form of total outcry in the media. In a dramatic and somewhat unexpected move, Romny has taken the first step in what is certain to be a long dance, declaring itself as a sovereign nation from the Yuktobanian sphere of influence, the Romnyan government has now issued a 'diplomatic' ultimatum for the immediate evacuation of all Yuktobanian forces within its internationally recognized borders. Mobilizing its tattered military alongside several Private Military Companies it begins to ready itself to fight perhaps the most difficult battle yet.

Republic of SAN MARTIN
A colony of Sapin and close trade partner for years to come, its independence was bloody but it doesn't hold it against its former overlords. Its military is small and mainly for ceremonial purposes, though nobody wants to invade because it offers nothing but large limestone mines and some rich timber, which is really irrelevant in terms of modern construction.

Republic of SAN SALVICON
An openly neutral nation that possesses a small military and has next to no enemies, and as such it has become an international meeting ground for nations around the world to discuss global affairs and settle issues in a peaceful manner, though sometimes this is not the case. It is offered protection by Erusea.

Kingdom of SAPIN
Once a mighty empire like North Point or Belka, now it has lost most of its territory to upstart independence movements which rocked the entire globe. East of Osea, it's a relatively large and strong nation that would definitely hold its own if it came to blows. Its trade is healthy with its partners and nobody wants them dead, which is an upside.

Empire of SEIAN
Culturally unique on the Osean continent, the people of Seian trace their ancestry to the Usean continent. Formerly a strong empire with many holdings, the nation has lost much of its outlaying territory since the turn of the century and has only just managed to maintain its hold on its current borders. Possessing many raw materials, including rare ores, Seian is considered a valuable trading partner to Dorusia.

The Republic of SERCIA
Allied with Yuktobania, back in the middle ages it was home to a powerful religious order that spread fear in all infidels as far as Clavis. In modern times such religious holy wars are frowned upon and now it's Yuktobanias lap dog. Its military, armed to the teeth with the latest in military technology, its not to be rivaled, and its training means it has a large stock of special operations forces on hand. Otherwise its nothing noteworthy, only possessing a handful of factories and mines.

Islamic Republic of SOTOA
Despite being an Islamic state, its allies are plentiful and it aims to keep it that way since a great war damaged most of its military in the 80's. After the war was over, the southern section was re-absorbed into the republic and it now spans a large section of the Verusan continent. Largely populated in the northern regions, its exports are Oil and natural gases, which it sells off to Yuktobania, Osea and North Point to name some.

Federation of SOUTH SOTOA
A heavily right-wing government, South Sotoa occupied the souther third of the Sotoan Peninsula, hence the name. Formerly occupied by North Point, it gained its independence in a series of bloody wars. During the Verusean War, South Sotoa sided against Valga and was relatively successful, however, in the waning months of conflict territory would be lost to Dorusia. Bitter about the entire ordeal, little could be done to counter the military of their powerful neighbor.

Federation of USEA
Hostile to Erusea, their rivalry has almost come to arms multiple times, however, the neutral nation of San Salvicon has always been there for peace talks. It specializes in industry and imports many raw materials to process everything from car parts to children's' toys. Its military is somewhat larger than its cousin Erusea, and probably more competent too.

Khanate of VALGA
Founded sometime in the 13th century, Valga would expand rapidly and violently over the next century, at one point controlling all of the Verusean continent. This could not last, however, and the great empire soon shattered. It would remain an obscure and barely noticed state until the 1980's and the start of the Verusean War. Siding with its eastern neighbor, Valga would again lay waste to its enemies, devastating Clavis before being beat back in a joint alliance led by, of all nations, South Sotoa. It's infrastructure would be completely obliterated in the war and the country is currently in financial ruin.

Peoples Republic of VERUSEA
A twisted history has led this nation on a spiral of wars and crusades that have fallen short on many occasions - claiming to be the cradle of civilization doesn't work when you don't have the evidence to back it up. In the 80's it attempted an invasion of the Verusan continent only to be beaten back, and since then it sulks in its own corner of the world taking handouts wherever it can get them, building up their army despite multiple treaties. One day it may succeed.

Democratic Federation of WELLOW
A big, frozen block of ice is what many people describe it as. Its small military and neutral nature make it not much of a target, and its exports are mainly just whatever is produced in the factories at the time. It has influences from North Point and Belka, both being its colonial overlord at one point or another. Today it just sits there and watches the world tick by.

Republic of WIELVAKIA
A mountainous and rugged nation with a hardened populace and strong military. It has large deposits of Iron, coal and other natural resources within its mountains which act as a natural barrier to invasion. North Point invaded multiple times to no avail and eventually just gave up.

Union of YUKTOBANIA
Once a group of scattered states, Yuktobania was unified in the name of a political ideal and a common enemy. Hostile to Osea due to a long cold war which has resulted in the largest arms race humankind has ever seen. It possesses stockpiles of nuclear munitions which make it a deadly enemy indeed, and also produces its own weapons and equipment which it sells off to its neighbors on the cheap, hoping to pull in some allies in the process. Recently it has been fighting a series of border wars and skirmishes brought on by varying factions and nations along its southern stretches, most notably the devastated Valgans. Local and international tensions rise as the Romnyans, appearing to be vying for territorial dominance and whom also appear to be mobilizing for war with Yuktobanian expeditionary forces still in-country.
These maps show where the majority of the story will take place as well as important locations for reference. Not every spot on the map may be visited, and likewise unmarked locations could well be used.

Map of the World
grey = optional
Commander Application
Code: Select all
[b][size=110]Commander Application[/size][/b][hr][/hr][b]Name:[/b]
[b]Nationality:[/b]
[b]Age (20 at youngest):[/b]
[b]Gender:[/b]

[b]Rank (O-1, O-2, or O-3):[/b]
[b]Callsign:[/b]

[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]

[b]Vehicle:[/b]
[color=grey][b]Vehicle Appearance:[/b][/color]
[color=grey][b]Emblem:[/b][/color]
[b]Funds[/b]:

[color=grey][b]Personality:[/b][/color]
[color=grey][b]Strengths:[/b][/color]
[color=grey][b]Weaknesses:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]

[b]Bio:[/b]

[b]RP Example:[/b]

[b][color=darkred]DO NOT REMOVE: 2006394[/color][/b]


Crew Application
Code: Select all
[b][size=110]Crew Application[/size][/b]
[b]Name[/b]:
[b]Nationality[/b]:
[b]Gender[/b]:

[b]Rank[/b]:
[b]Position[/b]:

[color=grey][b]Personality[/b][/color]:
[color=grey][b]Strengths[/b][/color]:
[color=grey][b]Weaknesses[/b][/color]:
[color=grey][b]Likes[/b][/color]:
[color=grey][b]Dislikes[/b][/color]:


[color=grey][b]Short Bio[/b][/color]:

[color=darkred][b]DO NOT REMOVE[/b]: 2006477[/color]

*0-3 Ranks will be on a first-come-first-serve basis.
*Bio should be a paragraph minimum, but should give a decent overview of your character's life and backstory.
*Funds is how much money you currently have. It is your responsibility to keep track of your cash.
*If you have no RP Example then your Bio will be treated as such.
This is how much your kills are worth. Note that this may change as needed, and that special circumstances may arise that do not follow the set bounty list. Keep track of your kills. OP and Co-OP will double check if things don't seem to add up, but we'd like a bit of self sufficiency.

AIRCRAFT:
-
- Helicopter: Attack
$50,000

- Helicopter: Cargo
$25,000

- Aircraft: Gunship
$350,000

- Aircraft: Attacker
$250,000

- Aircraft: Cargo/Transport
$150,000
GROUND:
- Light Transport Vehicle
$25,000

- Armored Fighting Vehicle
$50,000 x Tier

- Anti-Aircraft
$75,000

- SAM
$90,000

- Cargo
$50,000

- Structure - Light
$20,000

- Structure - Heavy
$80,000
WIP


1: OP/Co-OP have final say. No exceptions.

2: OP/Co-OP reserve the right to deny any application for whatever reason.

3: No God-modding or Meta-gaming.

4: No directly controlling another player character unless given permission to do so. As stated above you may freely control any and all NPC’s that are not central to any major plotline.

5: Posts must be a paragraph minimum. One-liners are unacceptable.

6: Try to use correct grammar. No walls of text that are not broken up into paragraphs.

7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.

8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.

9: You character cannot be overpowered. You can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.

10: Have fun.
OP:
Kassaran

Co-OP:
[nation]Beiarusia[/nation
WIP
None Yet

MISSIONS




Last edited by Kassaran on Fri Mar 01, 2019 1:23 pm, edited 13 times in total.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

YVDENYY ACTIVE UNIT ROSTER

Postby Kassaran » Mon Jan 25, 2016 9:04 pm

YVDENNY PRIVATE MILITARY CONTRACTOR
Active Unit Roster


YVDENYY 1ST COMBAT COMPANY


YVDENYY 1ST ARMOURED PLATOON
"GLADIUS"

1-1;"SICKLE"
Status: Good
Strength: 3

1-2;"FURY"
Status: Good
Strength: 4

1-3;"BOOGEYMAN"
Status: Good
Strength: 4

1-4;"KINGMAKER"
Status: Good
Strength: 3

1-5;"WITCH"
Status: Good
Strength: 3

1-6; "SILVER"
Status: Good
Strength: 4

1-7; "LYNX"
Status: Good
Stregth: 4


YVDENYY 1ST INFANTRY PLATOON
"NIZH"
1-1 RIFLE SQUAD; "CHERVONYY"
Status: Good
Strength: 10

1-2 RECON SQUAD; "VOVK"
Status: Good
Strength: 6

1-3 RIFLE SQUAD;"ZOLOTO"
Status: Good
Strength: 10

1-4 ANTI-ARMOUR SQUAD;"BORSUK"
Status: Good
Strength: 4


YVDENYY 2ND INFANTRY PLATOON
"KINDZAHL"

2-1 RIFLE SQUAD;"SINIY"
Status: Good
Strength: 10

2-2 ANTI-AIR SQUAD;"STRILKA"
Status: Good
Strength: 4

2-3 RIFLE SQUAD;"CHORNYY"
Status: Good
Strength: 8

2-4 SPECIAL OPERATIONS SQUAD;"AEGIS"
Status: Good
Strength: 5


YVDENYY 1ST SUPPORT COMPANY

YVDENYY 1ST AIR SUPERIORITY SQUADRON
"KOSA"
1-1;"YASTRUB"
Status: Good
Strength: 1

1-2;"ZHNETS'"
Status: Good
Strength: 1

1-3;"SVOBODA"
Status: Good
Strength: 1

1-4;"HRIM"
Status: Good
Strength: 5


YVDENYY 1ST AIRBORNE SQUADRON
"OREL"

1-1;"BROOM"
Status: Good
Strength: 2

1-2;"FOEHAMMER"
Status: Good
Strength: 2

1-3;"DEMON"
Status: Good
Strength: 2

1-4;"MJOLNIR"
Status: Good
Strength: 4


YVDENYY 1ST SUPPORT BATTERY
"BLIZZARD"

1-1;
Status: Good
Strength: 6

1-2;
Status: Good
Strength: 6

1-3;
Status: Good
Strength: 6

1-4;
Status: Good
Strength: 6

Last edited by Kassaran on Fri Mar 01, 2019 1:35 pm, edited 5 times in total.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Beiarusia
Postmaster-General
 
Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Mon Jan 25, 2016 9:09 pm

Consider this an official tag.

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Ubaria
Minister
 
Posts: 2811
Founded: Sep 14, 2012
Ex-Nation

Postby Ubaria » Mon Jan 25, 2016 9:12 pm

Tactical Tag drop inbound.
Yo, that's mad.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Jan 25, 2016 9:13 pm

Gonna dump an app in a bit.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Jan 25, 2016 9:19 pm

Also in regards to the aircraft bounties:
Image
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Empire of Donner land
Negotiator
 
Posts: 6693
Founded: Jun 28, 2015
Democratic Socialists

Postby Empire of Donner land » Mon Jan 25, 2016 9:28 pm

Neat.

Anowa wrote:Also in regards to the aircraft bounties:

I genuinely lol'd.
Heyo.
The Collected Entries Of Me In A Nutshell
"Donner: A chill guy who has no chill" - Esgonia
"Everything is wrong. Everything" - URA

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Armellenia
Chargé d'Affaires
 
Posts: 370
Founded: Jan 27, 2014
Ex-Nation

Postby Armellenia » Mon Jan 25, 2016 10:17 pm

Taaag.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Jan 25, 2016 10:50 pm

Commander Application
Name:Allen Gray
Nationality:Emmerian
Age (20 at youngest): 30
Gender:Male

Rank (O-1, O-2, or O-3): O-3
Callsign:Boogeyman

Appearance: Visual Aid
Height: 6'0
Weight: 190 lbs

Vehicle:M60A2E1 STARSHIP
Vehicle Appearance:Visual Aid
Emblem:Visual Aid
Funds: $20,000

Personality:Professional, stoic, introverted.
Strengths: Calm under fire, quick thinking.
Weaknesses: A bit too controlling at times, a bit too foolhardy.
Likes: Rum & Coke, pie, the sound of an incoming shell not making impact.
Dislikes: Missing, ricochets (for both sides), shitty officers.

Bio: Born on the outskirts of Gracemeria to a family of farmers, Allen had many visions of grandeur over the course of his childhood. Eventually he grew out of his phase and became a hardworking farmboy. Eventually he signed up to become a tank commander with the Emmerian ground forces. He continued to do so for the next five years in which he then studied abroad in Nordennavic. It was ther he met a fellow student Ivan Bobkov, a man born in the neighboring Estovakia. It was then they became fast friends and dropped out, becoming mercenaries for the various smaller countries within Strangereal, they eventually gained the support of Joshua and Jesse to finish their crew up neatly. Now Allen and his charges find themselves in yet another war.

RP Example: Broken Line, Gods Among Us V3

DO NOT REMOVE: 2006394


Crew Application
Name:Ivan Bobkov
Nationality: Estovakian
Gender: Male

Rank: E-5
Position: Gunner

Personality: Extroverted, rambunctious, loud.
Strengths: Brilliant aim, calm under fire, makes good cocktails.
Weaknesses: Likes alcohol a bit too much.
Likes: Booze, stew, cabbage.
Dislikes: Watered down booze, rails on an AK.


Short Bio: Born to Estovakian nobility Ivan lived a rather easy life filled with booze and hookers, eventually his parents had had enough and sent him off to Nordennavic to become a better person, this didn't work and he soon after joined his new friend in the field of battle, safely behind a few inches of steel.

DO NOT REMOVE: 2006477


Crew Application
Name: Joshua Graham
Nationality:Kalugan
Gender: Male

Rank: E-4
Position: Loader

Personality: Optimistic, cheery, extroverted.
Strengths: Calm under fire, quick to move.
Weaknesses: A bit too religious.
Likes: Orange juice (Vodka is optional), Emmerian cheese, reading bible passages.
Dislikes: Bigots, the smell of mint.


Short Bio: Born to a heavily christian family Joshua was exposed to a rather unhealthy amount of bigotry and hate. Realizing this wasn't what life was about, he set off on a soul searching journey. He traveled far and wide, making due with donations from numerous churches and the kindness of good samaritans. Eventually he happened upon his fondness for battle, and joined a crew of tankers in their own journeys. The rest, as they say, is history.

DO NOT REMOVE: 2006477


Crew Application
Name: Jesse Wright
Nationality: Osean
Gender: Male

Rank: E-3
Position: Driver

Personality: Quiet, reserved, very introverted.
Strengths: Good reflexes, good eye for detail.
Weaknesses: Apathetic, socially inept.
Likes: Serene moments, driving a tank.
Dislikes: Cheese, alcohol, Belkans, loud people (Ivan's an exception).


Short Bio: Jesse grew up in an Osean orphanage, his life was notable in the fact it was uneventful, eventually he signed on with the Osean military and became the driver for a tank. He eventually left due to it's red tape and regulations, and found himself in the employ of a new, more lax, tank crew.

DO NOT REMOVE: 2006477
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Mon Jan 25, 2016 11:12 pm

Commander Application
Name: Samuel Mason
Nationality: Osean
Age (20 at youngest): 36
Gender: Male

Rank (O-1, O-2, or O-3): 0-3
Callsign: Fury

Appearance:
Height: 180 cm
Weight: 72.5 kg

Vehicle: M60A1 Patton
Vehicle Appearance:
Emblem: N/A
Funds: $500,000 - $500,000 = $0

Personality: Stern, Bloodthirsty, Uncaring for his enemy, Fatherly towards Crew
Strengths: Experienced, Tactically Inclined, Observant of the battlefield
Weaknesses: Over-Confident, Overly-Offensive Minded, Cannot Fall Back easily
Likes: Money, his crew, the thrill of fighting
Dislikes: Red Tape, being stabbed in the back, being left for dead, cowardice.

Bio: Born in southern Osea (hence the south Osean accent) Samuel was born to a military family, his father had served, his grandfather had served, and so too would Samuel serve. And he did, he did so right out of school at the age of 18 when he joined the Osean tank corps, originally being posted as a gunner. During his military service Samuel found that he enjoyed the thrill of a fight and found himself further and further disappointed in strict ROE and red tape that kept him and his fellow soldiers from doing their jobs. As such it was no surprise that Samuel would eventually leave the army of Osea and join up in the Private Military company at the age of 25. Since then Samuel has proven himself time and time again as a capable soldier and an even better commander once he was finally trusted with command of a tank by his employers at the age of 27.

9 Years later and Samuel is still doing his job for whoever's paying the most and he hasn't yet lost his love for the job or his skill as a commander. Now he finds himself preparing to fight back the Yuktobanians from Romny alongside his crew, all he now needs is a spark to light the powder keg.

RP Example: viewtopic.php?f=31&t=364435




DO NOT REMOVE: 2006394

Crew Application
Name: Leon Spencer
Nationality: Osean
Gender: Male

Rank: 2nd Lieutenant
Position: Gunner

Personality: Serious, Quiet, Religious
Strengths: Great under pressure
Weaknesses: Able to be angered easily when concentration is broken
Likes: Books, shooting, getting paid
Dislikes: Being pestered, being rushed


Short Bio: Born in the Osean capital Leon found himself in a poor economic situation as he grew up flat broke. Seeing no options besides joining a gang or joining the army Leon choose the latter and found himself a purpose within the Osean Tank Corps. It was there that he met his future commander in basic training, Leon and Samuel coming to good terms with each other and becoming close friends. When Samuel left so too did Leon who followed his friend into the mercenary trade, Leon hasn't looked back since.

DO NOT REMOVE: 2006477




Crew Application
Name: Hanae "Han" Matsuoka
Nationality:Seianese
Gender: Female

Rank: Sergeant
Position: Driver

Personality: Flirty when off duty, completely serious when on duty
Strengths: Great driver, great sense of direction
Weaknesses: Has a fear of RPGs, won't turn out due to other fear of snipers
Likes: Partying off duty, being in control of whatever situation she's in
Dislikes: Being pushed around, enemy infantry that gets too close


Short Bio: Born to a rich family in Ansan, Han found herself privileged and well educated, however she also found herself rebellious against her overly strict parents and the social pressures put upon her. Perhaps it's that which led to Han joining the Seianese army after university where she found herself become a tank commander for the Seianese military. However she found herself hating the boring military life of the peaceful Seianese nation and so she went to seek more interesting work in the PMC world. She found it immediately with a new commander in need of a driver named Samuel Mason, Samuel, Leon, and Han have worked together for several years now, each of them close to the other as if they were family.

DO NOT REMOVE: 2006477




Crew Application
Name: Ziv "Ziva" Solomon
Nationality: From the Levant
Gender: Female

Rank: Private
Position: Loader

Personality: Shy, Awkward, Unsure
Strengths: Good at following orders
Weaknesses: Fresh, not yet exposed to horrors of war, untested
Likes: Quiet, books, writing
Dislikes: Being berated for inexperience, pushed into social situations.


Short Bio: Ziva is the newest member of the team, having joined only a week ago after the last loader retired from the mercenary trade. She's originally a member of the Levant's tank corps where she also worked as a loader having only left in order to seek a higher paying job. Thinking that PMC work would be relatively safe and aimed at merely defending certain assets for high paying clients. However now that she is about to be thrust into a warzone Ziva worries she might freeze under pressure at the idea of being in an actual live warzone. To add to the pressure Ziva understands that all eyes are on her from her new crew to see whether or not she can cut it.

DO NOT REMOVE: 2006477
Last edited by Independent States of Tula on Wed Jan 27, 2016 10:45 am, edited 3 times in total.

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Empire of Donner land
Negotiator
 
Posts: 6693
Founded: Jun 28, 2015
Democratic Socialists

Postby Empire of Donner land » Mon Jan 25, 2016 11:12 pm

Heyo.
The Collected Entries Of Me In A Nutshell
"Donner: A chill guy who has no chill" - Esgonia
"Everything is wrong. Everything" - URA

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Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Mon Jan 25, 2016 11:17 pm

Any bounties for infantry kills or are those just freebies that keep us alive? :P

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Mon Jan 25, 2016 11:29 pm

Independent States of Tula wrote:Any bounties for infantry kills or are those just freebies that keep us alive? :P

Pretty much. Also, going to state this now... infantry will be a part of this. The BMP's and other APC's will have a part to play in missions.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Beiarusia
Postmaster-General
 
Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Work In Progress

Postby Beiarusia » Tue Jan 26, 2016 12:39 am

Commander Application
Name: Morgan Culpepper
Nationality: North Point
Age (20 at youngest): 26
Gender: Female

Rank (O-1, O-2, or O-3): Lieutenant
Callsign: Witch

Appearance:
Morgan has a youthful appearance and is often mistaken for being far younger than she truly is, having a rounded, pixie-like face and bright blue eyes. Her chestnut hair, typically a mess of curls, is slashed short and is rarely not hidden under a hat of some sort. Slender framed and petite with a slight athletic build. Fair skinned. Gap in her teeth. Has rather large feet for her size.

Height: 5' 1''
Weight:129 lb

Vehicle: FV101 Scorpion
Vehicle Appearance: The tank is a dark grey-blue with faint camouflage markings.
Emblem:
Image

Funds: $170,000

Personality: Childish, Disrespectful, Eager, Egotistical, Feisty, Forgetful, Passionate, Tomboyish
Strengths: Athletic, First-Aid, Morale, Optimistic, Strategy
Weaknesses: Forgetful, Risk-taker, Singing, Thick-headed
Likes: Action, Coffee, Tanks
Dislikes: Boredom, MRE's

Bio:From an affluent neighborhood, Morgan was the niece of a relatively successful tank commander and, as such, the girl grew up enamored by the heavy machines of war. Hours upon hours would be spent listening to her uncle's war stories, a likely influence to her troublesome personality. Feisty and quick to throw a punch, Morgan would, at an early age, set her sights on joining the North Point military, a goal that her parents strongly disapproved of. Because of this and other various troubles with her education - she was expelled for injuring another student - Morgan would be sent away to boarding school. Despite this her dream of joining the military would not fade and, at age 18, she would enlist against her parent's wishes.

Immediately she was a problem to her superiors, but she held promise , that and her drive being enough to bar immediate discharge from her many infractions. By the time she was 22 she was serving in an auxiliary armored battalion, and by 23 she was the commander of her own tank (an FV107 Scimitar), being one of few women to achieve such a position. Though she had achieved her dream her career would, ultimately, fall apart. Following a physical argument with a superior officer, and her subsequent locking herself away in her tank (like a teenager would a room), she was dishonorably discharged from the army. Her parents wanting little to do with her, Morgan would live with her uncle until his death three years later. Having been left a modest sum of money, and told by her uncle on his deathbed to continue after her dreams, Morgan would quit her dead end job and leave North Point with little plans on returning. Signing with a mercenary company, Yvedenyy, she would find herself halfway across the world with a new tank to call her own. Despite her eagerness to prove herself, she has yet to see actual combat.

RP Example: Ace Combat: Broken Line

DO NOT REMOVE: 2006394



Crew Application
Name: Eliza Beaumont
Nationality: North Point
Gender: Female

Rank: N/A
Position: Gunner

Personality: Blunt, Judging, Passive Aggressive, Perfectionist, Quiet, Standoffish, Superiority Complex
Strengths: Accurate, Organized, Marksmanship, Reliable, Tea-making
Weaknesses: High-maintenance, Inexperienced, Spoiled, Stressed
Likes: Improvement, Leisure, Tea
Dislikes: Mud

Short Bio:
The only daughter of a wealthy family, Eliza would be doted on all her life, however, the attention she received was more so for appearance than from actual paternal love. In secondary school she would meet Morgan and, after an argument, would be sent to the hospital with a broken arm. The two would become close friends after this much to her parents displeasure. Her only true friend, Eliza would spend many weekends with Morgan and her uncle, often going to the countryside to shoot where a natural talent was discovered. She would pursue marksmanship is university and would place second overall in competition, much to her annoyance. When Morgan made known her plans to leave the country Eliza was quick to follow, in small part to escape from her parent's controlling nature. Having no previous military training, Eliza was nonetheless a quick learner and her time spent with Morgan's uncle had left her with some basic knowledge. She has never seen combat and is currently far from her comfort zone even if she will not show it.




Name: Danielle Loughty
Nationality: North Point
Gender: Female

Rank: N/A
Position: Driver

Personality: Asocial, Friendly, Lonely, Meek, Nerdy
Strengths: Driving, First-Aid, Mechanic, Trivia
Weaknesses: Leadership, Speaking, Stutters
Likes: Comics, Driving, Movies, Superheroes, Tea, TV
Dislikes: Crowds, Public-speaking

Short Bio:
From a large, impoverished family, Danielle did not have an easy childhood. Money was in short supply, her elder brother often ran afoul of the law, and her parents were in a constant state of arguing. As a means of escape the girl would lose herself in whatever she could, spending hours upon hours watching movies or reading comic books. By the time she was in high school Daniel had a part-time job and was largely self sufficient. In her senior year her elder brother was arrested for robbery and attempted murder. It was after this that Danielle decided to join the military, having not the funds nor grades for university and desperate not to end up like her brother. A decent enough mechanic, she would be transferred to the same armored battalion as Morgan and, incidentally, to the very same tank. The two would become friends - at Morgan's insistence - and would remain in contact even after Morgan's discharge. Having grown fond of her commander, Danielle would continue to feel out of place during the next few years serving in the army and would leave at the end of enlistment. With not much else to look forward to, Danielle would take Morgan up on her offer to join a mercenary unit somewhere across the world, though in truth thought it was all talk. When it became reality Danielle would stand by her word. Like the others she has not seen combat.

DO NOT REMOVE: 2006477
Last edited by Beiarusia on Thu Feb 18, 2016 1:35 am, edited 6 times in total.

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Tue Jan 26, 2016 3:16 am

Well, there I go, getting semen all over my laptop screen and this thread. It's been soiled.

But really, I already have a team of merc tankers ready to go for this. And unlike with Frosty, I can't wait to watch them bleed. *rubs hands together*

Kassaran wrote:Pretty much. Also, going to state this now... infantry will be a part of this. The BMP's and other APC's will have a part to play in missions.


..... Can I... Be one?
Last edited by The United Remnants of America on Tue Jan 26, 2016 3:25 am, edited 1 time in total.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
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Relikai
Postmaster-General
 
Posts: 10447
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Jan 26, 2016 3:27 am

Planting a tag here.

Should I lol that I saw a company of fresh combat engineers filling 4,000 sandbags for a squad of 4 Leopard 2s while clearing a landing zone for a Super Puma?

Brings back memories.

Edit - How does the tiering actually scale with the vehicle prices?

Also, Armoured Warfare much? Lol.
Last edited by Relikai on Tue Jan 26, 2016 3:32 am, edited 1 time in total.
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In a community where knowledge should be used to uplift the teachable and be used as an interest instead of a necessity, the arrogant abuse of knowledge is interesting to watch.

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Ubaria
Minister
 
Posts: 2811
Founded: Sep 14, 2012
Ex-Nation

Postby Ubaria » Tue Jan 26, 2016 10:23 am

Yeh i'm confused on vehicle pricing.
You're telling me i can buy straight into a tier 4 IFV?
Yo, that's mad.

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Independent States of Tula
Senator
 
Posts: 4026
Founded: Nov 01, 2014
Ex-Nation

Postby Independent States of Tula » Tue Jan 26, 2016 10:28 am

Ubaria wrote:Yeh i'm confused on vehicle pricing.
You're telling me i can buy straight into a tier 4 IFV?


It looks like you'd have to pay $50,000 x 4 = $200,000 just for a Tier 4 Garage though, not to mention the $10,000 x Number of Crew for life insurance purposes, and then you get to funds available for the vehicle alone so...it's tiered pricing.

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Beiarusia
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Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Tue Jan 26, 2016 10:30 am

Independent States of Tula wrote:
Ubaria wrote:Yeh i'm confused on vehicle pricing.
You're telling me i can buy straight into a tier 4 IFV?


It looks like you'd have to pay $50,000 x 4 = $200,000 just for a Tier 4 Garage though, not to mention the $10,000 x Number of Crew for life insurance purposes, and then you get to funds available for the vehicle alone so...it's tiered pricing.

Must have misread something. I will edit my funds when I can then.

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Ubaria
Minister
 
Posts: 2811
Founded: Sep 14, 2012
Ex-Nation

Postby Ubaria » Tue Jan 26, 2016 10:32 am

Independent States of Tula wrote:
Ubaria wrote:Yeh i'm confused on vehicle pricing.
You're telling me i can buy straight into a tier 4 IFV?


It looks like you'd have to pay $50,000 x 4 = $200,000 just for a Tier 4 Garage though, not to mention the $10,000 x Number of Crew for life insurance purposes, and then you get to funds available for the vehicle alone so...it's tiered pricing.


That makes sense.
Which is also good because i can actually buy a FV-510 Warrior after all.

Wait. The warrior wasn't introduced until '88. If this takes place in '87...
Last edited by Ubaria on Tue Jan 26, 2016 10:36 am, edited 1 time in total.
Yo, that's mad.

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Jan 26, 2016 10:54 am

I hate you so, so much. Tag.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Gvozdevsk
Minister
 
Posts: 2338
Founded: Dec 20, 2012
Ex-Nation

Postby Gvozdevsk » Tue Jan 26, 2016 11:18 am

Independent States of Tula wrote:
Ubaria wrote:Yeh i'm confused on vehicle pricing.
You're telling me i can buy straight into a tier 4 IFV?


It looks like you'd have to pay $50,000 x 4 = $200,000 just for a Tier 4 Garage though, not to mention the $10,000 x Number of Crew for life insurance purposes, and then you get to funds available for the vehicle alone so...it's tiered pricing.

So I can't have the Chonma-Ho II right out of the gate then? There goes my plan of making a crew of whatever the Strangereal equivalent of North Koreans would be.

Consider this my tag.
Last edited by Gvozdevsk on Tue Jan 26, 2016 11:19 am, edited 1 time in total.

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Argentumurbem
Ambassador
 
Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Tue Jan 26, 2016 11:41 am

EDIT: Changed my mind
Last edited by Argentumurbem on Wed Jan 27, 2016 11:08 am, edited 2 times in total.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Tue Jan 26, 2016 11:46 am

By the way OP, use of dark colored colors is rather hard for the dark version users. Something little softer would be appreciated because it's like looking at a bright yellow or florescent green on the normal version.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Ubaria
Minister
 
Posts: 2811
Founded: Sep 14, 2012
Ex-Nation

Postby Ubaria » Tue Jan 26, 2016 2:36 pm

Commander Application
Name: Vernon McLeod
Nationality: South Sotoan
Age (20 at youngest): 28
Gender: Male

Rank (O-1, O-2, or O-3): O-2
Callsign: Kingmaker
Appearance: http://www.joblo.com/newsimages1/guy-pearceIM.jpg
Height: 5ft 10"
Weight: 70kg

Vehicle: AMX-10P
Vehicle Appearance: Two-Tone woodland green camouflage. Kingmaker is stencil painted onto both left and right sides in white bold characters
Emblem: A crown with a single sword through the middle.
Funds: $120,000

Personality: Vernon is well rehearsed in the art of combat, and so he knows the stakes and how to get out alive. Even though his experience would imply he's a 'nerves of steel', no-nonsense veteran, he comes off as quite the opposite. Naive, Impatient and a little bit excitable, sometimes his decisions could do with more pre-planning, he's never made a bad decision per say, just some questionable ones.
Strengths: Experience with vehicular combat, Decent mechanic, not too bad with a rifle either.
Weaknesses: Impulsive, Reckless and partially deaf.
Likes: Tanks, Things that go Vroom, Cigarettes, Dark Alcohols, 7.62mm and Rugby
Dislikes: Coffee, Early mornings, Yuktobania, Heights and Vegetarians.

Bio:
An only child to a single mother, Vernon significantly lacked a father figure and so, was easily influenced by his male peers from a young age. He was easily led into mischief, whilst innocent at first as he grew, so did his misdeeds. Often sent home from school for bullying the other kids, his physical 'playfighting' with the other kids didn't go down too well with the parents, but his mother was always there to protect him, even if it meant some hard love. Vernon didn't resent his father for leaving, he never knew the man, perhaps if he'd known him more he would have a reason to hate him, but he couldn't.

Through his teenage years he was a frequent at the local PD for crimes such as petty theft, assault and harassment, though was never fully prosecuted due to the ineffectiveness of the justice system and partially down to the simple fact that there was the more pressing issue of organized crime to attend to. School was hit and miss, he showed promise in athleticism and physics of all things, but the constant getting into trouble inflicted massive blows to his education but nevertheless, he landed a job with a local mechanic mainly repairing old industrial trucks for local construction firms, his past would all be forgiven as he got on the straight and narrow, earning his own way in the world. However the wage for a lowly mechanics apprentice in a area of economic depression didn't pay for much, his own backwater apartment in the seedy side of town was the best he could do and yearned for more.

Aged 18 he signed up for the Armed forces, specifically in an engineering role within the armored corps, whilst he lacked the grades for anything substantial, they were low on recruits and they took him in as a simple mechanic for logistic trucks. Through blood, sweat, tears and a whole lot of kissassing, he eventually got to work on IFV's and slowly started to make way through the ranks, firstly by becoming a loader for a Centurion MBT, then eventually its driver, a role he had really desired. It came as a massive shock when he was eventually bestowed his own FV-510 warrior to command. A couple of years later he was approached by a PMC with the offer of becoming an independent tank commander, he accepted on the condition he could bring his own crew. Here he finds himself being drafted into Gladius, a multi-national armored division.

RP Example: Hounds of Heaven, Broken line. You know the ones.

DO NOT REMOVE: 2006394


Crew Application
Name: Sanayu Lotenga
Nationality: South Soatoan
Gender: Female

Rank: 0-1
Position: Driver

Personality: Bubbly and Energetic, makes up for what she lacks in self confidence.
Strengths: Passionate, Determined and an all round morale booster.
Weaknesses: Insecure, untrusting and preachy.
Likes: Driving large vehicles, Kickboxing, Fruit Smoothies and Birds
Dislikes: Alcohols, Smoking, Replacing tracks and Insects


Short Bio: It wasn't easy for a women to make it in the military, especially a black woman. In a society where people of colored nature were discriminated against it took a lot of fighting to get to where she is now. Born in the slums and rose out of the ghetto by driving trucks, it wasn't easy. She has been attacked more times than she can count but found a use for her driving skills in the military, a place where strangely she felt safe, despite the apparent racism and sexism.

Sanayu, or as she prefers, Sana, befriended Vernon when they were both assigned to Kingmaker platoon, she drove the Warrior with such skill that Vernon picked her to join his crew within Gladius.

DO NOT REMOVE: 2006477


Crew Application
Name: Paul Buckley
Nationality: Osean
Gender: Male

Rank: O-1
Position: Gunner

Personality: Ill mannered, Up-front and brash.
Strengths: Experienced, Unflinching in the face of danger and rather intelligent despite his demeanor.
Weaknesses: Hot Headed, Temperamental and foul mouthed.
Likes: Explosions, Making the explosions, Rock Music, Swimming and Leather jackets
Dislikes: Low calorie foods, Alcohols below 40%, The Yuktobanians and misfires.


Short Bio:
Paul was raised on a family farm. Learned to shoot, live off the land and was taught to hate city folk, just like your normal southern Osean. Feircly patriotic to his country, he joined up with the Osean army as fast as he could out of college and was recruited as a tank loader and later, gunner. He was shipped off to South Soatoa to help train other tank gunners and that's where him and Vernon met, they became almost inseparable, they would share jokes, stories and alcohols and would drink the bars dry. When it came time for Paul to leave, they were both saddened but the opportunity arose for him to make a lucrative amount of bank and still serve. So he joined Gladius.

DO NOT REMOVE: 2006477
Last edited by Ubaria on Wed Jan 27, 2016 11:18 am, edited 1 time in total.
Yo, that's mad.

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