National football organisation: ‘Bears Armed Association for Soccer’ (= ‘BAAS’).
(Chairbear: Urra SunBlesséd [former captain, and then manager, of ‘Bear-Belles’])
National anthem (for sports): ‘The Banner Green And Gold’.
Official supporters' organisation: 'Arri's Furry Army'.
After much debate following the team’s disastrous performance in the qualifiers for WC72, we have chosen exactly the same set of players (less three who, for varying reasons, are no longer available) for this World Cup cycle too: “They broke it, so they should fix it; it would be unfair to expect a new set of players to do so” was the winning argument.
However if they don’t do significantly better this time around then you will see an entirely new line-up for the next Cup… if the Bears don’t just drop out of competition instead.
Yes, it still is an all-female team. As I’ve explained before, this is because the main ball-game that's traditionally been played in Bears Armed is actually a form of Rugby, but [for several reasons] the professional league for that sport is all-male and so some of the female players decided that switching to Soccer — and trying to establish a professional league for that sport for themselves instead — might be a viable alternative: They were right, because that professional league was founded shortly after WC44 and so has now been in operation for well over an eightSquared of years.
All of the players are actual Ursines (i.e. anthropomorpic, bipedal Bears)], except for any whom I actually specify as being members of other ‘peoples’ instead. The Harr'aynau people are physically human (more-or-less, anyway, although inclined towards heavy builds & hairiness), but are spiritually & culturally Ursine instead.
According to Bears Armed’s timeline, the qualifiers for WC73 take place in 2119-2120AD, and the Cup proper in 2121AD: Add four years to the figures given here for people’s ages and lengths of experience to find the correct values applying in the first of these three years… Sorry, but the lengthy debate about how many of the old team to keep meant that nobody got around to updating this aspect of the press-release in time…
Yes, these dates do still allow for the fact that a ‘time-loop’ meant that as far as Bears Armed was concerned the WC#66 & WC#67 cycles took place “simultaneously”.
Supervising Manager: Urra SunBlesséd [former captain, and then [during a previous period to this] manager of the ‘Bear-Belles’
(female Ursine, from the Sun Clan; played with the Belles from their Baptism of Fire onwards for a lonnng time – with her extended youthfulness eventually explained as being due to her having a TrueBear amongst her grandparents — before she became manager for the first time; called out of her retirement from professional football [during which she’s apparently been a ‘hero’ instead…] for the WC68 cycle in the hope that her guidance combined with the coaching skills of her old friend Ug-Ug will reverse the recent slide in the Belles’ fortunes; fur = honey-blonde, right-pawed)
Assistant Manager (Team) & Chief Coach: Marra SunDaughter*
(female Ursine, from the Sun Clan; played for the 'Sun Valley Smashers' [usual position = Left Forward] for 19 years in total [split into two periods, from most people’s viewpoint, because she was somehow transported forwards in time by several octades!], was the Bear-Belles’ Captain for WC44 as well as WC68-70, and has been a real star player by anybody's standards. Age = 45, left-pawed, fur = golden-brown, good eyesight even by human [rather than Ursine] standards. . An alternative version of her, who has lived through the intervening time normally [apart from being rejuvenated, by a magical accident, on one occasion] had already had a long and quite successful career as this team’s manager.)
(She is also on the team’s roster, as a potential substitute player.)
Deputy Manager (Admin): Arrannna Redsmith
(female Ursine, from the ‘Redsmith’ Free Sept; formerly Deputy Manager of Wimbley Stadiuma; appointed in preparation for the ‘qualifiers’ stage of WC71; her duties include acting as the team’s ‘routemaster’, which means handling all of their travelling arrangements; age = 36, left-pawed, fur = light reddish-brown).
Doctor: Herrath Harrn
(female Brock [i.e. anthropomorphic Badger], from the ‘Brocken Brackh’ nation; age = 52, right-pawed, fur = black & white; hired just before the start of WC65’s qualifiers.)
Physiotherapist: Tierra Smithurrs
(female Ursine, Clan = Redsmith [Free Sept] Kettar-Surra; age = 27, left-pawed, fur = reddish-brown & quite short; hired shortly before the start of WC72’s qualifiiers)
Chaplain, ‘One Plus Seven’: Mirra’a NorthStar
(female Ursine from the ‘Silver-of-Night’ Clan [and from the Northlands]; age = 35, left-pawed, fur = silvery-grey; assigned to this job, by the Great Medicine Society, just before the qualifiers for WC71; qualified as a Shabear and as a Dream-reader .)
Chaplain, Ursion: Jharge Jamms WhiteRose
(male Ursine, from Clan Redwood; age = 41, right-pawed, fur = light brown; formerly a deputy chaplain at National University (Academe), transferred to this post in preparation for the ‘qualifiers’ stage of WC71 after his predecessor here retired; he has a doctorate in Anthropology, from Miervatia University in the [human] nation of Mikitivity.)
Security Chief: Major Sheafh TrayFurr
(male Ursine, from Clan WestWoods; age =29, right-pawed, fur = blond; seconded from the Confederal Army, and has considerable experience of dealing with foreigners; just appointed to this job [with the promotion from Captain] in preparation for the ‘qualifiers’ stage of WC72.)
Caterers: Thorrntown’s Catering.
Roster
After their success in the qualifiers for WC69, the entire same squad was kept (and chose to stay) together for the WC70 cycle and — mostly — the WC71 cycle as well. However some players from that line-up have since been ‘retired’, and have been replaced by younger ones.
(Versions of the three players whose names here are followed by asterisks* were in the Bear-Belles’ original line-up. I explained how they’re now here — and now “now”, too — in my WC#68 RP. All of the other players listed made their international debuts in the qualifiers for WC#68, except where specified otherwise here.)
(#1) Charra o Barrdenn* _ Clan = GreenWoods, home team = 'Barrdenn Barbariennes', 21 years experience of Soccer; age = 43, left-pawed, fur = medium brown, noted for her long reach and calm temperament.
(#13) Urrth’hrra Troutcatcher _ Clan = SeaBear, home team = ‘NorthGate Nomads', category & usual position = Goalkeeper, Soccer experience = 18 years; age = 35, left-pawed, fur = light-medium brown. Very talented, surprises some people by how often she manages to stop shots into “awkward” corners of the net.
(#15) Charrh’lhrra _ Clan = Chargh’ghrurr, home team = ‘Kingly City', category & usual position = Goalkeeper, Soccer experience = 19 years; age = 33, left-pawed/right-pawed, fur = dark-medium brown & relatively long. (this is actually a pair of identical twins… but under “her” clan’s laws such a pair counts as a single person for all legal purposes and therefore can be fielded as a single player!) (There are precedents from earlier World Cups for allowing this arrangement.)
(#2) Charrah’hthrra Oldwood _ Clan = Redwood, home team = ‘Harr Burran Heroines’, category = Defender (or Midfielder), usual position = Left Back (or Midfield Left), Soccer experience = 10 years; age = 25 left-pawed, fur = dark brown. (This is her international debut.)
(#3) Shurranna Ozt’suhl _ Clan = Ozt’suhl [Free Sept, home team = ‘Heroes’ Park Heroines', category = Defender, usual position = Right Back, Soccer experience = 22 years; age = 37, left-pawed, fur = medium-brown, on the tall side even for a [female] Ursine (@ 7’6”).
(#17) Garr’thrrie Garroon _ Clan = Herrchaum, home team = ‘Merlchester Rovers', category = Defender, preferred position = Right Back, Soccer experience = 20 years; age = 37, right-pawed, fur = light brown.
(#14) Marra Fairbearrn _ Clan = Sun, home team = ‘NorthGate Nomads', category = Lynchpin/Midfielder/ Forward/Winger, preferred position = wherever she’s needed, Soccer experience = 9 years; age = 26, either-pawed, fur = white-blonde, very good eyesight even by Human standards, a bit on the small side by Ursine standards (only 6’2” tall) but makes up for this by being very agile 7 quick on her feet; demonstrated tactical ability, too. Now considered to be a potential future Captain… (She made her international debut in the qualifiers for WC71.)
(#20) Harr’Karramarsar Nashtarra _ Clan = Ostbora, home team = ‘Urrvan’s Avengers', category = Lynchpin/Midfielder/ Defender, preferred position = Lynchpin, Soccer experience = 7 years; Harr'aynau human[oid], age = 24, either-pawed, hair = strawberry-blonde, a bit on the tall side (@ 6’3”) for a woman by Human standards but not clumsy or slow on her feet because of this; demonstrated tactical ability, too. A rising star… (This is her international debut.)
(#5) Marra Lightning _ Clan = Gunnar, home team = ‘Newton Arsenal', category = Midfielder, preferred position = Midfield Left, Soccer experience = 20 years; age = 36, left-pawed, fur = light brown.
(#6) Maf’hrarra LightChild _ Clan = Sun, home team = ‘Sun Valley Smashers', category = Midfielder (or Winger), usual position = Midfield Right (or Right Winger) but can also play quite well on the left instead, Soccer experience = 10 years; age = 28, left-pawed, fur = blonde; has definitely improved still further in ability over the last four years.
(#21) Charra Two-Swords _ Clan = Clouded Sun [Free Sept], home team = ‘NorthGate Nomads’, category = Midfielder, preferred position = Midfield Right (but can also play quite well on the left instead), Soccer experience = 5 years; age = 22, right-pawed, fur = strawberry-blonde, good eyesight even by Human standards, more accurate than most are at long-range passes, thinks fast on her feet. (This is her international debut.)
(#7) Mirra Brrightness _ Clan = Sun, home team = ‘Harr Buran Heroines', category = Forward or Winger, usual position = Right Forward (but experienced and capable in any ‘Forward’ or ‘Winger’ role), Soccer experience = 19 years; age = 37, ambidextrous, fur = blonde, good eyesight, very quick on her feet, still very fit despite her chronological age.
(#10) Marra SunDaughter* _ Clan = Sun, home team = 'Sun Valley Smashers', category = Striker, usual position = Left Forward or Centre Forward or Lynchpin, Soccer experience = 24 years experience; age = 45, left-pawed, fur = golden-brown, good eyesight even by human (rather than Ursine) standards. She is the team's Chief Coach and former Captain, is still verry fit despite her age, and has been a real star player by anybody's standards.
(#23) Arrianna Thunderbolt _ Clan = Gunnar, home team = ‘Newton Arsenal', category = Forward, usual position = Left Forward (but also experienced & capable in the other ‘Forward’ roles too), Soccer experience = 8 years; age = 24, left-pawed, fur = dark brown, good eyesight, very fast. A rising star… (She made her international debut in the qualifiers for WC71.)
(#24) Sigg’hrry Hierra’s-daughter_ Clan = SeaBear, home team = ‘NorthPort Navigators' [recently transferred from ‘Kerne Konquerors’], category = Forward, preferred position = Left Forward, Soccer experience = 8 years; mixed ‘Grizzly’ & ‘Polar’ ancestry, age = 23, left-pawed, fur = very light brown, tall [@7’1”) and sturdy but still surprisingly fast [although perhaps not always as agile as would be desirable] anyhows. (This is her international debut.)
(#25) Marshrra o Barrdenn _ Clan = GreenWoods, home team = ‘LakePort Lionesses', category = Forward, preferred position = Centre Forward or Left Forward, Soccer experience = 8 years; age = 22, left-pawed, fur = very dark brown; forecast to become a verrry good player but not really there yet, and probably won’t see much action except maybeso as a substitute in one or two games against low-ranked teams. (This is her international debut.)
(#12) Irranna NorthWalker _ Clan = WildWoods, home team = ‘LakePort Lionesses', category = Winger, usual position = Left Winger, Soccer experience = 10 years; Harr’aynau humanoid, age = 27, left-footed, hair = chestnut.
(#32) _ Mirrath East, Clan = Urrset, home team = ‘Kingly City', category = Winger, preferred position = Right Winger, Soccer experience = 7 years; age = 25, left-pawed, fur = reddish-brown. (This is her international debut.)
(#27) Hierranna o Southwater _ Clan = SnowyPeaks, home team = ‘Merlchester Rovers', category = Winger, preferred position = Left Winger, Soccer experience = 16 years; age = 34, left-pawed, maybeso not quite as [verry] fast on her feet as she used to be but still faster than most and more makes up for that [relative] slowing in increased experience, fur = medium-brown. (She made her international debut in the qualifiers for WC69.)
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Usual starters = #1-3, 5-7, #10, #14, #16, #23, #32.
Most likely substitutes = #10 or #17, #13 or 15 (probably swapping over for alternate matches), #20-21, #24-25, #27.
Style: Offensive, modifier = +4.0… ("A good offence is the best defence"...)
Their usual formation will include a front row of at least 5 (normally arranged as 3 strikers & 2 wingers), with 2 midfielders, 2 backs, and either a ‘Defensive Centre’ (whose starting position would be at the midpoint of an imaginary cross drawn between those other four non-forwards’ positions) or a third midfielder depending on the Manager’s decision before each match.
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Opponents may _
RP injuries to my players / Godmod injuries to my players / Hand out Yellow cards to my players / Hand out Red cards to my players: Y to all, at least to start with, but remember what I've written here and keep it in limits accordingly... Any serious offences by my players would probably result in injuries to your players, and causing any serious injuries to my players would probably require such obviously-deliberate attacks that your players would get yellow or even red cards as a result too. Don’t kill anybody, or inflict injuries that would be serious enough to end careers, without checking with me & getting my approval (which is unlikely to be granted…) first.
Godmod Other Events: Y, I suppose, at least as long as you do so in an AMUSING way... but please remember that Ursines are fully sapient beings, as much as Humans are, not instinct-driven animals. Oh, and of course female Ursines are not sexually interested in Humans (of either sex), and it's very unlikely that female Harr'ayanau would be either. Please don't have them run amok or outright revert to animality, without checking by TG first, don't make assumptions about their views on politics or religion, and don't do anything that would make more than one of them incapable of playing in their next game...
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Kit: This incarnation of the team will normally wear the usual set of designs (from ‘ediraf’) that the Belles have favoured in the past, with the ‘Association’ badges correctly staying ‘BAAS’ rather than [the now obsolete] ‘BAMAS’. See "here" for details.
Bears Armed has traditionally used base-8 arithmetic, for several reasons, and this has affected the set of numbers used for this team’s players: The numbers “22”, and “26” have been left unassigned out of respect for wearers who went to their deaths as heroines during various conflicts. This was formerly the case for “10” as well, but in that case the return to play for [a version of] Marra SunDaughter — who was that number’s original wearer — has seen the return of the number [although probably still just for her use] as well.
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Home grounds
1/. Wimbley Stadium:[/b] Located a few miles to the north-north-west of Council Groves (our capital city), to which it is connected by rail as well as by road, this stadium was built from scratch — on part of a former Confederal Army base’s site — shortly before the qualifiers for WC52 began as a replacement for the Bear-Belles original “home” at ‘Plumtrees Park’ which has now been demolished. Its current capacity is approximately 60'000 for Ursines: Fitting about 40’000 humans into the visiting fans' half should be possible, and so that's as many as we'll let into the country. Accommodation for visiting teams & their staffs will be provided in a new hotel, less than a mile away, which has staff who are accustomed to dealing with Humans as well as with Ursines. The various other hotels in that complex and those at Council Groves can now provide about 12’000 rooms at a time, at varying prices, although of course some of those may already have been booked by people who have nothing to do with the Cup. Accommodation (at a fairly basic level) for up to 15’000 supporters will be available, at reasonable prices, in students' residences for the National University’s campus in that city: if any more than all of those facilities put together can house want to attend a match then they’ll have to borrow space in the area’s remaining Army camp instead...
There are still no direct inter-regional flights into Council Groves, so that visitors will have to travel by way of one of our neighbours and then continue onwards by one of the limited number of "local" air-flights or by rail. (People planning to arrive by rail will still have to travel via the nation of Mikitivity, but extra services will be organised on that route...)
This site will be used for most, but not all, of the Belles' home matches. During the first half of WC72’s qualifiers that will be the games against Kumbhalgarh, Garifunya, and Valladares.
2./ ‘NorthLands National Stadium’: Located at NorthPort, the most cosmopolitan city in The Ursine Northlands, this facility was originally built for use by the 'Northbears' WC49’s qualifiers. Unfortunately the place has since seen rather less use than was originally hoped, but it is still in good condition and will hold about 43’000 Ursines or over 60’000 humans (or, of course, proportionate numbers of a mixture of those two species) because it was deliberately built to be rather larger than 'Plumtrees Park' which was then the Mainland's 'national' stadium…
This site will be used for some of the Belles’ home games, at least for the first-leg qualifier against Kernansquillec, and maybeso also for some of their friendlies & matches in other Cups during this period as specified separately.
Foreigners coming to this stadium may either travel to the ‘Mainland’ and then continue hence via a set of ancient [& probably magical] ‘Gates’ that link the country’s two sections — completing their journey by either rail or riverboat after that — or take ship directly to NorthPort.
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NOTES
Ursines may tend to be a bit less agile & slower to accelerate than humans on average, but this team's members were carefully selected so the gap between them & their opponents in this respect should be narrower than some people might expect. They do tend to have [slightly] poorer eyesight than humans, on the whole (although the members of both Clan Gunnar and the Sun Clan are generally an exception to this rule, and the eyesight of the latter group is actually often at [slightly] better-than-human levels instead), so long-distance passes & shots at goal will tend to be rarer behaviour for them than they are for human teams... but their typical size & strength mean that when they're running with the ball it will probably take a very brave human — as well as a very skilled one — to tackle them successfully (or, at least, one who has reasonable experience of playing against Ursines…), which should balance that factor pretty well. They don’t jump very well, but then they’re generally rather taller than most Human players to start with so they shouldn’t need to jump as often in order to intercept [relatively] high shots...
Ursines are physically robust, of course, which means that they're much less likely than humans are to suffer injuries in falls or collisions. The females of this species are more even-tempered than the males, and the team's members will try to stay on their best behaviour not only in order to do well in this contest but also to impress upon the watching humans that Ursines aren't just "dumb beasts". They will not 'dive', or feign injury in other ways, because suggesting that they could be harmed so easily goes strongly against the grain. ‘Northlanders’ are maybe not quite as "civilised" as the 'Mainlanders'… or, at any rate, that’s the traditional stereotype..
Cold weather should pose no problem to them, even if there's snow or ice on the pitch, but tropical heat might prove awkward...
Unless our hosts at the match in question object, this team's members (including the designated substitutes for the match in question) will perform a [fairly short] ritual that's called the 'harrdiharr' on the pitch just before play begins... This is a traditional war-dance, meant to over-awe opponents, that has come to be a customary prelude for team games as well (similar to the [RL] New Zealanders' 'haka'...). : )
As has now been seen during various tournaments, some of our fans like to take drums — and possibly also 'Urrs-horns' [which are similar to Alpenhorns, cow-horns, or other "musical instruments", too — along to the matches…
The team is accompanied by a number of sapient Ravens, who are there both to gather information about the rival sides and to provide air cover in case of hostile waterfowl.