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by The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 11:02 am
P2TM Mentor
by Faal Lot Himdah » Fri Aug 21, 2015 11:06 am
The Armed Republic of Dutch coolness wrote:I want to post but for some reason I can't get anything written down i cri
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Vicavian Empire » Fri Aug 21, 2015 11:07 am
by Jorliefstreiken » Fri Aug 21, 2015 11:07 am
Bentus wrote:Jorliefstreiken wrote:
Uhhh I meant Ajir'Novak, Im drafting an app for it once it is burned. It would be like a wasteland place for chaotic gods to chill
Hmm, that could be an issue. It'd be like setting fire to the whole Roman Empire (wellll, bit of exaggeration there - France + Germany at least though I'd wager).
by Bentus » Fri Aug 21, 2015 11:13 am
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by The Ik Ka Ek Akai » Fri Aug 21, 2015 11:16 am
by Illan » Fri Aug 21, 2015 11:25 am
by Illan » Fri Aug 21, 2015 11:26 am
The Ik Ka Ek Akai wrote:Arkahmis making his move early.
by The Ik Ka Ek Akai » Fri Aug 21, 2015 11:28 am
by The Ik Ka Ek Akai » Fri Aug 21, 2015 11:29 am
by Jorliefstreiken » Fri Aug 21, 2015 11:37 am
Bentus wrote:Jorliefstreiken wrote:
Well most of it is Desert so destroy the cities and burn the fields one happy god of anarchy.
Better, but you're still talking about an area similar in size to the whole Arabian Gulf - which while desert has always had a pretty decently sized population.
If everyone else is ok with it, then I'm willing to let it happen - personally I'm not that comfortable without some major set-up action however (as in, basically a plot arc involving a number of RPers and battles, etc, etc).
by Illan » Fri Aug 21, 2015 11:39 am
by The Ik Ka Ek Akai » Fri Aug 21, 2015 11:43 am
by The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 11:43 am
P2TM Mentor
by Illan » Fri Aug 21, 2015 11:44 am
by The Ik Ka Ek Akai » Fri Aug 21, 2015 11:45 am
by The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 11:46 am
P2TM Mentor
by Illan » Fri Aug 21, 2015 12:08 pm
by The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 12:10 pm
P2TM Mentor
by Illan » Fri Aug 21, 2015 12:11 pm
by The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 12:13 pm
P2TM Mentor
by Illan » Fri Aug 21, 2015 12:17 pm
by Flarbinia » Fri Aug 21, 2015 12:24 pm
by The Seven Archangels » Fri Aug 21, 2015 12:32 pm
Starlight Order
An order of Dragon Knights, the Starlight Order are the sworn protectors of the Kingdom and its ruler. Though few in number, the knights are skilled tacticians, warriors, and deadly in battle. They often hire out other guilds to help supply and assist them as well, being more of a functional mercenary company than an official arm of the kingdom's military forces, though the two often co-operate. The knights are famous for their skill that, despite being human, almost rival that of the Stel-Natus's own riders. They furthermore hold dragons of different types, often preferring variety over the two (white and gold) that the Stel-Natus often use.
They are well-armed, armored, and supplied with custom equipment provided to each knight and training grounds for normal soldiers assigned to each knight as their regiment. The knights each command their own regiment, with all knights forming the council that governs the order. Though each knight follows the commands of the council, the king still holds overriding authority due to their sworn oath, and often makes requests of them for specific tasks that his own military is either too busy or not well-enough equipped to handle. Overall, the Starlight Order is an important note to the culture and strength of the kingdom, with it often being the icon behind which the populace rallies behind.
Blood Guards
An elite order of warriors in the Vaern Empire, the Blood Guards are the personal army of the Imperis. Trained veterans and skilled with almost any weapon that can be found on the battlefield, the Blood Guards are ruthless, intelligent, and powerful forces on the field of battle. They were used extensively against Arcaestyr as the only means of evening the odds against the Starlight Order.
The Blood Guards have a series of outposts within the empire to use as their staging grounds and training centers, as they act independent of the military at large. Their most prized possession is the Crimson Keep within Nagapyrae, a large castle built with the knowledge acquired from the Valen, and within which the mystic arts can be learned and applied to their style of brutal, overwhelming close-quarters combat. Blood Guards are chosen at a young age from those that show great promise, and often separated from their families. It has long since allowed and integrated the other races and ethnicities into its order, not being strictly Vaern in practice anymore, though it is unpopular by a large margin with the local populace. The Blood Guards are imposing, however, and often used by the Imperis to enforce order where it is necessary, keeping the empire's populace in line.
The Solaran Wall
A massive series of interconnected walls and forts that sprawled across the region around Nagapyrae and Valentyr, it served as the former small kingdom's means of defense against the Vaern raiders, and as the Vaern's greatest trophy of their many conquests in the region. Though some parts of the great walls have fallen into disrepair, the whole fortification is still a challenge for any army that thinks it can foolishly and brashly march through them and onto the Vaern's more treasured cities.
At each major fort lays a small village to supply it, and a series of barracks and training grounds. The walls, being interconnected, can be walked on to journey across the region, and even link back to the walls of Nagapyrae and Valentyr, allowing the cities to contribute to the defense of the region. The walls are thick enough to allow two columns of horses to ride atop them, and with the Great Sea Gate bridging the watery gap between Jaiys and Stois, the walls often serve as civil roads for travelers and traders.
The Great Sea Gate itself is the most marvelous of the engineering ingenuity required for this great fortification, bridging two villages over thirty kilometers of somewhat shallow, but current-ridden waters. With a series of water gates built into allow naval traffic to pass through with ease, and still permit civil and military travel atop the large walls, the Great Sea Gate is a wonder that the Vaern claimed and continue to upkeep.
There are approximiately three layers of walls, with two shorter ones directly in front of the third largest one, all connected with a series of tall, thick towers placed at 5 kilometer intervals, with smaller ones placed in-between. At each major checkpoint, a larger fort is built to allow entry through the tall walls. At least, official entry through parts that aren't damaged from the previous war with the Vaern conquerors. The connected villages are as follows: Auyr, Sayr, Kayr, Leyr, Jaiys, Stois, Aiyr, and Nayr.
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