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by Kesshite » Mon Aug 10, 2015 1:50 am
by PurgatoryHell » Mon Aug 10, 2015 2:11 am
Kesshite wrote:I've been following this thread with a great deal of interest.
Kesshite one of the top 1% in the world for subsidized governments. At times, I consider lowering government support of business, but between this and issue 221, fear that doing so will cause my economy to plunge like Lucifer dropping from heaven.
by Red-East » Mon Aug 10, 2015 8:54 am
by The Real Matrix » Mon Aug 10, 2015 11:00 am
by Red Star Union » Mon Aug 10, 2015 12:23 pm
by [violet] » Mon Aug 10, 2015 12:38 pm
Koalemos wrote:my country got affected by this issue once and my economy went from 96 to 0 and I got the issue again now I don't know what option to choose. My economy remains zero till this day.
The Real Matrix wrote:I got this issue about a week ago and just now saw this thread. Could I get my stats reverted please?
Red Star Union wrote:If I didn't have this one, then I had a nearly identical one.
by Holy Marsh » Mon Aug 10, 2015 1:24 pm
by Kaztropol » Tue Aug 11, 2015 11:44 am
Luna Amore wrote:PurgatoryHell wrote:Also note this issue will completely ruin your nation. Nobody can take a 0 economy to 100. It is not possible the way the game works.
This is not true. Depending on how bad the economy is, it could take a while, but nations have brought their economies back from Imploded/Near Imploded: http://www.nationstates.net/nation=gig_ ... tail=trend and http://www.nationstates.net/nation=kazt ... tail=trend
by Traemont » Mon Aug 17, 2015 7:32 am
PurgatoryHell wrote:Kesshite wrote:I've been following this thread with a great deal of interest.
Kesshite one of the top 1% in the world for subsidized governments. At times, I consider lowering government support of business, but between this and issue 221, fear that doing so will cause my economy to plunge like Lucifer dropping from heaven.
Hopefully, in months to come these types of issues won't be able to annihilate an economy. The information violet has provided makes me believe that they won't. I'm optimistic that there can be a middle ground approach that lets us reduce dependency moderately and be able to rework our economies without having to start over to build back up.
by Trotterdam » Mon Aug 17, 2015 11:16 am
I've seen a player complaining when NationStates inconsistently does decide to have subsidies hurt the eceonomy for once (in #107: "I propose that the government subsidises the production of all drugs so everyone can benefit from them").Traemont wrote:Now, I do think economic subsidies are way too effective in the NationStates economic model: in reality, economic subsidies tend to benefit the subsidized sector, but only at the cost of hurting the rest of the economy, which gets to pay higher taxes to support the subsidies. I don't see a lot of player complaints about this inaccuracy, though.
by Luna Amore » Mon Aug 17, 2015 1:03 pm
Trotterdam wrote:I've seen a player complaining when NationStates inconsistently does decide to have subsidies hurt the eceonomy for once (in #107: "I propose that the government subsidises the production of all drugs so everyone can benefit from them").Traemont wrote:Now, I do think economic subsidies are way too effective in the NationStates economic model: in reality, economic subsidies tend to benefit the subsidized sector, but only at the cost of hurting the rest of the economy, which gets to pay higher taxes to support the subsidies. I don't see a lot of player complaints about this inaccuracy, though.
by Traemont » Mon Aug 17, 2015 1:46 pm
Trotterdam wrote:I've seen a player complaining when NationStates inconsistently does decide to have subsidies hurt the eceonomy for once (in #107: "I propose that the government subsidises the production of all drugs so everyone can benefit from them").Traemont wrote:Now, I do think economic subsidies are way too effective in the NationStates economic model: in reality, economic subsidies tend to benefit the subsidized sector, but only at the cost of hurting the rest of the economy, which gets to pay higher taxes to support the subsidies. I don't see a lot of player complaints about this inaccuracy, though.
I do dislike how the game is prone to punish not having subsidies, as option 3 would be my preferred choice on #030 but I don't recall NationStates liking that choice. Fortunately, I've now banned cars so it doesn't come up anymore
by Kesshite » Mon Aug 17, 2015 5:16 pm
Traemont wrote:Now, I do think economic subsidies are way too effective in the NationStates economic model: in reality, economic subsidies tend to benefit the subsidized sector, but only at the cost of hurting the rest of the economy, which gets to pay higher taxes to support the subsidies. I don't see a lot of player complaints about this inaccuracy, though.
by Trotterdam » Tue Aug 18, 2015 6:47 pm
Well, I found an old post of mine that's sort of complaining.Kesshite wrote:You're right, I've never seen a player complain that a choice they made did exactly what they wanted it to do.
Because that would be crazy.
Ultimately, though, it's like I said here - I found out how to game the system to get the results I want, so I'm going to do so even if it doesn't perfectly match my real-life political beliefs. If taxes stop being so improbably beneficial, it'd probably be a lot harder for me to keep all my nation's other stats where I want them.Trotterdam wrote:Does it make sense that I have a maximized economy and several strong industries with a 99% tax rate? No. But given that's how the game appears to work, I'd rather have the high economy than a lower tax rate.
by Alveus » Fri Aug 21, 2015 4:38 pm
by Nickel Empire » Fri Aug 21, 2015 4:39 pm
Alveus wrote:There might've been a good reason why, but I still can't sort out why my economy went from 96 to 0 in one event. Where should I look to sort that out. Or do economies just occasionally implode?
by Phydios » Fri Aug 21, 2015 5:56 pm
Nickel Empire wrote:Alveus wrote:There might've been a good reason why, but I still can't sort out why my economy went from 96 to 0 in one event. Where should I look to sort that out. Or do economies just occasionally implode?
You the issue that destroys your economy. Issue 221 brings down your economy to 0 if you answered the third option.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by Kaboomlandia » Fri Aug 21, 2015 5:57 pm
by Luna Amore » Fri Aug 21, 2015 7:50 pm
by Alveus » Wed Aug 26, 2015 9:44 pm
Luna Amore wrote:Looking at the timing and what issues you've had, I think you received 443 before the bug fix. If that is the case, [violet] will reverse the effects.
Moved to Got Issues and merged with relevant thread.
by Luna Amore » Wed Aug 26, 2015 10:53 pm
2. "Give me that!" interrupts your brother, incorrigible as always. "I've got an idea, bear with me for a moment... a few penstrokes here... a few clauses there... finished. Now you can set yourself up as Supreme Evil Overlord For Life! If you don't have complete control then where's the fun? That's what I say. I've taken the liberty of cutting some of the more boring departments, we only really need the police and military in my opinion. Oh! You get a free space hopper too."
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