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by United Western States of America » Fri Jul 03, 2015 11:30 am
National Information
Coming soon
by United Western States of America » Fri Jul 03, 2015 3:10 pm
Sedgistan wrote:For NS++ help, ask in the NS++ thread in Technical.
National Information
Coming soon
by Qt Trap Elfs » Tue Jul 07, 2015 9:59 am
by Fin Dovah Junaar » Tue Jul 07, 2015 10:06 am
Qt Trap Elfs wrote:Are all religion issues by default hinted to be about christians vs all others by default? I created theocracy in which there's my custom religion(haven't explained it yet in factbook) and it's highly spiritual nation, but today I was confronted with religious issue about homosexual teacher. On the one hand my country is religious, but at the same time it's religion that actually encourages homosexuality so I don't know anymore. If all religious issues are by default made to be nationstates christian equivalent then maybe I should just drop spirituality and keep it only on RP level.
by Qt Trap Elfs » Wed Jul 08, 2015 3:25 am
Fin Dovah Junaar wrote:You'll get that, in my option very little though was put into issues about religion, all christian based.
But its understandable
by Cyan City » Fri Jul 10, 2015 7:42 pm
by Deanson » Fri Jul 10, 2015 10:25 pm
by Valrifell » Sat Jul 11, 2015 3:53 pm
Cyan City wrote:Okay, I'm pretty sure this has been answered before, but how does someone become a regional delegate, in particular without a current administrator? I have an endorsement already, but I am unsure of how to do it, and our founder has ceased to exist.
Thanks.
by Benevolent Thomas » Mon Jul 20, 2015 3:26 pm
Max Barrys Nation wrote:How do I invade? Hm
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by Valrifell » Mon Jul 20, 2015 3:34 pm
Max Barrys Nation wrote:Benevolent Tom, can you speak English please?
by Benevolent Thomas » Mon Jul 20, 2015 3:40 pm
Max Barrys Nation wrote:Benevolent Tom, can you speak English please?
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by Valrifell » Fri Jul 24, 2015 5:12 pm
The Empire of Masyaf wrote:What is flaming?
by The Empire of Masyaf » Fri Jul 24, 2015 6:03 pm
Valrifell wrote:The Empire of Masyaf wrote:What is flaming?
Question better suited for Moderation, this isn't the General or Moderation help thread. This is specifically the GP help thread.
Anyway, as per request, I link you to the definition's location, The One Stop Rules Shop, where you should've checked first. viewtopic.php?f=16&t=260044
by The Empire of Masyaf » Mon Aug 03, 2015 1:08 pm
by Valrifell » Mon Aug 03, 2015 1:14 pm
The Empire of Masyaf wrote:If a nation has a lot of influence in a region then goes inactive, would they have that influence if they were refounded?
by Khazrihistal » Sat Aug 08, 2015 8:37 pm
by Valrifell » Sun Aug 09, 2015 10:45 am
Khazrihistal wrote:I am new here. I started a nation, then a region, then another "puppet" nation. I address the couple of issues daily I recieve but it seems like I am not really getting anywhere. I am looking into trying some more active recruiting but it seems like I am not really doing anything. It seems like I should be changing laws and policies whenever I want and as many as I want. And if my economy is dead I should be able to do more to fix it as quickly as possible. I am going to assume that I am going to get a response on how I should read up on the thread for newbies but I did this somewhat, like for region building etc....
I figure this game may be kinda slow paced and you just DO NOT get to micro-manage in the way I want to.
So what do I do? Just have patience?
Thanks
FAQ wrote:Many people have suggested a more sophisticated version of NationStates, with trade and military conflicts, but this is unlikely, as it would fundamentally change who we are. At its core, NationStates is a political game, not a wargame.
FAQ wrote:...because it's a simple game, and because they would bias things in favor of militaristic and capitalist nations. One of the nice things about NationStates is that you can craft a nation into your idea of Utopia without having to worry about such pragmatic concerns as national defence.
by Khazrihistal » Mon Aug 10, 2015 4:18 pm
by Valrifell » Mon Aug 10, 2015 6:03 pm
Khazrihistal wrote:Thanks for the info. I kinda figured that's how it was. Just wanted to be sure I wasn't missing anything.
Could I trouble some one for a link or something to the best area that describes the Dispatches, Factbooks, etc? I haven't found much good info about them.
Sorry if these are dumb questions but we all started out this way right?
Thanks
I think I might have found some good info now but please do give me any and all advice on the subject.
Thanks
by Militaires San Frontiere » Mon Aug 10, 2015 10:05 pm
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