Omigodtheykilledkenny wrote:I'm sure TDSR has something to add about "magic invisible clauses," but I think I'm done for now. Nighty-night, all.
Sure I do, but I'm getting the sense they're ignoring me, so I'll save it.
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by The Dark Star Republic » Thu Apr 30, 2015 2:58 am
Omigodtheykilledkenny wrote:I'm sure TDSR has something to add about "magic invisible clauses," but I think I'm done for now. Nighty-night, all.
by Glen-Rhodes » Thu Apr 30, 2015 9:36 am
by Omigodtheykilledkenny » Thu Apr 30, 2015 12:37 pm
by The Dark Star Republic » Thu Apr 30, 2015 12:44 pm
The oldest Council of the World Assembly, the General Assembly concerns itself with international law. Its resolutions are applied immediately upon passing in all WA member nations.
by Mallorea and Riva » Thu Apr 30, 2015 12:47 pm
The Dark Star Republic wrote:From the GA page:The oldest Council of the World Assembly, the General Assembly concerns itself with international law. Its resolutions are applied immediately upon passing in all WA member nations.
That golden rule should be what the mods enforce. Anything that is not "international law" - spam, regional ads, attempts to change the game mechanics, trolling, interregional law (which belongs in the SC) - should be illegal and removed.
In an ideal world, anything beyond that - MetaGaming, WA Army rule, NatSov repeal arguments, format, branding, perhaps even conflicts of law - would be the province of the players. But I don't think we have an ideal world, and I doubt there will be substantive changes to the WA that might allow players to resolve such issues for themselves. So while I sort of agree with GR's sentiment, I don't think it's very practical.
by The Dark Star Republic » Thu Apr 30, 2015 1:03 pm
by Omigodtheykilledkenny » Thu Apr 30, 2015 1:08 pm
by Omigodtheykilledkenny » Thu Apr 30, 2015 1:13 pm
by The Dark Star Republic » Thu Apr 30, 2015 1:14 pm
Omigodtheykilledkenny wrote:And with all due respect Gruen, you weren't advocating for a more "ideal" world when you wouldn't shut up about the mods' refusal to remove the ICC repeal over a relatively minor aberration.
by Omigodtheykilledkenny » Thu Apr 30, 2015 2:11 pm
by The Dark Star Republic » Thu Apr 30, 2015 2:18 pm
Omigodtheykilledkenny wrote:What about resolutions that address game components (fourth wall), specific nations, have optionality language or do not apply equally to all members, affect non-members, or require forum activity? Should it really be up to voters whether those things are valid - even though they contradict the game itself?
Its resolutions are applied immediately upon passing in all WA member nations.
by Mallorea and Riva » Thu Apr 30, 2015 7:38 pm
by Abazhaka » Fri May 01, 2015 5:06 pm
by Kaboomlandia » Fri May 01, 2015 5:09 pm
Abazhaka wrote:think that the mods should not remove proposals repeal resolutions, unless there is already one proposed, it is hateful and disrespectful, is completely off topic, or it is a repeat of a repeal that was just defeated. repeals are more of a re vote on an resolution, and there is nothing wrong with that. I have seen several repeals be removed simply because it wasn't 'official' enough, or they thought the reasoning was bad, which is irrelevant since the point of a repeal is not to come up with an official excuse to remove something, but to repeal it! thus I believe it would be in this games best interest if repeals stopped being treated like a proposal and more a call for a re-vote.
by Bears Armed Mission » Sat May 02, 2015 7:38 am
The Dark Star Republic wrote:All other rules questions are left for the players to decide. Does this repeal rest too heavily on a national sovereigntist argument? Did that resolution just contradict a previous one?
by The Dark Star Republic » Sat May 02, 2015 7:55 am
Bears Armed Mission wrote:The Dark Star Republic wrote:All other rules questions are left for the players to decide. Does this repeal rest too heavily on a national sovereigntist argument? Did that resolution just contradict a previous one?
The main problem with that, as I see it, being that a high proportion of the voters don't know the existing resolutions well enough to recognise many cases of contradiction -- and in some cases might not even know that there is a rule against contradiction -- and would probably cast their votes without looking at the debate thread and seeing the point argued there...
by Kaboomlandia » Sat May 02, 2015 8:28 am
by Railana » Sat May 02, 2015 9:23 am
The Dark Star Republic wrote:Offering this more as a devil's advocate position, but: why does that matter? If they don't care enough about the resolutions, then the fact they're contradictory doesn't matter to them either. And those that do care can resolve the situation through a repeal - or through working out some kind of dispute resolution. But contradiction is not a game-breaking problem: it's a roleplay problem.
by Sciongrad » Sat May 02, 2015 12:30 pm
The Dark Star Republic wrote:Bears Armed Mission wrote:The main problem with that, as I see it, being that a high proportion of the voters don't know the existing resolutions well enough to recognise many cases of contradiction -- and in some cases might not even know that there is a rule against contradiction -- and would probably cast their votes without looking at the debate thread and seeing the point argued there...
Offering this more as a devil's advocate position, but: why does that matter? If they don't care enough about the resolutions, then the fact they're contradictory doesn't matter to them either. And those that do care can resolve the situation through a repeal - or through working out some kind of dispute resolution. But contradiction is not a game-breaking problem: it's a roleplay problem.
by The Dark Star Republic » Sat May 02, 2015 12:35 pm
by Omigodtheykilledkenny » Sat May 02, 2015 12:59 pm
Railana wrote:The Dark Star Republic wrote:Offering this more as a devil's advocate position, but: why does that matter? If they don't care enough about the resolutions, then the fact they're contradictory doesn't matter to them either. And those that do care can resolve the situation through a repeal - or through working out some kind of dispute resolution. But contradiction is not a game-breaking problem: it's a roleplay problem.
I can understand how contradiction would be a game-breaking problem for people who subscribe to mandatory compliance.
by Sciongrad » Sat May 02, 2015 1:02 pm
The Dark Star Republic wrote:Yes, there'd need to be some sort of mechanism for resolving such issues. Allowing completely blatant contradiction would be very jarring, though still, we do have a repeal function if anything goes drastically wrong.
I know the system I am suggesting is not perfect. I just think the system we have now is so totally imperfect it's worth thinking a bit further outside the box in search of a solution. Many of these legality queries we complain about the moderators not answering, or answering vaguely or wrongly or confusingly, they are probably never going to resolve. A few days ago they restarted their "rulings archive" and already it has fallen into disuse. Literally hours after announcing they were going to improve WA moderation they made yet another fuck-up.
Moderators are for killing adbots, moving topics, managing the stickies, running multi checks. Leave the intricate legalities to players who actually like arguing such things.
Obviously this is all dragging things a bit off topic so if there are more concrete suggestions, we should go back to discussing them instead.
by The Dark Star Republic » Sat May 02, 2015 1:07 pm
by Sciongrad » Sat May 02, 2015 1:18 pm
The Dark Star Republic wrote:I worry that introducing gradations of how egregious a contradiction can be just preserves the current system. Wouldn't the simplest system (though deeply unsatisfactory to authors, as you point out) be to say that whatever's passed most recently takes precedence?
by Omigodtheykilledkenny » Sat May 02, 2015 1:28 pm
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