Dark Blue=USA
Light Blue=DSA
Brown= Coalition of Tribes
Yellow= California Republic
Red=CSA
Brownish Red=Freedman's Nation
The year was 1860, and Abraham Lincoln was elected president after attaining a majority in the Electoral Collage. Vehement uproar against a man who stood against everything the south stood for resulted in a secession, in which the southern states seceded. Lincoln, so furious at the secession of the southern states begins a reign of terror, outlawing elections, passing laws curbing speech and instilling a police state. As a result, many northerners, mainly comprised of Democrats and Constitutional Unionists violently revolt in the north, causing upheaval and protest cripple the northern government and its ability to wage a large-scale war against the south.
The newly formed Confederate States of America however, had its problems. Despite the north being crippled from an internal revolution, the south was being crippled by its own. John Brown, alongside Frederick Douglass and Harriet Tubman instigate a larger slave revolt in Harper's Ferry, and entice black slaves, freedmen and anti-slavery whites to revolt against the Confederate and Union government. This would result in a four-way battle, in which four nations battle each other out in a grand conflict, each with their differing interests.
Four years later, and the situation looks even more bleak in the American continent. Many American Indians have revolted and formed their own nation state, the Coalition of Tribes, and while some remain loyal to the US or CS, most have joined the Coalition for their own nation-state. California has also seceded, preferring their own state than to a dysfunctional one, and quickly begun warfare with the Coalition, while the slave revolt resulted in the Freedmen's Nation, and the Democratic revolt has created the Democratic States of America, situated in the northwest.
Factions
United States of America
Once a nation spanning from sea to shining sea, it is now merely one confined to the northeast, with the rest of its territories in rebellion. Although it has the most industrious sect of the nation, many things instrumental to fight war have been destroyed by prolonged revolts and internal upheaval. However, it is still where most of the factories are, and the Union still possesses the continents largest army, at 600,000 men, which is mainly concentrated fighting the DSA, CSA and Freedmen's Nation.
Confederate States of America
Formed from the seceded southern states, the CSA was a response to the election of Abraham Lincoln, who defied the views of the south. Being a mainly agrarian nation, and comprising of 11 of the 15 slave states, the CSA was a hotbed of activity. Not only did it have the Union invading it, but it also has the DSA occupying land that was once under slave rebellion, and the Freedmen's Nation invading its territories to free its slaves. The CSA has been trying to industrialize, but such efforts have been hindered and only successful in certain cases. It possesses the continent's second largest army at 450,000 men.
Democratic States of America
Formed as a response to the big government instilled by Abraham Lincoln, the Democratic States of America is another seceded nation which organizes rebellion in the rest of the United States so one day Abraham Lincoln can be unseated and pre-war conditions restored. The most controversial action undertaken by the DSA was when it restored order in a part of the CSA under slave rebellion, which it legally recognized. The CSA responded by taking a part of the DSA that was unstable and restored order there. However, the two nations have yet to fight against each other for they are both fighting the Freedman's Nation. The DSA has the third largest military, with 390,000 men.
Coalition of Tribes
Following the turmoil on the eastern part of the American Continent, many Native Americans realized that there is little to obstruct them from forming their own nation-state. As a result, the Coalition of Tribes were formed, a collective of all of the tribes in the Indian Territory, and those in the generally unused territories in the west. They quickly gained traction amongst natives, and begun their attacks on the white people who they resent. They have sent the DSA offensive in Kansas back, and have taken parts of the Indian Territory, and Texas. However, not all natives agree with the Coalition of Tribes, and some are still fighting for the CSA, USA, DSA, or California Republic.
California Republic
When the south seceded, and Lincoln begun his tyrannical usurp of power, not only did the midwest secede, but also California and Oregon. California almost had a secession vote in 1860, but by 1862, it was quite evident that they were neglected by Lincoln, but also oppressed. Seeking the opportunity, the California Republic secedes, and forms their own nation-state. However, they have recently come into an armed conflict with the Coalition of Tribes, and has resulted in a portion of Oregon being taken by them.
Freedman's Nation
John Brown had previously planned a slave rebellion, but when only 19 men agreed, and his best aides of Harriet Tubman and Frederick Douglass didn't joined, he called it off. He waited until 1860, when the Union was in turmoil, and this time, he struck with Tubman and Douglass. They aided Brown and ensured that he didn't make too many mistakes, and as a result, the Harper's Ferry Raid was successful. Although the militia in Harper's Ferry did route them out in the beginning, and the CSA did take the machinery, the abolitionists were not caught, and begun a reign of terror in western Virginia, and also in nearby states, before assuming authority over the land and freeing the slaves. Their goal is to simply free the slaves, by all means necessary
Civilian Information and Applications
Civilian Classes:
Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]
Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.
Civilian Skills
- Wealthy (Begin the game with $100,000)
- Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
- Well Connected (Strategic actions are 10% more successful)
- Influential (War weariness actions 15% more successful)
- Green Thumb (Supply investments are 15% more successful)
- Industrial Tycoon (Arms investments are 15% more successful)
- Cloak and Dagger (Espionage actions are 15% more successful)
- Plantation (Supply output increased to 1000 instead of 200)
- Major Factory (Arms output increased to 1000 instead of 200)
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Description:[/b]
[b]Class:[/b]
[b]Starting Wealth:[/b]
[b]Income:[/b] (For Citizens, Spies, Journalists and Politicians)
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]
Strategic Actions:
- Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
- Business Investment: Develop your wealth (Investment yield 5% increase each time)
- Sell Equipment (1 Supply = $20, 1 Arms = $50)
- Donate Equipment (Send equipment to your boys at the front)
- Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
- Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
- Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
- Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
- Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
- Work - Produce an income for yourself
Commander Sign Up
Players signup as corps commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them.
Command Skills:
- Offensive Doctrine (Bonus when conducting assault)
- Defensive Doctrine (Bonus when defending stationary positions)
- Gunnery School (Bonus to artillery under your command)
- Quartermaster (Armies consume Supplies and Arms at a 75% rate)
- Inspiring Presence (Units begin with higher morale)
- Cavalier (Cavalry provides better intelligence and performs better in combat)
- Veteran Officer (Slight overall improved performance) [May be earned through the RP]
- Legendary Officer (improved overall performance) [Must be earned in game]
- Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
- Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]
Negative Traits: You make take up to 2 negative traits. Every negative trait taken unlocks a command skill slot.
- Poor Attacker (Disadvantaged when conducting assault)
- Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
- Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
- Loose with the books (Armies consume Supplies and Arms at a 125% rate)
- Hated Among the Men (Units begin with lower morale)
- Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
- Incompetent Subordinates (Slight overall disadvantaged performance)
- Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
- Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)
- Code: Select all
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[b]Age:[/b]
[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]
[b]Corps Starting Location:[/b]
[b]ORBAT (Refer to below for instructions):[/b]
Utilizing a point system players may generate a corps of quality, quantity, or a mixture of the two. For example, players are given 18 points to spend. Infantry brigades (3,000 men in 3 regiments) cost 1 point, Artillery/ Horse Artillery battalions (30 guns, 400 men) cost 3 points, and Cavalry brigades (3,000 horsemen) 3. Any unit may be declared as "Elite" for an additional point. Cavalry costs so much because cavalry became organized as independent organizations and players shouldn't fall into the trap of using cavalry too much in combat. Cavalry had great strategic and operational value for scouting and harassing, but not as much tactical value. Engineering Companies may be purchased for 1 point. They can assist greatly in border & river crossings, fortifications, etc. Maximum 10 Infantry units per corps. Remember, larger forces are harder to supply.
Theaters of War
The East (East Coast States)
The Center (Kentucky, Tennessee, Ohio, etc. line of states)
The West (California to Mississippi)
The Battle
Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be proportional .To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.
Civilians
- Robert Toombs- CSA President: Coldwater (If someone else wants this position, I'm willing to give this up)
- Abraham Lincoln- USA President:
- Clement Vallandigham- DSA President:
- Benito Pablo Juárez García- Mexican Preisdent: Pimps Inc
- Wilhelm von Hachfeld- CR President: Fascist Russian Empire
- TBA- Coalition of Tribes Leader:
Generals
USA
Eastern Theatre- Army of the Potomac
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
-V Corps (Empty)
Central Theatre- Army of Ohio
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
-V Corps (Empty)
CSA
Eastern Theatre- Army of Northern Virginia
-I Corps (Coldwater, General Jefferson Finis Davis, 4 Elite Infantry, 1 Elite Artillery, 1 Elite Cavalry, 1 Elite Engineering Company, 15,400 Men, 30 Guns)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
-V Corps (Empty)
Central Theatre- Army of Tennessee
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
Western Theatre- Army of Texas
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Empty)
DSA
Central Theatre- Army of Illinois
-I Corps (Handland, Phineas Pinkston, 6 Infantry, 1 Cavalry, 1 Artillery, 21,800 men, 30 Guns)
-II Corps (Jordslag, William Sanders Forrest, 5 Infantry, 2 Artillery, 15,800 men, 60 Guns)
-III Corps (Empty)
-IV Corps (Empty)
-V Corps (Empty)
Western Theatre- Army of Iowa
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
Freedman's Nation
Army of Liberation-Eastern Theatre
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Kazarogkai, General Lawrence Lock, 2 Elite Infantry, 6 Infantry, 2 Artillery, 2 Engineer, 24,800 men, 60 Guns)
-IV Corps (Empty)
-V Corps (Empty)
-Feel free to apply as a militia leader, and NPC Militia Groups will exist
California Republic
Army of Northern California- Western Theatre
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
Army of Southern California- Western Theatre
-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-IV Corps (Empty)
Coalition of Tribes
Feel free to apply as a leader of a group of Native American fighters.
Credit to Christstan for making this