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'Traffic Cops Needed On Information Highway?' Bug

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Alkarzia
Civil Servant
 
Posts: 9
Founded: Dec 06, 2013
Ex-Nation

'Traffic Cops Needed On Information Highway?' Bug

Postby Alkarzia » Fri Dec 12, 2014 9:23 am

This may not apply to just this issue, but when I clicked the 'Dismiss All Issues' option it automatically selected one of the options. I'm not sure what option the game picked because of the bug, but my Scientific Advancement Analysis went down by roughly 30 and Authoritarianism went up by 0.097 (It was at 1 before). I'm not sure if these are the only changes, but in an RP region where SA is a major contributor, I died inside a little. :(

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Gregoryisgodistan
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Posts: 3907
Founded: Jun 22, 2013
Ex-Nation

Postby Gregoryisgodistan » Fri Dec 12, 2014 11:38 am

Looking at your national happenings, it says

Following new legislation in Alkarzia, the country has unplugged its internet connection to prevent subversive content.

So I'm guessing the option selected was the one to ban the internet, which makes sense given the effects you experienced.
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Ballotonia
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Posts: 5494
Founded: Antiquity
Democratic Socialists

Postby Ballotonia » Sat Dec 13, 2014 2:51 am

Alkarzia wrote:This may not apply to just this issue, but when I clicked the 'Dismiss All Issues' option it automatically selected one of the options. I'm not sure what option the game picked because of the bug, but my Scientific Advancement Analysis went down by roughly 30 and Authoritarianism went up by 0.097 (It was at 1 before). I'm not sure if these are the only changes, but in an RP region where SA is a major contributor, I died inside a little. :(


Are you using NS++? It remembers prior choices on issues.
The NS game itself has no mechanism to auto-select options.

Ballotonia
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Alkarzia
Civil Servant
 
Posts: 9
Founded: Dec 06, 2013
Ex-Nation

Postby Alkarzia » Sat Dec 13, 2014 5:54 am

I am using NS++, but I've always dismissed the issue.


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