....Yeah. I'm not getting the connection here. The ability to kick people out of, and write something about, the region in question.....means that it can be raided?
Advertisement
by The Floor Kippers » Sun Jul 13, 2014 11:37 am
by Monfrox » Sun Jul 13, 2014 11:37 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Feazanthia » Sun Jul 13, 2014 11:40 am
by Evil Wolf » Sun Jul 13, 2014 11:46 am
Monfrox wrote:So let me get this straight. You think that because the WA Delegate has no power, that makes the region impregnable? What about the regions that are founder-less? What happens if their founder isn't around to go and issue the banhammer? What if the founder gets ousted from the region before that can happen? You them want to take away powers from the Delegate to work in tandem with the founder to protect the region, which would make them weaker in a sense, but you think that if that happens, they're totally immune to being raided?
The Floor Kippers wrote:....Yeah. I'm not getting the connection here. The ability to kick people out of, and write something about, the region in question.....means that it can be raided?
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by Monfrox » Sun Jul 13, 2014 12:07 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by New Tsavon » Sun Jul 13, 2014 12:21 pm
Evil Wolf wrote:This is raiding in a nutshell
Raiders take over a region via the WA Delegate Seat, giving them the ability to:
-Ban and Eject any nation so long as the have the Influence.
-Change the World Factbook Entry
-Suppress posts
-Close and Establish embassies
-Abolish and Establish a Regional Flag
-Vote on WA Proposals (which we couldn't care less about most of the time)
by Evil Wolf » Sun Jul 13, 2014 12:33 pm
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by -The West Coast- » Sun Jul 13, 2014 12:34 pm
by Evil Wolf » Sun Jul 13, 2014 1:01 pm
-The West Coast- wrote:Of course you would say that.
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by Bezombia » Sun Jul 13, 2014 1:03 pm
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Fordorsia wrote:mfw Beano is my dad http://www.youtube.com/watch?v=FSWiMoO8zNE
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
by Whamabama » Sun Jul 13, 2014 1:03 pm
Horizont wrote:
It is by definition griefing, because its is taking pleasure in destroying the work of others.
by Evil Wolf » Sun Jul 13, 2014 1:07 pm
Bezombia wrote:Your entire argument basically boils down to "It's not literally against the rules".
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by SquareDisc City » Sun Jul 13, 2014 1:22 pm
In pretty much any other game or community it would be regarded as such. The difference is the NS staff years ago gave up trying to stop it and instead legitimised it.
by Esternial » Sun Jul 13, 2014 1:33 pm
Evil Wolf wrote:This is raiding in a nutshell
Raiders take over a region via the WA Delegate Seat, giving them the ability to:
-Ban and Eject any nation so long as the have the Influence.
-Change the World Factbook Entry
-Suppress posts
-Close and Establish embassies
-Abolish and Establish a Regional Flag
-Vote on WA Proposals (which we couldn't care less about most of the time)
Without those powers, there is no raid because there would be no point, no objective, nothing you can do once to get the Delegate seat.
by Whamabama » Sun Jul 13, 2014 1:40 pm
by Pragia » Sun Jul 13, 2014 3:10 pm
Evil Wolf wrote:Pragia wrote:I'm failing to see what the problem is with having an Opt-out setting with 0 repercussion/penalties.
Because you can't "opt-out" of the World Assembly Delegate, it's an integral part of the game. In order for a region to be 100% raid proof, there either must be no WA delegate, as in ever, or the WA Delegate must have zero power, like non-executive delegates. Saying "We want to opt-out!" is all well and dandy, but I must ask how you intend to do that without completely rewriting the role of the WA Delegate.
By design, what you're asking for is going to have some sort of restrictions attached to it. You can't have a raider proof region and all the game features you currently have access to, not without Mod enforced rules similar to the Pre-Influence Invasion Rules and the Mods and Admins have already stated anything resembling Mod enforce invasion rules are completely off the table.
by Evil Wolf » Sun Jul 13, 2014 4:08 pm
Pragia wrote:How so by design? You can have it require approvals for admission, or invite-only, or limited/day admission, among all the other proposals. You don't have to restrict people for being raider proof.
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by Esternial » Sun Jul 13, 2014 4:12 pm
Pragia wrote:Evil Wolf wrote:
Because you can't "opt-out" of the World Assembly Delegate, it's an integral part of the game. In order for a region to be 100% raid proof, there either must be no WA delegate, as in ever, or the WA Delegate must have zero power, like non-executive delegates. Saying "We want to opt-out!" is all well and dandy, but I must ask how you intend to do that without completely rewriting the role of the WA Delegate.
By design, what you're asking for is going to have some sort of restrictions attached to it. You can't have a raider proof region and all the game features you currently have access to, not without Mod enforced rules similar to the Pre-Influence Invasion Rules and the Mods and Admins have already stated anything resembling Mod enforce invasion rules are completely off the table.
How so by design? You can have it require approvals for admission, or invite-only, or limited/day admission, among all the other proposals. You don't have to restrict people for being raider proof.
by Rich and Corporations » Sun Jul 13, 2014 4:28 pm
Evil Wolf wrote:To reiterate, however, regions with RP status should have the same restrictions as School Regions and be set up in the exact same way. That way RP can be in its own little world and never have to worry about raiding, just the the School Regions.
Corporate Confederacy DEFENSE ALERT LEVEL PEACE ▓ Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url] | Neptonia |
by The Republic of Lanos » Sun Jul 13, 2014 4:31 pm
Rich and Corporations wrote:Evil Wolf wrote:To reiterate, however, regions with RP status should have the same restrictions as School Regions and be set up in the exact same way. That way RP can be in its own little world and never have to worry about raiding, just the the School Regions.
Interesting idea.
Maybe RPers could pay to convert their regions into school regions.
by Lancov » Sun Jul 13, 2014 8:03 pm
by Nirvash Type TheEND » Sun Jul 13, 2014 8:06 pm
Advertisement
Return to International Incidents
Users browsing this forum: European Federal Union
Advertisement