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The Universe Project Hub [FT/Applications/OOC]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Arcerion
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Postby Arcerion » Tue Jul 08, 2014 9:08 pm

@Attn: Trans Here ya go. Everything should be filled out.
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The Fallen Jedi
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Founded: Jun 06, 2013
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Postby The Fallen Jedi » Tue Jul 08, 2014 9:09 pm

Whatever, i already have something in mind.

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Arcerion
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Postby Arcerion » Tue Jul 08, 2014 9:13 pm

The Fallen Jedi wrote:Whatever, i already have something in mind.


Need any help?
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The Fallen Jedi
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Postby The Fallen Jedi » Tue Jul 08, 2014 9:17 pm

Arcerion wrote:
The Fallen Jedi wrote:Whatever, i already have something in mind.


Need any help?


I had a backup prepared in case something so Star Wars Orientated was to be declined, it was the progenitor of my ideas, and i used it once, and it worked out, so i am going to use that app once more, it was called The Masaki Dynasty, however because in my Universe, that dynasty was over 200,000 Years Old, but i will make an exception to it and try to blend some of my current day Dark Jedi Republic's Main Characters into the revised application.
Last edited by The Fallen Jedi on Tue Jul 08, 2014 9:18 pm, edited 1 time in total.

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Arcerion
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Postby Arcerion » Tue Jul 08, 2014 9:19 pm

The Fallen Jedi wrote:
Arcerion wrote:
Need any help?


I had a backup prepared in case something so Star Wars Orientated was to be declined, it was the progenitor of my ideas, and i used it once, and it worked out, so i am going to use that app once more, it was called The Masaki Dynasty, however because in my Universe, that dynasty was over 200,000 Years Old, but i will make an exception to it and try to blend some of my current day Dark Jedi Republic's Main Characters into the revised application.


What's the idea behind it?
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The Fallen Jedi
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Founded: Jun 06, 2013
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Postby The Fallen Jedi » Tue Jul 08, 2014 9:21 pm

Arcerion wrote:
The Fallen Jedi wrote:
I had a backup prepared in case something so Star Wars Orientated was to be declined, it was the progenitor of my ideas, and i used it once, and it worked out, so i am going to use that app once more, it was called The Masaki Dynasty, however because in my Universe, that dynasty was over 200,000 Years Old, but i will make an exception to it and try to blend some of my current day Dark Jedi Republic's Main Characters into the revised application.


What's the idea behind it?


The idea behind The Masaki Dynasty, what do you mean by it?

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Arcerion
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Postby Arcerion » Tue Jul 08, 2014 9:22 pm

The Fallen Jedi wrote:
Arcerion wrote:
What's the idea behind it?


The idea behind The Masaki Dynasty, what do you mean by it?


What's it like? I am a bit Tau, a bit Roman Empire, and a lot of German/Dutch efficiency complex influence. What makes the Masaki the Masaki.
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The United Remnants of America
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Democratic Socialists

Postby The United Remnants of America » Tue Jul 08, 2014 9:27 pm

Will most likely start working on my application for the Seran Federation either later this week or early next week.

Shall I post it with the puppet or with this, my main nation?
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The Fallen Jedi
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Postby The Fallen Jedi » Tue Jul 08, 2014 9:31 pm

Arcerion wrote:
The Fallen Jedi wrote:
The idea behind The Masaki Dynasty, what do you mean by it?


What's it like? I am a bit Tau, a bit Roman Empire, and a lot of German/Dutch efficiency complex influence. What makes the Masaki the Masaki.


Well to know about that, i will relay to you the info of The Old Masaki Dynasty i created on my website:
http://tfjnationstates.wikia.com/wiki/T ... ki_Dynasty

And in a way, yes, it is a bit Roman Empire esque in a futuristic way, this was considered to be the first known public appearance of the Masaki Bloodline, and the peak of the Masaki Bloodline as well which the first Masaki only known as: The Founding Masaki had created, he was also responsible for the Golden Age of the Dynasty.

But how the Dynasty was like, it was given the objective of expanding its territory and promoting peace while maintaining a mighty Military Force to back its ideas of peace, it was considered a Galactic Superpower in my Verse, but it was brought to its knees when the Founder died, which helped spark a series of wars that set the Warlord Council aflame, and divided the Warlords to fight over their own forces, much like the shattered Galactic Empire forces after 4 ABY, and then was reunited to battle a foe that threatened their way of life and their own lives, only that due to the backlash of the previous war, which was the Great Masaki Schism, they were driven to their knees and nearly wiped off the Galactic Map.

So basically, there were a variety of ideas involving my creation of the Masaki Dynasty, also due in part that my main characters held the last name Masaki.

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Riysa
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Postby Riysa » Tue Jul 08, 2014 9:42 pm

Pavlostani wrote:Riysa, are you going to post in our RP?


Should be up tomorrow, yup.

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Alorixia
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Founded: Aug 02, 2013
Ex-Nation

Postby Alorixia » Tue Jul 08, 2014 10:30 pm

Edits have been made :D


Nation Name: The Ever-Lasting Empire of Alorixia
Government Type: Empire
Government Description: Sensible and Compassionate, always looking out for the betterment of the citizens. Focuses on defense of the empire , education, law and order, welfare, and the environment. The Government itself is mostly benevolent, allowing the citizens of the empire many freedoms to do as they please in their own lives, the political system acts as a slight democracy, however an Emperor is only elected after the death of the first. Instead of the next on line being chosen. The government becomes more authoritarian when it comes to crime, most crimes being punishable by death, which prevents many, many crimes. The amazing amounts of welfare help as well.

National Leader: Emperor Gabriel Adonis
Nation Capital: Supremacy - Planet Eros
Nation Age: Unknown
Brief Nation History: The Second Alorixian Empire was established after the overthrow of Isaac Alorix and the Enai Nomardih. An alien scourge posing as gods that our people worshipped for generations, only to further subjugate us. We were locked in a bitter war that lasted years, along with a bloody civil war. Once we won the civil war and technically won the Great War. We began to rebuild using the left behind temples and bases of the Enai. Now we are a technological wonder, spread across the stars.
Population: 19.28 Billion
Major Species:Hybrids; After years of evolution, the Alorixian people have reverted back to their original state of half man, half beast, due to the genetic tampering of the 87th Emperor, Etienne Loreshield, who had brought back out the Beastial Alorixian form from eons ago. The most common Alorixian being someone with horns, claws and razor sharp teeth. There are however, anomalies. Some of the Alorixian people are born with other animal like traits. Some with wings, or the eyes of an eagle. Others with gills and lungs. There has even been the occasion when thy are more beast then man, being covered in fur. Being half animal, the Hybrids have increased physical strength, stamina, and endurance. They also have heightened senses unlike normal human brings. Though they do fall prey to Instinct a times of immense emotional pain. At that moment they become nothing but wild beasts, but the Instinct helps them aswell. It acts as a type of adrenaline, a more potent one. Increasing all attributes save for control, which it drastically decreases. Anyway, the hybrids make up the bull of the Alorixian Empire.
Minor Species:Humans, 'Evolved' Humans; Said to be the next evolutionary step to human beings, as individuals under this race have been noted to hold advanced superhuman abilities. Many have shown signs of increased brain percentage that is used going up to using 60% of the brain, others have been noted being born taller, with stronger bones and muscles than normal human, as evolves have an average size of 6'5. Due to increased brain activity and use, they have adopted telekinetic abilities, their telekinetic strength being able to minipulate moderately strong minds, and move objects, about the size of a small car, as well as the ability to minipulate the in their bodies or heal at will. Their numbers are a mere 3,125,927 among our vast empire. And usually can only be destinguished by their tall stature. (Note: I know the brain percentage thing is a myth. But it's a nice little thought so I'm using it.)

Cultural Information: Widely known and seen as an atheist warrior culture from the dawn of the second empire, their ancestors being half human half beast cross breed, who unlike the modern day Alorixians worshipped Extra Terrestrials as gods, and who's entire society was based on war and battle. Naturally a lot of the culture of the modern empire would include such things, as gladiator events centered convicted criminals are common. A prominent event is the Festival of the Red Bull, a highly celebrated festival as it marks the day the second Empire was born after overthrowing the last of the Alorix bloodline. Aside from battle, for fun an Alorixian will be seen either painting, singing or playing an instrument or sport.
Society Information: The people of the Empire are mostly cynical and hard-nosed. Not being very kind to one another. Though it has been generations since the rule of Titus, beast blood still runs through the populations veins. There is a variety of people to meet in Alorixia, from Nudist to Anti-Government Nutjobs. Most Alorixians live an upper-middle class life style, and all strive for the upper-class lifestyle. Which fuels our nation. It is very rare to see someone who is below the poverty line.
Main Language: English

Notable Locations:
Supremacy;
Supremacy is the Jewel of Alorixia, a modern marvel. This massive city, it being the capital, is where all legislation is done. Laws are passed and amendments are written. This place basically makes Alorixia run. Along with Politcal help, Supremacy is one if the best Tourism hubs in the Empire, bringing in great money with its monuments, museums, food, it is simply amazing.
Not only that, this is also the best defended city in the Empire. Built with Three NMDS Alignments, Military Police armored with NCv3 Riot armor, TRv3 Riot armor and military grade weaponry. In a second to last ditch effort to save the city. Deep under it is has anti grav systems that will make the city acend high into orbit. And an artificial atmosphere is created around it. The final solution to saving the city is evacuating it. And either letting it drop and burn up in reintry. Or to bombard it and it's enemy occupants with Rods.

TRIDENT;
Trident, the Miltary City. This is where every citizen in Alorixian goes eventually. This is where the very best soldiers are trained and molded. This cities purpose is simply for Arms manufacturing, Vehcle manufacturing and Military Training. It is guarded by the Pillars. An array of pillars surrounding the city, along with some Androids. Any unregistered aircraft trying to cross into the city is hit with an EMP burst and crashed into the outskirts of the city. Where the droids will deal with them, either take them into custody, or, if hostile, execute.

Sol;
Sol Is a beautiful, serene city. And a main depot for tourism. Whether your there for the Nature and flying, flaming Phoenixes. Or for the delicious five star cuisine. Maybe your there to catch a nice wave in our clear clean water, or just get a nice tan on our fun, prestine beaches. All in all, Sol is a great place for anybody looking for a good time.

Empyria;
Basically the New York of Alorxia, Empyria has many sights to see from national monuments, to simple artifacts won over from many, many wars.

Euphoria;
Euphoria is basically, a gambling city. Go on rich, leave with nothing. Or vice versa. This city is only for the brave, and the lucky.

Infamy;
An advanced, vapid city just ripe with technological wonders. This is the city where the Enai first showed their disgusting face. This is also the city where we beat them an kicked them off our planet. Artifacts from the war lie in museums under heavy watch.


Military Information: Skilled, Powerful, Advanced. Those are the three words used to describe Alorixia's military.
Military Doctrine: Do not fire unless fired upon, Stay Neutral and do not interfere with galactic quarrels unless asked by a nation in said quarrel. Expand as peacefully as you can.
Once in battle, make it quick and end it as quickly as possible.
Tactical Military Doctrine: Highly defensive, ships and units keep in generally tight formation, only offensive when fired upon, or if we have started the conflict. Only break formation if the time calls for it.
Military Strengths: Our warrior culture has seen battle from the birth of the First Empire. We are used to fighting and are trained in the ways of old Sparta and Greece. But have also adopted new American, Russian, and Chinese fighting styles into our military, mixing them into a useful and deadly tactical military style. The race of Evolved further our military power. Our advanced armor protect against Kenetic, Plasma and Laser weaponry, as well as conventional.
Military Weakness: Known not to back down from a battle, and is easily provoked into war. Our belligerent style of diplomacy can usually cause many problems, ending in the destruction of SOMETHING.(All of this, despite us trying to be peaceful and neutral.) Our shielding for armor is particularly weak. Only being able to survive conventional and kinetic fire.

Major Industries: Tourism, Arms Manufacturing, Gambling.
Foreign Policy: Tends to keep out of other nations problems, and stay neutral unless asked to interfere by morally right nation or ally. Mostly defensive and militaristic. Having embassies in many nations, tends to not trust most.

Additional Information: We just love dat spacey stuff.
Technological Bases: Oblivion, Edge of Tomorrow, Enders Game, Elysium, Star Trek, Doctor Who.
NS Activity: Online Daily.
RP Experience: Good, less decent with longer paragraphs.
Map Claim(s): ?
Map Colour: Fire Orange
Last edited by Alorixia on Tue Jul 08, 2014 10:34 pm, edited 2 times in total.
I am the Lemon Lord.

You call it magic. I call it science.

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Aquitayne
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Founded: Jun 24, 2011
Inoffensive Centrist Democracy

Postby Aquitayne » Tue Jul 08, 2014 11:15 pm

anyone wanna, like...do something with me?
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The Vekta-Helghast Empire
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Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Wed Jul 09, 2014 12:54 am

[spoiler=TAG]
Nation Name: New Helvanthian Republic.

Government Type: Federal Republic.

Government Description: The current ruling party is known as the Helvanthian People's Party, a centrist nationalist party, known for it's zero-tolerance policy with regards to crime, in particular - organised crime. The actually government system is fairly simple, there are 250 constituencies, each representing 2,928,000 people. Each constituency elects: A governor and a Federal Senator. The Governor acts as a local administrator, handling the day-to-day business of the region, managing it's budgets and implementing local reforms, whilst the senator represents the constituency on a national level in the Federal Council, where he will vote on various national issues, such as the implementation of new cross-board taxes, major reforms to the healthcare system, etc.

National Leader(s): President: Jack Hayden. Vice-President: Morag Wainwright.

Nation Capital: Athenia.

Nation Age: Unknown, scientists believe it was founded by some of the early post - Forebearers Humans.

Nation History: Many centuries ago, the Helvanthian Republic that you see today was a foul and cruel nation; a vast Empire that always aspired to be bigger and better than the rest, by any means necessary. Slavery was rife, disease slaughtered the lower classes in their millions and the ruling class simply removed themselves from the situation, building great walls around their estates to keep the rabble out. The Empire took great pride in it's vast swaths of land, but before long - It made itself a foe that it couldn't defeat - Itself. The Empire was known for it's vast array of chemical weapons and it's huge bacteriological weapons program which it used to develop some of the most lethal weapons mankind had ever seen. When the Empire reached it's peak, under Emperor Adolfus VII the generous, the military launched a huge, multi-billion credit project to develop a weapon that could essentially, distribute itself. Unfortunately, the plan backfired - A member of staff working at the facility pricked his finger while handling the substance, allowing it to enter his blood stream. Several medical checks showed that he probably just had a nasty flu and that he wasn't infected. Oh, how wrong they were. In the space of a month, thirty-thousand people had been infected and seven thousand had died. As a result, the project was pulled and the facility was destroyed, to prevent the weapon from getting into the hands of the Empire's many enemies. A vast majority of the populace saw the outbreak as an intentional act of cruelty by the government and not as an accident, sparking protests and riots in the Empire's colonies. The Emperor, angered by these acts of rebellion - instructed his forces to fire upon the crowds, millions of lives would be lost over the following weeks as the people refused to stand down and began to fight back. Soon the Empire was in a state of civil war, a civil war which the government was quickly losing, it's forces being outnumbered twenty to one in some instances. The Emperor, determined to maintain his throne, authorized the deployment of something known as Petrucite missiles, which have the ability to render anything from a house to an entire planet, uninhabitable for centuries. The very same day, the bombs dropped - one by one, the planets went dark. A once great Empire had finally ripped itself apart. As the last bomb dropped, the Government forces' main command centre fell silent, those responsible for the deployment of the weapons had realised what they'd done and how many lives had just been lost, so that a mad-man could maintain his grip on the rotting corpse that was the Empire. Over the next few days, over 90% of the Helvanthian high-command were found dead in their homes, they had taken their own lives due to the unbearable guilt that rested upon them. After the civil war, the Empire never recovered - The economy collapsed due to a series of failed offensives against neighbouring states and the Empire slowly began to rot, until one day - It was no more. Empress Hayden IV, the last member of the ruling family, had vanished without a trace. Without a monarch to guide the nation - the Military were forced to take charge and over the coming years, would guide the Empire down the long road to Democracy. Under military rule, the Helvanthian Republic was born.




Population: 732,000,000.

Major Species: Humanity.

Minor Species: N/a.

Cultural Information: Helvanthians are renown for their liberal ideals and forward-thinking attitudes towards social issues. Almost from the very beginning, men and women have been socially seen as equals and sexual orientation has never been seen as an issue, especially with the lack of a marriage system. They're also known for being very irreligious, with no real major religion gaining any sort of ground within Helvanthian society, that's not to say that the entire populace is irreligious, just that the majority are disillusioned by the whole thing, choosing to develop their own purpose in life.

Society Information: On Helvanthia, the society is structured in a particular way, Politicians rest at the top, Industrialists just beneath them, followed closely by the military. Next you have your standard workers, the middle class, who are followed by the unemployed, however at the very bottom of the chain rests the criminal. Unlike most societies, criminals are seen as filth by everyone, they themselves realise the depth of their moral depravity and find it highly difficult to reintegrate into society after spending time in the criminal justice system.

Language(s): Old Helvanthian & New Helvanthian, although New Helvanthian is slightly more widely spoken. The languages are incredibly similar, people who speak Old Helvanthian will probably be able to understand most of what those speaking New Helvanthian are saying, just as Lithuanians who don't know Russian can make out some of what people are saying in Russian. The Galactic standard (English) is also widely spoken, with an astounding 79% of the population claiming to speak it fluently in the last census.

Notable Locations: The old Reichstag, a grand palace that now acts as the base of the government, what was once a vast throne-room has been converted into an assembly, the old location of the throne now acts as the President's podium.







Military Information:


Military Doctrine: The Helvanthian Military Doctrine is highly defensive, choosing not to strike first under any circumstances, Helvanthia has had it's fair share of conflicts and it's learned that it's far easier when you allow your foe to come to you. With developments in space-technology and the ever growing threat of large scale, inter-solar conflicts, the Helvanthian ground-forces have had to adapt their defensive tactics, no longer do they attempt to define a frontline and hold it, for in these days - the enemy can land anywhere at anytime, making it near impossible. Instead, the Helvanthian military has established small bunkers all across the Helvanthian home world, each bunker containing enough food, water and ammunition to last a small company a week. This way, the Helvanthian army can stay constantly on the move, making it easier for them to wage a guerrilla war against any aggressors. The Helvanthian navy is virtually non-existent, their largest vessel being slightly larger than a modern-day aircraft carrier. This is for a large number of reasons, the main one being the distinct lack of production facilities. In the past, the Helvanthian fleet was renown as being one of the best in the Universe, but ever since the Civil-War, it has been slowly scrapped or cannibalized so that the resources could be deployed elsewhere. The soul purpose of the current Helvanthian fleet (32 vessels) is merely to patrol the Republic's small territory and to act as counter-piracy for trade ships.

Military Strengths: The Helvanthian Armed Forces is a highly trained, professional army which specializes in defensive operations, including counter-terrorism and counter-piracy. The Military is seen as a thing of greatness, to serve your fatherland is seen as the highest honour you could ever achieve.

Military Weaknesses: Due to the demanding training and strict regimenting, the Helvanthian military is incredibly small in size and the great emphasis on defensive operations/tactics during the training process means that Helvanthian offensive capabilities are close to zero.

Major Industries: The Helvanthian Republic is renown for it's brilliant traders and incredible industriousness - Helvanthia's leading Industries are - The Arms manufacturing Industry, ship building industry, consumer goods production and mining, mainly for metals such as Iron and Copper. Occasionally for rarer materials such as Uranium and Diamond (It's diamonds are known as some for being among the purest in the Galaxy, making them incredibly valuable, albeit rare).

Foreign Policy: Isolationist with regards to conflict, yet highly involved in inter-galactic trade.




Additional Information:

Technological Bases: Killzone, Mass Effect & Halo.

NS Activity: It did die for a while, I won't lie - But it's back on the upward trend.

RP Experience: I hosted the Homeworld RP, New Age of Colonialism, etc. I've had my fair share of rodeos.

Map Claim(s): - Leave this blank for now, until we have completed the map. -

Map Colour: Cyan / Light blue.


0192 (Don't delete this.)


Thur we go, fixed up all you asked for - I think.

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Arcerion
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Posts: 3937
Founded: Jan 16, 2012
Ex-Nation

Postby Arcerion » Wed Jul 09, 2014 5:44 am

Aquitayne wrote:anyone wanna, like...do something with me?


I'm game. Have anything in mind?
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Achesia
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Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Wed Jul 09, 2014 6:52 am

I'm down for an RP if anyone wants to TG me with an idea.

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Riysa
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Posts: 4448
Founded: Jan 07, 2013
Ex-Nation

Postby Riysa » Wed Jul 09, 2014 8:31 am

Just posted my post; I'll finish editing it in a few minutes.

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Finium
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Posts: 3849
Founded: Nov 17, 2010
Iron Fist Consumerists

Postby Finium » Wed Jul 09, 2014 9:20 am

I went a little overboard in the history section, but this should be good to go now.

Nation Name: Paena National Order
Government Type: Nationalized Military Honors System
Government Description: The central government is made up of the Paena National Authority, which is composed of five highly honored members of society referred to as Palatial Officers. Each Palatial Officer represents a "Temple", which a broad collectives of social groups, divided respectively into the Temple Ordinal, Temple Cardinal, Temple Principal, Temple Regnant and Temple Prevalent. Within these temples are specific social groups labeled generally as Priests, Scribes, Officers, Growers and Builders. Each temple has unique social groups, but contain all varieties of groups. These groups are called Temple Circuits and take on specialities, for example, one Grower Circuit in Temple Prevalent is the Grower Circuit of Corn & Maize, where another Grower Circuit in Temple Ordinal is the Grower Circuit of Wheat & Barley.
Within these circuits and temples, there is a common ranking system of merit. The lowest rank being an Octagona and the highest being the Palatial Officer. Citizens are promoted on the basis of observed merit and gain authority in a fashion much like that of a military order.

There are also a separate order of roaming judges, who are responsible for adjudicating matters of honor and are often instrumental in the promotion of persons. They operate out what is called the Temple Magistracy.

National Leader(s): Currently, the five members of the National Authority are Palatial Officers Gnol Pan, Knad Rit, Frel Suw, Pros Mol and Khas Kon.
Nation Capital: Rubion System, Planet of Rift, the National Authority operates in orbit.
Nation Age: 700 years
Nation History: In the earliest years, the nation was struggling on the surface while gangs operated the orbital stations, dispensing their justice and continuing to ravage the planet for resources. There was a semblance of Temple political system to found in both the gangs and the population at large even at this early time, leading some scholars to hypothesize that this system of society predates the Order itself. Certain persons of what would become Temple Paramount, un satisfied with their conditions, seized a landing shuttlecraft and, by sheer numbers, overwhelmed the heavily armed gang members both aboard the shuttle and in the corresponding station. Members of Temple Paramount, as they now began to refer themselves, then began to attack the other gang headquarters, but, rather than collecting and arming their citizenry, they destroyed the vast majority if the weapons and continued to mob such stations as they could reach at great cost to their population. Some stations they destroyed, some they overwhelmed and some were laid to siege, but one way or another, Temple Paramount eliminated the criminal ruling class. During this period, agents of Temple Paramount organized other groups in the same fashion and incorporated some of their members into their military ranks. This disguised the fact that Paramount's work to destroy the oppressors had far too heavy a toll on their numbers and by the time the war was nearing an end, there were too few people left and so the remaining Templars were incorporated into the other five temples.

For some time, Marcus Crull, the first of the revolutionaries, led the five Temples and created the various organs of society that are so necessary, but upon his death, the Palatial Circuit was created.

After the death of Crull, people emigrated in vast numbers to the space stations, hoping for relief and supplies that they assumed had be hordes by the gangs. They were able to subsist on the supplies there for a short time, but eventually realized that their food infrastructure was to weak to support their needs and thus began the first environmental revolution (ER1). During this period, the Research Circuit developed water purification techniques and launched their first major investigation into the problems plaguing the planet below. ER1 was met with seemingly insurmountable challenged including the relative rarity of scientific equipment and staff; anything beyond a basic grasp of chemistry had to be relearned and rediscovered, which also made ER1 technically a great success, though it was mostly making up for lost ground. ER1 was also challenged with a lack of information concerning the state of their planet before the apocalyptic environmental failure. Those few who had heard stories of the past on a second or third hand basis had only vague ideas, while those extreme few that had heard of the world before directly from their parents vehemently refused to speak of what had transpired. ER1 came to a close with the development of a moderately successful water purification system and some fundamental scientific discoveries, but lacked and major developments.

It was after ER1 that D'las Ren was born. Undoubtedly the greatest genius every acquired by the Order, Ren obtained his first Primary Commendation in Science (equivalent of a doctorate) at the tender age of ten. (There was truly only one matter of study after ER1, so there were no alternative degrees). Ren was able to make several remarkable discoveries in combating the root cause of the ecological woes below, which he termed "Smoke-Rot." Ren was able to create and maintain several bubbles free from the atmospheric pollution and maintained a collection of minor farms in the Western Hemisphere on the Isle of Consequence as it is now know. It was the glorious beginning of the Second Revolution, unfortunately ER2 ended soon after with the death of Ren at the age of thirty when he was found mutilated in his home of the surface. A thorough search discover a collection of mutants living in a forgotten cellar system. The creatures were twisted by radiation and had be forced to adapt in the most unpleasant way to their most unpleasant of circumstances.

The discovery of the mutants rocked the young nation and sent a new wave of refugees up form the surface to the stations. Even more surprising was the discovery of Ren's notes concerning his Amphityon Mutants, or Gorgons as the more liberal of the news agencies termed them. Ren had been searching for some sort of cure for these violent biological manifestations of the planet, but had come up empty handed as many of their traits were not caused by sickness, but were natural evolutions caused by their long history trapped in the worst parts of the planet. The Mutants were deemed incurable and executed, ending ER2.

After this point, the Templar Circuit was reintroduced and each Temple maintained a fighting force to hunt and destroy the Gorgons. Diligently, the Templars searched the planet inch by inch and people came down to establish farms using Ren advances in their wake. The search, while it yielded hundreds of thousands of Gorgon corpses could never truly succeed and the creatures could appear anywhere from hibernation or hiding and attack a village or supply depot. It was a long, harsh and futile war that the Order waged, ultimately they achieved a few safe havens and attacks were fewer everywhere.

A group of Templars lit upon a relic of the elder world when they discovered a bunker. Chasing a pack of Gorgons through a cave system, they lit upon the entrance. Upon entering, they saw that the Gorgons had already visited the place and destroyed most of the information there, the computers were beyond repair, but a very small collection of books and pieces of books were collected and returned to the Order. This has been inaccurately called ER3, though none of the discoveries were environmental in nature, there was simply no other name for the magnitude of their findings. Carbon refinement and weaponry was discussed in some of the books, leading to the only other sources of Ordinal industry, based entirely off the theoretical meandering of long dead and long forgotten men. In studying these scripts, the first alternatives to Environmental Science for Primary Commendation was established, including Prehistoric Language, Manufacturing and War. The Templars responsible were the foundation of a new selective circuits know as Templar Explorers, the warrior scientists if the order.

Since that time, a few meager finding have been made and the population has boomed to its current size because of renewed access to food and plenty of room made available in space by the Carbon refinement revealed in the ancient texts. All cities with equipment dating to before the collapse have been disbanded due to their footprints and there are currently limitations of the size that villages may grow to. The eastern hemisphere is now largely cleansed, or a least it has kept the pollution at bay, and provides food for the people living above. The Western Hemisphere is still dark and the concentrations of pollution are far more deadly here, so it remains ominously quiet and unexplored.




Population: One Billion (Split roughly throughout the temples)
Major Species: The now disbanded Temple Paramount was once an ethnically pure temple composed entirely of the Dryad Species.
Minor Species: Nymphs, Naiades, Nereides and Oceanides. An additional race that is not part of the Order, but inhabits that wasted part of the planet are the Amphitryon Mutants, commonly referred to as Gorgons.
Cultural Information: The culture is very diverse, especially since five races make up the order. Though they may be similar biologically, their cultural backgrounds are diverse enough to justify the general and unenforced segregation of races to respective temples. Ultimately, this ability to exist separately has allowed the society itself to remain singularly solid, with the ability to practice ones cultural heritage at home making it easier to work in public under the highly regimented order.
Society Information: Social status is directly reflected by one's rank, both of are closely linked to the honor of an individual. Honor consists of the virtues of heaven, which are Industriousness, Reverence, Stature (Leadership), Service and Wisdom. There is no discrimination amongst any of the four sexes, though biological definitions incline certain sexes to serve in different arenas.
Language(s): The official language is Classical Atlasic, though there are dialectical deviations amongst the temples.
Notable Locations: On the planet surface, the City of Palaces, which once served as the Order's capital, but was abandoned due to the need to eliminate the carbon footprint of the city. The marble palaces that once held the leaders of the order now lay dormant, but beautiful on the coast of the continent of Endeavor.

The entire eastern hemisphere of Rift has been consumed by what the Science Academy has termed smoke-rot, more specifically, the area has suffered tremendous ecological abuse at the hands of previous rulers, leaving the eastern hemisphere an industrial waste land. The Western Hemisphere has been rescued from extreme salinization at great expense to the National Authority and currently provides much of the national foodstuffs. The capital ship itself is in excellent operation and orbits the planet along with majority of the Order's population.





Military Information:

Military Doctrine: The military has two purposes. The first is to maintain discipline and decorum amongst the officer circuits, which are generally accepted as the ruling circuits within their respective temples. The second purpose is to protect ecology teams from the savage Amphitryon Mutants, sometimes hunting and eliminating especially hostile packs of the savages.

The honorary Lord Master of the Order (or Commander and Chief) of all military circuits is the Lord Knight Prel Hul, who is a retired palatial officer. He is technically the commanding officer, but most military operations take place on a Temple or circuit level, rather than mass-troop movements by the order itself. Lord Knight Hul is known for a deep seated hate of the Amphitryon Mutants, who he believes are responsible for the abuse of Planet Rift and as such, many campaigns are launched against the mutants by the Order.

Officially speaking there is no distinction made between a Navy Officer and an Army Officer, though they are often separated by specialized circuits. They wear the same uniforms, are promoted to the same positions and generally serve under the same officers.

There are no tactics, the military consists of entirely of hunting parties. They have had zero contact with other species and there are only one billion people. The only major conflict was fought with mob warfare on both sides which has left them without any tactical infrastructure.

Military Strengths:Overall a very versatile military accustomed to hunting, tracking and ambush. They have unique weaponry that allows them to attain victory without needless loss of life or harm to the environment.

Military Weaknesses: While versatile, the Officer Circuits have had no cause to engage in contemporary combat in space, leaving them inexperienced and their homes extremely vulnerable.

Major Industries: Very few things of a large scale are actually built. The Order depends on relics of the old industrial regime, repairing the floating cities in the sky making up the only need for construction. Secondly is Environmentalism. They have devoted the collective knowledge of generations to repairing broken worlds in an effort to curb the domino-effect that pollution has. If it could be called one, they have a cultural reliance on honor and truth, making them gullible, but also deeply trustworthy. Carbon Composites & Ecological Reclamation then describe then major operations.

Foreign Policy: Many other nations that practice certain environmentally damaging practices, especially warp capable ships that tear subspace (if you don't mind me using a Star Trek reference), are seen as complete idiots and are treated as such.




Additional Information:
Technological Bases: Galactica, Original, Star Trek & a Dash of Doctor Who in there somewhere
NS Activity: Regular
RP Experience: Infinitus Dominum
Map Claim(s):
Map Colour: Doesn't matter


0192 (Don't delete this.)
Last edited by Finium on Sun Jul 13, 2014 2:46 pm, edited 1 time in total.
big chungus, small among us

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Riysa
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Postby Riysa » Wed Jul 09, 2014 9:47 am

Edits are done, Pav. Trans, how would you approach the subject of wormholes in gameplay use?
Last edited by Riysa on Wed Jul 09, 2014 9:48 am, edited 1 time in total.

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The Lazar
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Postby The Lazar » Wed Jul 09, 2014 10:51 am

Looks interesting.
My national information is based on what will appear/or what already has appeared in my factbook. I don't pay attention to Nationstates' Issues or population sizes.

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The Holy Dominion of Inesea
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Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Wed Jul 09, 2014 12:40 pm

Riysa wrote:Edits are done, Pav. Trans, how would you approach the subject of wormholes in gameplay use?

May I pop in that thread?
I'm really tired

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Pavlostani
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Postby Pavlostani » Wed Jul 09, 2014 1:16 pm

The Holy Dominion of Inesea wrote:
Riysa wrote:Edits are done, Pav. Trans, how would you approach the subject of wormholes in gameplay use?

May I pop in that thread?


I have no problem, provided you find a realistic reason to arrive. It's up to Riysa.
Last edited by Pavlostani on Wed Feb 14, 2018 8:21 am, edited 2,742,950,128,932 times in total

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Transoxthraxia
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Postby Transoxthraxia » Wed Jul 09, 2014 1:32 pm

Alright; I have some things to do prior to my resumption of the application reviews, but it should be noted that there is an important announcement coming up later tonight.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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The Holy Dominion of Inesea
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Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Wed Jul 09, 2014 1:33 pm

Pavlostani wrote:
The Holy Dominion of Inesea wrote:May I pop in that thread?


I have no problem, provided you find a realistic reason to arrive. It's up to Riysa.

Phase Jump Failure plops them next to the black hole
I'm really tired

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Riysa
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Postby Riysa » Wed Jul 09, 2014 1:45 pm

The Holy Dominion of Inesea wrote:
Pavlostani wrote:
I have no problem, provided you find a realistic reason to arrive. It's up to Riysa.

Phase Jump Failure plops them next to the black hole


That's IMO too coincidental. What do you say, Pav?
Last edited by Riysa on Wed Jul 09, 2014 1:45 pm, edited 1 time in total.

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The Holy Dominion of Inesea
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Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Wed Jul 09, 2014 1:47 pm

Riysa wrote:
The Holy Dominion of Inesea wrote:Phase Jump Failure plops them next to the black hole


That's IMO too coincidental. What do you say, Pav?

Or, more realistically, a Phase Route Cartographer mapping the Black Hole.

Black Holes are horrendously dangerous to Phase Jumps, usually resulting in insta death if they jump to close. the PRC maps them for safe civilian travel.
I'm really tired

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