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by Orthodox Gnosticism » Thu May 29, 2014 6:09 pm
by New Dornalia » Sun Jun 01, 2014 7:55 pm
CoreWorlds wrote:
Coredian Embassy, Los Angeles, California, New Dornalia Earth, A Galaxy Far, Far Away from The Galaxy Far, Far Away
Ambassador Jacques Farrence raised an eyebrow as he watched the latest news on CNN, the Los Angeles Times and other channels on a big-screen TV set installed in the Embassy. "Chaos trouble in a whole other galaxy...?"
"Aren't we fighting an enemy like that?" Jounin Hitsuki Hiroshi, the Security Chief for the Embassy asked. "The Imperium, if I'm not mistaken?"
"Hmm. There are the rumors going around of demonic monsters being summoned during some of the battles there..." Ambassador Farrence mused. "Hold on."
He picked up a phone and began dialing some numbers. It took a while to connect because the number he wanted to call was almost on the other side of the galaxy, but it was successful. "Mage Corps? This is Ambassador Farrence. Can some of your members tune to Dornalian Channels LAT, CNNs, all the news channels and examine the footage? Compare the footage with known Class B Infernal Incursions in the Imperium frontlines. Okay. I'll wait."
Thirty minutes later, he got an answer back. "Oh, there is some resemblance, but you'll need confirmation on the ground to be sure? Very well."
He then made another call. "Office of the Diplomatic Corps Captain, please. Thank you. Lieutenant? Ambassador Farrence. I think I have something that you might be interested in. It's about the Dornalians and that other galaxy we know they have holdings in. No, I don't think we've actually gone over there. Why am I suddenly interested in another galaxy? Because, Lieutenant, I believe we have a situation brewing that correlates to one we're encountering in one of our war fronts. Tune to the Dornalian news channels. Okay. I'll wait."
Some more time passed. "Lieutenant? Yes, got the same thing from the Mage Corps. Similar signature as the Infernal Incursions on the Imperium front is the prelim assessment, but they need more information to make a proper assessment. I'm interested because I think we might be able to help the Dornalians and at the same time, start making inroads into that galaxy far, far away. Not in a big way, but every bit counts and if we're lucky, we might even be in a position to do more once we finish those wars and turn our attention to expanding our own influence."
"Yeah, that, and having to find the right intergalactic highway. Hope there's pit stops that far out." The Ambassador chuckled. "Okay. Go ahead and give the Dornalians a 'do you need help' kinda thing? Okay. Will do. Thanks."
Finally, he dialed a local number and got a gata operator. "Ambassador Jacques Farrence, Elemental Nations of Coredia. Please patch me through to the Secretary. Thank you."
Now to wait some more...
by CoreWorlds » Sun Jun 01, 2014 9:38 pm
New Dornalia wrote:
Secretary of State's Office
The gata secretary filing papers and stapling them properly heard the phone ring. Picking it up, she went, "Secretary of State's Office? Ah yes, please. Just a moment. He's on his way to the Situation Room right now, I'll put you through to him."
With a deft push of some switches, the secretary went, "Mr. Secretary? You have a call on Line One--want me to transfer it to your cell? Yes, I understand. It's from the Elementals. I see. I'll patch you through."
The Situation Room, Several Moments Later
The flustered Secretary of State was no John F. Kennedy. Lacking in style, he looked rather unassuming and plain, and had remarkable calm and tenacity about him with nary a sweat drop in sight. If he felt irritated at the fact the cleaning staff had forgotten to install additional toilet paper in the Situation Room bathroom, he didn't show it. He was just glad to be there, to keep tabs on events unfolding in Coruscant. Nadine and William paid him no heed as he sat back in his chair and picked up some of the food on the table. That was fine by the Sec State. Nadine thought of him as a useful asset for her spooks, and that was all--although he had a sense she didn't much care for anyone in Haggar's Administration. He didn't let the DCI's personality clash affect him. He had a job to do, he was here to stay for the time being (so what if he lacked the charm and liquor cabinet of the outgoing SecState Kennedy? He was more of a Pabst man himself) even if it meant teeth-clenched teamwork, and damnit, someone had to use their Harvard degree to talk to other nations. Besides, wasn't his fault half of his staff couldn't trust SWC, given the fact they were about as confusing as a Rubik's Cube with the stickers taken off. What made the DCI think she had better intelligence?
Anyway, as the Secretary of State sat down, he was on the phone with his secretary, Amanda. The ever reliable Amanda Simons--the only one who could make that damned phone switchboard work and keep a secret at the same time. It was the benefit of being married really, to the lady who organized your files.
"Norton Simons, Secretary of State. What's up, Ambassador Farrence?"
Haggar turned.
"Elementals, Nort?"
"One moment." Cupping his hand over the phone for privacy, Norton said, "Yeah. Amanda patched me through to the Elementals. They needed to speak to me for some reason."
"Must be related to the Expeditionary Force. I'll defer to your judgment, Nort," the President said, with a nod. Norton understood--it was the go signal to negotiate freely--within all ethical bounds of course. Uncupping his hands, he went, cheerfully, "Sorry about that, I'm in the Situation Room right now, watching Coruscant become something out of a level in Doom and my people getting caught in the crossfire. Anyway, you needed to speak to me about something?"
by Asfaltum » Wed Jun 04, 2014 7:47 am
by New Dornalia » Fri Jun 13, 2014 8:19 pm
CoreWorlds wrote:"As a matter of fact, I'm watching the same thing here." Ambassador Farrence said. "It's something I'd like to talk about. You've been helping us quite nicely with our 'splendid little war', so I was thinking we could reciprocate the help on that end. Scratch my back and I'll scratch yours and all. And ever since we learned about that galaxy of yours...well, Coredia always wants new markets, new diplomatic relationships and of course, there's an enemy that looks suspiciously like the ones we've been fighting lately in this galaxy. Not to say they're the same, but my people think there may be a slight connection, or the same overall signature at least. Now, we can't send anything big yet, but we can send a few people, maybe no more than a couple of frigates, to get a prelim look at a whole new galaxy. And...if possible, kick Chaos in the ass."
"We uh...probably will need directions to get there and a travel brochure on who's hot and who's not. We'd get lost if we tried the intergalactic expressway." Ambassador Farrence chuckled.
by Thrashia » Sat Jun 14, 2014 8:02 pm
by Orthodox Gnosticism » Tue Jun 17, 2014 6:58 pm
by New Dornalia » Fri Jun 20, 2014 6:55 pm
by Thrashia » Fri Jun 27, 2014 5:38 am
by The WIck » Fri Jun 27, 2014 10:06 pm
Orthodox Gnosticism wrote:“The greatest threat is that which we can’t see.” Sam said, as he took a small swig from the Mirandian Cider, and leaned back comfortably in Kattn’s guest chair. Reaching across to a small fine block of cheese, he listened to the old man play an old tune from Miranda.
Gently he picked up his left finger and moved it with the timing of the song. “Some would say.” he continued, “That the orbital strikes were the greatest threat, others would say that the Chaos troops are the greatest threat.” he said as he finished chewing the small cube of cheese and swallowed it.
“I see stagnation as the greatest threat.”
by New Terminus » Sun Jun 29, 2014 3:38 pm
by The Ctan » Mon Jun 30, 2014 1:02 pm
Transmission Source: Lygngarma nos Dunnaealc, Master of the International Department of the Great Civilization.
Destination: Galactic Conclave Member Governments
Subject:Attacks on Bastion and Coruscant
Security:Public Key Encrypted Holonet ReleaseAs a result of chaos attacks on states within the Conclave we are preparing an expedition to join forces engaged with chaos forces attacking Conclave Member governments. We have some considerable accumulated considerable tactical and strategic lore in dealing with this enemy, which has been enclosed in this message, including known tactics, equipment, abilities and more.
[Extract from attached files #1]
Countering Chaos Forces – Logitistics and Strategy Overview
This document is intended to brief allied strategic level commanders in the essential aspects of operating and running a counter-chaos force. It is not intended to cover every specific tactic or technology that could be developed, or might be useful (psycannons, etc) but rather to outline how to use widely available galactic standard military forces to combat chaos forces. These will focus on cost and immediate applicability of adaptations required to successfully wage ground warfare against chaos forces.
What is Chaos?
The forces of Chaos, also known as The Primordial Annihilator, and The Archenemy are forces loyal to sapient interstellar storms in an alternate dimension referred to as The Warp and several other names. This dimension is empathically resonant that is to say, it takes on the emotional characteristics of the beings it is exposed to. In the aggregate, the reflection of the emotions of billions or trillions of beings forms these sapient storms in this other dimension.
While this process is, of its nature, benign, the majority (and greatest) of these storms use every means available to them to increase their supply of reflected energies, creating groups of followers and hiving off sub-selves to act as their agents.
Chaos Cults and Cultists
The choice mechanism to increase their harvest of emotions is via religion. The sapient storms are known for promoting the notion that they are ‘gods’ or more specifically ‘The Gods of Chaos.’ Despite this, they did not create mankind or any other race save their own demons, and do not provide any meaningful life after death, although often their followers believe this; instead the Gods of Chaos integrate the warp-reflections of their followers into themselves, dissolving all identity for most species.
Because of this there is little spiritual dimension to the beliefs of most followers of chaos, many seeing it as a bargin they strike with beings of great power, or tempted with the prospect of being converted into a lesser type of warp entity known as a demon prince. Due to its limited spiritual dimension, chaos religions generally thrive in times and places where secular strife and oppression are dominant; the more stable and prosperous a society, and the more engaging its local religions, the less likely it is for chaos religion to find purchase. This is because the power offered by chaos is immediate and temporal gratification or release, and only in strained circumstances are most sapient beings prepared to risk associating with dangerous practices such as sapient sacrifice.
Chaos Cultists pose little threat to a military force on their own and are primarily dangerous as a terrorist threat. This can be countered like any other, however it should be noted that an operational chaos cult will in many cases, require regular sacrifices to conduct its rites, and therefore the cult can be tracked by profiling of disappearances in an area; any uptick in murder or disappearance rates should be investigated.
Demons
The archetypal chaos rite is to summon a so-called demon. The sapient warp storms called ‘gods’ are sustained by the promotion of the emotion they resonate with, to this end they create smaller representations of their power which constantly strive to enter the material world in order to promote those interests and emotions, as well as to serve the military goals of the chaos forces.
The quality of demons as troops varies enormously, but all have a form intended to leverage religious instincts and cause fear. These atavistic forms often include snarling, bestial faces, horns, tails, and so forth, although some are perversely beautiful in an attempt to create simultaneous lust and fear.
With the exception of areas where the warp directly intersects real-space, however, demons cannot exist for long without a constant sustaining source of ‘food’ in the form of emotional resonance, often this is created by killing. For this reason to draw a demon into realspace typically requires the sacrifice of sapient beings. A demon can only sustain itself so long as mortals are being killed; otherwise they suffer from ‘demonic instability.’
Most demons are roughly equivalent to humans, and specialized in close quarters combat. We advise our allies to be merciless in exploiting this; where a large force of demons is identified, especially without support from Chaos Marines and other forces, engaging at ground level is to be avoided; withdrawing troops and civilians from the area and engaging from the air will result in the demons being forced both to deal with their inherent instability when not killing a target, and with bombing.
This is not of course, a viable option in close packed civilian areas, or where demons are supported by other forces, instead it is important to consider their inherent and unavoidable nature as empathic beings. Their nature is bound to what they are, and generations of summoning rituals have given the tools used by cultists – fire and blades – to summon them, a distinct power over them. Demons are most profoundly affected by fire and stabbing weapons, and use of incendiaries, flamethrowers, incendiary oxy-phosphor-gel ammunition and other such weapons is to be preferred to mundane bullets, conventional blasters or other forms of smallarms; demons are typically ‘warded’ against these, reducing their effectiveness considerably, while such flame weapons are generally fully potent against demons, affecting them as they would any other opponent wearing a loincloth.
We have designs for single-shot incinerator units that fit all standard rail attachments for smallarms and other weapons, as well as the abovementioned ammunition in all calibres, which have been made available to all Galactic Conclave members and other allies. Troops expecting contact with demons, and where possible all troops engaged in the campaign, should be armed with such weapons. Given the complimentary vulnerability to bladed weapons, bayonet drill may be considered; but demons are highly capable in close quarter combat and so this should be considered as an option of last resort. At the higher level, vehicle mounted weapons including flamethrowers, and rockets and mines using explosively formed penetrators should be considered.
It is advised the infantry be appraised of the nature of demons, and that their forms are deliberately chosen to inspire fear; being aware of this as a ‘trick’ is likely to partially undermine the morale effects caused by demons, improving combat effectiveness.
Tactically, demons are fast moving for leg infantry, but they are ultimately leg infantry. Despite this they are eager to engage our forces and Manoeuvre oriented tactics can typically disperse them over a large area if one is prepared to utilize the advantage provided by armoured or airborne units, when used correctly this allows them to be spread out and destroyed in detail, however civilian casualties should be considered before playing ‘rope-a-dope’ with demons, as any access to civilian forces allows them not only to murder civilians but also prolongs their combat efficiency.
Chaos Space Marines
The chief forces of chaos to reckon with are Chaos Space Marines. These heavily augmented soldiers come in several varieties and generations, from original legionaries from an alternate timeline through many small renegade warbands to those created by the Chronosians, they are broadly similar regardless of their history.
Space Marines (Also known as Astartes) function as small but powerful shock troops. It is popular to compare them to special forces such as ARC troopers, but in truth this is not an apposite comparison for most legions. Special-forces are often specialized around a role for which great patience and stealth are required.
All space marine equipment is designed around one mission; delivering the marines themselves into battle in the shortest possible time. This goes so far as compromising the front armour of their heavy IFV compared to its predecessors to add an ‘assault ram’ to speed up deployment from it. At range, your mission is to stop them from doing this. The most powerful asset in this field is the humble snubfighter; while a space marine thunderhawk transporter is substantially larger, it is not necessarily resistant to proton torpedos. Sadly chaos marines are generally better equipped with fighters than their cousins, fielding helldrake demon engines and various other combat craft in some numbers; however these are still at a numerical disadvantage compared to the fighters and gunships most militaries are able to deploy. A typical battle barge may carry as few as three thunderhawk gunships and the availability of craft such as helldrakes and helltalons varies wildly but is rarely consistently high, nonetheless the transports such as thunderhawks, stormbirds, drop pods and boarding torpedos are a substantial weak point.
For weapons on an infantry level, it is imperative that every soldier expected to resist marines be equipped with the firepower to put one down permanently, their modus operendi banks heavily on the durability of their soldiers. We recommend use of DC-15A blaster rifles or similar full-size longarm blasters such as BlasTech T-21 or DLT-19 models to reliably penetrate power armour; it should be noted that while single shots may not always suffice, semi-automatic from weapons in this scale will reliably defeat most chaos space marine personal protection. Weapons such as rail detonators, especially with heat-seeking ammunition, as power armour relies on a portable atomic power source, should be issued to troops where available. By that same token probe droids and mines such as sequencer charges can be configured to specifically target marines by their unique heavy infantry profile and thermal emissions. Details are enclosed.
Quantity and quality of military speeders and armoured vehicles should be considered as the primary advantage most Galactic Conclave militaries enjoy in ground combat…[Extract from attached files #2]
Strategic Implications of Chaos Warp Witches and Travel
By Praetia Astraeus, Heir Apparent to House Astraeus
The chief fear of many naval commanders in dealing with chaos forces is that their tie to the gods of the warp might give them a strategic advantage. It has several times been my duty to reassure them that this is not the case.
Chaos vessels are dependant on the Warp for interstellar travel, like those of many more civilized cultures. Uniquely, chaos forces are prepared to traffic with demons in order to get to their destinations. This provides them with many advantages; it is considerably easier for them to navigate warp storms or without a fixed frame of reference such as an astronomicon or a pharos,
However, it does not give them a reliable ability to travel any faster, nor does it make the warp safer. Any sorcerer, if you wish to speak with them, will tell you that demonic pacts are inherently unreliable; all the more so in the warp where the demon is in its element and where no bindings can be affixed on tis host. If anything, statistics show that a Gellar field and a navigator are far more reliable than trusting to multiple demons to lead your vessel around in the warp.
This is not so surprising, the control of the Gods of Chaos is not in fact, total, from unaligned demons such as furies to krell and other malign creatures, and even benign (unless they bite you) crotalids. Many navigational menaces exist for which a demon can do nothing to aid one more than steer, such as riptides, time elipses, sargassoes and crosscurrents.
The notion has also been suggested that chaos vessels enjoy a decisive advantage in exiting the warp within a star system; the effects that prevent a ship dropping out of the warp directly in orbit of most inhabited planets are not in fact navigational, but rather related to system gravity disrupting the translation process itself, It should be stressed that this is not impossible even for a navigator; on the other hand the chance of the stresses ripping a ship apart mean it is unwise for both warp witches and navigators to attempt it.
With rare exceptions such as within warp storms, limitations on speed and tactical manoeuvring that apply to any warp-driven ship apply broadly equally to our own and chaos vessels. Those exceptions include…
[Except Ends]
by The Ctan » Wed Jul 02, 2014 2:48 pm
by Thrashia » Tue Jul 08, 2014 12:25 am
by The Ctan » Tue Jul 08, 2014 12:23 pm
by Orthodox Gnosticism » Thu Jul 10, 2014 12:19 pm
by The WIck » Tue Jul 15, 2014 12:57 pm
by Orthodox Gnosticism » Tue Jul 15, 2014 2:05 pm
by The Ctan » Wed Jul 16, 2014 4:46 am
by The WIck » Wed Jul 16, 2014 8:52 pm
by The Ctan » Thu Jul 17, 2014 6:40 pm
by Orthodox Gnosticism » Fri Jul 18, 2014 8:39 am
by The Ctan » Fri Jul 18, 2014 3:21 pm
by New Terminus » Sat Jul 19, 2014 5:09 am
by The Ctan » Sat Jul 19, 2014 4:19 pm
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