Well, good to know I wasn't completely insane when writing that.
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by Yalos » Sun Sep 15, 2013 10:54 pm
by Kershya » Sun Sep 15, 2013 11:46 pm
by Canuckland » Mon Sep 16, 2013 9:20 am
Canuckland wrote:Wait, is this character based or nation based?
by Canuckland » Mon Sep 16, 2013 9:54 am
by Yortini Systems » Mon Sep 16, 2013 12:37 pm
Caecuser wrote:Ah, after a few ideas bouncing around my head I think I've come to a conclusion about what my species/nation will be here and their specialty.
by Nyte » Mon Sep 16, 2013 12:39 pm
Nyte wrote:Kyuria wrote:-SNIP-
I also can't help but wonder if there are people more keen on playing as individual characters. As such, either to help better accommodate them or to help with the Important Characters section of the species app I might make an actual template for them.
-SNIP-
I believe it can be both... At least if the above means what I think it does.
by Yortini Systems » Mon Sep 16, 2013 12:41 pm
by Zeinbrad » Mon Sep 16, 2013 1:43 pm
by Zeinbrad » Mon Sep 16, 2013 1:59 pm
by Finium » Mon Sep 16, 2013 2:01 pm
Zeinbrad wrote:Okay, I can't decide, so I'll let you guys decide.
Which is more interesting?
The Ragon, who are a oppressive empire, that say slavery is cool, and like to beat people to death with their own arm.They are stronger then humans, and are red skinned humanoids.
Or the Rithian republic, a sub-species of humans, who are trying to be unlike other Rithian governments before them, a democracy, a freedom loving democracy.You see, the Rithians have a long history of governments being oppressive, dictatorships, that are xenophobic , and think Rithians superior then other races. They are trying to stop that.
by Yortini Systems » Mon Sep 16, 2013 2:21 pm
by Yortini Systems » Mon Sep 16, 2013 2:42 pm
by Kyuria » Mon Sep 16, 2013 4:19 pm
by Nyte » Mon Sep 16, 2013 5:18 pm
Nyte wrote:Hey Kyuria, I'm actually feeling like playing as a few individual characters. I think it would make a nice change of pace considering the last few things I've been involved in. If I do this, do I still have to fill out the Nation App as well or just the Species App? I'm thinking of fleshing out 'The Wrecking Crew' that I had originally thought up for Infinity which I'm no longer a part of... That, and I could use the laughs from all the comedic relief.
There were four crew members and Bruticus and they flew around in their interstellar jalopy like some misfit family... I've included the two posts from the first infinity that they were involved in to show you who I'm talking about.SS Viator
In Warp Space
En-route to the Citadel, Vortukia
-The SS Viator
(Image)
The SS Viator… To put it bluntly, the ship was a piece of shit. Old, outdated, poorly armed, and held together with duct tape and chewing gum, the Viator had a tendency to rattle like a bucket of bolts while traveling through warp space. Sad yes, but unfortunately necessary for the ships true purpose as a covert transport for a group of Nyte’s Spec-Intel agents. The old civilian freighter had spent the last decade ferrying small groups of agents from one place to the next, and while it was far from glamorous, it somehow managed to get the job done without falling to pieces.
On the poorly lit bridge, the Viator’s pilot sat reclined in a lumpy, beat up old chair. Nursing a beer in one hand, the pilot was focusing not on flying the ship, but on the holo-pad resting on his lap playing an old, low budget porno vid. So engrossed in his ‘entertainment’ he didn’t hear the door to the Viator’s bridge slowly grind open on its faulty hinges.
The man who stepped through the door had clearly seen better days. In the latter part of ‘middle aged’, he walked with a heavy, pronounced limp and his grey eyes bore a look of weary resignation. Ducking through the door, the man silently approached the pilot from behind…
SMACK!
Beer, and moaning holo-pad both went flying through the air as the pilot jumped up; rubbing at the back of his head where he’d just been struck. “Dammit Cap’n, what was that for?... It was just getting to the good part” the pilot moaned.
“Hmm… How many times have I told you Romeo; No slacking off when you’re supposed to be flying the damn ship. This fucking rust bucket barely holds together as it is and here you are looking at cheap porn and drinking that piss in a bottle. You’re gonna’ get us all killed with your damned slacking… Now get back to piloting the damn ship before we fly into a black hole or some shit.”
“Yes Cap’n, sorry Cap’n” Romeo muttered as he sat back down and got back to piloting the ship. Still muttering, Romeo turned back to look at the Captain. “Why exactly are they sending us to this ‘Citadel' place anyway Cap’n? Hell, I’ve never even heard of the place before this mission.”
“That’s ‘cause you’re a womanizing idiot Romeo… If you spent half the time reading the mission briefings that you spend watching porn and hitting on our resident hacker, you’d know all about it.” Working a few controls on the console rigged to his command throne, a holographic display of the Citadel flickered to life on the Viator’s main screen. THIS is the Citadel. It’s the Vortukian capitol, and our handler thinks it’s the best place for us to go and get some intel on these people. Times are strange, and our job will be to feel these people out and see where they stand… There have been some odd rumors floating around lately on the intra-net, and reports of unknown craft being sighted in deep space. Our job is to find out what the Vortukians know; if anything, and to feel them out for either some trade agreements, or less likely, an alliance or non-aggression treaty.”
Turning off the display, the Captain paused a moment before adding. “And for fucks sake Romeo, don’t go hitting on every female we come across this time… I don’t think I’ve recovered yet from the last incident you caused at that little shit-hole space station we stopped at last week.”
“Yes Cap’n, sorry Cap’n” Romeo muttered to himself quietly, but not quietly enough.
SMACK!SS Viator
In Warp Space
En-route to the Citadel, Vortukia
The Viator continued it’s not quite steady journey to the Citadel. The steady vibration of the ship failed to distract its crew; all of whom had long ago grown used to the slight shaking that seemed to drag on and on without end. In the main cargo hold, the ships resident hacker; and acting quartermaster Natalia Song busied herself with running another update on a piece of the ships extremely well hidden, non-standard cargo. Kneeling over an artfully concealed panel in the floor with several wires running from her holopad to the hidden control panel, Natalia performed her Nth status check on the AI controlled Medium Assault Mech hidden in the concealed bay under the floor.
-BruticusViper Medium Assault Mech
(Image)
Background:
Crew: 1 Combat AI
Armament:
1 of the following
-Vengeance Laser Cannon
-60mm STAG Assault Cannon
-HLC3 "Halcyon" Laser Cannon
2 3 Barreled Laser Cannons
up to 2 Micro Missile Launchers
She’d named it Bruticus… In part because it was a brutally effective, psychotic, and bloodthirsty killing machine. Once upon a time, Bruticus had simply been a fairly bland Combat AI known as MAM175436; one of untold thousands of combat AI’s that the Nyte Defense Force used as a mainstay of its mechanized military forces. Two years, and several hundred highly illegal upgrades later and Bruticus was perhaps the most deadly AI ever developed; legally or otherwise.
Cooing at the control panel Natalia softly mumbled “Soon, my pet soon” as she finished another upgrade that should increase Bruticus’ reaction time by another 0.5%. Delicately stroking the panel, Natalia un-plugged the cables from the control panel and closed the hatch which blended back in seamlessly with the rest of the floor.
Standing up, Natalia laughed somewhat psychotically for a few moments before catching herself. Looking around the cargo bay with quick, sharp movements, Natalia checked to make sure her ‘little episode’ had gone un-noticed. Not seeing anyone, she quickly vacated the bay while mumbling to herself about computer algorithms and reaction speeds…
Although I'm thinking about changing the ship first as that image really isn't doing it for me anymore. Anyway, let me know what you think about the idea and which app(s) I'll need to fill out.
by Entaurii » Mon Sep 16, 2013 5:34 pm
by Kyuria » Mon Sep 16, 2013 6:16 pm
by Yortini Systems » Mon Sep 16, 2013 6:26 pm
Kyuria wrote:Oh mai, so much to address!
@ Yortini; I would think that there should be little problem with you concept, truly, as others have already pointed out one of the larger possible failing (which you've already seemed to have addressed to boot!) But I will suggest that you consider the possible "psychological" effects of such. What I'm getting at is, odds are each individual personality would likely be quite exaggerated unless there was a method for "smoothing" them out, kind of like a duller.
Also, interesting picture for the android form,... I wonder if there might be something kind of like a,... what's the term? Well, perhaps there might be some kind higher reasoning behind their form considering that many races may be humanoid. I say this because it might be an interesting facet to add when considering their civilization structure
by Finium » Mon Sep 16, 2013 6:31 pm
by Equalsun Empire » Mon Sep 16, 2013 6:37 pm
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.
by Yalos » Mon Sep 16, 2013 6:40 pm
Ehm,... well, the population is perfectly fine,... but the number of systems is quite high. I've nothing against it, but it is a number you might spend a little more time considering heavily. It means that you've pretty much sown nothing but colonies around the place. Think: current RL Earth population is 7 billion,... and that's just one world without any kind of decent resource management and efficiency. Considering that the odds are in favor that if a system has one world, it'll likely have more, this means that your population density is akin to Alaska. Also noting, with good infrastructure it shouldn't be too hard to create stable environment therein even on more inhospitable worlds. Unless this was the desired intent, I take it such technology might be limited?
And Transport chutes? I'm not sure what you're getting at, could you kindly elaborate?
Hate to burst your bubble, but New Zealand is only an island, and I would say it's hardly a fraction of the size of a continent, 40 floors is not a "super building" unless it is a massive sprawling complex covering at least a city block and I'm not really sure what the point of only having the first few floors occupied is,...
Species junk, sure, have at it. The more the merrier, just try no to go so far overboard it actually hinders you,
Soopah powah, I'd also like a bit of clarification on this bit.
Doctrine,... Ah, I think I see why this app seems odd now,... "entire kilometers away" eh? Well, to be blunt,... Someone standing on the hull of a ship could probably just use cherry bombs and a slingshot at those ranges. Normally in space combat, Players tend to agree that battle don't take place at visual ranges, rather, at light second ranges.
That you seem to think this implies you are new to FT, no?
No worries! We'll be glad to have you, and to help you out on your new "adventure!"
by Tribea » Mon Sep 16, 2013 7:08 pm
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
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