Land of Violence, Strife, and Power
IC - Let it Begin
OP Note: This RP will be based largely off of influences from series such as Game of Thrones, and Bernard Cornwell's Saxon Tales series
OP Note: Only Minor Houses are being accepted now
Map
Political Map 2.1
Introduction
Evarii has long since been a damned land. Damned by the Gods, both old and new. Damned by men, both living and dead. Damned by nature, with the plague of mankind slowly creeping into the previously untouched forest and rivers. Centuries ago, it was just a small group of tribes, families, farmers and peasants, hardly worth calling the greatest continent in the world. But with age comes certain privileges, and the small tribes and families grew, both in size and power. Villages became towns, and towns cities, and soon walls were built, keeps constructed, and blades forged.
Now begins the so called First Era. The families of power are all begin to test their rival's borders and patience, slowly grinding away at the thick fabric of peace that has previously existed. With the winter thaw coming to a head, the families are planting their fields, knights are beginning to train again, and the rivers and waterways are re opening, bringing valuable and life saving commerce and trade to the inner lands. Here is the time where these powerful families will try and become kings, and Kings will try and survive.
Summary
This RP will allow players to play the part of upstart noble houses in the land of Evarii. It is recommended that players have a knowledge of medieval life, warfare, and family structure. Each family is its own great house, with no defined King or ruling family. However, some families have more power than others, but that all can change.
Structure
Each head of each household will be known by a noble title, such as Lord or Duke. Lesser lords, or sub-houses that answer to these figures must be known as Earls, barons, and so forth. Knights and important figures are also crucial, but aside from calling knights Sir, there is no need to distinguish them as nobility. With regards to responsibilities, the feudal system determines this. The Lord runs the House and its affairs, the lesser lords theirs, and the Knights are responsible for the upkeep and maintenance of their private men-at-arms.
Culture - Religion
With regards to religion, there are two prevailing faiths in Evarii. The first is simply known as The Faith, and revolves around respect for ancient traditions, and praying to a God simply known as the Watcher, who is known as both a merciful and a terrible God. the second religion, a newer one carried from the hot and dark lands across the great seas is known on the continent as the Darkness, and worshippers pray to a God known as the Shade. For both religions, players can make up the contents and overall formation, however as of now just keep the discussion in the OOC so we can have a singular following of the religions.
Staff
Arcerion, Founder, OP, Master Cartographer
Agrincourt, co-OP, Medieval History Expert
Vairikai Sari, FRAK, somewhat inebriated Irishman
Ralnis, FRAK, former Delunian, resident RP expert
Rules[/align]
1. Keep everything respectful and constructive
2. Build up you lore and history, it makes everything a lot easier when your characters have life experiences and a history to reference
3. No god moding, and no metposting
4. OP and co-OPs word is law
5. Sort our battles and major force-on-force engagements OOC, so the IC writing is smoother
6. Research the time period, the technology we will use is roughly equivalent to 10th century Europe
7. Magic should be rudimentary, but clear it with me before you use any
OP Note: Please remove all bracketed and prompt text
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[b]House Name:[/b]
[b]House Banner / Sigil:[/b] (Use this [url=http://www.jointherealm.com/]link[/url] to create it, spoiler the image. Include text or a motto.)
[b]Summary of House:[/b]
[b]House History:[/b]
[b]Head of House:[/b] (Include their name, their current age, and their sex)
[b]Head of House History: [/b]
[b]Head of House titles:[/b] (Victor of Battle X, Protector of Region Y, etc.)
[b]House Titles:[/b]
[b]House Family[/b] (Name, Age, Title)
[b]Important House Figures: [/b](Not family-related, but include title/position, name, age, sex, examples are captain of the guard, advisor, merchant, etc.)
[b]Land claimed:[/b] (See map, either edit it as best you can or describe the area you require.)
[b]Land Description: [/b](Describe the land and its geography, use the map's coloration as a marker)
[b]RP samples: [/b](No limit, just remember proficient writers have a better chance of acceptance.)
OP Note: Character and groups app. For those of you that want a more personal touch on this thread.
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[b]Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Titles:[/b]
[b]Backstory:[/b]
[b]Equipment:[/b]
[b]Weapons:[/b]
[b]Armour:[/b]
[b]Companions:[/b] (For groups, maximum 200.)
[b]Significant Companions:[/b]
OP Note: Towns app, for urban centres. Limit 5 per House right now. As for all other villages/towns note considered important, just give a location and name. No limit on those.
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[b]Name of Town:[/b]
[b]Location:[/b]
[b]Population:[/b] (Maximum 300,000)
[b]History:[/b]
[b]Trade:[/b]
[b]Important Figures:[/b]
[b]Garrison:[/b]
OP Note: City-State apps, for single, self-contained cities with autonomous rule
- Code: Select all
[b]Name of City:[/b]
[b]Population:[/b] (May not exceed 600,000)
[b]History:[/b]
[b]Trade:[/b]
[b]Important Figures:[/b]
[b]Religion:[/b]
[b]Location:[/b]
[b]Garrison:[/b] (No more than 15,000 total)