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Regarding Shared Accounts

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Katganistan
Senior Game Moderator
 
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Regarding Shared Accounts

Postby Katganistan » Sun Aug 17, 2014 3:56 pm

Apparently, this bears mentioning again as it has come up multiple times recently.

What is "sharing accounts"?
As far as moderation is concerned, a nation account is shared if more than one person has accessed it. Whether a nation is being used by a group of players, or a nation is given permanently from Player A to Player B, both instances are shared.

Is sharing nations among multiple players allowed?
It is allowed, but moderation's stance on the act is to avoid it as an unnecessary risk.

What are the risks?
  • WA warnings - If you're sharing around a WA member nation while one or more people with access to it also maintain WA accounts, you run a greater risk of getting caught on the WA cheatscanner.
  • Warning history - If you share a nation that has a moderation warning history, you risk having that history associated with you.
  • Bans/DEATs/DOSes - Sharing nations around muddies the moderation trail and increases the risk of one or more players being at risk for moderation enforcement they didn't actually earn. Although moderation will do what we can to avoid this confusion, if players share nations around enough, it truly becomes almost impossible to definitively tell who has control of what.
  • Nation theft - Fact is, the more people have access to a nation, the less secure it is. If one person hijacks that shared account, there will be nothing moderation can do to help recover it.
  • Outright malice - If one person with access to shared account goes on a rulebreaking rampage, everyone with access to that account risks having disciplinary actions levied against them, as the system will have trouble telling Player A from Player B when they both login to Nation X regularly.
So why don't you ban it?
Enforcing such a ban would be impractical at best. Hence it falls under the same general umbrella of "player responsibility" as things like your password security, caution about sharing computers or using publicly accessible ones, and so on. Players can share, and will share, and thus they accept the risks that go with it.

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