by The Hellsing Empire » Sat Feb 21, 2015 10:45 am
by Icrum » Sat Feb 21, 2015 10:47 am
The Hellsing Empire wrote:Why are the outcomes of your choices so damn extreme? Just had a choice about tax rates and I chose that high income earners should pay a bit more and poor populace pay a bit less. But the outcome was that my high income earners pay 100% of their income in taxes.... Seriously!?!?!? That's just stupid, and doesn't make any logical sense at all. I thought his "game" was to be somewhat simulated with a few "extremeness" to it but god damn. Where is the line draw? That choice alone just almost made me want to quit this game. Hell now I spend a few hours trying to decide what to chose in a legislation because I know the outcome will only cripple my country, not help it.
Seriously the line has to be drawn somewhere. I already have one Issue I need to resolved and I'm already afraid on what the choices will be.
Some kind of dessert involving ice cream, hard liquor, and a blow torch
Main wrote:A petition to redesign the flag incites violent riots that eventually destroy the entire nation.
-Ebola- wrote:I don't want to kill you all. I want primates, humans included, to stay around so my descendants will have the same variety of hosts to choose from as I do.
Washington Resistance Army wrote:Not being able to buy an AR most certainly is a travesty.
by Valrifell » Sat Feb 21, 2015 10:48 am
by The Hellsing Empire » Sat Feb 21, 2015 10:49 am
Icrum wrote:The game is supposed to have extreme outcomes. That's what makes it quirky.
by The Hellsing Empire » Sat Feb 21, 2015 10:49 am
Valrifell wrote:This "game" is also heavily satirical, the results do not necessarily reflect actual programmed results anyway.
Plus, you can ignore the stats all together when roleplaying.
by Luna Amore » Sat Feb 21, 2015 10:52 am
by The Hellsing Empire » Sat Feb 21, 2015 10:55 am
by Iron Scepter » Sat Feb 21, 2015 11:01 am
by Safraen » Sat Feb 21, 2015 11:01 am
The Hellsing Empire wrote:
But I do. I'm trying to make my empire Strong, Powerful, Wealthy, and Safe to live in. But I can't if I don't know how bad these choices are going to make it especially when I think I'm making the best choice for my people.
by Luna Amore » Sat Feb 21, 2015 11:05 am
Safraen wrote:The Hellsing Empire wrote:
But I do. I'm trying to make my empire Strong, Powerful, Wealthy, and Safe to live in. But I can't if I don't know how bad these choices are going to make it especially when I think I'm making the best choice for my people.
The dismiss button is your friend, use it often. If you are only presented with bad choices, click the dismiss button. Only select options that you are completely happy with.
FAQ wrote:I don't agree with any of the options on this issue!
Dismiss it! This is the equivalent of ignoring an issue until people stop talking about it. If you were a real government, you'd do this all the time, of course, but in NationStates it's more interesting if you actually respond to issues.
Why is my nation so weird?
Everything is exaggerated a little. Well, okay, a lot. Your decisions affect your nation very strongly, so your country might seem like a more extreme version of what you were aiming for. Unless you have radical politics. In which case you probably think nothing's wrong.
My decision had unintended consequences!
Yeah, that'll happen. For one thing, see "Why is my nation so weird?" above. For another, pretty much every decision you make will involve a trade-off of some kind. It's kind of an exercise in choosing the best of a bunch of bad options. You might find this frustrating, especially if you're the kind of person who thinks the solutions to all the world's problems are obvious.
by The Hellsing Empire » Sat Feb 21, 2015 11:08 am
Safraen wrote:The dismiss button is your friend, use it often. If you are only presented with bad choices, click the dismiss button. Only select options that you are completely happy with.
by Luna Amore » Sat Feb 21, 2015 11:09 am
The Hellsing Empire wrote:So I don't second guess the choices I make, but completely doubt if the choice I made was good or not.
by United North Atlantic States » Sat Feb 21, 2015 11:11 am
The Hellsing Empire wrote:Safraen wrote:The dismiss button is your friend, use it often. If you are only presented with bad choices, click the dismiss button. Only select options that you are completely happy with.
That totally defeats the purpose of this game. Besides the choice about the Issue I made for the Taxes I was happy with, I didn't know I would fuck over my own citizens like that. Every single choice I make I am happy with, the outcomes that are generated by it I am not happy with. So I don't second guess the choices I make, but completely doubt if the choice I made was good or not.
Great Islamic Caliphate wrote:[…] United North Atlantic States (Europe, Australasia and North America), […]
by Zunkwentania » Sat Feb 21, 2015 11:12 am
by Luna Amore » Sat Feb 21, 2015 11:13 am
Sirocco wrote:What makes a good issue
One of the key factors of NationStates is that no matter what you decide, there will be a lot of people unhappy with your decision. Every option should be wrong in some way, and there should NEVER be a case where one option is 'right' and another 'wrong', because that's not what NationStates is about. Playing the 'right' way would imply that NationStates is a game with a way to win and this is not the case. NS is not a game you should be able to 'win' in any sense.
Sirocco wrote:Is it a difficult choice? If your idea involves an imaginary power source, for example, which is cheap, clean, efficient etc. and therefore eradicates the point of choosing anything else then it's not usable. Every choice should be the wrong choice in some way or another. The issue should make the reader, after making his decision, think he should maybe have picked another one. This can be tricky, but don't worry: that's what editors are for. :wink:
by The Hellsing Empire » Sat Feb 21, 2015 11:14 am
by The Hellsing Empire » Sat Feb 21, 2015 11:16 am
by United North Atlantic States » Sat Feb 21, 2015 11:18 am
Great Islamic Caliphate wrote:[…] United North Atlantic States (Europe, Australasia and North America), […]
by The Hellsing Empire » Sat Feb 21, 2015 11:20 am
by ImperialistSalvia » Sat Feb 21, 2015 11:21 am
The Hellsing Empire wrote:Luna Amore wrote:Most people (if any) won't hold you to the game stats. RP on this site has a much wider scope than the in game issues.
But I do. I'm trying to make my empire Strong, Powerful, Wealthy, and Safe to live in. But I can't if I don't know how bad these choices are going to make it especially when I think I'm making the best choice for my people.
Chandler wrote:Rachael wrote:Hey guys, guess what!
The fifth dentist caved, and now they're all recommending Trident?
by The Hellsing Empire » Sat Feb 21, 2015 11:25 am
ImperialistSalvia wrote:The Hellsing Empire wrote:
But I do. I'm trying to make my empire Strong, Powerful, Wealthy, and Safe to live in. But I can't if I don't know how bad these choices are going to make it especially when I think I'm making the best choice for my people.
I've been playing this game for 6 years now; if you don't like an issue, dismiss it. Also the decisions' effects are just extreme in general. You've gotta feel your way through them so to speak. Keep choosing solutions you feel fit until everything just falls into place, and trust me it will fall into place.
by Sanctaria » Sat Feb 21, 2015 11:28 am
The Hellsing Empire wrote:I don't have a problem choosing an issue, its the outcome that forces me to think if I should chose it or not.
by The Hellsing Empire » Sat Feb 21, 2015 11:39 am
Sanctaria wrote:The Hellsing Empire wrote:I don't have a problem choosing an issue, its the outcome that forces me to think if I should chose it or not.
This is the aim of the game.
All decisions you make as leader of your nation may have unexpected consequences. This is true of real life! Political decisions often have strange and rather unexpected results. And yes, this game does exaggerate them, but that's one of the designed and intended quirks of NationStates.
by Sanctaria » Sat Feb 21, 2015 11:43 am
The Hellsing Empire wrote:Sanctaria wrote:This is the aim of the game.
All decisions you make as leader of your nation may have unexpected consequences. This is true of real life! Political decisions often have strange and rather unexpected results. And yes, this game does exaggerate them, but that's one of the designed and intended quirks of NationStates.
You call 100% tax rate exaggerated or a quirk? It's down right stupidity.
As I said, the line needs to be drawn somewhere.
by Luna Amore » Sat Feb 21, 2015 11:44 am
The Hellsing Empire wrote:Sanctaria wrote:This is the aim of the game.
All decisions you make as leader of your nation may have unexpected consequences. This is true of real life! Political decisions often have strange and rather unexpected results. And yes, this game does exaggerate them, but that's one of the designed and intended quirks of NationStates.
You call 100% tax rate exaggerated or a quirk? It's down right stupidity.
As I said, the line needs to be drawn somewhere.
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