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by Aurum Rider » Sat Aug 22, 2015 7:53 am
by The Agnostic Collective » Sat Aug 22, 2015 8:13 am
by CoraSpia » Sat Aug 22, 2015 8:24 am
by Funkadelia » Sat Aug 22, 2015 8:36 am
Ever-Wandering Souls wrote:I can't speak for all raider, but I don't do this to piss people off. Sorry. I do it in part for the people I do it with, I do it in part for the thrill of the chase (or in this case, infiltration), sometimes I do it to make a mark, sometimes I do it because someone said I couldn't raid region x, it's security was too good. There's a feeling you get - the best example I can give in recent times was the night Pont resigned in TBR. In that moment, we had a choice- Risk weeks of work on making a run for delegate, against the former delegate (UGR), and Cormac and Ivo teaming up as well, with hours to update and no starting endorsements. Those frantic hours of talking to no less than four people at a time in three different windows, making deals, shaking hands left and right, counting endos, and so on. The hunt becomes so frantic, you don't even care about the weeks ahead - just the next hour. Then....to see update hit, refresh the page.... I actually jumped out of my seat, and I think a few others that night did as well. Then sat right back down and went back to the essay due the next day But the point was - Categorizing all raiders after a few radicals is like categorizing all those with defender moralities after Unibot.
by Ransium » Sat Aug 22, 2015 8:46 am
by Aurum Rider » Sat Aug 22, 2015 8:55 am
by Zemnaya Svoboda » Sat Aug 22, 2015 10:12 am
by United RussoAsia » Sat Aug 22, 2015 10:31 am
by Trick Shot » Sat Aug 22, 2015 11:54 am
Ransium wrote:A couple quick replies to folks. Sorry I'm on mobile so I'm not going to bother quoting.
1) I was referencing a raid that happened 8.5 years ago. Sorry I mixed up the raider organizations. I did know TBH raided us this time for what it's worth.
2) It seems a bit hypocritical that there was a thread by TBH trumpeting how big of deal breaking my streak was and then for you to tell me "Hey, you're feeling a bit over the game right now? Maybe you need to stop playing if your streak mattered that much. The power of being delegate should always come from within"
3) I should have seen the direction this thread would go. Just to be clear my stance is not that raiding should never happen, or I hate raiders so much because they ended my streak. Like I said I think I pretty much understand the incentives that caused them to raid, and I don't think you have to be an angry teenager. I just think that maybe this type of region crashing in particular is not the best for the game and made the thread because very few people have the perspective of being delegate for as long as I have. I didn't and don't expect anything to change gameplay wise or I guess otherwise.
Finally to the raider who said congrats on you tenure of being delegate, thank you I actually really appreciate a raider that can say that to me.
Marelius wrote:You got Festavo'd
Revall wrote:Festavo is an off his rocker cowboy capable of anything at the drop of a hat
Nuke wrote:But can you really be more dangerous than Festavo? Now that guy is a real fucking OG.
Valrifell wrote:God dammit Fest, you think too much!
by North East Somerset » Sat Aug 22, 2015 12:17 pm
Zemnaya Svoboda wrote:I would argue that raiding is about power, about victory, about trampling an opponent. It is not, of course, restricted to angry teenagers, but when people say calling raiding out as bullying is necessarily trolling or somehow bad... I just don't understand it.
by Kazmr » Sat Aug 22, 2015 12:25 pm
by Kazmr » Sat Aug 22, 2015 12:39 pm
by Valrifell » Sat Aug 22, 2015 1:02 pm
by Drop Your Pants » Sat Aug 22, 2015 1:17 pm
Valrifell wrote: Defenders should rip a page out of the Raider handbook and learn a thing or two about recruitment, playing nice, and swanky tools.
by Zemnaya Svoboda » Sat Aug 22, 2015 1:35 pm
United RussoAsia wrote:The above is a good read.
North East Somerset wrote:Zemnaya Svoboda wrote:I would argue that raiding is about power, about victory, about trampling an opponent. It is not, of course, restricted to angry teenagers, but when people say calling raiding out as bullying is necessarily trolling or somehow bad... I just don't understand it.
Are you saying you agree with those who allege that raiding is a form of bullying?
Ridersyl wrote:Some of these statements about raiders are over-the-top. I left raiding because of a few bad apples, but most of them are just players that find the activity fun, not the disruption it causes.
Defenders are not new to recruitment, diplomacy, or technology. The asymmetrical nature of the game however give invaders a structural advantage.Valrifell wrote:To be rather frank, I don't think people have a leg to stand on when complaining about the Game, Raiders are dominating because they clearly show more dedication and passion than their defender counters. I think people go with the mindset "This is the way it's always been, so this is the way it always will be" instead of trying to change the Game. Defenders should rip a page out of the Raider handbook and learn a thing or two about recruitment, playing nice, and swanky tools.
If Defenders are not content with the way the Game goes, they should be the ones striving to change the way it is played, a part of this could be accomplished by not politically antagonizing Independents at every opportunity, that does nothing but remove feet from the field and is hard to ignore. Actually, I think it'd be best for the Game entirely to just have Defenders revert back to pure focus on Defending, instead of GCRs, politics, and elections.
Natives are another who refuse to change the Game, they don't want to get involved, which is fine, but if they don't want in, than they have even less of a leg than Defenders when it comes to the Game. And not only because nine times out of ten they don't have a clue about the inner workings of the Game or its facets. They should really pool into GP if they're so sick of raiders, otherwise they're waiting for their region to be raided or their friend's. Quitting NationStates entirely does nothing but further hurt everyone around you.
by The Agnostic Collective » Sat Aug 22, 2015 1:43 pm
by Valrifell » Sat Aug 22, 2015 2:05 pm
The Agnostic Collective wrote:I don't think it's fair to assume Defenders generally show less dedication and passion than Raiders. Defenders can't act on a mission without Raiders having already followed through with theirs or having prior knowledge of an impending raid. If anything, Defenders show the kind of dedication and passion that's borderline zealotous (which isn't always a good thing.)
by Zemnaya Svoboda » Sat Aug 22, 2015 2:44 pm
Valrifell wrote:successful regions in general have politics, successful militaries normally do not. Raiders are a good example of being a military with a region, and I think Defenders tend to be regions that just so happen to have militaries. Which is bad for a crucial portion of R/D. If every Political Defender actually became WA mobile next Update, the Game would become much more entertaining, far better than the bore it is now.
Valrifell wrote:I don't think anyone can claim the Game is biased in favor of Raiderdom when literally every Administration alteration to the Game directly or indirectly benefits Nativedom and Defenderdom.
Valrifell wrote:Defenders should have an easier time convincing people non-affiliated to switch, simply due to the roles that have developed. Passwords, Founders, and influence too. Y'all should have really less of a hard time to rally the troops and liberate/recruit.
Valrifell wrote:Perhaps more advertising would help, but Defenderdom doesn't advertise, for whatever reason.
Valrifell wrote:Having a GCR means nothing to improve Defenderdom as a whole, being mobile leading militarily, might. That's why I don't understand Moral Defenderism in politics, if you don't like the direction if the Game, do something about it. Then again, if you did, what would your next campaign platform be? (Kidding, generalizing, I don't know what YOUR campaign platform was.)
Valrifell wrote:Granted, Raider tools have come up with precise tools that give Defenders mere seconds to react, but the only solution to that which I could think of is to get those banned, or have more effective spies. I dunno, I'm not gonna do your jobs for you .
by Kazmr » Sat Aug 22, 2015 3:11 pm
by Ever-Wandering Souls » Sat Aug 22, 2015 3:42 pm
Kazmr wrote: The difference is that there is literally no other community on this site whose fun is had at the expense of other communities. NSG? Certainly not. Roleplaying? No way. The GA? Not at all. Various social regions and regional governments? Nope.
Zemnaya Svoboda wrote:Increasing artificial variance would also help. Invaders do not typically give the target to their troops very long in advance, and any defender moving in advance could burn a spy making that a very high effort for low return tactic. As with an un-spied raid, moving after the raid is hard not because it's hard to spot, but because there is very little time left to act in.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Omusubi Kororin » Sat Aug 22, 2015 5:15 pm
Zemnaya Svoboda wrote:A defender army without a region exists, it's called the UDL. I don't think it works as well, long-term, as regional defender militaries, but maybe we'll prove me wrong yet.
Zemnaya Svoboda wrote:As noted, the increased availability of game information has greatly benefited invaders.
Zemnaya Svoboda wrote:Furthermore, the game code changes which introduced the more commonly encountered "Security Check" errors were made to counter one defender's illegal script and have introduced inconvenience in liberations, but were applied to movement and not ejection and so do not inconvenience invaders holding a region in the slightest. (Indeed, I have been pointed to some ejection rates which are in fact astonishingly high such as 9 nations in under 7 seconds).
Zemnaya Svoboda wrote:Increasing artificial variance would also help.
Zemnaya Svoboda wrote:Invaders do not typically give the target to their troops very long in advance, and any defender moving in advance could burn a spy making that a very high effort for low return tactic. As with an un-spied raid, moving after the raid is hard not because it's hard to spot, but because there is very little time left to act in.
Kazmr wrote:Ill probably get half a dozen raiders come along after I say this calling me a 'moralist' or whatever other bs they come up with to sleep at night and justify why what they do as 'just fun' and not harmful to the game
Kazmr wrote:Some people enjoy tagging for instance and unlike other rads, whilr being extremely annoying, it isn't that bad.
Kazmr wrote:Are you seriously arguing that raiders have a harder time than defenders do?
by Kazmr » Sat Aug 22, 2015 8:25 pm
by Zemnaya Svoboda » Sat Aug 22, 2015 8:28 pm
Omusubi Kororin wrote:Zemnaya Svoboda wrote:A defender army without a region exists, it's called the UDL. I don't think it works as well, long-term, as regional defender militaries, but maybe we'll prove me wrong yet.
The UDL is dead. The organization has been decaying for some time now, and its members remain nonexistent or irrelevant to military gameplay as a whole save Ravania, a GCR-elite, and one very interesting automotive enthusiast. All that lives on is its name and Ravania's sleepers.
Omusubi Kororin wrote:Zemnaya Svoboda wrote:As noted, the increased availability of game information has greatly benefited invaders.
Defenders are free to utilize the exact same data we use to create update tools for triggering. I, for one, have used the same process to make my sheets since March.
Omusubi Kororin wrote:As someone already mentioned in this thread, there's only so many targets that can be hit within a given time period. Days before the TBR hit on Atheist Empire, Land pointed it out as an extremely likely target for invaders due to suspicious endo-swapping. The dossier is your friend. A pity that nobody else was online at update to stop the raid though.
Omusubi Kororin wrote:Zemnaya Svoboda wrote:Furthermore, the game code changes which introduced the more commonly encountered "Security Check" errors were made to counter one defender's illegal script and have introduced inconvenience in liberations, but were applied to movement and not ejection and so do not inconvenience invaders holding a region in the slightest. (Indeed, I have been pointed to some ejection rates which are in fact astonishingly high such as 9 nations in under 7 seconds).
Raiding involves movement; I'm sure that you realize such "Security Check" errors plague raiders as much as they do to defenders. Both sides should never forget to tell your updaters to refresh the target's page.
Omusubi Kororin wrote:Just as few defenders are capable of reacting to a "GO" in 15 seconds, not all invader points can manage such a high ejection rate.
Omusubi Kororin wrote:Zemnaya Svoboda wrote:Increasing artificial variance would also help.
Increasing artificial variance does nothing but mess up liberation attempts, since defenders are widely-known to be extremely chatty, impatient, and bored in their operations channels. As long as update order isn't reshuffled every day, a manual trigger is more than enough for raids to occur successfully.
Omusubi Kororin wrote:Zemnaya Svoboda wrote:Invaders do not typically give the target to their troops very long in advance, and any defender moving in advance could burn a spy making that a very high effort for low return tactic. As with an un-spied raid, moving after the raid is hard not because it's hard to spot, but because there is very little time left to act in.
It's plenty enough time for you to ping all the idlers in the channel, get an approximate update time on FriarTuck for the target region, and brief the updaters. Souls responded perfectly in making your point about burning a spy moot.
Omusubi Kororin wrote:Kazmr wrote:Ill probably get half a dozen raiders come along after I say this calling me a 'moralist' or whatever other bs they come up with to sleep at night and justify why what they do as 'just fun' and not harmful to the game
I do wonder how many of your comrades consider themselves on the moralist high ground, as the knights in shining white armor riding in to save every single region. Even old-timers like Karputsk once said that most defenders do it for fun.
Omusubi Kororin wrote:Kazmr wrote:Some people enjoy tagging for instance and unlike other rads, whilr being extremely annoying, it isn't that bad.
Terrible, Kazmr. Weren't you one of those old-guard defenders who kept on complaining about how tag-raiding has broken R/D and that real occupations were preferable?
Omusubi Kororin wrote:Kazmr wrote:Are you seriously arguing that raiders have a harder time than defenders do?
Although the invader group effort may have an easier time than their defender counterpart, I can argue that as individuals responsible for the success or failure of liberations, raiders do in fact encounter more difficulty.
For example, take Japan:
The individual defender shows up at update, and does a move-and-endo in order to put the native back into the delegacy to liberation an occupation. The individual invader point has the responsibility of kicking as many of these updaters as possible within a 15 second time frame. Had the invader point only ejected four (a reasonable average) per update, defenders would've won out with attrition before embassies were set to close, even with the amount of present allied support. With over 20 updaters crossing and another dozen or so sleepers for the non-updaters, it was extremely difficult to hold the region (any region in fact).
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