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Evolution and biology of your species

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Senihai
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Founded: Apr 18, 2011
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Postby Senihai » Sun Jun 05, 2011 5:38 am

Senihai is a mainly human nation, but we do have

Homo nekomimi
Homo kitsu-inu- Evolving from homo erectus, your basic human with a tail, fur and modified ear positions. They are mainly carnivorous.

Dromaeosaurus Sapiens- A sapient raptor, evolving originally in Asia. 1.3m tall and 2.5m long. Not anthro, proper raptorid. There are two races, Niom's Na-Hayanans and Zan-Taneanians.

Gek- A species that evolved in Eikasia about 15 million years ago. They evolved from a large, semi-bipedal species of Varanid (monitor lizard)
Last edited by Senihai on Sun Jun 05, 2011 5:39 am, edited 1 time in total.

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Rastynhaven
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Founded: Oct 13, 2010
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Postby Rastynhaven » Sun Jun 05, 2011 12:51 pm

Imeriata wrote:Nekos crawled up from the mud one day.


No wonder Deputy Prime Ministerin Miss Nyaui Kawayama trys so hard to hide her dual citizenship with Imeriata and wishes to annul it...

On a another note, we believe that Humans, Elves, Goblins, Trolls, Gnomes, Nekojin, Dwarfs, Merpeople, and Orcs all evolved from a common ancestor: Homo Principalis
Last edited by Rastynhaven on Sun Jun 05, 2011 12:55 pm, edited 1 time in total.
I'm Female.
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Toonamix
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Founded: Jun 23, 2005
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Postby Toonamix » Mon Jun 06, 2011 5:58 pm

The people of Terr-Mazinetsz (The planet our nation is located on) are a human-like species in a "parallel" universe that Earth's universe branches out of. The inhabitants of Terr-Mazinetsz call their species the Nu-Manaa.

The amino acids needed to create life on Terr-Mazinetsz actually came from another race of people who look similar to the inhabitants on our planet. We know about this alien race and they are about 1 million years more evolved and technologically advanced than us. We have met this race and they have told us these facts about the origin of our race. What we do not understand though, as of now, is how those amino-acids were so well preserved in space when they crashed in to our planet, how they they managed to evolve into complex life forms like us and the many creatures on our planet and how they managed to get here in the first place. Apparently, our galactic ancestors want us to figure this out on our own.


The typical height and weight for the average Nu-Manaaean male is between 5'7" and 6'0 tall. Usually, males will weigh between 145 pounds to 205 pounds. The females on the other hand are around 5'2" to 5'4" tall. They will usually weigh between 115 to 130 pounds.

Their external physical characteristics vary from person to person. The skin tones of this race ranges from light olive (A "yellow-ish" color) to dark brown skin. Things like nose shape, eye shape, ear shape and the shapes and sizes of other body parts vary in appearance among each individual. Hair textures as well as eye colors vary from person to person, although for eye colors, it is much more common to find light brown to dark brown eyes. For hair color, it is much more common to find dark brown and black hair, although dirty blonde and light brown hair are not uncommon.

Nu-Manaaens have evolved much more athletic and muscular physiques than most Humans due to a combination of genetic engineering, improvements in life style and a cleaner natural environment. Their bones are also slightly more dense than the average Human being. Nu-Manaaeans are also natural vegans. They only consume grains, certain lentils, nuts and various vegetables and fruits and unlike humans, Nu-Manaaens cannot eat cooked foods, they have adapted to consume raw foods. They also do not eat as much as humans do. If cooked foods are consumed, vomiting usually occurs. Other sicknesses may also occur depending on what kind of food has been cooked. Cooked vegetables are especially toxic to Nu-Manaaens. If too many nutrients are consumed, certain cancers may develop. The bodies of Nu-Manaaens also take in much more oxygen and nitrogen than humans.

The average lifespan for a Nu-Manaaen male is 190 years old while the average lifespan for a female is 195 years old. The oldest living Nu-Manaaen was a female who lived up to be 228 years of age. The youthful external appearance and biological functionings remain the same until the age of 143 years of age. By this time, the aging process speeds up and changes in physical appearance and biology begin. This extended lifespan compared to humans is a combination of evolution, genetic engineering, a healthier lifestyle and a cleaner environment. The bodies of Nu-Manaaens have also evolved to handle light speeds, so space travel at light speeds is possible for them without any risk of damage or death. This ability to travel at light speeds is a result of evolution and nothing else.

Nu-Manaaens also have telepathic abilities, astral projection and telekinetic abilities (Although this is not very strong). Telepathic and vocal communication are both used, although their telepathy is still not very advanced like other more ancient races in the cosmos, simply because the Nu-Manaaen's telepathic abilities only allow them to project and feel emotions as well as project and see images instead of actually hearing and speaking in words. Give our race another few centuries and our telekinetic abilities will advance.

Images of four citizens (All four are siblings by blood)


Image


Image


Image


Image
Last edited by Toonamix on Mon Jun 06, 2011 6:35 pm, edited 4 times in total.

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-Deus-
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Founded: Feb 02, 2011
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Postby -Deus- » Mon Jun 06, 2011 6:01 pm

The following is an exert from my factbook. It details information about the Lyra Daian people, the Homo Daius subspecies.

The Inner workings
A look into the Homo Daius Species,
As originally told by Dr.Stratus, Retold by the Silver Fox





Our empire is split between two ethnic groups. The Nai and the Dai. The Nai are those that dwell in darkness, the nocturnal peoples of this great empire. The Dai are those that bask in the light, the diurnal people of our empire. They are different yet so similar. They both belong to the Homo Daius species, yet are inherently different. They both come from the northern regions of the world, the two of them more or less cousins in some regard. But please please, let us take some time to examine them both, let us take some time to thoroughly explore.

The Homo Daius species is simply beautiful, a marvel of science and genetic survival. The Daius species started out as nothing more than humans stuck in the northern parts of the world, the bitter cold slowly but surely killing them off unto extinction. Yet something amazing happened, something extraordinary. The humans evolved to survive, they became nocturnally capable and grew larger hands and stronger muscles to dig, they became leaner and yet were able to conserve on energy and their bones become denser, more pressure resistant. Their minds, their psychology and mental state all stayed generally the same yet they physically changed into something…different. They of course became hairier. Their skin slowly but surely lost colour, becoming a pasty white or light, even dark grey colour that still persists to this day. Yet the most remarkable thing is that of their diet. The bitter cold killed away many of the early Humans and Daius….and thus these corpses became the staple diet of the survivors. Their teeth began to sharpen and their jaws became denser, more powerful, the taste for blood and human flesh becoming more of an instinct with each passing generation.

Image
Painting of A Nai Man
However, eventually the Daius were able to escape, traveling to the southern regions of the planet until finally reaching the Lato-Deusan Islands. This change in climate and environment did little to halt the already rapidly changing Daius. The environment made them taller; the heat made them shed their large coats of heat giving hair. The long nights however only helped to progress their nocturnal nature, the Daius slowly evolving once more to add a primitive version of natural night vision. Their skin and cannibalistic nature however was now a permanent feature, something that could never be reversed. Mentally though the heat and added dangerous of the sea and jungle put a natural fear of the outside world into them, the fear of water a genetic trait that persist even to this day. This all happened millions of years ago, before recorded history began. Over this is also the time period when a sort of divide began to appear among the Daius, with the Nai, Dai and Lati subspecies and ethnic groups all emerging.

The Nai peoples, the nocturnal and most common of the three is the largest group of the Daius species. Its members are usually average sized peoples, with extremely pale or grey skin and very light hair. Naturally speaking most Nai have short hair and sharp canine and incisor teeth, as long as three sets of teeth, the early, intermediate and final stages. They also normally have a pair of slightly serrated molars, often used for secondary chewing. Like their teeth, their nails are extremely sharp when left natural. It is said that psychologically the Nai is more unstable and more prone to violence then their Dai cousins. However being a Nai myself, it is understood that this is quite false. Like all other Homo Daius, the Nai have an innate fear of water and a highly developed nocturnal capability that includes primitive night vision. The Nai people are...party goers. They bask in the night life of insanity and cyberpunk revelry. They are a flamboyant peoples as well, yet cynical and arrogant and xenophobic at times. Its said a streak of madness is in all of them, but hey. They are considered low life by the Dai at times.

Image
Photo of A Dai Women
The Dai peoples, the diurnal peoples and second largest of the Daius within our empire species. The Dai are very peculiar from my point of view. Physically taller than the Nai and Lati peoples, the Dai are darker skinned and darker haired then the others. Naturally speaking again, they have longer hair and blunter incisors, yet sharper canines. They also have the common three sets of teeth and serrated molars; however, these molars are often removed. Their nails are just as sharp as the Nai however are often trimmed and kept short early. Mentally speaking they are a far calmer peoples, often times the most subtle and more reserved of the Daius. They have the nocturnal capabilities of the Nai set seldom use them for they are diurnal people. The fear of water is not present in most Dai, instead the most common fear is fear of isolation. The Dai are flamboyant, very Victorian peoples, with a high regard for chivalry and fashion. They hold wealth and pride up high aswell.

While these two groups have been largely peaceful towards each other and usually connected in some way or another, there are times when Nai and Dai will fight and stand against one another. The two do share a few peculiar traits, for example, the offspring of a Nai and Dai will almost certainly be a Nai, but a mixed breed is known to occur at times. Both groups are known to grow a sort of natural ponytail of jet black hair that grows to lengths of three feet, the position of said hair is usually on the back of the head and it is unknown why such things occur. Both of the groups have the same cannibalistic instinct and short life span. Blindness usually occurs in the first two years of life, with the blindness then reseeding on the third birthday of the child in both groups. It is unknown why this happens. Another peculiar trait is the absence of a kidney. This has raised considerable fear among the Daius species until only in recent times when it was discovered that members of the Daius species have a naturally produced chemical that not only thoroughly does the duty that a kidney would usually do, but also acts as a sort of poison that is toxic to members outside of the Daius species.

But with this information said it can be further exclaimed, that the Daius peoples will continue to be a strong part of the Deusan Empire.

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-Valkhera-
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Founded: Nov 09, 2010
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Postby -Valkhera- » Mon Jun 06, 2011 9:19 pm

Image
Part one of my species, features a small bio and a size comparison to a Imerians height (Because I thought a Imerian would be a good choice for comparing sizes.)
if you have Fire Fox: Right click and select view image to see the hole thing.
By the way, I am going to get a Scanner, you know why? because this is shit compared to my drawing, but anyways does anyone have an opinion?
Last edited by -Valkhera- on Tue Jun 07, 2011 11:47 am, edited 2 times in total.
Zengai-Doliona Valard IIII bio-Valard is the current king of Valkhera, his main mission is to follow his fathers work in protecting earth from other alien forces and itself, he is a kind and just ruler who got most of the votes during his election, Valard is seen as a hero has he started alliances and enemies, soon he hopes to introduce more nations to the GA.

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Cornelia-
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Founded: Mar 03, 2011
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Postby Cornelia- » Mon Jun 06, 2011 9:22 pm

-Valkhera- wrote:(Image)
Part one of my species, features a small bio and a size comparison to a Imerians height (Because I thought a Imerian would be a good choice for comparing sizes.)
if you have Fire Fox: Right click and select view image to see the hole thing.

I was waiting for you to post this, I cannot wait to get to the ocean guys.
I am a really hot chick from the UK!
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The Holy Twig
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Founded: Mar 20, 2011
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Postby The Holy Twig » Tue Jun 07, 2011 11:06 am

Evolution = Witchcraft.

Anything that evolves within the confines of the Theocracy of the Holy Twig is burned.
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Tipidemica
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Founded: Oct 28, 2010
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Postby Tipidemica » Tue Jun 07, 2011 11:07 am

The Holy Twig wrote:Evolution = Witchcraft.

Anything that evolves within the confines of the Theocracy of the Holy Twig is burned.


OOC: Does this mean you don't have any Pokemon games in your nation? :P
Please note: Currently our National Overview does not reflect our's nations politcal situation, but reflected our past one. Currently we are undergoing change and should have a new fact-book up as soon as possible.
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Old Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=79654
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-Deus-
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Founded: Feb 02, 2011
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Postby -Deus- » Tue Jun 07, 2011 11:08 am

The Holy Twig wrote:Evolution = Witchcraft.

Anything that evolves within the confines of the Theocracy of the Holy Twig is burned.

What? How exactly does that work? Everything evolves, be it natural/biological evolution or societal or economic, etc etc evolution.

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The United Daemon Clans
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Founded: Jun 03, 2011
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Postby The United Daemon Clans » Tue Jun 07, 2011 11:11 am

So, how did your species evolve?
Well, we aren't so much demons as giant carnivorous bats. Over time small carnivorous bats got larger and more intelligent to take down larger prey, until after millions of years we became a sentient species that is barely capable of flight.

If they come from earth what did they evolve from?
Bats, carnivorous bats.

What is their diet?
Pretty much any kind of meat, we have human slaves raise cattle for us, although we breed horses as well, and frequently hunt large game such as elephants for sport and sustenance.

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Ordo Drakul
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Founded: Aug 05, 2007
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Postby Ordo Drakul » Tue Jun 07, 2011 11:15 am

The trolls began before Creation, when only the Darkness existed. Dehore, the Darkness Unbroken by Light, either discovered or created the Form runes. When he found the Plant Rune, the goddess Mee Vorala came into existance, and Wonderhome was filled with her children, the fungi and molds that comprise the plants of Darkness. He next grasped the Beast Rune, creating Gorakikki, whose insect children were the beasts of Darkness. When Dehore stirred the sweet essence of the Man Rune, Kyger Litor came into existance, but it was only after Dehore created the goddess Korasting by interacting with the Fertility Rune that Kyger Litor birthed the trolls.

One of the children from the First Litter, called Qualyorni, the Cold One, came to the Surface where he mated with Lodril, god of volcanoes and peasants, creating the muri.

Other species of troll were created in similar ways. To the trolls, evolution is the sort of thing that happens to other people, and they are content with this explanation.
Last edited by Ordo Drakul on Tue Jun 07, 2011 11:16 am, edited 1 time in total.

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The Holy Twig
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Founded: Mar 20, 2011
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Postby The Holy Twig » Tue Jun 07, 2011 11:19 am

Tipidemica wrote:
The Holy Twig wrote:Evolution = Witchcraft.

Anything that evolves within the confines of the Theocracy of the Holy Twig is burned.


OOC: Does this mean you don't have any Pokemon games in your nation? :P


Pokemon games are burned.

-Deus- wrote:
The Holy Twig wrote:Evolution = Witchcraft.

Anything that evolves within the confines of the Theocracy of the Holy Twig is burned.

What? How exactly does that work? Everything evolves, be it natural/biological evolution or societal or economic, etc etc evolution.


That's not evolution, that's intelligent design. When it's societal or economic it's technically "progress", not evolution.

Unless the "Progress" was caused by a witch. THEN it's evolution.

As far as biological evolution, whenever something is observed to evolve, it's burned or blatantly ignored.
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New Freedomstan wrote:What is a little purging and gulag between friends?
They said I could do anything I wanted to do, so I argue with strangers on the internet.
Ceannairceach wrote:I am looking for a girl with >5% genetic relation to me. Must be dtf, blond, big butt.

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-Deus-
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Founded: Feb 02, 2011
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Postby -Deus- » Tue Jun 07, 2011 11:39 am

The Holy Twig wrote:
Tipidemica wrote:
OOC: Does this mean you don't have any Pokemon games in your nation? :P


Pokemon games are burned.

-Deus- wrote:What? How exactly does that work? Everything evolves, be it natural/biological evolution or societal or economic, etc etc evolution.


That's not evolution, that's intelligent design. When it's societal or economic it's technically "progress", not evolution.

Unless the "Progress" was caused by a witch. THEN it's evolution.

As far as biological evolution, whenever something is observed to evolve, it's burned or blatantly ignored.
Evolution: The English noun evolution (from Latin ēvolūtiō "unfolding, unrolling") refers to any kind of gradual change.It is used in biology, of biological evolution, in economics, historical linguistics, and many other technical fields where systems develop or change gradually over time, e.g. stellar evolution, cultural evolution, the evolution of an idea, metaphysical evolution, spiritual evolution, etc.

Banning all of evolution means, quite simply, that your nation either: 1) Won't exist much longer then an hour. 2) Could never function or remain stable. 3) Your basically ruining yourself.

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The Holy Twig
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Founded: Mar 20, 2011
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Postby The Holy Twig » Tue Jun 07, 2011 11:40 am

-Deus- wrote:
The Holy Twig wrote:
Pokemon games are burned.



That's not evolution, that's intelligent design. When it's societal or economic it's technically "progress", not evolution.

Unless the "Progress" was caused by a witch. THEN it's evolution.

As far as biological evolution, whenever something is observed to evolve, it's burned or blatantly ignored.
Evolution: The English noun evolution (from Latin ēvolūtiō "unfolding, unrolling") refers to any kind of gradual change.It is used in biology, of biological evolution, in economics, historical linguistics, and many other technical fields where systems develop or change gradually over time, e.g. stellar evolution, cultural evolution, the evolution of an idea, metaphysical evolution, spiritual evolution, etc.

Banning all of evolution means, quite simply, that your nation either: 1) Won't exist much longer then an hour. 2) Could never function or remain stable. 3) Your basically ruining yourself.


LALALALALALALALALALALALALALALALALA I CAN'T HEAR YOU LALALALALALALALA
Last edited by The Holy Twig on Tue Jun 07, 2011 11:41 am, edited 2 times in total.
The most inept invader in Nationstates!

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Foreign policy: +7.28 non-interventionist
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New Freedomstan wrote:What is a little purging and gulag between friends?
They said I could do anything I wanted to do, so I argue with strangers on the internet.
Ceannairceach wrote:I am looking for a girl with >5% genetic relation to me. Must be dtf, blond, big butt.

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Dorlania
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Postby Dorlania » Tue Jun 07, 2011 11:45 am

dorlanians are like most humans,HOWEVER as many winters can get below -10 F dorlanians naturally are not affected by the cold.
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-Deus-
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Postby -Deus- » Tue Jun 07, 2011 11:48 am

Okay? This doesn't hurt me as much as it will hurt you. You see, the way it stands is that with this "policy" intact your nation could never, ever function or go on. So, in essence, you don't have a nation at all. Facts are facts bro. But I think you should get to burning yourself, since you have a lot of "witchcraft" to burn.

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The Holy Twig
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Postby The Holy Twig » Tue Jun 07, 2011 11:49 am

-Deus- wrote:
The Holy Twig wrote:
LALALALALALALALALALALALALALALALALA I CAN'T HEAR YOU LALALALALALALALA
Okay? This doesn't hurt me as much as it will hurt you. You see, the way it stands is that with this "policy" intact your nation could never, ever function or go on. So, in essence, you don't have a nation at all. Facts are facts bro. But I think you should get to burning yourself, since you have a lot of "witchcraft" to burn.

LALALALALALALALALALALALALALALALALA I CAN'T HEAR YOU LALALALALALALALA
The most inept invader in Nationstates!

Economic issues: +5.3 left
Social issues: +2.63 libertarian
Foreign policy: +7.28 non-interventionist
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New Freedomstan wrote:What is a little purging and gulag between friends?
They said I could do anything I wanted to do, so I argue with strangers on the internet.
Ceannairceach wrote:I am looking for a girl with >5% genetic relation to me. Must be dtf, blond, big butt.

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Kashyr
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Founded: Mar 07, 2010
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Postby Kashyr » Tue Jun 07, 2011 12:14 pm

The orcs of Kashyr were created by the sorcerer Termiphruax in the dark age as a replacement for his ineffective kobold servants. Kobolds were useful as their frog-like breeding techniques mean they hatch in large batches, however they are a flighty species and proved to be unreliable soldiers.

So, taking blood from the main sub-species of human, Termiphruax created the perfect warrior race. From Men, the orcs gained resourcefulness and pride. From the Dverger, the orcs gained strength and resilience. From the Elfin, the orcs gained cunning, and dexterity. They were given the ability to breed in the same manner as kobolds, so that they would be raised in readymade warbands. Finally, their spirit, their lust for battle, was forged by Termiphruax with parts of his very own black soul.

Since the death of Termiphruax and the liberation of the orcs, they have moved beyond merely being tools of war. Orcs have been known to become poets, scholars, and businessmen, although this is admittedly uncommon. While they still have the same lust for battle, they are slowly learning to tame it, and in the process they are becoming a far more advanced people than their forebears.
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Whairtia
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Founded: Feb 15, 2011
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Postby Whairtia » Tue Jun 07, 2011 12:17 pm

-Valkhera- wrote:(Image)
Part one of my species, features a small bio and a size comparison to a Imerians height (Because I thought a Imerian would be a good choice for comparing sizes.)
if you have Fire Fox: Right click and select view image to see the hole thing.
By the way, I am going to get a Scanner, you know why? because this is shit compared to my drawing, but anyways does anyone have an opinion?

I have been waiting for these, get the scanner, I want to see the realm thing dammit! :)
What it is like to step foot on Whairtian soil

If anyone is willing to make me a flag (Because I need one :|) Telegram me :)

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Nohn
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Postby Nohn » Sat Jun 25, 2011 5:01 am

The syth are a vaguely-humanoid race that evolved on the planet Cirundi - whose exact location we haven't been able to pinpoint, due to the possibility that the syth travelled not only though space but through time during the Event that brought them to Earth. Cirundi was a planet that was very close to Earth in terms of size and climate - a bit smaller, a bit colder, a bit thicker atmosphere, two moons resulting in a higher rate of volcanic activity - and, by some fluke of convergent evolution, ended up creating a biosphere much like Earth. True, blue pigmentation tended to be much more common, and a triple-gender system ended up being the favoured evolution among the cirundil-equivalent of the animal kingdom. Vertebrate animals typically had six limbs, and bilateral symmetry. No known species were placental, though the jaarda order does carry their eggs and young, known as pouchlings, in chest pouches - an early transition to a marsupialoid lifestyle, with the veridilde family, which includes syth, even possessing fully-developed mammaries with which they nurse their young.

Image

The medaem, siilad, drae'dent, and syth are all of the jaarda class - distinguished by possessing both wings (supported flaps of skin for gliding in medaem) and pouches where eggs are stored. Most jaarda are either insectivorous or omnivorous - omnivorism and carnivorous tendencies increasing with the size of the species, until certain veridilde became apex predators, including the syth - apex predators of the entire world due to mastery of tools and fire - and eventually weapons, vehicles, domestication, and higher technologies


The earliest records of the ayren sythen could be found in the deseritified region of the Harlaed continent... the ayren sythen verus, a larger kin of the modern syth, moving south into the Ayrs Mountains due to the warming climate. It is believed that there, the pressures of adapting to the mountainous lifestyle caused the ayren sythen verus to eventually evolve a smaller, more intelligent variant, that became the modern ayren sythen illus. Records collected by the syth indicates that the verus and illus , and a third variant, endus, co-existed over a period of about 100,000 years, and there were even intricate ruins belonging to the verus that continued to stand until the time of the Event. Eventually, however, with the return of the ice age, the illus syth - the smallest - ended up being forced from the freezing Ayrs mountains by their larger brethren, and spread all over the world. The verus appeared to have died out about 50,000 years ago, and the endus approximately 30,000, while other ayren sythen varieties around the world also died out due to changing climes and eventual contact with expanding illus tribes. By about 12,000 years ago, the illus syth became the only extant syth on Cirundi, and had spread to every contient.

Due to geographic differentiation and isolation, five major races of syth ended up appearing - the drak in the south, the vend in the north, the qal in the great eastern Qa-Lahoa archiapelago, the lae on the central Harlaed contient, and the nyr across the polar icecap on the remote Nyrivaan continent. For most of their history, they were nomadic hunter-gatherers, but even before they left the Ayrs mountains 60,000 years ago, they had begun domestication, including that of the drae'dent species - known in English as the drake - a close evolutionary relative to the syth known to be intelligent companions, skilled hunters, and loyal guardians. Domestication and tool-use followed, and approximately 15,000 years ago, the first sythen stone settlements appeared, and by 10,000 BC, the syth of early Mediq and Kopesh were passing the great structures of their verus. Mediq, considered to be one of the oldest, predominantly inhabited sythen settlements, was founded around 12,000 BC, and ruins outside of the city were of immense value in recording the early development of the sythen people. By 10,000 BC, the syth had entered into the copper age - probably spelling extinction for their last rival sapient species, and agriculture sprung up in several locations around the globe of Cirundi.

The bronze age followed in 4000 BC, and with it came city states, the wheel, and written languages. Cities with populations in the thousands began to form at the heart of clan territories, and merchants began to travel between them, establishing the early trade routes. This development in trade lead to the refinement of vessels to the point where primitive ocean-worthy merchant and fishing ships were constructed by 3500 BC. This lead to most important event in sythen history - the start of the Great Circle trade route by around 3200 BC. Linking the lands of the drak, lae, vend and qal, the primitive boats of the early syth could sail around the globe over the course of several years, bringing goods from far off lands to nations far away. Though its initial impact would be limited, the growth of this trade would mean a great leap forward in terms of sythen technologies - when the iron age was started in Vaiyoodo in approximately 2900 BC, that knowledge spread around the Great Circle within a half century, and had permeated the hearts of the continents 200 years after the initial discovery. Paper, tin, glass, domesticated matanman from the plains of northern Vaiyoodo... all spread around the world quickly and effectively due to the efforts of the early Circle Route traders.

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Clans close to the Circle route grew powerful, and began expanding their domains over lesser clans, leading to the early sythen empires of 2000 BC - the Oronian, the Dragar, the Vaiyoo, the Naharra, the Murati. Large-scale warfare followed, and the development of the modern clans ensued from these century-long imperial struggles, alongside the development of legal and coinage systems, republican governments, siege weapons, and modern recorded history with the calender and historical records. The era that would follow would be one of continued imperialism and war and fuelled by expansionism, xenophobia, and religious imperatives. Aproximately 90% of sythen clans, ethnicity, languages and cultures were wiped out during this era, rendered extinct by their larger, better-developed neighbours. Of course, the Imperial Era came to an end with the beginning of the Wailing Era in 994 AD, with the invasion of the Tvanti Union by the nyr'il-syh. Though the nyr were more technologically primitive than the drak of the Union, they fought in unconventional styles, using tactics and weapons unheard of by the syth of the Great Circle. Though initially come as raiders, the nyr realized the lands of their small, weak kin were vast, and ripe for the taking. The nyr horde swept over the sythen lands, and by 1132 AD, Y Zaan, the last major Great Circle power, had fallen to the nyr.

The survivors of the nyr horde fled to the mountains of Koyan and Ayrs, taking refuge the ancient fortresses and terraced hill of the legendary verel-syth - the firstborn. Eventually, after a century of their besieged states, the scavenger clans of the mountains form alliances with one another, forming a united council of the mountains, and developing trading routes through the passes, away from the lines of the nyr. As the nyr hordes were crumbling in on themselves due to infighting and lack of leadership after so many generations, the scavenger clans formulated the first chemical weapon of Nohn. Dubbed the Great Contagion, it was a lethal variety of a common agricultural illness that the syth of the Great Circle had developed a limited resistance to over their millenia of co-existence, but the nyr were still vulnerable to. Unleashed on the nyr in 1256 AD, it killed off almost all the syth with nyr'il ancestry the world over in a little over a century, leaving the scavenger clans to reclaim what was once theirs.

By 1391, The Wailing Era had come to an end, and the Great Circle syth had reclaims the entirety of their lands. The nyr'il who remain in the lands of the Great Circle Route number in the 1000s, and are believed to have completely died off by the 1900s. The population of Cirundi went from a high of 500 million before the Wailing Era, to about 50 million at the end of the Great Contagion, including a loss of approximately 99% of the nyr'il populace. In this environment of rebuilding and reclamation, the syth experience a great explosion of art, literature, and philosophy, which had been left to stagnate over the Wailing years. The discoveries in biology and anatomy that lead to the development of the great contagion are build upon, and soon joined by discoveries astronomy, physics, chemistry, and medicine. This period of renaissance is termed the Reconstruction Era, and leads us the modern syth, the decedents of those who survived the Wailing years.

There of course was development to be had after this, but that was entirely social, economic, political, and technological. If one were to take a syth from 1410 and put them next to a syth from 2010, one would find little immediate difference aside from clothing, fur-paint, and piercings. Language of course would be different, and when the 2010's syth's phone rings and they activate the holographic interface, the 1410 syth would whip out a sword and try to stab the 2010 syth for fel wizardry, but such is life.

ImageL-R: A qal'il, lae'il, vend'il, and drak'il from the Reconstruction era, c. 1500.


Biologically, the syth could be described easily as humanoid bat-people, at the most superficial. They are seven-limbed, with two legs, two arms, two-wings, and a tail - which is semi-prehensile in several ethnic groups, particularly among northern drak and many lae. They stand between 3'6" and 4'6" on average, though deviations down to 3' and up to 5' are not unheard of. They weigh around 45-60 lbs, on average, fully grown, with a light, lithe musculature and a high metabolism - resulting in low rates of obesity even within their modern developed society. They are covered in a coat of fur from head to toe, that grows out into a thick mane on the top of their head and back of their necks, which is often styled much as humans would style their hair. This fur has various colours and markings depending on ethnicity and clan, ranging from white to sandy to red to black to violet to navy and everything in between, though on the majority of syth this fades to a tan on the stomach, chest, cheeks and groin area.

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Sythen heads are slightly smaller and longer than that of a human, thanks to their rounder shape and their blunted muzzle. This muzzle is primarily to hosue the large sythen naval cavity, used to warm the freezing air of their native Cirundi before it enters their core. Thus larger nasal cavity has the additional effect of adding resonance to the sythen voice, meaning that while their voices are slightly higher than humans due to their smaller size, it is not significantly so. They have 44 teeth, compared to 32 for humans - something that is possible due to their ovular, rather than placental, origin. Their tongue is slightly longer than humans, and pointed slightly, but the overall structure and shape of their mouth and larynx means that they have no problem speaking human languages, and vice-versa, though some humans have compared the more guttural sythen languages to 'choking with style.' They also possess a short pair of horns, though these have lost most of their actual usage over the past several millenia, becoming largely vestigial in function. Their ears are larger than humans, though placed in a similar location, spreading out in a conical shape from the sides of their head. These ears can rotate slightly to focus in on sounds, giving them better hearing than that of a human, while also reacting to emotions in a somewhat animalistic manner - laying flat when threatened, for example. Sythen eyes closely resemble humans, in terms of shape, structure, and coloration - though syth tend towards blue, green, grey, and purple as the most common hues, with brown, black, hazel being extremely rare. The brain of a syth is vertically oriented, going down into their neck, and slightly larger than that of a human, though on average they are only slightly more intelligent than humans, almost nothing on the grand scale of evolutionary intelligence. They have an easier time with mathematics and sciences than humans, while comparatively humans appear to have been more creative and artistic over our history - though these are minor variations, as humans have had a large number great scientists and syth a like proportion of great artists.

Syth have two hearts, resulting in a dual circulatory system - blood goes out of the primary heart, and out to the extremities, then back to the secondary heart, then through the core and head, and then back into the primary heart. The hearts both connect to the same set of lungs, and the capillary system within their lungs are woven close, but kept separate for the purposes of reoxigenation. This is believed to be another vestigial trait of the syth, from their flying ancestors, where one heart was necessary to keep blood flowing to the end of their wings in flight. In modern syth - who cannot fly unaided - the wings are primarily used for temperature regulation, meaning their hearts have largely equalled out in size. Lacking sweat glands, their blood-rich wings will open and close depending the internal and external temperatures, and their autonomic need to balance out, though they can also control their wings, and use them to aid in their jumping, swimming, or running, if necessary.

Their respiratory system closely resembles that of a humans, as does their digestive system - bipedal omnivorous species appear to share similar traits that way. Syth and humans can even eat and survive off the same foods, though they will soon find themselves missing a few necessary amino acids and thus be forced to take the occasional supplements to survive. However, aside from this and the occasional allergy, sythen and human diets are almost interchangeable in their needs and tastes, though ironically enough, despite their superior sense of smell, the sythen sense of taste is weaker than humans, leaving syth to over-salt and under-spice their foods, at least from a human perspective. In terms of diseases, syth have to be rather cautious around terrestrial foods, as some bacteria that pass harmlessly through humans can kill a syth, and there are just enough diseases that make both sick to make eating out among humans an adventure in food poisoning for the ill-prepared sythen. Terrestrial viruses, however, find no home in sythen bodies, and so syth can serve as carriers for human diseases and not know it - though the opposite can also be true. Luckily, modern medicine can reduce the fatal impacts of many of these diseases, meaning that human-syth first contact was far less devastating that between Europeans and Native Americans, or Great Circle syth and the nyr.

Syth are digitigrade, meaning they walk solely on the balls of their feet, instead of their balls and heels, as do humans. The bottom of their feet and toes are thickly padded, as are their palms and fingers, meaning they rarely wear footwear unless going into hazardous or formal situations - biological or chemical labs, war, or balls, for example. They possess three toes on each foot, and three fingers and a thumb on each hand - likely the reason behind the sythen octal number system. Their hands, aside from the padding, are largely human, and quite capable of doing every a human hand could, though lacking a bit in upper-body strength and musculature. Sythen bones are light, but rather strong and flexible - though not quite as resilient as those of humans.

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The syth are a tri-gendered species, and require the gametes of all three genders - kyrnaag, thearnaag, and vaernaag - to reproduce. To put it in layman's terms, the kyn produces the 'sperm,' and the thear produces the 'egg', which are both then implanted into the womb of the vaer, whose womb walls hold the third gamete. When an egg contains the gametes from all three parents, it begins growth within the vaer's womb for the period of about one Earth month, after which it is laid, and the parents carry around the egg for the following 10-12 months in their pouches - though in modern eras, artificial nests are also used for convenience. In terms of genetics, syth have 18 triplets of chromosomes, meaning a total of 54, one set contributed by each parent, including one sex chromosome, much like terrestrial life, though the exact mechanics behind gender determination among cirindil creatures and those that evolved on Earth are quite different.

There is sexual dimorphism among the sythen genders - thear are taller and lithe, kyrn are stockier and heavier muscled, and vaer are shorter and more smooth or curved in build - but these are largely lost among humans. After hatching, a pouching is carried in their parents pouches for approximately 4-5 terrestrial years, before developing enough to be allowed to roam free - both thear and vaer possess mammaries which are used to nurse their pouchlings, while kyrn were not expected to take part in that portion of child rearing (something which has admittedly changed over the past several centuries, especially with the development of bottles and pasteurized milk and alternatives). Childhood then lasts from the time that the syth is no longer a pouchling, up to approximately their 27th terrestrial year, when they enter into adulthood. Adulthood itself has a number of social stages, but biological and sexual maturity is reached between the 21st and 30th year, depending on gender, and their sexual prime lasts until their 90s, or even later for kyrn. Syth typically have 3-4 children over this period, raising one into their 'teenage years' of the 20s before starting on a second. Elderhood arrives at about 110 years old, and greyfurs typically can live to be around 160 before passing on, though modern technology has allowed some to live to be over 200.

I do believe that this represents a suitable overview of sythen evolution and biology... if anyone has any additional questions, feel free to ask!
The Protectorate of Nohn Census 2012 -- Protectorate of Nohn Map 2011 -- Isle of Nohn Customs and Standards
Profile of the Sythen Races--Sythen Biology and Evolution
It is better to be partially right than wholly wrong - John Maynard Keynes
I do not understand why everything in this script must inevitably explode - Teal'c
-->THIS NATION IS POPULATED BY ALIENS FROM ANOTHER PLANET<--

User avatar
Sskiss
Diplomat
 
Posts: 966
Founded: May 20, 2004
Inoffensive Centrist Democracy

Postby Sskiss » Sat Jun 25, 2011 5:28 am

This link below has the basic information on the Sskiss. More complex detailed material is still in the works. I have found a number of the entries on this thread interesting.

http://wiki.esusalliance.co.uk/index.ph ... species%29

@ nohn - you entry looks particularly interesting.
Last edited by Sskiss on Sat Jun 25, 2011 5:35 am, edited 3 times in total.
"Eat or be Eaten"
"The first pain of life is to be driven from the creche to the harsh lands beyond.
The first joy of life is the crechemates you will meet there"
"Above the Isss' Raak is only the sky"
"Greenfood feeds redfood. Redfood feeds Sskiss"

"All is oneness/isness. All feed on death"
Sskiss Apothegms

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Zebbstar
Chargé d'Affaires
 
Posts: 463
Founded: Dec 13, 2010
Ex-Nation

Postby Zebbstar » Sat Jun 25, 2011 5:32 am

Essentially
The exact same as humans

But More like Jedi
Due to taking psychedelics and other mind altering drugs, On a weekly basis
For many many years
Last edited by Zebbstar on Sat Jun 25, 2011 5:33 am, edited 1 time in total.
Economic : -4.00
Social : -5.54
Thalam wrote:Also, you gotta love a thread full of non-atheists telling atheists what atheists believe.
I run my nation how I would If I was able to run a Nation
It probably wouldn't work too well
Anarchy+Legal Drugs+True Liberal

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