I've been considering an Arcanum-esque Rp for a while now, with a fantasy world of orcs and dwarves thrust into the Victorian ages of machinery, but was stalled for a while as I was too lazy to make a map. Instead I thought why not use the good old earth map with it's pleasant land distribution.
However with earth, it naturally occurred where certain races should originate, and things devolved from there
The Ethnic background of the World in 1850AG
http://img.photobucket.com/albums/v255/ ... apFant.png
Red: Humans
Brown: Dwarfs
Dark Green: Orcs
Light Green: Goblins/Kobolds
Yellow: High Elves
Dark Orange: Steppe Elves
Light Orange: Forest Elves
Dark Grey: Dark Elves
Pale Green: Trolls
Peach: Anthrohumanoids
A Map of Suggested Subspecies as Suggested by Danbershan
http://s260.photobucket.com/albums/ii24 ... Races1.png
Timeline
If you wish to have something added to the timeline, please ask.
Technology:
The year is 1850, but keep in mind as this is not Earth technology may have advanced further (within reason) and most of the world is very much behind. Europe is the bastion of the latest technologies, with technology dwindling as it approaches Eastern Europe and Russia. Asia is scientifically advanced but is behind in technological matters, with reforms being fetted by tradition. The Americas and Southern Africa remain out of the loop and lack gunpowder. Technological era is up to you, but keep it reasonable for your location or your application will be rejected.
Magic:
Magic exists and serves as the counter to European nations with advanced technology. Unfortunately magic is limited to a select minority of the populace. All Types of magic are open, but be aware blatant powerwanking will result in it being ignored.
Archtypes:
Here are some suggestions for the style of nation you will be building, the following are simple suggestions are you are free to otherwise make your own.
Colonial Power: A small European state with an expanding merchant navy, eager to settle and trade across the seas. While small in population it's technological advances have allowed the state a powerful military and unmatched industrial production.
Backwater Kingdom: A large state in Eastern Europe that is a century or two behind the times. While industrialism slowly makes it's ways to towns Serfdom and Agriculture continue to make up the regions economic backbone. While backwards a large population affords it wealth, and even with tradition miring the progress of the state, reforms are slowly being pushed through.
Ancient Empire: An ancient Empire of the Orient or elsewhere, standing for centuries and even millenia with stability. A massive population and claim of land however is slowly being chipped away at the borders and internal discontent erodes the country from within. Adopting the ways of the foreigners would be unthinkable to solve these petty ailments, but perhaps a change from the current regime may be in order to keep the Empire intact.
Warring Clan: A minor retainer of a greater Lord has decided to strive for ambition and seize possession and power. While small, a devoted military muscle and a pragmatic willingness to adopt weapons of the foreigners may very well lead to an established position as a modern and powerful nationstate.
Rising Warlord: A charismatic and militant warlord in the Americas and Africas have subjugated nearby tribes and forged a Kingdom, isolated from the world but fierce and savage. The land itself holds exotic goods that may convince foreigners to exchange their weapons for.
Current World Map Here:
http://img801.imageshack.us/img801/9439 ... rldmap.png
Nations:
Application form:
Name of Country:
Government Type:
Main Racial Makeup:
Secondary Races (you can choose more then one):
Technological Era Equivalent:
Magical Prowess:
Population:
Landclaim:
Requested Colour:
Waiting to be Accepted? Why not plan out your Nation in detail!
Summary of Nation:
Summary of Government:
Summary of Military:
Military Size and Recruitment:
Status of Technology and Magic:
Current Racial Tensions:
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