The Realm of Talyth
Color-codes indicate the levels of local demand for a product.
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
These two tags are optional.
Illegal/Banned - This indicates this product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.
Permit Required - This indicates trade of this product is regulated, and requires a permit from the local government. Trade without a permit is deemed illegal, and smugglers may face penalties if caught.
Raw Materials
Non-Metals - Surplus
Alkali Metals - Surplus
Base Metals - Surplus
Transition Metals - Surplus
Alkali Earth Metals - Surplus
Rare Earth Metals - Surplus
Halogens - Surplus
Noble gases - Surplus
Metallic Compounds - Surplus
Mineral Compounds - Surplus
Rare Earth Compounds - Stable
Gaseous Compounds - Stable
Non-Edible Plants - Surplus
Radioactives - Surplus
Gems & Stones - color=#0040FF]Surplus[/color]
Waste Materials - Surplus - Talythian recycling is inefficient at best.
Exotic Matter (Monopoles) - Consumption
Exotic Matter (Antimatter) - Permit Required Deficit - Talythian battleplates alone can consume 15,000% of the nation's annual antimatter production each year.
Exotic Matter (Neutronium) - Permit Required Deficit - Often used in matter-annihilation plants aboard battleplates, in huge demand. Antimatter is primarily used as an alternative fuel for warships, when neutronium cannot be obtained.
Exotic Matter (Dilithium) - Ignored
Exotic Matter (Dark Matter) - Permit Required Ignored Baryonic matter is the cornerstone of Talythian industry.
Processed Materials
Industrial Alloys - Consumption
High-Temperature Alloys - Consumption
Electromagnetic & Magnetic Materials - Consumptionr]
Specialized Crystals - Surplus
Polymers & Plastics - Consumption
Plant-based Fibers & Materials - Surplus
Semiconductors & Superconductors - Stable
Metamaterials - Stable
Petrochemicals (Coal, Oil, etc) - Deficit
Fertilizers - Deficit
Scrap Metals - Surplus
Fusion Fuels - Surplus
High-Energy Plasma (Stored) - Stable
Explosives - Deficit
Manufactured Goods
Electronic Computing Components - Consumption - Due to lack of tech base.
Optical Computing Components - Deficit - Due to lack of tech base.
Molecular Comuting Components - Deficit - Due to lack of tech base.
Consumer Devices (Computers, PDAs & Similar) - Deficit
Household Goods - Deficit
Construction Eqipment - Surplus
Fabrication Eqipment (Replicators) - Ignored/Banned
Fabrication Eqipment (Nanofacs) - Ignored Banned
Fabrication Eqipment (Industrial Robots) - Stable
Fabrication Eqipment (Other) - Stable
Mining Equipment - Stable
Agricultural Equipment - Deficit
Starship Hulls - DeficitIllegal/Banned
Starship Drives - DeficitIllegal/Banned
Starship Powerplants - DeficitIlllegal/Banned
Starship Weapons - DeficitIllegal/Banned
Starship Defenses - DeficitIllegal/Banned
Misc Starship Components (Hull Plates, Spare Parts, etc) - DeficitIllegal/Banned - All Talythian starships are nominally government-owned, and all parts must pass through the hands of the government.
Consumables
Meat-based Foodstuffs - Deficit
Plant-based Foodstuffs - Deficit
Live Animals - Deficit
Water - Deficit
Atmosphere Mixtures (Breathable Air) - Stable
The exponential Talythian growth rate coupled with their immense demand for food leaves each generation half-starved, regardless of the amount of food put into the system.
Novelties & Luxuries
Intoxicants (Booze & Similar) - Ignored - By design, Talythians are incapable of metabolizing alcohol in the same way as baseline humans. Whiskey and other drinks exist as luxuries for the upper-class, but this market is small to non-existent.
Luxury Foods - Ignored - Talyth is not rich enough to import any quantity of luxury foods.
Rare Spices - Ignored
Clothing & Fashion Ignored - Talythian clothes are issued by the government according to rank and purpose.
Historical Artifacts - Deficit - Two thousand years of Realm history in hundreds - if not thousands - of colonies lies untouched by Talythians hands, and they will pay dearly to recover their past.
Religious Artifacts - Ignored
Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Consumption
Interactive Entertainment (Video Games, Hologames, VR Sims) - Consumption
Creative Art (Sculpture, Paintings, Etc) - Consumption
Recorded Performance Art (Music, Plays, Etc) - Consumption
Medical & Pharmaceutrical
Narcotics - DeficitIllegal/banned - Narcotics are not permitted in Talyth, but a lively trade goes on in the underclasses - when your entire life consists of pain and hunger, removing those factors
Basic Medicines (Antibiotics, Antivirals, etc) - DeficitIllegal/banned - Surprisingly, the importation of basic medicines into Talyth is forbidden. Ostensibly, this is because Talythian humans are by design able to handle most if not all diseases.
Medical Supplies (Bandages, Splints, etc) - DeficitIllegal/banned
Blood & Plasma (Synthetic & Real) - Stable
Longevity Treatments - DeficitIllegal/banned - Banned in Talyth. A smaller ruling class of 'Immortals' has their own variant of these, however, no outside treatments have been found to work on Talythians.
Medical Nanotech - DeficitIllegal/banned - Used in the army, but otherwise forbidden.
Medical Equipment (Scanners, Surgical Gear, etc) - DeficitIllegal/banned
Cloning Equipment - Ignored - Talythians gestate every two months and grow to maturity in a few years - there is no need for expensive cloning equipment.
Medical Cloning (Whole Clones) - Ignored/
Medical Cloning (Tissues/Organs) - Ignored/
Augmentation Equipment - DeficitIllegal/banned - Modification of Talythians since the loss in the Fleetmind War has been strictly prohibited.
Implants & Augmentations (Cyberware & Bionics) - DeficitIllegal/banned
Implants & Augmentations (Genetics & Biotech) - DeficitIllegal/banned
Implants & Augmentations (Nanomods) - DeficitIllegal/banned
Information
Research Data - Consumption
Starcharts - Surplus- One of the galaxy's oldest cultures possessing one its largest probe networks, the Talythians have a real-time map of the entire Milky Way.
Civil Intelligence - Surplus
Military Intelligence -Surplus
Journalism (News Services) - DeficitIllegal/banned
Information Services (Trade Periodicals, Scientific Journals, etc) - Consumption
Services
Research & Development - Deficit
Starship Design - Deficit
Starship Construction - Surplus
Mercenary Contracting - Surplus - Talythians are soldier-breed humans, and as a result, mercenaries are absurdly cheap. Talythians mercenaries can be picked up across the galaxy for a song, and are seen in roles ranging from dangerous (or suicidal) assaults to bodyguard duty.
Augmentation Installation - DeficitIllegal/banned
Financial Services (Banking, Loans, etc) - Consumption
Mining Contracts - Surplus - Extensive mining operations. Mostly deep shaft and asteroid. Exporting is very possible.
Terraforming - Deficit
Mail Delivery - Stable
Live Performance Art (Orchestral Music, Live Shows, Etc) - Ignored - Talythian culture is simple and brutal since the advent of the Eighth Realm.
Academic Education (Teacher Comes Here) - (Special) Often happens with upper-class Talythian officer-breeds.
Academic Education (Students Go There) - (Special) Rare.
Tourism - (Special) - Possible, but often dangerous.
Labor
Paid Workers - Surplus
Indentured Workers - Surplus
Slaves (Sapient) - SurplusIllegal/banned
Machines (Droids & Robots) - DeficitIllegal/banned
Machines (AI) - DeficitIllegal/banned
Clones & Bioroids - DeficitIllegal/banned
Military Goods
Melee Weapons - SurplusIllegal/banned
Light Arms (Handguns, Rifles, etc) - SurplusIllegal/banned
Heavy Arms (Machineguns, RPGs, etc) - SurplusIllegal/banned
Artillery (Heavy Cannons, Mortars, etc) - SurplusIllegal/banned
Body Armor (Basic Body Armor & Non-Powered Suits) - SurplusIllegal/banned
Powered Armor (Smaller Than Mecha) - SurplusIllegal/banned
Mecha (Large Vehicles) - Ignored - Ironically, these vehicles are not technically banned, and there has been some interest in the upper classes in developing their own military units in this area simply because the government considers mecha relatively useless.
Armored Vehicles (Tanks, APCs, etc) - SurplusIllegal/banned
Munitions (Ammo, Fuel, Explosives, etc) - SurplusIllegal/banned
Vehicles (Manufactured & Assembled)
Ground Craft: Consumer (Cars, Bikes, etc) - Deficit
Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Deficit
Ground Craft: Specialized (Trains, Emergency Vehicles, etc) - Deficit
Water Craft: Consumer & Pleasure - Deficit
Water Craft: Cargo Transport - Deficit
Water Craft: Military - Deficit
Air Craft: Personal (Small Planes & Similar) - Deficit
Air Craft: Passenger (Airliners) - Deficit
Air Craft: Cargo Transport - Deficit
Starships: Smallcraft (Fighters, Shuttles, etc) - Deficit
Starships: Light Transports (Passenger, Small Cargo, etc) - Deficit
Starships: Heavy Transports (Bulk Freighters & Similar) -Deficit
Starships: Light Warships (Corvettes, Frigates, etc) - DeficitIllegal/banned
Starships: Medium Warships (Destroyers, Cruisers, etc) - DeficitIllegal/banned
Starships: Heavy Warships (Battleships, Carriers, etc) - DeficitIllegal/banned
Other
Survey/Exploration - Stable
Animal Byproducts - (Bone meal, hides, furs etc...) Deficit
Timber (various species and grades) - Surplus - Wide variety of quality woods for export.
Silicates (stone, marble etc...) - Stable - Wide variety of shapes, colors and types available.[/quote]