NATION

PASSWORD

Horizon's Dawnbreak Roleplay Thread [IC] [FanT]

Where nations come together and discuss matters of varying degrees of importance. [In character]
User avatar
Oseao
Spokesperson
 
Posts: 161
Founded: Aug 06, 2024
Civil Rights Lovefest

Horizon's Dawnbreak Roleplay Thread [IC] [FanT]

Postby Oseao » Thu Nov 05, 2026 6:58 pm

Image



Dawnbreak Roleplay Thread

✦ Overview & Map ✧ Horizon ✧ Roleplay Rules ✧ OOC Discussion ✦




☼ An Introduction & Overview ☼


Welcome one and all to the official roleplay and news thread of the Dawnbreak Roleplay in Horizon (& Starlight)! Here will be the home for anything and everything in terms of news from across our fantasy world, from the latest arcs spanning the entire flat plane to more mundane happenings within individual nations, alongside all the famous character roleplay that we're rather well known for by this point.

Nonetheless, Dawnbreakers, I look forward to seeing what all of you get up to and share in this thread!

Please note that posting in this thread is limited to members of Horizon and Starlight who are involved in our Dawnbreak Roleplay. If you have any questions or concerns, you're always welcome to reach out to Oseao or another member of the Dawnbreak Staff.




✧ Tidings at Dawn ✧
Read our latest issue: HERE

User avatar
Oseao
Spokesperson
 
Posts: 161
Founded: Aug 06, 2024
Civil Rights Lovefest

THE EVERGREEN - Special Issue #1

Postby Oseao » Thu Nov 05, 2026 8:19 pm

THE EVERGREEN
A news release of the Verdant Crown of Elarithil
Special Issue #1
❦ ─────────────── ✧ ─────────────── ❦


Elemental Magic Overview - Wind
✧ ✧ ✧

The Elvenfolk of the Verdant Crown of Elarithil have enjoyed a deep connection to our various elemental spirits and subsequent mana that flows throughout our land for practically as long as our society & civilization more generally have existed. Our use of magic itself is tied to the mana we possess, and for the longest time thought to be exclusive to the Elarithae. Though, recent diplomatic efforts with nations such as the Roca of Imantica have proven that prior theory to be rather baseless in hindsight. Magic is tied to the level of mana any given mage can wield, some have higher capacities for it than others, and training can greatly improve your mana capacity alongside skills with either new elements or spells themselves. Overall magic is an integral part of our society and there are few amongst us elves who truly cannot use magic in any capacity.

Magic within Elarithil is divided up into elemental disciplines and the disciplines beyond that. Any given elf may have a natural predisposition towards a given element, but also possesses the ability in (most cases) to learn at least one other one. Of course, some people are lucky and happen to be born with several like our Queen Liora, who wields a might three separate elements, but Liora is far from most people within her Queendom and the Crown more generally. Several studies over the past centuries have proven time and time again that wind is the predominant element that most Elarithae are attune to. This can be directly attributed to the prevalence of wind spirits in most major population centers within Elarithil, as well as the utility this element results in for merchant and adventuring work - both two of the most common types of jobs within Silvarin, our largest city. As such it is theorized that the Elarithae's preference for wind is both something learned and something nature / the spirits set us up with to begin with.


❦ The Nature & Spirits of the Wind ❦


Wind elemental magic itself is representative of many expressions of Dawnbreak's underlying magical nature. It is an element associated with flow and change, its wielders commonly being free spirits themselves, which I suppose reflects within the populace of Elarithil more generally. To teach and understand wind is commonly thought of as the easiest element, due to the vast number of casters of this element within our society and the abundance of resources for one to teach it, and even the abundance of opportunities to utilize it in supporting one's livelihood. For example, spells such as quick step can lead to the ability to make travel or carrying loads distances significantly easier and faster. Experienced casters can even do things such as control basic weather patterns or control temperature around their own bodies. A skill that is especially vital for surviving in the frozen western mountains regions past Alainia. More generally, wind is applicable to anything and everything and basically anyone can find a use for it.

Just as the natural world is home to an extraordinary variety of spirits, it should not be a surprise to any prospective reader that this too extends to the element of the wind and air itself. Wind Spirits are predominantly found in flat open areas or in forests, and are predominantly concentrated in the central regions of the Queendom around our capital city of Malodin and in the flat plains of the coast running towards the ocean to our east. Wind spirits are often exceptionally fun loving, whimsical and sometimes downright troublemakers. This has occasionally led to them being odd with local village elders, but they generally tend to realize when they've made a mistake and do their best to repair relationships with Elvenfolk when applicable. By extension we often extend the same branches when necessary and applicable. Due to these efforts, the similarities of our cultures and customs, wind spirits and the Elartihae have been practically best of friends since the inception of our society and its predecessor nation. I only hope this relationship continues to bear fruit for a long time into the future. For an Elarithil that has lost the wind has practically lost itself entirely.

❦ Final Thoughts ❦


Elarithil is, to many outsiders, a realm defined by its ancient forests, the ancient ancestral home of the elves, or possibly for its frozen west, profound connection to the natural world, or perhaps being the center of the world in Dawnbreak. It would therefore be easy to assume that any given elemental discipline only exists as a tool to be utilized by us. But that is never really how our society has approached relationships with nature, Dawnbreak or the spirits themselves. We do not seek to preserve the natural world by halting development in all cases or any other manner of criticism that has been levied at us historically, but we do seek to grow and evolve with it. A just society is one that protects the natural order of things and stands up for everything right - which we can and will continue to do.

Under the guidance of Her Majesty Queen Liora Elarithae and the traditions upheld by the Verdant Crown, this relationship remains an important part of what it means to be Elarithae. We will never falter from our goals, Dawnbreak will be reshaped in our image and the center of the world is in and built out of Silvarin. And may the wind continue to be at our side for another 400 long years to come.


View On the RMB Here
❦ ─────────────── ✧ ─────────────── ❦
Last edited by Oseao on Thu Nov 05, 2026 8:46 pm, edited 3 times in total.


Advertisement

Remove ads

Return to NationStates

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads