The Murtunian Tribes wrote: This is how the system works currently. No one enters a region with influence unless they were already a resident, and even then if they've been gone for a long time they won't have any
There is one of the flaws. All nations enter a region WITH influence abet a small amount MINNOW.
A nation even a resident (native) who leaves the region have left the region and will become a new native of the new nation. They should not be rewarded by having their influence retained after they left the region.
A solution may well be is that their acquired influence be reduced by each Update (Minor and Main) they are away from their now left “home” region.
The Murtunian Tribes wrote:1. Not everyone likes to answer their issues. A lot of nations have already answered all of them, some have got their nations just where they want them. It's not a good indicator of activity.
2. Some nations prefer to post on offsite forums. I know in my region only a few people post on the RMB.
3. I thought you were a raider? You of all people should know that WA nations are not always main nations, in fact, more often than not they aren't. Anyway being in the WA does increase your influence, especially if you have endorsements.
4. Ok, this maybe could work. However, it's not good enough on its own. It still rewards just existing to some degree, since we already know no one here is going to require that you be active every day. Nor should they. It at best puts a small dent in the problem.
Issues would be a way of building influence; nations are not required to do issues. So if some get bored or just don’t like issues, they will not avail them selves to this method of influence gaining.
Posts on the RMB again overall these post are beneficial to the region as a means of showing activity. If the nation doesn’t like these posts or choses not to then again it is not required of nations, the result is that they again just do not avail them selves to the gaining of influence.via RMB posting.
Indeed I am a Raider yet I am also a dedicated player of NationStates for 7 years. My main interest is in the game. Occupations do change over time.
I see you are incorrect in classifying WA nations, however temporary they are controlled directly by the player. The namesake nation is just a puppet without WA status. This namesake puppet would retain influence in the home region.
Recent government activity is not required everyday however it is important in determination of regional activity. It time could be scaled and the influence gain or loss calculated progressively - 1 to 28 days and 1 to 58 days.
The Murtunian Tribes wrote: The problem isn't that the formula is undeterminable. Quite the opposite; it's overly predictable and stale. The real problem is that under the current system nations can gain massive amounts of influence and essentially monopolize power. The only possible solutions I see to this are:
1. A way of capping the amount of influence a nation can earn, regardless of how long they have been in a region.
2. Some way of being able to lose influence, despite having been in the same region.
3. Some combination of the first two.
You could always add in some way of using activity, too. It might actually mix quite well with this suggestion.
I do not know the actual calculation, I actually doubt anyone in NationStates could provide a definitive explanation. I do see that is not responsive to the nations changes and movements in the game.
Capping the top amount of influence is actually not a good solution for again it promoted abuse in the game. I feel standard rules and their application will correct the obvious flaws.
Losing influence or gaining influence would become more the responsibility of the nation if it is more based on activities. Those on vacation nations would lose influence over time based on activity levels.
Yes there could be consideration given to utilizing a mix of activities to add or reduce influence.
The Murtunian Tribes wrote:I'm almost positive that that actually is true, the WAD gets extra influence. I KNOW that endorsements really help.
And this is what should be the case, this will allow for the Raider/Defender game to continue. It should level the playing field for both and give the Target region some more say in the outcome, with the value of endorsements properly scaled by native status.