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[The Charter Only] Far Side of the World [OOC]

A staging-point for declarations of war and other major diplomatic events. [In character]
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North Covenant
Envoy
 
Posts: 284
Founded: Oct 09, 2014
Inoffensive Centrist Autocracy

[The Charter Only] Far Side of the World [OOC]

Postby North Covenant » Fri Aug 07, 2026 8:51 am

Image
Voyage of the Emerald Queen
(Revisions may come at a later date)


IC Link




[OOC]
This RP will follow the adventures of Captain Sana of the Emerald Queen as the ship attempts to return home following a disastrous naval battle. Trapped behind enemy lines the Emerald Queen is pushed to sail around Epilo before being routed and forced to complete the first circumnavigation of the world in order to return home.

The goal of this RP is

  1. To explore the world in the year 1620-1623 seeing various lands as imagined by their current nations.
  2. To claim the historical event of first circumnavigation.
  3. To make an expansion claim on our Regional Map.

This is a historic RP in The Charter and is open to charter members. I will reach out to the various nations along the route to see if you would like to participate. If you are not on the route feel free to reach out if you want to find a way to be included.

Rules:
  • The Emerald Queen and its fleet are under my control no major harm should come to the ships or crew without my permission.
  • Feel free to use and abuse my sailors in your stories but ask permission if you want to involve named crew members
  • I will message ahead of time when arriving at the next location please don't post without talking with me first.
  • Please keep technology on par with 16th century or earlier standards.
  • Any and all questions should be asked on this page and not in the RP.

My questions to you:

1 What does your society look like in the early 17th Century (I know that's a lot just broad strokes if fine we are only visiting a singular port)
An important consideration is what knowledge of guns does your society have, this could be your introduction to them or serve as a reminder that your gunsmithing is out of date. Something to play around with.

2 What is your relationship with the Covenant and with Frezko. Mostly for nearby nations many stops the answer will most likely be: who?

3 Do you want a peaceful diplomatic encounter or a potentially antagonistic encounter (it is a fleet of warships after all raiding the coast line and fleeing is in the cards if you wanted, as is landing party gone wrong).
Last edited by North Covenant on Sun Aug 09, 2026 7:28 pm, edited 3 times in total.

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Rougiea
Spokesperson
 
Posts: 199
Founded: May 19, 2026
Inoffensive Centrist Democracy

Postby Rougiea » Fri Aug 07, 2026 8:57 am

This is super cool, I'm not participating, but I really hope this turns out well! :D
I'm just a silly guy! :3 I UwU and OwO alot, hope yall don't mind! Oh and I love to Boop! people, and I love pat pat!s Wish me luck here! ^w^ J'essaie aussi d'apprendre le français :p

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Go to General Assembly and participate in debates there! It's much more logical and less polarized because those resolutions will actually have an effect on nations.

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North Covenant
Envoy
 
Posts: 284
Founded: Oct 09, 2014
Inoffensive Centrist Autocracy

Postby North Covenant » Sun Aug 09, 2026 7:28 pm

First Chapter released

viewtopic.php?f=5&t=587071

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Thycinia
Political Columnist
 
Posts: 4
Founded: May 26, 2026
Right-wing Utopia

Postby Thycinia » Sat Aug 29, 2026 4:23 am

Hey North! Wonderful RP idea, I'd love to join you. Although the Emerald Queen is not set to sail by Thycinia perse, it might meet sailors in other cities, or cross paths with vessels belonging to any of the Thycene colonies. Here's my answers to some of the questions you had, let me know whether I've been accepted! :)

1 What does your society look like in the early 17th Century: The Austral Confederacy did not exist in the 1600s, as it gained independence about two hundred years after the start of this story. Its territory on its western seaboard was inhabited by traders, settlers and adventurers from several countries. Gunpowder weapons and early firearms were very commonly used by colonists, although the indigenous Tuks, lacking the means to produce these weapons, only rarely ever adopted them.


An important consideration is what knowledge of guns does your society have, this could be your introduction to them or serve as a reminder that your gunsmithing is out of date. Something to play around with.

2 What is your relationship with the Covenant and with Frezko. Mostly for nearby nations many stops the answer will most likely be: who?

Both the Covenant as well as Frezko had economic interests in the Valtameri Sea, hence why they set up outposts, factories and colonies there. In this RP, I intend to play as the colonial governments in what today is Thycinia, and seeing how they respond to the war. In my nation's lore, the war of 1620 will lead to Frezko's hegemony in western Valtameri, culminating in a Thycene Union under Frezko's crown.

3 Do you want a peaceful diplomatic encounter or a potentially antagonistic encounter (it is a fleet of warships after all raiding the coast line and fleeing is in the cards if you wanted, as is landing party gone wrong): Given that I will play several disunited colonial governments loyal to several different countries (including Frezko, the North Covenant, Cenatrailis, et cetera), there will be skirmishes and fighting between them. Some colonies might try to stay neutral, whereas others might launch raids against rivaling polities. Either way, the Thyceni front would be a secondary theatre of war, as the colonies there would be much too young and ill-developed to wage war on any properly significant scale.
IIIIII - The Austral Confederacy of Thycinia - IIIIII
Liber avis revinciri nescit | Up with the Blue and Grey
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The Natufian Nation
Attaché
 
Posts: 90
Founded: Jul 09, 2017
Benevolent Dictatorship

Postby The Natufian Nation » Fri Sep 11, 2026 3:01 pm

Hey North, great concept! I hope we have more historical/future RPs.

I'd love to make a contribution to the story, maybe a small side-role, maybe more. I am thinking a character role, as there isn't much of a nation to RP. In the 17th century, the NN consisted of various independent tribes wandering around the southern lobe of Strei-Ar, sometimes fighting each other, other times trading goods and breeding men and women. Eventually they would be pushed to their current location in the middle of the continent (I need to request a map update) by the Slavs and Skjoldurians but back then, they were widely dispersed. Needless to say, they would have no knowledge of the Covenant or Frezco.

However, we established in Calling of Dáriráðr that in that era, Iryllian slavers would raid coastal Natufian settlements. You still cool with that, Iryllia?

A scenario: A Natufian slave has been tasked to a Port Master in southern Iryllia. When your fleet makes port for repairs and resupply (or to raid?), my guy would see his opportunity and stow away on one of your ships, trying to figure out how to make it home, either by hook or crook.

Problem is, it looks like you're not coming by Iryllia until the end of the journey. So, any idea you have to get my guy in contact with the fleet sooner is welcome. What exactly is the relationship between Iryllia and N. Cov at that time?


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