The Columbus Dominion(Est.1873)
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This is how they get you
Schedule
blue matchups are at home
yellow matchups are neutral siteMD1: vs. NatkrW 36-0 (1st)MD2: vs. Andso MangisW 39-10 (1st)MD3: vs. RouyouteW 32-13 (1st)MD4: @ AbanhfleftW 15-13 (1st)MD5: vs. KatzeburgL 17-20 (1st)MD6: vs. RanoriaL 14-17 (3rd)MD7: @ ValanoraL 43-16 (6th)
MD8: @ Natkr
MD9: BYE
MD10: vs. Ko-oren
MD11: @ Drawkland
MD12: @ Ranoria
MD13: @ Katzeburg
MD14: vs. Valanora
We're over with the first onslaught, and into, as predicted, a bye week that means absolutely nothing. You may ask, "Why does it mean nothing? The Serpents are probably going to beat Natkr and go into the bye with momentum, allowing them to rest and to gain confidence if they want a shot at the apex predator, Ko-oren, before going over to Weenie Hut Jr's and presumably clapping a never-has-been Grid Corps at a little shed in their backyard they call 'Metro Arena'." Well, that's a very good question, and you'd be right about everything stated except for the fact that they're going to gain momentum and gain confidence in the bye week. The concept is correct, they pretty much snowballed momentum-wise into a 4-game streak to open the tournament red-hot, almost making it 5 before choking at The Brig to Katzeburg and maybe even 6 before letting the Ranoria game slip away. What you're failing to consider is that the Serpents, unlike UCP, are not fueled by momentum because at some point or another, they've learned better composure from having to play under Craig Kelly (why does he even try hiding his identity anymore, quite literally everyone knows it's him and it's just more effort than it's worth at this point right). Again, though, they are fueled inversely by negative momentum, meaning all four of those wins were independent of eachother, but all three of those losses in a row definitely had a domino effect on the others, evidenced by the 43-16 belting received from Valanora, almost identical to what happens in NSCF, too.
Before that point, the Serpents actually did put up a good fight against Ranoria, but even then, they weren't expected to win that game and a win there was the "best-case scenario" for them, of which is impossible to actually come true for a Dhemixian NT. Jerry Atkinson would practically be flying solo, as the Krauts haven't even invented the forward pass over in Ranoria yet and are still some of the best in the business at defending it apparently. You'd think, for a team that pretty much only knows what running the ball is, they'd only lock down the run game. They did do that, part of the reason Alex Reynolds just wouldn't be handed the ball for the entire fourth quarter (and also they didn't actually make it into the red zone anyways so it's not like he was allowed to run the ball), but they also limited explosive plays drastically more than the Dhemixian defense did. This is when the wheels began to fall off, because Atkinson could only manage to get a handful of plays to work all game, and the defense was seemingly unable to stop a run play that was all but guaranteed to happen literally every play. They then took this momentum and played the entire nation's reaper, if it was also another nation: Valanora. Now, in the Dhemixians' defense, the Vanorians pretty much own every nation ever, but it's just personal against the Dhemixians in general for even daring to have success and challenge them. As expected, an absolute beatdown away ensued, and there's not really any takeaways from that game that can even be salvaged. It's just all pain, and such is life playin a Vanorian NT.
Either way, the Dhemixians would then come into the Natkr game with that negative momentum fresh in the brain, which is NOT a good idea if you actually want to win a game that you should easily be able to win. Objectively, this is shaping up to be the easiest Natkr upset that just busts the Serpents out of the tournament, but they fail to see what is right in front of them. They still believe they can win in this situation, they still believe there's a happy end to their story: They can't. Even if they beat Natkr and somehow beat the rest of the teams they're supposed to beat alongside MAYBE an upset or two, you're still stuck at 7-8 and are NOT making the playoffs. By breaking up the punishment from other teams, they attempt to make the losing less painful and give you hope when it looks like they've turned a corner, only to come in for the kill at your most vulnerable and rip your heart out with 5 games to go. This is how they get you.







@KrautsCentral


















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