Mertagne and Huayramarca are bidding to host the 96th edition of the NationStates World Cup.
ABOUT US:
Mertagne is a nation that has, in recent history, hosted Baptisms of Fire 78, 79, and 80, Cup of Harmony 83, and CAFA Cup 5. In more ancient history, the user behind Mertagne hosted World Cup 66.
Mertagne is a constitutional republic located in Anaia that is famed for its lowlands, its rolling valleys, and its recent emergence from a bitter conflict with the nation to its south, Bostopia. You can read all the IC info you would like about Mertagne in this factbook entry.
Huayramarca is a nation that also has a prolific hosting history, including hosting Cup of Harmony 86, CAFA Cup 6, and, in more ancient history, the user behind Huayramarca hosted World Cup 70, 74 and 77, Cup of Harmony 63 and 65, and the Baptism of Fire 56.
Huayramarca is a plurinational republic located in Anaia that is well known for its pristine beaches, rainforests and home of the highest peaks of Anaia. More information can be found in this post.
FORMAT:
32 teams will enter the finals, including the two hosts.
Our current ideal format would be a double round robin involving fifteen groups, in which the 1st placed teams in each group qualify and the 2nd and 3rd placed teams enter a playoff to determine a qualification spot. This playoff would be single-legged and on neutral territory either in Huayramarca or Mertagne. In an effort to be accommodating to the number of potential signups we will get, we are also willing to work with a 20 group format.
Tiebreakers for qualifiers will be the following, in order:
- Points
- Goal difference
- Head-to-head points
- Head-to-head goal difference
- IC coinflip (you know the drill, we scorinate a match at a neutral venue using only RP bonus and no ties.)
Knockouts in the finals will be seeded so that that both hosts (if they progressed through the tournament) are kept on the opposite side of the bracket for as long as possible. The hosts will be placed into Pot 1 for the finals, with one host placed in Group A and the other into Group E. Knockouts for the Round of 16 will be seeded according to convention that you've seen in other NS World Cups (A1vD2, B1vC2, etc), with the bracket progressing from there.
Stadium happenings, now a staple of Mertagnian tournaments, will have a chance to occur in all finals matches where any nation does not have ‘Godmod other events’ set to N in their permissions. For those that don’t know what these are, they are a brief snippet of text that is provided after the scoreline to add some flavour to the match and a possible springboard for roleplays. They can safely be ignored and are essentially “opt-in” prompts that are specific to the match, and are a fun way for the hosts to engage with some ongoing storylines. For an example of these, see a single cutoff example here.
RP BONUS AND SCORINATION:
SQIS will be used for the World Cup Qualifiers, and NSFS will be used for the World Cup Finals. We like this distinction and are keen to see it continue. We will also be using additive style modifiers, with a range of -5 to +5. Users will be able to change their style mod once during the tournament, either by making this explicit in a roleplay or sending one of the hosts a telegram.
Two matchdays will be scorinated every 48 hours. The final matchday of the qualifiers will be scored in its own window, to encourage some suspense.
While Huayramarca and Mertagne are neighbours in Anaia, in the real world their time zones are quite different. However, through sheer grit and determination, the two nations have agreed on a unified cutoff time of between 00:00 and 01:00 UTC.
We would expect a nation with a low rank and max RP bonus to be able to compete with a nation with a high rank and no RP bonus by the end of qualifying. You don’t need to write a novella to receive a maximum RP bonus. We generally agree with the ideas shared by previous hosts of this tournament on what constitutes good RP. A roster bonus worth up to two matchday’s worth of RP bonus will be awarded to nations that post a roster. We will be introducing a roster penalty equal to 50% of rank for nations that have not rostered by the first cutoff of the tournament. This penalty will increase to 100% at the halfway mark of qualifying.
For the finals, a carryover bonus will be applied. This bonus will be equal to the sum of the two highest rated RPs that a nation has posted throughout the qualifiers.
Max Rank will be set each matchday equal to the highest rank a nation has achieved in the tournament so far.
We have the means to post RP statistics after every scorination window and will be doing so. These statistics include median and STDEV of all RPs graded. In the event a Cup of Harmony host wishes to access RP bonus data after the qualifiers, we are willing to share the data they need with them.
Hosts will not score any matches involving their puppets, and these matches will be scored by the other host. In the event any of these puppets make the World Cup finals, they will be locked into the side of the bracket that is being scorinated by the other host to ensure that this practice continues. In the event that it is impossible for either host to score a match, third-party scorination will be sought.
Any roleplays that are believed to be plagiarised or substantially written by text-based AI without proper credit will not be graded, and repeat offences may result in a reduction or a reset of all roleplay bonus gained during the tournament.
We look forward to answering any questions you have about this bid.
EDIT HISTORY:
- Clarified scorination policy on host puppets.
- Clarified that we would be running a double round robin for qualifiers.
- Updated cutoff time.
- Corrected unclear wording surrounding World Cup Finals knockout seedings.








