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by G-Tech Corporation » Sun Jul 16, 2023 1:04 pm
Ovstylap wrote:If there is an Orbital Fuel Station above a planet with a modifier to income, does the modifier effect it (e.g does a Heavy Ship above Palaven give a 10% bonus to the Orbital Fuel Station as well). Since the Orbital Fuel Station is orbital, not planetary, does it count towards the bonuses from spaceports?
The Empire of Tau wrote:When's the next update?
by Versail » Sun Jul 16, 2023 3:42 pm
by Versail » Sun Jul 16, 2023 3:53 pm
by The Silver Army » Sun Jul 16, 2023 6:34 pm
The Confederated Krogan FreeholdsGovernment
The Confederated Krogan Freeholds are a confederacy of surviving Krogan clans on Tuchanka, with the rites and customs of clan Urdnot remaining predominant. The Confederacy operates very loosely compared to other more centralized galactic societies, and this has led to a more fluidic style of foreign policy for better or for worse. An example would be the Apache Nations back on earth, while all nominally apart of the wider Confederation an agreement with one clan won’t necessarily be upheld by another. The only real way to get any broad agreement across on Tuchanka is through clan Urdnot. This can be used to the Krogan’s collective advantage when dealing with the wider galaxy, as the clans can act more independently carrying out acts that could bring regular nations into full conflict while giving the wider confederation plausible deniability, and any massive collective action taken against one clan would bring the rest of Tuchanka against the aggressor.
Diplomatically speaking the Krogan are seeking expansion beyond their homeworld as a necessity for their survival. The cure to the genophage meant population booms were frequent to the point breeding restrictions periodically did have to take place to ensure Tuchanka could still produce enough food stuffs for the population. Occasionally a clan might rebel and the harsh conditions of Tuchanka would ease the burden so to speak at which point the restrictions were lifted.
The actual government in place is actually divided between genders with female Krogan taking a more active role in governance. Assuming the title of Matriarchs, powerful Krogan females go on to live lives devoted to the diplomatic craft. They are often the first friendly Krogan an alien might encounter on Tuchanka and one that should be given great respect, as to dishonor a Krogan Matriarch could lead an entire Krogan clan attacking you because the likelyhood that her Krantt might also happen to be her offspring is very high.
Next to them is their male counterparts the Clan Chief, or sometimes called Patriarchs. Clan Chiefs have taken a little bit of a back row to the resurgent females who have taken over the aspects of every day governance. The clan chiefs are now more like commander-in-cheif of their clans as well as peacekeepers. Their primary role is clan survival and keeping warlords and battle masters in line.
Under the clan chiefs are the Warlords, Warlords are the commanders to the Clan chief often commanding entire armies. The tilted of Warlord has been used in many ways through Krogan history but as of 2204 a warlord is on par with generals in other civilizations. Directly under the Warlords are Battle Masters the veteran officers of any Krogan army. Battle Masters make up the majority of the senior and junior officer corps, with ranks usually dependent on seniority of individuals or specific designations like Over-captains and Chief Scouts.
The Shamans are separate from the political system in a way , as Shamans are more focused on religious and cultural adherence. They often act as judges among the clans and oversee the various rite of passages that Krogans have to undertake.
The Confederation is dominated by Clan Urdnot led by Clan Chief Urdnot Wrex and Matriarch Bakara.The Military
The Confederation military as a whole works under the umbrella of clan Urdnot but each individual clan maintains its own forces which they often use independently from Urdnot. An example being with clan Ganar who often hold strong ties to the Bloodpack Mercenaries with the distinction between the two often being blurred beyond recognition, which is something Urdnot Wrex is very willing to exploit as it’s a way for his warriors to get experience in battle without the wider Confederacy going to war.
The Krogan armies on Tuchanka are the biggest and most sought after allies in the entire galaxy. A mere presence of one Krogan Warband is enough to change the outcome of most battles. The Krogan value brute force tactics above all else, which means the heavy use of tanks, heavy weapons and riot shotguns. They favor superior firepower tactics alongside grand operational planning for wide sweeping offensives, and brutal defense in depth style strategies to hold positions.
A dedicated Krogan navy hasn’t been around since the Krogan Rebellions, and after the Reapers it remains so. Today Clan Urdnot is spearheading an effort to create a navy, by first absorbing various pirates fleets and then state sponsored construction projects. The Krogan navy would be undoubtedly tied to clan Urdnot and therefor its actions as a proxy mercenary force will be much more limited.75 Infantry Divisions
25 Armor Divisions1 Dreadnought
5 BattleCruisers
2 Bulktransports
10 Friagtes
11 CorvettesThe Greater Krogan Domain
The Confederacy currently occupies what has been know the Krogan Demilitarized Zone, a name that has been seen as offensive to the current regime. As such the more fitting name of the Urdnot Cluster has been given to the home cluster of stars of the Krogan, and a name strongly suggested be used by other powers instead of KDMZ.The Milky Way/Urdnot Cluster(KDMZ)Durak-Barren
Outpost:20 Credits/20 Material/5 Industry
Kanin-Barren
Outpost:20 Credits/20 Material/5 Industry
Kruban-Hostile
Outpost:20 Credits/20 Material/5 Industry
Tuchanka-Garden
4 Urban Areas: 160 Credits
2 Fuel Depot: 10 Credits
1 Military Shipyard: 30 Credits
1 Major Spaceport: 330 Credits
1 Minor Spaceport:220 Credits
7 Mining Complexes:25 Material
1 Major Mining Complex: 56 Material
4 Industrial Complex:-40 Material/ 20 Industry
1 Major Industrial Complex:-30 Material/ 20 Industry/ 10 Credits
Asteroid Belt
Ruam-Gas Giant
1 Orbital Mining Station:30 Material
Vaul-Gas Giant
1 Orbital Mining Station:30 MaterialKelim-Hostile
Outpost:20 Credits/20 Material/5 Industry
Dor-Gas Giant
1 Orbital Mining Station:30 Material
Sazgoth-Gas Giant
1 Orbital Mining Station:30 Material
Rothla-Debris Field(Asteroid Belt?)Mantun-Barren
Outpost:20 Credits/20 Material/5 Industry
Tula-Gas Giant
1 Orbital Mining Station:30 Material
Vard-Gas Giant
1 Orbital Mining Station:30 Material
Spending/Miscellaneous4,000(All)
75 Infantry Divisions(375)
25 Armored Divisions (312.5)
1 Dreadnought(90)
5 Battlecrusiers(300)
2 Bulktransports(100)
10 Frigates(100)
11 Corvettes(77)
Mantun(30)
Kanin(30)
Kruban(30)
Kelim(30)
Durak(30)
Vard(100)
Tula(100)
Sazgoth(100)
Dor(100)
Vaul(100)
Ruam(100)
Tuchanka(1,895)
.5 remaining
by Nuxipal » Sun Jul 16, 2023 6:47 pm
by The Silver Army » Sun Jul 16, 2023 6:54 pm
Nuxipal wrote:A new Krogan Player.. I hope poor Feron is still able to get those mercs..
by Nuxipal » Sun Jul 16, 2023 7:52 pm
by Ormata » Sun Jul 16, 2023 9:25 pm
by Nuxipal » Sun Jul 16, 2023 9:34 pm
Ormata wrote:Once again I realize that I am an utter fool and a half.
Completely spaced that I had Standard Fabrication Techniques researched for Month 12 finances.
All good, fully accounted for in Month 13 but still, wow.
by Ormata » Sun Jul 16, 2023 9:51 pm
Nuxipal wrote:Ormata wrote:Once again I realize that I am an utter fool and a half.
Completely spaced that I had Standard Fabrication Techniques researched for Month 12 finances.
All good, fully accounted for in Month 13 but still, wow.
There be a hanar ship moving to the Omega Station.. only a matter of time until someone sees a collector ship now.
by Nuxipal » Sun Jul 16, 2023 10:01 pm
Ormata wrote:Nuxipal wrote:
There be a hanar ship moving to the Omega Station.. only a matter of time until someone sees a collector ship now.
I mean...
Why?
Collector vessels aren't venturing into that system and no-one has any reason to run off into the Nyessos/Ires systems. Collectors don't really do mass, civilian communications and we're keeping necessary comms chatter down as well because, all told, that seems the smart thing to do.
by The National Dominion of Hungary » Mon Jul 17, 2023 1:22 am
G-Tech Corporation wrote: and probably should send some envoys over to hassle the Quarian soonish. Exchange of threats and all that.
by Ovstylap » Mon Jul 17, 2023 1:38 am
by G-Tech Corporation » Mon Jul 17, 2023 5:33 am
Versail wrote:Faction:United Nations Security Council
Leader: De Facto:Naval Commandant Jacob Keyes, De Jure: UN Security Forces Chief Andrea Miller.
Diplomatic Relations Summary: Currently there are no real connections with the wider galaxy due to the relay in the Hercules system being disabled due to Shepards actions during the reaper war. Despite this there are contingency plans for dealing with the relay eventually reopening that were put together once rumors began trickling into the cluster by the extranet. Many of these include imposing a blockade on the relay in order to keep pirates and other hostile elements from entering and causing chaos in the carefully ordered society that has been developed in the past decades. Some rumors floating around the halls of power in the council range from immediate actions to take over Terra to aligning itself to the Systems alliance government and everything in between.
Military Summary:As of the year 2204 much of the military has been on lowered readiness after the calamity of the post reaper war years and the unrest that followed. The naval forces being the most funded during the times of stability have been able to maintain their pre-relay collapse forces outside of sending the Cerberus cruisers to the breakers for materials and have been proud of their continual use and training with the two fleet carriers the UNSC Terra and the UNSC Invictus. The guard corps established during the turmoil of the 2195 to 2198 period upon the army’s failure to respond properly to the unrest have been preparing to aid in humanitarian missions and the overhaul of the UN army before a possible reentry into galactic politics should the relay be reopened. Despite some protest from Commandant Keyes they are the only standing ground force currently trained before the planned overhaul, with some rumors abound that his rivals in the council are behind this policy of maintaining the guards primacy.
History:Prior to the first contact war with the Turians there were two primary contenders for who would become the primary government of Humanity. The Sol system based government of the United Nations or the Arcturus based government of the Systems Alliance. Due to the military's sympathies mostly lying with the alliance for ideological reasons the UN council began preparing contingency plans to create an area of control for a return to power later on should they be overcome by the alliance. This ultimately came to pass during the aftermath of the first contact war with the meteoric rise in popularity by the alliance after their perceived victory against the aliens who struck at humanity. Once the plans were activated a stronghold in the Attican beta cluster was established under the guise of the Attican Beta Colonial Front in the year 2149. During the years of tensions between the hegemony and the alliance, debates occurred in the UN over whether to aid the same people who had in their mind forced them from power.
Fortunately, or unfortunately depending on one's mindset, these debates ended when the blitz occurred. Thinking they were just another human planet, Batarian pirate forces, later "discovered" to be hegemony regulars flying pirate colors, attempted raids on the Achilles system. Repulsed with heavy losses the UNSC under their ABCF front pledged forces to the combined human command eventually forcing all batarians from the Attican Beta cluster. During these operations several ships full of slaves had been liberated and lacking other options most chose to settle on Aeneas.
Following the blitz the military expected the alliance to continue the offensive and drive into hegemony. Yet they would be disappointed by the peace treaty that followed which led to the UNSC withdrawing their forces from the joint command and putting forward a condemnation of making peace with "slavers of mankind and our fellow sentients". This was the first of many condemnations of alliance policy both foreign and domestic that the UNSC would issue in the decades to come.
Come the geth incursions in the galaxy much had changed in the UN space. Industry flourished due to investments from human nationalist parties and work gangs gathered from the newly arrived colonists and liberated slaves. Lastly and perhaps most notably a large group of escaped Batarian refugees from the hegemony. Predictably however once Geth forces moved into the Attican Beta cluster this degree of improvement shattered.
Coordinating with alliance forces sent into the cluster, UN naval and ground forces aided in clearing the Theseus system of geth and other terminus forces loyal to Saren. Deemed largely a success despite rumors of UN officers using the alliance forces to shield UN and local units from the worst of the fighting leading to accusations of foul play on both sides of human command. Once the geth were removed however issues of who owned the system arose only sidestepped by the arrival of Sovereign at the citadel causing alliance forces to withdraw as there were larger issues at hand.
Following the attack on the citadel many migrants arrived in the cluster causing a minor uptick in industrial outputs and other economic benefits. These migrants not being human however led to riots among both the human locals and the new arrivals. A consensus was reached preventing more violence between these groups but cracks were exposed foreshadowing later events.
During the period of time known to the wider galaxy as the “collector crisis” the primary focus of the UN was to prevent the same thing happening to other terminus colonies from happening to Aeneas. This was followed shortly after by a condemnation of the alliance over the Terran government's poor handling of the collector threats. These combined factors did lead to more investment in naval forces leading to the launches of multiple fleet carrier sized vessels and more ground forces being trained which caused minor panic in other systems who thought this was a prelude to an offensive action. Which combined with the of a lockdown of the cluster over diplomatic conflicts with the alliance and a declaration of the UNSC being in control of the cluster throwing away the disguise of the ABCF many expected an open war within the region of space. A war that did arrive… just from the alliance.
The arrival of the Reapers led to expectations of extinction among the galaxy. Especially compounded by the grand fleets of the HSA and Hierarchy being beaten by the machines. The lockdown of the cluster in addition lasted not much longer as officials agreed to house refugees from the rest of the galaxy leading to the population of the cluster ballooning and becoming over 30% non-human (most of these new arrivals being Turian, Asari, and Batarian unlike in previous refugee waves). Cerberus agitation and forces arriving in the cluster following this led to a low-level civilwar between human-supremacist factions and government loyalists which is a situation that lasted long after the relay network was obliterated by the crucible weapon system.
Along with the newfound isolation from the galaxy and the food shortages that came with it the war between the human supremacists (known colloquially as Deaths Watch) and UN loyalists continued. Despite their cerberus allies dying out due to actions elsewhere in the galaxy the Watch continued their efforts dedicated to retaining control of the cluster, however most fighting occurred in the Achilles system. Most naval assets that remained in the cluster were UN loyalist after multiple engagements over shipbuilding facilities giving the advantage to the UN in most fronts. However the lion's share of the army itself sided with those Cerberus agitators leading to a poor reputation for those personnel from the army itself and the UN Guard corps being formed from loyalist humans and aliens to counter the hostile ground forces. After a decade of fighting and COIN operations the watch were considered eliminated however bad blood remained in communities that sided with them.
After the war ended many aliens pledged loyalty to the UN for protecting them and those paramilitary groups that formed were folded into the army. Being permitted to maintain their arms helped keep much animosity from forming however the debates on whether to expand the military in recent years has led to issues due to the army’s reputation as most would rather keep the guard and expand upon that.
News of the relay network being repaired has given rise to new hopes and anxieties on Aeneas as to what path the UN will take. The militarists believe that pacification and military expansion must be performed for there to be any hope of taking on the alliance. Whereas the pacifists wonder whether even is an inevitable conflict on the horizon or not calling for feelers to be sent out.
Infrastructure and Claimed Worlds:System Income: 175 Materials, 55 Industry (Consumes 100 Materials), 620 Credits.
Scyros - Barren World - Outpost: Income of 20 credits and 20 material income
Aeneas - Garden - 4 Urban Areas, 7 Mining Complexes, 4 Industrial Complexes, 2 Planetary Fuel Depots, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Major Spaceport, 1 Military Shipyard - Income of:80 materials, 40 industry, and 530 Credits
Asteroid Belt - 1 Orbital Mining Station: Income of 30 materials
Hector - Near Garden - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot: Income of 25 materials, 15 industry, and 50 credits
Andromache - Terran Moon -
Axion - Barren World - Outpost: Income of 20 credits and 20 material income
Agamemnon - Gas Giant -
Priam - Gas Giant -System Income: 45 Materials, 15 Industry (Consumes 30 Materials), 70 Credits
Xathorron - Barren World - Outpost: Income of 20 credits and 20 material income
Syided - Hostile Terrestrial -
Eletania - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot: Income of 25 materials, 15 industry, and 50 credits
Zatorus - Gas Giant
Disabled Mass relaySystem Income: 20 Materials, 20 Credits.
Sytau - Hostile Terrestrial -
Feros - Hostile Terrestrial World -
Orcan - Barren Moon - Outpost: Income of 20 credits and 20 material income
Vardet - Barren Moon -
Sharring - Gas Giant
Quana - Hostile Terrestrial -
Logan - Gas Giant
Military:
a) Terrestrial Forces:2 Infantry Divisions with Advanced Weapons and Advanced Armor
2 Artillery Battalions
1 Combat Engineer Battalion with Electronic Warfare Suite Upgrades and High-Quality Weapons
b) Space Fleets:1 Fleet Carrier (6 Fighter Squadrons Aboard) UNSC Terra
6 Destroyers1 Fleet Carrier (6 Fighter Squadrons Aboard) UNSC Invictus
6 Destroyers1 Medium Transport
RP Example: Blep?
Questions and Suggestions:
S14Start with 3,100
1 Medium Transport - 25
2 Fleet Carriers - 150
12 Fighter Squadrons - 72
12 Destroyers - 180
2 Infantry Divisions with High-Quality Weapons and High-Quality Armor - 30
2 Artillery Battalions - 20
1 Combat Engineer Battalion with High-Quality Weapons and Electronic Warfare Suite Upgrades - 11
Aeneas - Garden World - 4 Urban Areas, 7 Mining Complexes, 4 Industrial Complexes, 2 Planetary Fuel Depots, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Major Spaceport, 1 Military Shipyard = 1775 price with an income of:80 materials, 40 industry, and 530 Credits
Eletania - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot = 305 price with an income:25 materials, 15 industry, and 50 credits
Hector - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot = 305 price with an income:25 materials, 15 industry, and 50 credits
Orbital mining Station in Achilles system - 100 price with 30 materials income.
Sycros - Barren World - Outpost 30 price with 20 credits and 20 material income.
Axion - Barren World - Outpost 30 price with 20 credits and 20 material income.
Orcan - Barren Moon- Outpost 30 price with 20 credits and 20 material income.
Xathorron - Barren World - Outpost 30 price with 20 credits and 20 material income.
Total Income: 110 Materials (240 produced with consumption rate of 130 monthly), 70 Industry, 710 Credits
And 7 currency left over
by G-Tech Corporation » Mon Jul 17, 2023 5:38 am
The Silver Army wrote:The Confederated Krogan Freeholds
(Image)Government
The Confederated Krogan Freeholds are a confederacy of surviving Krogan clans on Tuchanka, with the rites and customs of clan Urdnot remaining predominant. The Confederacy operates very loosely compared to other more centralized galactic societies, and this has led to a more fluidic style of foreign policy for better or for worse. An example would be the Apache Nations back on earth, while all nominally apart of the wider Confederation an agreement with one clan won’t necessarily be upheld by another. The only real way to get any broad agreement across on Tuchanka is through clan Urdnot. This can be used to the Krogan’s collective advantage when dealing with the wider galaxy, as the clans can act more independently carrying out acts that could bring regular nations into full conflict while giving the wider confederation plausible deniability, and any massive collective action taken against one clan would bring the rest of Tuchanka against the aggressor.
Diplomatically speaking the Krogan are seeking expansion beyond their homeworld as a necessity for their survival. The cure to the genophage meant population booms were frequent to the point breeding restrictions periodically did have to take place to ensure Tuchanka could still produce enough food stuffs for the population. Occasionally a clan might rebel and the harsh conditions of Tuchanka would ease the burden so to speak at which point the restrictions were lifted.
The actual government in place is actually divided between genders with female Krogan taking a more active role in governance. Assuming the title of Matriarchs, powerful Krogan females go on to live lives devoted to the diplomatic craft. They are often the first friendly Krogan an alien might encounter on Tuchanka and one that should be given great respect, as to dishonor a Krogan Matriarch could lead an entire Krogan clan attacking you because the likelyhood that her Krantt might also happen to be her offspring is very high.
Next to them is their male counterparts the Clan Chief, or sometimes called Patriarchs. Clan Chiefs have taken a little bit of a back row to the resurgent females who have taken over the aspects of every day governance. The clan chiefs are now more like commander-in-cheif of their clans as well as peacekeepers. Their primary role is clan survival and keeping warlords and battle masters in line.
Under the clan chiefs are the Warlords, Warlords are the commanders to the Clan chief often commanding entire armies. The tilted of Warlord has been used in many ways through Krogan history but as of 2204 a warlord is on par with generals in other civilizations. Directly under the Warlords are Battle Masters the veteran officers of any Krogan army. Battle Masters make up the majority of the senior and junior officer corps, with ranks usually dependent on seniority of individuals or specific designations like Over-captains and Chief Scouts.
The Shamans are separate from the political system in a way , as Shamans are more focused on religious and cultural adherence. They often act as judges among the clans and oversee the various rite of passages that Krogans have to undertake.
The Confederation is dominated by Clan Urdnot led by Clan Chief Urdnot Wrex and Matriarch Bakara.The Military
The Confederation military as a whole works under the umbrella of clan Urdnot but each individual clan maintains its own forces which they often use independently from Urdnot. An example being with clan Ganar who often hold strong ties to the Bloodpack Mercenaries with the distinction between the two often being blurred beyond recognition, which is something Urdnot Wrex is very willing to exploit as it’s a way for his warriors to get experience in battle without the wider Confederacy going to war.
The Krogan armies on Tuchanka are the biggest and most sought after allies in the entire galaxy. A mere presence of one Krogan Warband is enough to change the outcome of most battles. The Krogan value brute force tactics above all else, which means the heavy use of tanks, heavy weapons and riot shotguns. They favor superior firepower tactics alongside grand operational planning for wide sweeping offensives, and brutal defense in depth style strategies to hold positions.
A dedicated Krogan navy hasn’t been around since the Krogan Rebellions, and after the Reapers it remains so. Today Clan Urdnot is spearheading an effort to create a navy, by first absorbing various pirates fleets and then state sponsored construction projects. The Krogan navy would be undoubtedly tied to clan Urdnot and therefor its actions as a proxy mercenary force will be much more limited.75 Infantry Divisions
25 Armor Divisions1 Dreadnought
5 BattleCruisers
2 Bulktransports
10 Friagtes
11 CorvettesThe Greater Krogan Domain
The Confederacy currently occupies what has been know the Krogan Demilitarized Zone, a name that has been seen as offensive to the current regime. As such the more fitting name of the Urdnot Cluster has been given to the home cluster of stars of the Krogan, and a name strongly suggested be used by other powers instead of KDMZ.The Milky Way/Urdnot Cluster(KDMZ)Durak-Barren
Outpost:20 Credits/20 Material/5 Industry
Kanin-Barren
Outpost:20 Credits/20 Material/5 Industry
Kruban-Hostile
Outpost:20 Credits/20 Material/5 Industry
Tuchanka-Garden
4 Urban Areas: 160 Credits
2 Fuel Depot: 10 Credits
1 Military Shipyard: 30 Credits
1 Major Spaceport: 330 Credits
1 Minor Spaceport:220 Credits
7 Mining Complexes:25 Material
1 Major Mining Complex: 56 Material
4 Industrial Complex:-40 Material/ 20 Industry
1 Major Industrial Complex:-30 Material/ 20 Industry/ 10 Credits
Asteroid Belt
Ruam-Gas Giant
1 Orbital Mining Station:30 Material
Vaul-Gas Giant
1 Orbital Mining Station:30 MaterialKelim-Hostile
Outpost:20 Credits/20 Material/5 Industry
Dor-Gas Giant
1 Orbital Mining Station:30 Material
Sazgoth-Gas Giant
1 Orbital Mining Station:30 Material
Rothla-Debris Field(Asteroid Belt?)Mantun-Barren
Outpost:20 Credits/20 Material/5 Industry
Tula-Gas Giant
1 Orbital Mining Station:30 Material
Vard-Gas Giant
1 Orbital Mining Station:30 Material
Spending/Miscellaneous4,000(All)
75 Infantry Divisions(375)
25 Armored Divisions (312.5)
1 Dreadnought(90)
5 Battlecrusiers(300)
2 Bulktransports(100)
10 Frigates(100)
11 Corvettes(77)
Mantun(30)
Kanin(30)
Kruban(30)
Kelim(30)
Durak(30)
Vard(100)
Tula(100)
Sazgoth(100)
Dor(100)
Vaul(100)
Ruam(100)
Tuchanka(1,895)
.5 remaining
by G-Tech Corporation » Mon Jul 17, 2023 5:39 am
Ovstylap wrote:If I have a bit of infrastructure on the Citadel, can I transfer it to another player?
Secondly, can I transfer a bit of infrastructure to an NPC Citadel member such as the Elcor, and if so, does the extra 10% bonus from another faction still apply?
by G-Tech Corporation » Mon Jul 17, 2023 6:20 am
by Segmentia » Mon Jul 17, 2023 8:48 am
by Cybernetic Socialist Republics » Mon Jul 17, 2023 8:53 am
Segmentia wrote:As for the proposed peacekeeping mission, the Turians declined since apperantly the Eagle Nebula is in the Terminus and not the Traverse like I had thought. Just for some OOC clarification.
by Segmentia » Mon Jul 17, 2023 8:59 am
by Nuxipal » Mon Jul 17, 2023 9:04 am
Cybernetic Socialist Republics wrote:Segmentia wrote:As for the proposed peacekeeping mission, the Turians declined since apperantly the Eagle Nebula is in the Terminus and not the Traverse like I had thought. Just for some OOC clarification.
Well for IC, it certainly looks like citadel council was in favor of 'peacekeeping' until the the primacy started losing ground.
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