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The Empire of Tau
Minister
 
Posts: 3412
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Jun 11, 2023 1:22 pm

Kandex wrote:A lot of the citadel nations wasted their starting points on stuff they couldn't properly use. Then they didn't pick buildings with good return on investment for their situation.

So they got big shipyards they can't use and research that their economy and fleet is to small to meaningfully apply.


Well, my economy is going quite well. At this rate, I should be able to get 1k credits by the end of turn 5/6.

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Kandex
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Founded: May 09, 2021
Ex-Nation

Postby Kandex » Sun Jun 11, 2023 1:26 pm

All I'm saying is there really shouldn't be complaints about the big fleets out there. Citadel races started with like a 1500+ and 5 turns of building. If they're under mortal threat from people just starting with that much points, thats on them.

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Grand Phyrexia
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Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 1:28 pm

Kandex wrote:All I'm saying is there really shouldn't be complaints about the big fleets out there. Citadel races started with like a 1500+ and 5 turns of building. If they're under mortal threat from people just starting with that much points, thats on them.

Captain Hindsight !

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Segmentia
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Psychotic Dictatorship

Postby Segmentia » Sun Jun 11, 2023 1:28 pm

It's an entirely different situation when someone apps late into an rp, in a system with a previously shut down relay, and spends all of their starting funds on ships and an open relay. Especially when that system they are in was already mentioned in the rp before, and the relay was actively being opened by a player.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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The Orson Empire
Post Czar
 
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Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Jun 11, 2023 1:32 pm

Kandex wrote:All I'm saying is there really shouldn't be complaints about the big fleets out there. Citadel races started with like a 1500+ and 5 turns of building. If they're under mortal threat from people just starting with that much points, thats on them.

I started with 600 resources, not 1500. If that fleet were to immediately start targeting human colonies, I'm not sure Shanxi could survive.

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Grand Phyrexia
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Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 2:33 pm

Bar la Von with the ERMA Report

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Grand Phyrexia
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Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 3:04 pm

Can barren worlds support fuel depots?

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Ormata
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Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sun Jun 11, 2023 3:39 pm

G-Tech Corporation wrote:@ Ormata: The perks for the Enlightened Hives are live. I noticed you put two Major Mining complexes on your homeworld - unfortunately only one may be constructed. But with that fixed, assuming you fix it, you're good to go. Welcome to the RP, and feel free to begin posting for May.


And here I was, figuring through how to maximize production with a combination of the two. Will be fixed with a few differences to account for the additional available points.

Am I right in concluding that the +2 extra materials also affects Major Mining Complexes as well?

The Epic Notepad of GrangerAirstrike wrote:
Ormata wrote:We are indeed.
Don't worry bout it. We're being friendly. I swear. In fact, we may send an emissary. Definitely will be sending one to the Quarians.


Friendly... Collectors
This is one hell of a change of pace! It'll certainly be interesting to see though, and it's one way to stick it to the Reapers by essentially saying "You enslaved us, but we are still alive you f#*kers!"

Well, one the Shrike Abyssal is open, the Enlightened Hive might well find friends in the Duumvirate ;)
If you can convince 'em it'll be worth it...
After all, the Vorcha led by a bunch of Ex-Mercenaries wouldn't be any stranger to dealings with the less-familiar and more-infamous now would they?


Image


EDIT - G-Tech my application has been edited.
Last edited by Ormata on Sun Jun 11, 2023 3:43 pm, edited 1 time in total.

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The Epic Notepad of GrangerAirstrike
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Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Sun Jun 11, 2023 3:51 pm

Ormata wrote:


:think_eyes:
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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G-Tech Corporation
Khan of Spam
 
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jun 11, 2023 4:12 pm

Ormata wrote:
Faction: Union of Enlightened Hives
Leader: Seventh, First Chosen
Diplomatic Relations Summary:
    Even before the Reaper War, the Collectors had a poor reputation as silent, mysterious, and enigmatic in their nature. With the Reaper War, however, their reputation took a turn from uncomfortable to outright hostility. Associated as they are with the Reaper War, despite their current natures the Union attempts to maintain a modicum of relations with nearby factions within the Omega Nebula and outright ignores those sovereign states outside of the nebula. Warships maintain strict distances whenever encountering those of other states, civilian vessels are allowed to pass through unmolested, yet despite this foreign visitors are not allowed full access on Collector worlds.
Military Summary:
    Largely leaning their efforts on Collector drones and Seeker Swarms, Collector attacks can be characterized by rapid offensive actions with complete surprise, ideally speaking. While they are not numerous, combat biotics are widespread and this coupled with the ferocity and speed with which they attack can prove highly unbalancing for enemy forces. Collector drones are resistant towards retreat as a concept, unless planned beforehand, and generally speaking are efficient at the tasks assigned.
History:
    When the Leviathans joined the Reaper War and began to cut control over many of the Collectors, many died and those who lived became known by a byword; Awakened. They were strange addition to any fighting the Reapers, distrusted save for their forwardness in attacking Reaper forces, and by both the virtue of their creation and their tendency to ruthlessly engage Reapers wherever they were found, the Awakened Collectors were a dwindling number by the end of the Reaper War. They had simply continued the old command structures which had served them under the Reapers as catspaws, yet with the end of the war, the end of vengeance, the Collectors who remained found themselves in many ways adrift. Bearing the stigmas and guilt of once associating with the Reapers, even if as slaves to their will, the Collectors who remained knew that they would need to return to a safe harbor, rebuild their strength and numbers, and eventually, in some way, find themselves and who they were.

    Collector Cruisers began the long journey to the Omega 4 Relay, hoping that the system would still be operable. Many did not make the trek, whether due to failing systems and becoming adrift in the void or due to hostile forces fueled by hatred against anything connected to the Reapers. Only two cruisers would arrive in the Omega Nebula in the end, far before the Quarians had arrived to come and take the Omega station, and quietly as they had transited many systems before the twin cruisers attempted to activate the Omega 4 Relay. They failed. For a month, unseen by Omega, the cruisers attempted to activate the Relay and it would simply not respond. The two crews would leave, moving to the sparsely settled world of Nyessos away from any possible detection by Omega in order to discuss their options. They found such options to be sparse, that settling on a world would be one of the only feasible options in contrast to the risks presented by revealing their presence to the denizens on Omega station, and that the world on which they had convened was amicable enough. A direct election on all involved was given, seeing that a singular leader would be needed vice the two commanders who had served them well before, and the Collector known simply as Seven, for a relatively simple naming convention had been adopted in the wake of the war, was chosen. A relatively simple title, First Chosen, would soon follow. With such an auspicious start, the Collector colony on the world of Nyessos began.

    One of the cruisers was landed, disassembled, with the lasers turned to the purpose of mining, the hull to habitation, while the rest of the Collectors took stock of the rest of the world. As discreetly as they were able, they surveyed it only to find to their distaste that another group had taken residence in much the same covert manner. Observation was decided to be the best course of action, to determine the nature of the neighbors and the possible options, all while back at their base the Collectors had succeeded in replicating cloning technology with modifications to their formerly spaceborne stasis pods. It was a bright point in the colony's history, a spark of potential that they truly would not just die out. The stasis pods aboard the still functioning cruiser were also landed for modification, as well as several other nonessential systems for the vessel which had served its previous role as an abduction vessel. By that time, however, the other colony on Nyessos had been confirmed to be hostile and was assessed as a likely pirate base, all things considered, leading to the decisive action of a night attack. While they had expected many other possibilities, from vicious animals to rivals from Omega, the enemy had not expected a nighttime Collector strike. They moved quickly, jamming communications while seeker swarms disabling guards about several key points, then the drones moving in on the sleeping colonists. Within several planetary hours, the mission had been completed and the excess biomass shifted to cloning pods to accelerate the process there. Drones soon occupied the pirate installation, putting the equipment there to good use. The Union would likewise begin to put their cruiser to use intercepting signals from the various settlements who had survived in the system.

    When the Quarians advanced into the system, taking the Omega station for their own, the Collectors would somewhat do the same. Rapid assaults would occur first at the small settlement at Silgar, which had been occupied by the pirates presumably to claim the minerals there for themselves, before moving on to a mining station in orbit about Lepar. No survivors from either would live to tell the tale of what had occurred. With the resources from both secured, industrial and mining complexes on Nyessos would be greatly expanded, increasing their potential output vastly. Likewise, elsewhere the Collectors have busily expanded their installations and holdings, converting the Silgar outpost into a mining complex among such expansions, though no formal diplomatic efforts have been made to the nearby Omega Nebula factions.
Infrastructure and Claimed Worlds:
    Omega Nebula | Nyessos System | Nyessos | Non-Hostile Terrestrial
      Urban Area (150) / Research Station (600) / Planetary Fuel Depot (20)
      2x Major Industrial Complex (100)
      1x Major Mining Complex (50) / 3x Mining Complex (45)
    Omega Nebula | Nyessos System | Lepar | Gas Giant
      Orbital Mining Station (100)
    Omega Nebula | Nyessos System | Silgar | Hostile Terrestrial
      Major Mining Complex (50)
Military:
    a) Terrestrial Forces: Infantry Division (Drop Troops, Combat Biotics) (18)
    b) Space Fleets: Heavy Cruiser (Dropship Hangar) (48), Frigate, (10), Corvette Pack (4), Corvette Pack (4)
RP Example: Shared Stories
Questions and Suggestions:
S14


Looking better! I hate to say it, but… major industrial complexes are also a “only one per planet” piece of infrastructure. My apologies. But I’ll happily slap you with a conditional acceptance based on you correcting that.

As for Fabrication impacting Major Complexes too - that is indeed the case, yes.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jun 11, 2023 4:18 pm

So to clarify, what's the canon ending to the game?

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Ormata
Senator
 
Posts: 4951
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sun Jun 11, 2023 4:21 pm

G-Tech Corporation wrote:Looking better! I hate to say it, but… major industrial complexes are also a “only one per planet” piece of infrastructure. My apologies. But I’ll happily slap you with a conditional acceptance based on you correcting that.

As for Fabrication impacting Major Complexes too - that is indeed the case, yes.


It's been corrected. I more meant from the Collector species advantages/disadvantages bit but that does answer the question.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jun 11, 2023 4:35 pm

Oh! It looks like the Primacy has actual interaction. Someone clearly didn't read the best selling e-novel "The Hard Stuff" about the Hanar and Drell robominers squaring off against the Krogan and Vorcha mining teams which took place on Beach Thunder. I mean, it was a classic. I'll get them a response soon and we can work something out I'm sure. The Primacy won't leave a Hanar colony stranded if it can help it.
National Information: http://kutath.weebly.com/

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Cybernetic Socialist Republics
Minister
 
Posts: 2242
Founded: May 17, 2019
New York Times Democracy

Postby Cybernetic Socialist Republics » Sun Jun 11, 2023 5:04 pm

Well yes, its been contested territory for awhile now, which is why its best for stablity that the commonwealth be its overseer.

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G-Tech Corporation
Khan of Spam
 
Posts: 64034
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jun 11, 2023 5:37 pm

Grand Phyrexia wrote:Can barren worlds support fuel depots?


Sure, though unfortunately most of the infrastructure they support isn't available.

North America Inc wrote:So to clarify, what's the canon ending to the game?


A large dose of multiple-choice history as folk's backgrounds prefer, with a more concrete binder of 'destroy ending, insufficient galactic assets rallied'.

Ormata wrote:
G-Tech Corporation wrote:Looking better! I hate to say it, but… major industrial complexes are also a “only one per planet” piece of infrastructure. My apologies. But I’ll happily slap you with a conditional acceptance based on you correcting that.

As for Fabrication impacting Major Complexes too - that is indeed the case, yes.


It's been corrected. I more meant from the Collector species advantages/disadvantages bit but that does answer the question.


Ah, I see what you mean. Your Mining Complexes (not the Major ones) are the cheap ones - but the production bonus does apply to both types.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
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Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jun 11, 2023 5:40 pm

First post up, hope you guys liked it!

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G-Tech Corporation
Khan of Spam
 
Posts: 64034
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jun 11, 2023 5:41 pm

Also, when it comes to concerns over the Enclave and having neighbors with a few ships in a different cluster:

G-Tech Corporation wrote:A new age of discovery, exploration, rebuilding, and danger is upon the galaxy. What has changed out there, beyond the light of civilization?

G-Tech Corporation wrote:A dark galaxy lies beyond the feeble lights of civilization...


A bit of incentive to do something other than SimCity in Citadel space should be good for everyone's narratives, hence why I'm happy to integrate North's concept. And believe me, there are far worse things in the galaxy than merely each other.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Grand Phyrexia
Envoy
 
Posts: 248
Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 5:42 pm

So it begins

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Grand Phyrexia
Envoy
 
Posts: 248
Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 5:44 pm

Plays flight of the valkyries

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G-Tech Corporation
Khan of Spam
 
Posts: 64034
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jun 11, 2023 5:45 pm

Grand Phyrexia wrote:So it begins


Image
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Grand Phyrexia
Envoy
 
Posts: 248
Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Sun Jun 11, 2023 5:46 pm

About to be a Volus 4th of July with torpedos

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jun 11, 2023 5:56 pm

G-Tech Corporation wrote:snip

Glad to be of help G Tech

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Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Jun 11, 2023 6:00 pm

So where's the player threat for the Geth playing SimCity in their corner? :P
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jun 11, 2023 6:05 pm

Segmentia wrote:So where's the player threat for the Geth playing SimCity in their corner? :P

Well the Council Races can help us do just that.

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G-Tech Corporation
Khan of Spam
 
Posts: 64034
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jun 11, 2023 6:07 pm

Segmentia wrote:So where's the player threat for the Geth playing SimCity in their corner? :P


*shuffles nervously, scrupulously not opening any relays near the Creators*
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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