Trotterdam wrote:Take note of #590, which is in fact about this exact premise (too many people getting lost in the wilderness). However, due to limitations of the current game system, even options that seem like they would reduce those deaths don't necessarily actually do so. Reducing the environment is the only way that works. (It doesn't have to be timber industry specifically - other industries can also worsen the environment, as can nonprofit mismanagement - but that is an effective way.)
Perhaps it could be triggered if the % of people lost in the wilderness increases to a larger number, then? Make more out of the situation?