by Kiddian States » Mon Apr 25, 2022 12:01 pm
by Luna Amore » Mon Apr 25, 2022 12:48 pm
Kiddian States wrote:I have an idea for an issue macro. I’m not sure it’s a good idea, but I’ll share it anyway
My idea is that there would be a macro that would show the name of a nation in the reader’s region with a specific stat. This would help to immerse the reader in their region, yet might contrast with rps
What are your thoughts?
by Kiddian States » Mon Apr 25, 2022 1:28 pm
by Panagouge » Tue Apr 26, 2022 11:20 am
by Kiddian States » Tue Apr 26, 2022 12:58 pm
Panagouge wrote:Silly names are part of the game; I see no reason to exclude them for being randomly chosen in an issue.
by Haganham » Wed Apr 27, 2022 6:48 am
Luna Amore wrote:Kiddian States wrote:I have an idea for an issue macro. I’m not sure it’s a good idea, but I’ll share it anyway
My idea is that there would be a macro that would show the name of a nation in the reader’s region with a specific stat. This would help to immerse the reader in their region, yet might contrast with rps
What are your thoughts?
This has been discussed before and the main concern is with silly nation names.
Does anyone really want nations like Ameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerica showing up in issues?
by Kiddian States » Wed Apr 27, 2022 11:53 am
by The Order of Makai » Sat Apr 30, 2022 2:11 am
by Kiddian States » Sat Apr 30, 2022 9:42 am
Balkede wrote:What if you're the only member of your region? Or the other few nations have stats that are completely different to what is needed for the issue?
by One Small Island » Sat Apr 30, 2022 9:47 am
by Kiddian States » Sat Apr 30, 2022 10:31 am
by Frisbeeteria » Sat Apr 30, 2022 1:50 pm
by Kiddian States » Sat Apr 30, 2022 3:53 pm
Frisbeeteria wrote:This is getting far too complicated for an idea that doesn't have a ton of support. I'd suggest abandoning it.
by Comfed » Sat Apr 30, 2022 3:58 pm
Kiddian States wrote:Frisbeeteria wrote:This is getting far too complicated for an idea that doesn't have a ton of support. I'd suggest abandoning it.
Well, the concept is quite simple: it’d be a macro, like @@ANIMAL@@ (which gets replaced by the national animal of the nation answering the issue) that chooses a random nation, say in the top 10% in the region, of a specified stat.
The complex part is in execution, but that can be handled after the addition of this feature
by Kiddian States » Sat Apr 30, 2022 4:03 pm
Comfed wrote:Kiddian States wrote:Well, the concept is quite simple: it’d be a macro, like @@ANIMAL@@ (which gets replaced by the national animal of the nation answering the issue) that chooses a random nation, say in the top 10% in the region, of a specified stat.
The complex part is in execution, but that can be handled after the addition of this feature
No it can't... you need the execution part to implement the feature
by Acyria » Sat Apr 30, 2022 5:13 pm
by The Sarangtus Lands » Sun May 01, 2022 6:23 am
by SherpDaWerp » Sun May 01, 2022 6:27 pm
by Kiddian States » Sun May 01, 2022 7:26 pm
SherpDaWerp wrote:You can't do anything more complicated than just name-dropping these nations, though. You can't characterise the other player nations in any way other than by their stats, which will always be limited. What do you make a @@manufacturing@@ nation's citizens sound like? What inflections, speech patterns, will they have? What jokes will they make?
NPC nations are great because authors and editors can mold them in any way they want, create new ones to fill niches, and use them to satirize real-world nations. Subbing in player nations will only ever be a novelty name-drop.
by Wintermoot » Sun May 01, 2022 8:33 pm
by Honeydewistania » Sun May 01, 2022 8:40 pm
Wintermoot wrote:What if there was something like this for a new type of interactive issue chain involving multiple nations?
Say, some kind of diplomatic incident with an active nation in your region. Your nation receives an issue on how to address it, and then based on your response their nation received an issue on how they would respond to it. The chain could go on for as long as the author(s) felt was appropriate, and the resulting stat changes would depend on how both nations responded over the course of the issue chain.
I know it's a little more complicated than what Kiddian was suggesting, but it would allow for actual interactions between nations when it came to the issues. In turn, it would make that end of the game feel a bit less like you're in a silo by yourself and some imaginary nations (even more imaginary than the ones we're running, in any case).
Alger wrote:if you have egoquotes in your signature, touch grass
by SherpDaWerp » Sun May 01, 2022 10:16 pm
Well, considering you're aspiring to be an issues author, I recommend you read up on that. There are multiple threads maintained by various people that detail NPC nations, religions, and recurring speakers' general character with tips on how to write them.Kiddian States wrote:Funny, I’ve never seen any npc nations have the things you mentioned
Yeah. But when does an IC nation make more sense? How do you know that an IC nation makes more sense without dragging in their characterisation? You'd end up having to have such specific requirements on which nations get used ("@@nation(religious, no abortion, open emigration, open tourism)@@ doesn't like their citizens going to @@name@@ for abortions!" - at that point just make a new NPC) that it would be pointless.Kiddian States wrote:When an ic nation makes more sense, then we’d use that, and vice versa
That sounds like a fantastic idea for Sedge & the editing/admin team in the Issues/Nation Management tech dev thread.Wintermoot wrote:What if there was something like this for a new type of interactive issue chain involving multiple nations?
by Luna Amore » Mon May 02, 2022 6:32 am
by Candensia » Mon May 02, 2022 8:14 am
Luna Amore wrote:Fictional nations can be given characteristics, backstories, consistent motivations. Throwing random regionmates in (even if you tie it to stats) cannot match that. None of the current issues are set up for this and I just don't see it being used.
This is without mentioning how many tiny regions exist that wouldn't work with this system.
Out of the 26k regions currently, something like 17k of them have just one nation in them. Something like 23k have five or less. It either wouldn't work or provide a very repetitive experience for most players.
The Free Joy State wrote:Time spent working on writing skills -- even if the draft doesn't work -- is never wasted.
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